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From award-winning screenwriter Dale Zawada
The Toymaker and the Bag of Gifting is a 2-4 hour Christmas-themed one shot adventure for five 8th-12th level characters. This is a light-hearted adventure with a Christmas spin appropriate for all player levels. Tweak the encounter difficulty if your party is not yet levels 8-12. The narration in this adventure is written in rhyme... [click here for more] |
Dungeon Masters Guild |
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This is a guide for catching knucklehead trout in the campaign, Icewind Dale: Rime of the Frostmaiden. This guide is adapted to include the possibility of catching prize fish as well as average (or below-average) fish. Just to spice things up a little bit. ... [click here for more] |
Dungeon Masters Guild |
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The Quiver of Chaos may be technically "rare", but don't let that mislead you - this thing is legendary!
Five arrows that recharge daily at dawn. Each time you shoot one, you roll the dice and see which of 100 different arrows flies toward your target. User beware, sometimes the effect is spectacular and helpful, and other times the arrow just "whooshes" through the air.
This item is designed... [click here for more] |
Dungeon Masters Guild |
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"You derive your arcane power from a bargain struck with a patron cloaked in snow and shadow. Your patron is a powerful being that commands ice and cold such as a white or silver dragon, a powerful frost giant, an ice devil, or even an aspect of minor deities such as Auril the Frostmaiden. These beings’ motivations are manifold, but they typically revolve around spreading winter to every corner of... [click here for more] |
Dungeon Masters Guild |
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Ever wanted to slink about, ambush guards and when cornered you unleash an alchemical explosion? Well now you can as The Alchemist Rogue! New 'spell slot system' Vials! Modified Potions/Recreating different spells! Surprise the BBEG when they try to counterspell your attack only for it to fail! ... [click here for more] |
Dungeon Masters Guild |
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Onward! is a series of works that will help make the journey towards your final destination more fun. Arguably, traveling is the least fun part of an adventure. I’m here to change that stigma.
In an adventure, there are three plot points: The Hook, The Journey, and The Climax. This document will help you create a fun hook to quickly get the party started, an expanded journey of intrigue, and a... [click here for more] |
Dungeon Masters Guild |
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"Fighters who designate themselves as Wardens are their party’s keeper. Stalwart and unflinching, they are willing to put their own lives on the line to better guard those that they are charged with protecting. These fighters can often be found hired as bodyguards or escorting an important item along a journey. Whether they are bound by duty or by love, Wardens often attempt to shield their charge... [click here for more] |
Dungeon Masters Guild |
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Ogre as a playable race. 5E Homebrew. ... [click here for more] |
Dungeon Masters Guild |
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I have learned the importance of simple winter gear such as snowshoes, pickaxes, cloaks, and skis. . . .
-Englath "Healthbringer" of clan Anakalathi, goliath adventurer
This single page supplement for 5th edition Dungeons & Dragons expands on skis and snowshoes winter gear. Featuring detailed stats and descriptions of both pieces of equipment this supplement can be adapted into any winter-themed... [click here for more] |
Dungeon Masters Guild |
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 The Souler
A bit of combat superiority mixed with bit of casting and even some buffs for yourself or allies.
You get something resembling a patron, ways to improve your fighting capabilities and stuff to do with your bonus actions and reactions!!!
As a souler you gain incredible abilities relying on your martial talents and the ferocity of the soul beast. You could have been born with, magically... [click here for more] |
Dungeon Masters Guild |
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