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5e. Optional Rules for Wild Magic Sorcerers

5e. Optional Rules for Wild Magic Sorcerers


Embrace the chaos with a revised version of the Wild Magic Sorcerous Origin found in the Player's Handbook, complete with a brand-new Wild Magic Surge table. Combining all 50 original Wild Magic options, alongside 70 brand-new outrageous effects, six categories of chaos await you in every battle- all you have to do is roll. ...   [click here for more]
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5e. Winter Warrior's Wonderland

5e. Winter Warrior's Wonderland


Spread some cheer (and a bit of violence) this holiday season with a mystical new Paladin oath, the Oath of the Holiday Hero. Accompanied by six toy-themed constructs with an added explosive 'oomph', the holidays will be more exciting than ever! ...   [click here for more]
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5th Edition Homebrew Ruleset

5th Edition Homebrew Ruleset


First Published Homebrew set of 5e rule changes including: Changes to some of the alternate actions Buffs to less popular ability scores Buffs to weaker classes and capstone abilities New Fighting Style Rules Reworked & New Feats Extra Equipment Options ...   [click here for more]
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5x7 Fillable Condensed Character Sheet 5e

5x7 Fillable Condensed Character Sheet 5e


Ever want a character sheet that you can just glance at and move on? Especially for newer players, full page character sheets can be intimidating to fill out and confusing to use. As a player who loves one-shots and trying out new player classes, I often just want something that I can fold in half and pin on the upper half of my dice box. So I made this! This 5th Edition character sheet fits on a...   [click here for more]
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67 Feats! - Expanded List

67 Feats! - Expanded List


I was not satisfied with the vanilla feat list. Some feats were "auto-select at first opportunity". Others were never even glanced at.  I have buffed and reworked many of the original feats, as well as adding in lots of new ones to create a document of 67 feats.  Some of these may seem powerful, but in my campaigns they are all balanced enough (compared to each other) that none of them break...   [click here for more]
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7 Archetype Subclasses for 5e

7 Archetype Subclasses for 5e


Subclasses and Archetypes gives players the chance to not only create a character whos rules better fit with their mental image, but also allows their character to function differently from other characters of the same class, particularly those in the same party. I hope you enjoy these 7 Archetypes - Daggermaster (Rogue) - Dreadnought (Fighter) - Path of the Raider (Barbarian) - Templar (Fighter)...   [click here for more]
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7 day Calendar Template

7 day Calendar Template


A simple Calendar template to be used with tabletop gaming.  (6) 7 Day weeks allowing for 42 days.  ...   [click here for more]
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7+7 Homebrew Shields

7+7 Homebrew Shields


Regardless if you are a fearless adventurer or the first to flee when things turn rough, the only thing we know for sure is that you're gonna need a shield. The 1 shield the official rules have provided is very bland so i made some homebrew shields for my game. In this pdf you will find 7 non magical shields as well as 7 magical ones. If you liked my work please leave a rating and a comment, or if...   [click here for more]
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72 Pieces of Non-Magical Treasure Worth 250 gold or less

72 Pieces of Non-Magical Treasure Worth 250 gold or less


72 pieces of non-magical treasure to add to your campaigns to spice up looting ...   [click here for more]
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99 New Magic Items for EVERY Campaign

99 New Magic Items for EVERY Campaign


Spice up your current campaign with 99 new magic items, ranging in rarity from Common to Legendary and everything in between!  The items in this expansive list are more than your average +1 sword. The items in this list are designed to help provide story beats in your campaign. Will your rogue sacrifice their own soul using the Wyrd Dagger to ensure the Big Bad finally goes down?...   [click here for more]
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99 NPC

99 NPC


This product is a simple list containing names, descriptions, jobs and classes (5e compliant) for 99 NPC residents of a small town or village. All species are based on Basic Rules/Players Handbook availability, and all NPC's are provided with descriptive texts. Feel free to keep this list on-hand to satisfy the need for NPC names and descriptions. If you have enjoyed this product, feel free to re-download...   [click here for more]
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A Bard's Day Off

A Bard's Day Off


A Bard’s Day Off Have you seen our bard?   For this adventure it would be best to have a bard in the party. While not necessary the adventure is designed around having 1 or more bards in the group. The adventure hook somewhat depends on the party’s bard going missing. Although you can have the party notice other bards disappearing. The...   [click here for more]
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A Beginner’s Guide to D&D Magic Users

A Beginner’s Guide to D&D Magic Users


100% OF AUTHOR ROYALTIES ARE DONATED DIRECTLY TO EXTRA LIFE This is intended to serve as a primer for new players to get a casual explanation about the different kind of magic users and how their magic works in a very short, very basic explanation.  This is introductory material for new players to get them more comfortable with caster classes through understanding them and how their magic works....   [click here for more]
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A Bit of a War

A Bit of a War


The party has been wrenched from their home by a shipwreck or magic, and found themselves upon a small, uncharted island. On this island two factions fight for dominance in a brutal war of magic versus technology. Will the party choose one side over the other, or can they bring peace to this troubled land?  This adventure is designed for an arrival on a self-contained island valid in nearly any high...   [click here for more]
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A Bit of Blood

A Bit of Blood


The wizard Curinax needs a few drops of fey blood for crafting a wand. But what seems to be a simple task turns into a tale of love, devotion, and some remarkably pesky foes. A single session adventure for four to five 1st level PCs set in a generic fantasy setting. For 5th edition Dungeons and Dragons. ...   [click here for more]
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A Blight at Blue Foot Farms

A Blight at Blue Foot Farms


Sitting at the top of a hill in the countryside is a small farm that is famous for the mushrooms, yeasts, and antitoxins that it produces. Blue Foot Farms is  as prosperous as it is picturesque. A few weeks ago, a newcomer arrived at the farm and since then, things have changed for the worse. The crops have become blighted, harvests are no longer leaving the farm, and nobody has seen the farmer or...   [click here for more]
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A Book by Its Cover

A Book by Its Cover


Many adventurers come to the settlement of Bucklehold in hopes of gleaning untold knowledge from Harless Bogg's journal, but the town's library holds other secrets. This encounter was written for Storytelling Collective's Write Your First Encounter course in May 2021 and is intended for a party of 1st-4th characters. This adventure is also available in Collective Encounters Vol....   [click here for more]
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A Breathless Night

A Breathless Night


The Grand Inquisitor is all that stands in the way of peace between the two kingdoms and an opportunity to get rid of him has become available. Sharpen your blade for it is up to you to crash the gathering and assassinate him. A one shot adventure for 2nd-5th level characters This Adventure is an open to interpretation adventure, feel free to change anything...   [click here for more]
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A Bugfolk's Life

A Bugfolk's Life


Being a race little known by the other civilizations that walk in the Material Plane (maybe the dwarves and the gnomes that live below being the exception), the bugfolk present an interesting opportunity for the player. Coming from the Underdark, the bugfolk have alien customs that make them a different and refreshing option for roleplay. But they also have a unique set of skills that can be exploited...   [click here for more]
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A Character Study

A Character Study


How did your character come to a life of adventuring? What do they look like? These worksheets are a valuable tool to bring specific details to characters for both new and veteran players. These questions are designed to get players and DMs to think about how the characters past made them into the people they are today. Also included is a visual profile worksheet, guiding players to describe their...   [click here for more]
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A City Crafter’s Guide to Extremely Detailed Medieval Settlements

A City Crafter’s Guide to Extremely Detailed Medieval Settlements


Hundreds of Options! Billions of Possibilities! Taking a more holistic approach to city crafting, this book includes 63 unique tables, including concepts like settlement defense, spycraft, ecology and detailed law systems. There's even a system for taxes, because, I've been told by reliable sources, it's one of two certainties. The aim of this is to make every...   [click here for more]
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A Clash of Swords

A Clash of Swords


When the armies march, all the earth trembles. D&D has a long history on troops and massive combat and warfare adventures, but 5th edition is the first one to achieve that armies keep being relevant even when heroes achieve high levels. The beauty of this edition is that numbers matter: high quantities of low level mooks can stand a chance to overpower a group of adventurers, and smart PCs will...   [click here for more]
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A Cocktail of Confidence

A Cocktail of Confidence


In the bustling city of Havenbrook, a tale of deceit, romance, and corporate intrigue unfolds as a charming but dim-witted kobold named Smudge finds himself entangled in a web of lies. Smudge, once a low-level criminal is trying to go straight, has been hired as the new accountant for a successful soft drinks company in competition with another business ran by a criminal organisation. Unbeknownst to...   [click here for more]
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A Cold Brew

A Cold Brew


Wrap up warm because your players will have to scale mountains and trudge through knee high snow (or waist high if you're a halfling) in this adventure for players of any level, from 1 to 16! Using MASys, our "Modular Adventure System," this adventure breaks encounters down by Average Party Level, and allows you to easily swap enemies if an adventure isn't going your way....   [click here for more]
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A Compilation of Items for a Comprehensive Collection of Character Classes

A Compilation of Items for a Comprehensive Collection of Character Classes


My good friend Mr. Mason Allan recently released an AMAZING product, "Professor's Comprehensive Collection of Character Classes," which you should most certainly check out! These magic items were created to pair alongside each class, giving each one unique items that only they can truly use, helping your players fully embrace the capabilities of the unique and incredible classes created by the good...   [click here for more]
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A Contract Most Devilish

A Contract Most Devilish


As a fan of all things devilish, I've always romanticised the whole "Deal with the Devil" aspect of their lore. A good lawyer would always recommend putting your verbal agreement into a physical form. This contract is GUARENTEED to make players think the following: 1. This is as fun as reading a EULA. 2. Maybe I shouldn't do business with a devil! 3. I'm negotiating from a disadvantaged position....   [click here for more]
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A Dangerous Hand

A Dangerous Hand


An dangerous dungeon delve for a party of 4-5 characters of 3rd-4th level. Players explore ruins in search of a it's history and find quite a few disembodied hands! They search for the truth and also come across something much more dangerouns... the Deck of Many Things! Enjoy the danger and humor in this one-off dungeon that can be inserted into almost any setting. Version History 2-25-2017: Version...   [click here for more]
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A Dark Divination

A Dark Divination


A One Page Encounter about a Divination that goes awry and transforms the Fortune Teller into an Allip. It can be played in any setting, and is meant for 3-5 characters of level 4 or 5. ...   [click here for more]
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A Dark Veil Falls

A Dark Veil Falls


A Dark Veil Falls is a classic, low level adventure designed for a group of 3 to 4 3rd level players. It should take about 3 to 6 hours to play through. This is the fourth and final adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter. In addition to the adventure, there are a few of maps of the adventure area as separate jpeg files. There is also a printerfriendly...   [click here for more]
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A Deal Was Struck

A Deal Was Struck

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A Deal with Nadir

A Deal with Nadir


While performing what should be a simple task on behalf of some village elders, the adventurers encounter a powerful Vampire. The Vampire wants to strike a deal with the village elders. Will the Heroes be the brokers of such a deal or find a way to rid the village of the Undead menace? ...   [click here for more]
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A Drunken Path

A Drunken Path


A Drunken Path is a Dungeons and Dragons 5e one shot adventure for 3-5 4th-6th level players.  A humorous one shot about recovering an amulet that was lost during a drunken night out. Easy to add into any campaign or use as a standalone one shot experience. Guide your players as they follow the haphazard and often strange steps of their “employer” through his night of rough carousing.  Comes...   [click here for more]
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A Fair Row, a One Shot Sheet Adventure

A Fair Row, a One Shot Sheet Adventure


10/23/18 UPDATE: Grammar fixes, updated social media links, and minor graphic design improvements. Not every adventure requires 20 pages. One Shot Sheets are perfect for a DM or GM in a bit of a slump who needs a little help, last minute prep for a pickup game, or a surprise side trek in an ongoing campaign. One Shot Sheets aim to give you the meat and bones of an adventure without...   [click here for more]
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A Fey's Anger - Side Trek Encounter

A Fey's Anger - Side Trek Encounter


A gnome tinker summons the heroes to his workshop, but before he can explain his request a vengeful fey creature arrives and disrupts the meeting. Estimated play time - 1 hour.  This product contains a combat encounter designed for 4th level PCs, an extensive backstory, detailed NPC descriptions, new monsters and new magic items. Easily adaptable to almost any campaign setting....   [click here for more]
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A Feywild Birthday

A Feywild Birthday


There’s a stack of opened presents and wrapping paper strewn about the table, and you think you have unwrapped them all when you spot a small unopened package, wrapped in plain brown paper buried underneath the mess. You don’t recall seeing this package before and it’s as if it just appeared from nowhere. You grab it and notice that it’s from your grandfather, a retired adventuring wizard;...   [click here for more]
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A Figure in the Shadows

A Figure in the Shadows


Strange things are happening... Atrocities from all over the continent of Drysigil are occurring. And they all somehow seem... connected. Unravel the mystery in this Dungeons and Dragon's 5th edition campaign, A Figure in the Shadows. This campaign was written for a party of 3 player characters but may be edited to make it playable for more or less characters. The adventure...   [click here for more]
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A Final Task

A Final Task


An uneventful trek through the wild country between quests is disrupted by three kobolds requiring aid. Their master has died, and his final wish to his servants is that they return his ashes to his ancestral land. They have been promised a posthumous reward for conducting this final task. Question is, can they be trusted? And why do the locals seem to want to hinder them at every turn? An...   [click here for more]
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A Generic Fantasy Map!

A Generic Fantasy Map!


Hello all! I made this map a few maps ago, and I decided to share it with all of you! I've made it, with fully named locations, with only the name tags, and a full art map, if you want it without any tags! I recommend using a PDF to JPB converter online, to convert the PDF file, into different JPGs! It was made with Inkarnate PRO version! ...   [click here for more]
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A Giant Problem

A Giant Problem


A gang of ogres is raiding a farming community, stealing crops and livestock, and advancing closer and closer to the town, and the townsfolk need your help! A short side adventure for a party of 4-5 fifth level characters. Includes: A small, self-contained, adventure suitable to be used as a side quest in a larger campaign. DM map of the ogre's hideout in the ruins of an old castle. Stat blocks...   [click here for more]
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A Glimpse At: The Magocracy

A Glimpse At: The Magocracy


This mage city is built on the inner walls of a deep crater leading to a portal connected to the abyss that spews raging fiends daily. The city was built by ancient archmages who sought to protect the world from the demonic infestation. To keep the dark entities at bay, the city has been adamant about training the most powerful wizards mortals can be. Although...   [click here for more]
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A Going Concern

A Going Concern


A Going Concern is a supplement that expands on the rules for running a business given in the Dungeon Master's Guide. Within you'll find options for different business types and cultures, random events that impact businesses, and management actions player character business owners can use to enhance their profits. Other topics include debt and interest, merits of purchasing an existing business versus...   [click here for more]
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A GUIDE FOR WARLOCKS, MYSTERIES OF MAGIC

A GUIDE FOR WARLOCKS, MYSTERIES OF MAGIC


A tome of witchcraft and mischief, this book is meant for players and DMs alike. It will help you enrich both your player characters and campaigns. The contents of this book are designed around the common aspects of Warlocks, as the title implies. However, not everything within this book is explicitly meant for or requires the Warlock class.  New Other Worldly Patron: The Life-Giver....   [click here for more]
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A Guide to Skinning and Leather Working

A Guide to Skinning and Leather Working


A simple, practical guide to skinning and leather working. In the annals of leatherworking, there is a tome of great import that chronicles the art of skinning and tanning the hides of creatures found in the Monster Manual. This compendium is a treasured resource for those who seek to turn the hides of monsters into practical and ornamental leather goods. Within its pages, one will...   [click here for more]
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A Guide to Tomb of Annihilation

A Guide to Tomb of Annihilation


This guide has everything you need to prepare and run Tomb of Annihilation. There is a "how to run" section for those who want to see how this adventure can be put together, and a massive set of notations, summaries, warnings and page numbers that will hopefully make your life easier. ...   [click here for more]
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A Handful of Monsters

A Handful of Monsters


This book contains five unique monsters ranging in difficulty. These monsters can be used in any part of your campaign, like an encounter while traveling in the desert, or while within the depths of the Underdark. My personal favorite monster within this book is the Optiheelo. It’s a huge eyeball standing on four short, thick legs that consumes its prey and channels their life energy into different...   [click here for more]
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A Hatch Opens!

A Hatch Opens!


This adventure puts the PCs at a disadvantage against a horde of goblins in a wizard’s tower. Through trial and error, the goblins have gained mastery over the tower and all its traps and defenses. By the end of the adventure the PCs will have developed a grudging respect for creatures they thought they’d outgrown, and a nervous tic in response to the phrase “A Hatch Opens!” ...   [click here for more]
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A Helping Hand in Hilp

A Helping Hand in Hilp


This 10 hour mini campaign was the first 5e campaign I ran for my group. It takes the players through level 1,2 and 3. It consists of three linked adventures. The first adventure takes place near a small town fighting kobolds. The second adventure takes place in a pyramid full of undead. The third adventure takes place in the jungles of chult fighting lizardfolk. ...   [click here for more]
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A Hero's Death

A Hero's Death


Character death is one of the most difficult things for a lot of DMs to inflict on their players: this supplement gives the GM an option of offering the player a Hero's death for their character rather than hoping their party can revive them. This will let them win the encounter in an epic and memorable way,...   [click here for more]
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A Hero's Feast

A Hero's Feast


You've just slain a massive hydra, its corpse lying in front of you awaiting its decay. It has to be loaded with meat, right? Hydra eyes have to be good for something! It sure would be a waste to let all those hydra parts go to waste. That's why I created these rules for eating food. Think of games like World of Warcraft or Skyrim where food can restore health and mana. That's what I went for in my...   [click here for more]
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A Hero's guide to Spirits and Justice

A Hero's guide to Spirits and Justice


Feeling like your classes have too few options for heroic or otherwise good deeds? This Player's Companion provides one additional class Specialisation for every single class in the PHB. All of these specialisations are made to provide another "Good" option for players and DMs alike. However, all specialisations are meant to be used as villians and foes aswell. For example, the "Oath of Justice" paladin...   [click here for more]
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