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DROPOUT: WIZARD SUBCLASS (5E)
The Dropout Arcane Tradition represents wizards who veered off the traditional path of magical education, for reasons ranging from academic struggles to personal choices or disciplinary issues. These Dropout Wizards, despite leaving formal schooling behind, continue to hone their magical skills through unconventional means, embracing a broader spectrum... [click here for more] |
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King Grol is a formidable and cunning goblin leader who plays a significant role in the "Lost Mines of Phandelver" adventure. As the chieftain of the Cragmaw goblin tribe, he is responsible for capturing Gundren Rockseeker, a pivotal character in the storyline. King Grol is ruthless and opportunistic, and he seeks to use Gundren's knowledge to his advantage. He resides in the foreboding Cragmaw Castle,... [click here for more] |
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SPELLJAMMER CARNIVANT
Salvage an out-of-control floating theme park as it hurtles through the void. Saurian pirates leave loot behind to try to reactivate the engines. Living mimic ships try to transform it into something new. Githyanki dragoons desperately try to wipe it from existence to preserve the dark secrets within. And the animatronics, the last remnants of the Carnivant’s... [click here for more] |
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Fun for the people
This Adventure Module Collection Contains:
A detailed campaign setting & lore for a wandering fair
Three complete one shot adventure modules
A ruleset on how to fairly judge competitions between players
A ruleset on how to handle drunkeness or getting drunk
A ruleset for creating a Doppelganger race in D&D 5e
A ruleset for how to run a siege
… and lots... [click here for more] |
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Expand your adventures on the wine-dark seas of Theros with this accompanying gazetteer to the Odyssey Anthology, with a guide that combines several islands into one adventure, plus rules for setting up a maritime trade network!
The Stolen Compass: A Theros Odyssey
The Stolen Compass weaves an adventure through... [click here for more] |
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This is the sixth adventure in the R series, taking place after R5: Grim Forest. It can be run as a standalone adventure or even scavenged for individual encounters.
In this adventure, the PCs face a sticky situation involving the servants of Juiblex and the spawn of Zuggtmoy. They will face an epic fungal fight in the Garden of Zuggtmoy followed by an oozetacular, but short, dungeon crawl in the... [click here for more] |
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This is a Follow Up to my Pocket Character Sheet, it allows you to print your own Pocket Spellbook for all you Castetrs Out There.
... [click here for more] |
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5e Racial Handbook
In the world of the Forgotten Realms, there are a great number of races, of all shapes, sizes, and walks of life. Presented in the official Player's Handbook are but a few of the possibilities of race which a character might have. This supplement exists to help increase the number of options for player character creation, for stories and games involving... [click here for more] |
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The Frostscale Abishai Kobolds are descended from Kobolds who swore fealty to Tiamat, the Queen of Chromatic Dragons. In return for their loyalty, she bestowed upon them the blood of her chromatic Abishai spawn. This gift has been passed down from generation to generation, imbuing them with the powers of her white Abishai spawn.
Included in this PDF:
Background and new lore for the Frostscale Abishai... [click here for more] |
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"Devourer of 9,999 souls and there's always room for more!"
Acererak, the infamous undead lich of the multiverse, is a malevolent and cunning master of necromancy. Clad in tattered robes and crowned with a sinister headdress, he wields immense power over death and decay. His lair is a labyrinth of traps and horrors designed to ensnare the unwary and feed his insatiable hunger for souls.
The following... [click here for more] |
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The Tome of Shadows contains 52 spells with an evil or necromantic flair. The spells range from cantrips to 9th level. The spells within are perfect for Game Masters looking to add a unique and flavorful twist to their campaigns.
Whether you wish to explore the boundaries of life and death, command legions of undead, or simply add a touch of dark magic to your campaign, the Tome of Shadows holds the... [click here for more] |
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Few foes are as iconic a threat to the adventurer as the goblin, yet the monster manual contains but a measly two entries. In an attempt to rectify this blatant affront to goblinkind, presented herein are thirteen additional goblin threats to menace your party of adventurers. Inside, rather than unusual and obscure goblin builds, are what more formidable goblin foes are more likely to actually look... [click here for more] |
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The title pretty much says it all here: just a little book containing six new kobold variants, including the Rotspore Kobold, the Geomorph Kobold, the Revenant Kobold, the Draconic Kobold, the Boldlyn, and the Blind Kobold. These are low CR creatures ranging from CR 1/4 to CR 2, and can be easily swapped in for regular kobolds to spice up your kobold-tastic encounter. ... [click here for more] |
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Cavies are small humanoid rodents; they tend to walk on their hind legs but are actually quadrupeds. Their ears are soft and folded over to protect the delicate tissue inside. Their eyes protrude slightly with colours ranging from dark brown to burnt umber, and on rare occasion, bright pink.
Included in this document, our first of many O.P.S. publications, is:
A fully custom Guinea Pig... [click here for more] |
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Within your fantasy game, you might have a sleazy merchant trying to make some quick gold off of unsuspecting adventurers. The merchant sets up shop with the guise that these are incredible magic items and not cheap imitations. Use these scam magic items to really get under your player’s skin! ... [click here for more] |
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Featured here is a full colour map for the fantastic module Blue Alley.
Each map comes in both gridded and grid-less form to suit every play style and letting you focus on your game.
If this helps you run your game drop a review down below. You can get the module here ... [click here for more] |
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In Dungeons & Dragons fifth edition, characters have traditionally gained an ability score increase trait through their race. Critiques have been raised questioning the narrative this mechanic evokes, and I ultimately agreed that, even with politics aside, race doesn’t feel like a pleasing place to put ability score increases. It causes certain race and class pairings to perform notably weaker... [click here for more] |
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5E MAGIC ITEMS
OGL magic items presented by type and rarity
(6 pages table)
This very useful landscape table presents items by type and rarity; columns show which ones need attunement, and which ones are cursed. Brief description of each item, plus DMG page number reference.
These are the OGL magic items, not new items. Please... [click here for more] |
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When D&D 5e came out I was pretty pleased with it, except for the spell section. I liked how in 3.5 there was a simplified spell list for each class that you could look at for a quick reference. This was helpful for making characters as a player and helpful for a DM when you don't have time to flip through a massive index of spells just to get a general idea of what your player is doing.
So... [click here for more] |
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UPDATED: More than 2000 unique downloads, and more than 100 sales. Slow but steady, Multiversatility thrives. As per the new update, there are now 50 class archetypes, 8 new races with 22 subraces, as well as new racial feats, spells, and much more. Along with the new rules, you will find a few short stories and... [click here for more] |
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Whether your adventure takes place fighting the twisted fey giants of the Isle of Oman, hunting the lycanthropic zealots of the Isle of Moray, or countering the vampiric viceroy of Snowdown, you'll want a map to bring alive the primeval beauty of the Earthmother's isles and their varied terrain. This product includes three versions of the map: a fully-labeled map for DM use and inspiration; a minimally... [click here for more] |
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Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ... [click here for more] |
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Viridian Abishai Kobolds reside in extensive conclaves, predominantly composed of their own kind, although some winged kobolds and diminutive chromatic dragonborn also share their habitat. Unlike the Green Abishai, with whom they share their heritage, these kobolds harbour an aversion to the Nine Hells, opting instead for the call of the wilds and establishing their homes in wooded areas on the material... [click here for more] |
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Monsters of the True World
Far to the west of Faerûn across the sea of Swords lies the mysterious land of Maztica. It was discovered, pillaged and then lost again to exile on the even stranger world of Abeir. Back once again, Maztica and its mysteries are ripe for discovery.
While there may be treasure aplenty to find, there are also horrors that are seen nowhere else on Toril.... [click here for more] |
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Mischief and Monsters on the Road is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower. It is designed for a group of three to five 9th-level characters, but the DM can easily replace encounters to suit characters of any level. The adventure can be played as a one-shot episode or as a prequel to The Prophecy of Nine Omens Trilogy. It can also be used in any... [click here for more] |
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Are you a seafaring spellcaster with only a mere smattering of aquatic spell options? A swashbuckling sorcerer who desires ever-greater control over the waves themselves? Or are you a warlock who has authored a pact with the forgotten things or fey that dwell sleeping within the depths?
The Codex of Waves offers 19 new water based spells for your perusal and spellcasting pleasure.... [click here for more] |
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An original one-shot adventure designed for 3-6 level 3 characters.
Summary
A recent archaeological expedition in Icewind Dale has uncovered a remarkable discovery: the Spine of the World mountain range is, in fact, the actual spine of a great giant. The discovery confirms an ancient legend, that giants as tall as mountains once roamed the Forgotten Realms.
Lead... [click here for more] |
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The purpose of this document is to make creating characters easier. It is a reference to all the available character options for D&D 5th Edition by Wizards of the Coast, including the Unearthed Arcana articles, as well as the Plane Shift supplements.
The character options are presented in the form of roll tables, in case you decide to create characters randomly. The books, supplements, and articles... [click here for more] |
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Who knows what lurks in the depths of the forest? Well, here at Green Bird RPGs we have a good idea. Here are fifty random encounters designed to stimulate your imagination during game play. From pixies shouting obscenities to sunbathing, nudist elves. All based on a D100 table.
If you like this product then try one of our other DM's resources:
Curses Bloodlines and Dark... [click here for more] |
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Find out exactly what you need at a glance!
No more flipping back and forth through the book trying to get the right information.
Now you can run your Strixhaven Campaign and have all the information for every student NPC whenever you need it.
The overview includes:
Strixhaven student NPC names.
Their pronouns.
What school they are part of.
Where they can be found generally.
Where they work.
What... [click here for more] |
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"First time off planet buddy? You're kinda staring at me a bit there... I take it you've seen Dragonborn before but maybe not any as...shiny as me? Well lucky for you I'm feeling a bit more charitable than some of cousins. Come buy me a drink and I'll spin you a yarn. Tell you all about us Astral Dragonborn."
The Dragonborn that originated from the Astral Sea all the way out here in Wildspace, though... [click here for more] |
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CITY OF EYES
Subtitle: everyone can shut up and leave me alone now, it's finally finished
City of Eyes is a Ravenloft adventure in 13 parts, taking place in the thoroughly horrible city of Elysium, a ghastly urban sprawl where it never stops raining and streetlamps flicker in winding streets filled with secrets.
- This adventure is for characters of 15th-20th level,... [click here for more] |
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This is a unique spell sheet made with a classic aesthetic and incorporating a number of unique features that veteran spellcasters will find incredibly useful. This was made both to stand alone as a reference for spell casting and as a visual companion to my complete character sheet 5e, also available on dmsguild. The download is a fillable pdf, with tooltips if your hover your mouse over text fields. ... [click here for more] |
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'Great read. So many good ideas that envoke the spirit of Ravenloft. Loved all the ideas on the second page especially "An Ill Omen."' - Gruntle33
'This is brilliant! A+ work, my friend.' - GreyTheHunter
'These encounters will definitely give you ideas for ways to add in some more creepiness. I'll definitely have this at the table when I run CoS.' - ja k.
Encounters in the Mists is a suppliment... [click here for more] |
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This Mini-suppliment of 'Curse of Strahd: Rebitten' covers session zero. It isn't required to play D&D and with the right group isn't necessary at all.
Simply, this is the gaming session before session one. This is the first session where the players and DM will meet up and break the ice, discuss the campaign, create characters and backstories together, discuss schedules, house rules and lines... [click here for more] |
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My next release, Yathuna: Remnants of the Hedrons, is out now! It is a 275 page PDF which includes a campaign setting, 64 archetypes, 150+ spells, 150+ magic items, 48 new monsters, 30 optional rules and a revamped ruleset for wilderness navigation! It costs $15 and can be found on DriveThruRPG! Want some of the content instead? All player-focused content can be found in the Adventurer's... [click here for more] |
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This is the fifth in an ongoing series of short adventures centered around the town of Rel, one of the few towns that survived the fall of the Republic of Merak. While written as a campaign, the adventures (or parts of them) can easily be run as standalone encounters.
This adventure follows R4: Reddle Creek. As war looms, profits await: the Town of Rel is the only town near the old iron tree and... [click here for more] |
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All class character sheets now available as part of a bundle for one easy download. Get The Bundle here!
The Mystic V1.0
Built specifically with Mystic players in mind!
The fifteenth in a series of class specific character sheets. This two page character sheet keeps all of your essential character crunch on one sheet and all your character's... [click here for more] |
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Inspired by the legendary Paul, Duke of the Desert!
In the heart of the desert, where sandstorms rage and intrigue thrives, lies a challenge unlike any other. This enigmatic foe blends the mysticism of prophecy with the prowess of a seasoned warrior. Prepare your party for a test of wits and might as you encounter an enemy that transcends time and space, drawing inspiration from the iconic hero of... [click here for more] |
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The settlement character sheet allows you to create settlements for your world using a quick and intuitive system derived from the classic D&D 5e character sheet. Learn how to use the traditional ability scores and proficiency system in a new way to create new and inique settlements for your world!
Includes a 2 page pdf rule document explaining how to use the character sheet as well as printable... [click here for more] |
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Obsidian Abishai Kobolds bodies are adorned with sleek, jet-black crystalline scales that seem to swallow ambient light, rendering them masters of stealth. Their lithe frames and graceful, bat-like wings enable them to navigate through shadows with remarkable dexterity. Distinctively, long onyx-black horns protrude from their foreheads, complementing their dark scales.
Included in this PDF:... [click here for more] |
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Wandering through an icy wasteland with nothing to break up the journey but combat can leave your arctic adventures feeling cold and empty. With this set of non-combat vignettes and short encounters, you can bring your arctic scenes to life and add drama with the roll of a D100. These encounters are modeled off the ones in Xanathar's Guide to Everything, and provide an easy to use table for a DM to... [click here for more] |
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Is there anything more disappointing to a player than finding a magic weapon, shield, or armor--only to learn that it is just a basic "+#" with nothing else to make it special? Are you tired of having so few magic helms to choose from?
This booklet greatly expands on the Dungeon Master Guide's special features, providing comprehensive tables with enough options to make every... [click here for more] |
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One Body, Multiple Minds
Looking to play a race where two heads are better than one? Looking to have a quirky race that houses two or even three characters in one? Want to roleplay a hydra-like race of multi headed creatures that bicker amongst themselves for social dominance?
...Wanna be King Ghidorah?
Then the Scoridra might just be what you're looking for!
-----
Along with the... [click here for more] |
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DnD Character Inventory Sheet - Printable PDF
The solution to a messy inventory sheet.
This beautiful inventory sheet template lets you keep all your character items organized and easily accessible.
If you are the DM, print and hand a copy to each player.
"Oh that's helpful! My players have quite messy item sheets." "I love... [click here for more] |
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This combines encounters 31 to 40 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs can get dusty in the fallen desert outpost, clean up in the Bath of Pelthonus and get chopped up by the Gladiomortuus.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color... [click here for more] |
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4 FIREARM SUBCLASSES!!!
Provided in this mini-book are gun-wielding subclasses for the ROGUE, RANGER, BARBARIAN, and BARD. These are designed to integrate into your own homebrew Classic Western style 5e campaign. Also feel free to re-flavor these subclasses for any style of campaign where you want to add more options for your players to wield firearms.
"Thanks... [click here for more] |
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Basic Information: These electrum best-seller PDF-files contain three additional handouts you might need when running the Official Dungeons & Dragons Curse of Strahd adventure at your table (in both Letter and A4 format). They include:
A wedding invitation penned by Strahd (including RSVP card)
A diary by Mrs Strazni
Ireena Kolyana as a 3rd level side-kick
The handouts have been... [click here for more] |
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Making the long trek through an empty desert without anything to do but combat can leave your desert adventures feeling like a desolate waste. With the second in a series of non-combat vignettes and short encounters, you can bring your desert scenes to life and add drama with the roll of a D100. These encounters are modeled off the ones in Xanathar's Guide to Everything, and provide an easy to use... [click here for more] |
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The party must race against a Demon Lord to recover the three fragments of a friend's soul, on a journey that takes them to the far reaches of the Turnback Mountains and beyond.
Designed for characters of 7th to 12th level, Soul Survivor can be played as a standalone one shot adventure, or as the second in a four part series of connected one shots that see the party fight their way to hell and back.... [click here for more] |
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