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These sheets were developed over a year of trial and error to reduce page-flipping. The goal was to be simple and elegant, nothing flashy or gaudy. These were created intended to be printed duplex, although that's not a dealbreaker. Since it is no longer available, I made a fork of MPMB's Player Reference Sheet so my players can have easy-to-follow notes. My version of it leaves much... [click here for more] |
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There is a lot of information floating around out there for Hoard of the Dragon Queen and Rise of Tiamat for the council, but not a nice clean pdf to hand to the players so that they can familiarize themselves a bit with the Council itself and its delegates. This information is taken from the Adventurers League, the council description itself within the adventure modules and some other online sources.... [click here for more] |
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(Für Deutsche Beschreibung siehe unten)
Doing justice to Waterdeep, the city of splendors, is not easy. In addition to the chaos that every metropolis brings with it with its countless places and factions, many traditions and customs have shaped the city and given it a very special charm.
The "Calendar of Waterdeep" helps you to bring part of this charm into your game. It constantly gives you... [click here for more] |
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Want a bit of insight into the design process for the D&D Adventurers League? Using Phlan in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city and their prominent NPCs... [click here for more] |
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 Grimsnag is a weathered goblin jammer with a wiry build and a rough demeanor. His skin is a sickly green hue, and his eyes gleam with a mischievous spark. He sports a collection of tattoos on his arms, each representing a different port or creature encountered during his astral seafaring adventures. Grimsnag is often seen wearing tattered sailor's garb and a well-worn tricorn hat.
Included in this... [click here for more] |
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QUESTion: Are you ready for the adventure of your dreams?
Kobold Nightmare is a solo adventure for your character. Combat is scaled by proficiency bonus so any level character can play. Quest your way through a waking nightmare pitting you alone against Kurtulmak, god of kobolds! But are you alone? Is this really a dream?
Use your wits to gain magical abilities and wondrous items.... [click here for more] |
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Improve your Tomb of Annihilation campaign with this revision to a most exciting villain!
The encounter with Ras Nsi has the potential to reveal much of the adventure’s background and help players to fully appreciate the story. This supplement to the adventure is to help Dungeon Masters get the most out of this encounter.
This supplement includes a comprehensive background... [click here for more] |
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This booklet includes ten city-themed adventures that you can drop into any campaign, setting, or city with minor edits. Alternatively, you can run all ten in the provided city of Valua, the capitol city of a major empire within my own setting. All ten adventures contain notes for altering the adventure to suit any level of party. You can run them in order, as one-shots, or take them one-by-one... [click here for more] |
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An Urgent Rescue is a classic, low level adventure designed for a group of 3 to 4 2nd level players. It should take about 2 to 3 hours to play through.
This is the third adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter. The final adventure in the miniseries is A Dark Veil Falls.
In addition to the adventure, there are a few of maps of the adventure area... [click here for more] |
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Basic Information and Purpose
This is an Excel template for single-column monster stat-blocks. I began this project for myself, but figured that I might as well also make it easier for other people to generate their own stat-blocks.
Fonts and IP
This template uses the Tex-Gyer-Bonum (TGB) free font mentioned in the official Adventure Template ( /product/170830/DMs-Guild-Creator-Resource--Adventure-Template?src=newest&filters=0_0_45476_0_0_0... [click here for more] |
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This D&D 5e Sheet is designed for space saving, quick play. Just print, fill out, fold in half, and play. If you like and/or enjoy my sheet, please leave a review/star rating so that I can better improve future variations and updates. THANKS!
Form Fillable PDF or Print and write in your info
Fold in half
Play
At half the size of a standard character... [click here for more] |
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"Welcome to Waterdeep! Please take this handy visitor's guide to the City of Splendors!"
Waterdeep is a big city with a lot of points of interest, and it can get easy to become lost in the sea of names and places. This is a collection of pre-filled versions of my Complete City Sheet (already available on DMsguild) with custom-labeled maps to help your party orient themselves within... [click here for more] |
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Drop Out of Life and Become One with the Haze with this Dank Druid Subclass
This product came out of a love of bands like Sleep, The Sword, and other hazy, riff-slinging groups. We had a lot of fun and more than a few laughs hashing these ideas out, and hope they bring you at least as much happiness. Thank you for supporting indie creators!
"The Haze Druid is intended as a lighthearted subclass, but... [click here for more] |
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This download contains all the individual tokens (.png) as well as a Fantasy Grounds VTT .mod file (for those that use FG), so everyone can enjoy!
It contains transparent tokens for use as auras.
13 colors represented.
4 shapes.
52 tokens in all.
Pay What You Want.
Donations appreciated.
Rob Twohy | rob2e
www.rob2e.com
Discord: discord.gg/rob2e
Twitch: twitch.tv/rob2e
YouTube: youtube.com/robtwohy
Facebook: facebook.com/RobTwohyFG
Twitter: @rob2e... [click here for more] |
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 A frost-themed Ranger subclass.
Track your foes and trap them in ice. ... [click here for more] |
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 Herein lies an assortment of encounters and miniature adventures, crafted to enhance the richness and intrigue of otherwise uneventful journeys through the wilderness. The encounters presented here are provided for the first tier of play. ... [click here for more] |
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Adventurers League Legal 5E D&D Character Build Guide
For Players
Within these digital pages, you'll find a step-by-step character guide to building an Adventurers League legal Hexadin from the Nerdarchy 5th Edition Dungeons & Dragons character build library.
For Dungeon Masters
Dungeon Masters, don't worry - we've... [click here for more] |
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 Contained within these pages are an assortment of non-magical items poised to enrich the tapestry of your rogue's journey and, by extension, enhance the very essence of your game. As the paragon of our grand narrative, the rogue's prowess knows no bounds—let us amplify this brilliance even further. ... [click here for more] |
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the moral compass
In this adventure, the party is hired by the nobles of Rustwater to deal with a group of bandits, a seemingly generic quest. However, they soon discover that some things are not what they seem and the fate of this poor town is in their hands. This adventure offers a thrilling twist on the classic tale of good vs. evil, challenging players to weigh their moral compass... [click here for more] |
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One hundred different uncharted islands that your players can discover. ... [click here for more] |
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You never wanted trouble. You’ve lived an honest life, doing honest work, keeping well away from the danger you hear lurks in the far corners of the world.
But now, danger has found you, and you have been thrust into a world of deadly adventure for which you are not prepared. Will you survive the coming trials? Will you learn to adapt, discovering new strengths and overcoming your crippling flaws?... [click here for more] |
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"Crime's False Promises" is a D&D 5th Edition adventure ideal for new players to get familiar with the basics of the game. The adventure contains 4 pages of content through 4 main scenes, and 4 maps. It is expected to provide about 5-6 hours of play time with active roleplay for a party of 3 or 4 adventurers at level 3, and gives an introduction to fighting, role play, skill challenges and mysteries.
The... [click here for more] |
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10/23/18 UPDATE: Grammar fixes, updated social media links, and minor graphic design improvements.
Not every adventure requires 20 pages. One Shot Sheets are perfect for a DM or GM in a bit of a slump who needs a little help, last minute prep for a pickup game, or a surprise side trek in an ongoing campaign. One Shot Sheets aim to give you the meat and bones of an adventure without... [click here for more] |
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The Scholar - Xanathar's Update
This expansive update brings a wealth of changes and additions to the Scholar that make it better than ever. Many old abilities have been changed slightly or been updated with clearer language, but the big story here is the addition of three new subclasses and a slew of practica (there are 50 now!) that will allow you to differentiate your scholar more... [click here for more] |
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Nightmares is a one shot adventure designed as a filler story arc for any campaign.
It can also be used as a one shot adventure with new characters.
It is designed for 2-6 players and can be modified to fit the DMs needs (as per their campaign.)
It is very easy to set up (1 hour max) and all resources (including monster stats) are included.
... [click here for more] |
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Eons ago, the birth of magic ushered in a new era for mortals. An era of wonders, of impossible marvels.
But still the world must be known, classified, and understood. Where magic holds promise without limits for a select few, the light of science is a beacon of hope to all, a way for the inevitable drumbeat of progress to lift up every mortal that will hear it.
What happens, then, when magic and... [click here for more] |
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This combines encounters 21 to 30 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs can experience the deathly chill of the Frostcursed, the fire of the burning beasts, and the desiccation of desert undead.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color... [click here for more] |
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The cry of "Initiatives!" quickens every role-player's heart... or it should.
Your scenes of epic battle should be in a John Woo movie; filled with drama, action, cut scenes, cool slow-mo effects and leave the players with a sense of accomplishment at the end.
The attached gives some advice on getting/keeping your players engaged and attentive during combat. It's in small... [click here for more] |
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You were mortal, once, a lifetime ago. You cannot even remember.
By way of witchcraft, everything has been taken from you. In exchange, you have been granted a body of wicker, thatch, and straw, endowed a cruel semblance of life, and charged to stand watch. Your free will was stripped from you, and you were the puppet of a malicious master who cared not for your enslaved soul.
Now, perhaps after... [click here for more] |
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"The Vestiges long bound stir in their sarcophagi, they call from the Ethereal to their champions, and their dark designs will soon be revealed"
Version 2.0 released
This includes the new chapter Wraths of the Vestiges, which includes 17 pages on how to punish characters for their insolence. Each Vestige has an event-like wrath to help them push back against third tier champions trying... [click here for more] |
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How to Train Your Companion
How To Train Your Companion is a guide for training your Dragons, Elementals, Familiars, Beasts, Monstrosities and Plants.
If you are an adventurer who finds themself a dragons egg, or lone bear cub and are looking to raise it as your companion then look inside this tome for a guide and added abilites to help you train these creatures.
Inside this text includes
*... [click here for more] |
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Want to use a deck of cards to decimate your foes and perform magical tricks?
A cloaked man sits in a seedy tavern, a billow of smoke pouring from the folds of his robe, his booted feet rested upon a chairacross from him. A fair maiden enter the room. Immediately, he tosses his hood back, and kicks the chair out from his table. He invites her to sit, gesturing to the seat before... [click here for more] |
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"Elturel has had a lot of things happening recently, big changes. This guide is the most recent information I have."
Elturel was once the center of trade and agriculture of Elturgard. More recently, this center of Torm worship was wiped off the map by the very Companion which rose the city to fame. This is a collection of pre-filled versions of my Complete City Sheet (already available... [click here for more] |
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Welcome to "The NPC Encyclopedia," the ultimate guide to fleshing out your Dungeons & Dragons world with rich and dynamic characters. This module is designed to provide dungeon masters with a wide variety of unique non-player characters that players will encounter on their journey.
Inside this module, you'll find an extensive list of NPCs ranging from simple townspeople to powerful nobles and... [click here for more] |
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From award-winning screenwriter Dale Zawada
Potions 11 is a 4-5 hour one-shot adventure for five 4th-5th level characters. The adventurers will be tasked with planning and executing a magical heist. Will they be sneaky or use brute force? Probably a violent mix of the two. This adventure is perfect for DMs looking to fill a shorter session or injecting some light humor after an intense... [click here for more] |
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One hundred weapon histories that will bring life and interest to your weapons. ... [click here for more] |
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This is a collection of airship battlemaps suitable for Eberron or any other fantasy world with airships (although they are made with elemental rings).
All maps are provided as jpg files, with or without grid, and as an object, ready for use in roll20 or other online platforms. Additionally, each deck of each ship is provided as a png object with transparent background.
The maps include 4 airships... [click here for more] |
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"Best to read up a bit if you're heading to Candlekeep. The seekers there aren't the most forthcoming with directions. Here, this should help."
Candlekeep's Great Library has one of the most comprehensive collections of knowledge in all of Faerun, making it a key stop for adventurers in search of greater insight. This is a pre-filled version of my Complete City Sheet (already available... [click here for more] |
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This creation named New Neverwinter is a mix between the Wizard of the Coast’s creation as well as plenty of homebrew made by me, Philip Johansson. I have tried to incorporate all the information that Wizards have produced about the city and I have then filled the gaps where needed. For transparency I have put this symbol “*” next to titles to show that it has made by me. If you wish to remove... [click here for more] |
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One hundred random encounters that will bring your forests to life! Roll a d100 and see what you get. ... [click here for more] |
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After rescuing Ulder Ravengard our heroes find themselves in search of weaponry for themselves and the citizens of Elturel who are now stranded in Avernus. The party must go to the Hellriders' Keep, the place of the last stand of the Hellriders. There they will find plentiful firepower, dark secrets, and incredibly dangerous foes. It will take all of their might to succeed in raiding the Hellriders'... [click here for more] |
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This is a Template for Scrivener 3 used for writing DnD adventures. It is quite comprehensive and includes what you need for publishing via OGL or DMs Guild. All instructions are included inside the Template.
Also includes a Project Format for proper compilation.
Template includes:
Front Matter
Player's Guide
Adventure
Back Matter
Research
Templates
and many sub-categories. ... [click here for more] |
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4 FIREARM SUBCLASSES!!!
Provided in this mini-book are gun-wielding subclasses for the ROGUE, RANGER, BARBARIAN, and BARD. These are designed to integrate into your own homebrew Classic Western style 5e campaign. Also feel free to re-flavor these subclasses for any style of campaign where you want to add more options for your players to wield firearms.
"Thanks... [click here for more] |
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Need a character backstory for Curse of Strahd? Enjoy playing alone? Play as you read!
Escape from Barovia is a solo adventure of 2-3 hours of gameplay for anyone wishing to enjoy the world’s greatest roleplaying game alone, without the need for a Dungeon Master.
This module contains all you need to run and enjoy a single player adventure, with a guided story set in the... [click here for more] |
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Updated 12/8/22 - Finally fixed the page 2 hit point issues.
Note: this is probably going to be the final update to these booklets. I appreicate all the feedback y'all have provided, and I hope that the booklets aid in your games! <3
Updated 8/27/21 - Big Update!
Simplified the overall design of the booklet to be easier on printing.
Completely revamped the fillable forms... [click here for more] |
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This is a Druid specific Spell Sheet. It includes spells from Player's Handbook and Elemental Evil Companion along with school and page refernce number. ... [click here for more] |
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The ship stat blocks presented in Ghosts of Saltmarsh are a wonderful tool, but present a huge pool of information that needs to be referenced and manipulated, without a proper tool to do so. So I've made the Complete Sailing Sheet, a single page reference for everything about your sailing vessel, such as:
Vessel Ability Scores and Actions in combat.
Officer makeup, including ability mods... [click here for more] |
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 Have you ever felt like showing up to a full night worth of dnd as if you were ready to play a complete different game? well, NOW you CAN! (sort of)
With this Small and compact character sheet now you can fit an entire character sheet in the palm of you hand with this character sheet back and front layout; every value and information is organized in order, with everything that matters... [click here for more] |
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In Dungeons & Dragons fifth edition, characters have traditionally gained an ability score increase trait through their race. Critiques have been raised questioning the narrative this mechanic evokes, and I ultimately agreed that, even with politics aside, race doesn’t feel like a pleasing place to put ability score increases. It causes certain race and class pairings to perform notably weaker... [click here for more] |
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 Welcome to the enthralling world of Dungeons & Dragons, where the boundaries of imagination and storytelling know no bounds. In this volume, we delve into the rich tapestry of character backgrounds, exploring the extraordinary lives and journeys of five unique archetypes that will breathe life into your D&D campaigns.
"New Backgrounds Vol. I" invites you to embark on a journey through the... [click here for more] |
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