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Saltmarsh Supplement: Sea Ghost & Other Vessels

Saltmarsh Supplement: Sea Ghost & Other Vessels


The Ghosts of Saltmarsh book does not provide a stat block for the Sea Ghost.  I have attempted to do my best guess on its stats based on the other ships included, the description in chapter 2 and some research on sailing vessels. I've decided to add other ships in the book that also do not have stat blocks.  I will add them as I encounter them. So far this contains:   * Sea Ghost...   [click here for more]
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Sorcerer Subclass: Vampiric Bloodline

Sorcerer Subclass: Vampiric Bloodline


The Vampiric Bloodline is an enigmatic and seductive lineage that manifests within certain sorcerers, granting them a mysterious connection to the world of vampires. These sorcerers possess an innate charm that can captivate and influence those they encounter, their charisma exuding an otherworldly allure. This bloodline empowers them to tap into the dark energies associated with vampires, enabling...   [click here for more]
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Adventure Logsheet - MPMB's fully-automated Printer Friendly version

Adventure Logsheet - MPMB's fully-automated Printer Friendly version


This page has not been designed to be viewed on mobile. Please load the desktop version of this page using the button on the bottom. Description This form-fillable PDF Adventure Logsheet allow you to keep track of all your Adventure League administration needs. The sheet auto-calculates and you can add as many pages as you wish. So no longer will you need to keep multiple pdfs for each character....   [click here for more]
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Yeemik (One Page Monster)

Yeemik (One Page Monster)


Yeemik, a goblin of the Cragmaw tribe, possesses a lean and wiry frame that sets him apart among his kin. His appearance is marked by mottled green skin and a particularly cunning gleam in his eye. Yeemik's personality is characterized by ambition and cunning, traits that drive him to seek leadership within the tribe. He is known for his snickering laugh, which often precedes his treacherous plans....   [click here for more]
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The House of Professions

The House of Professions


"The House of Professions" is a D&D 5th Edition supplement, containing various lively stores with NPCs, backstories, mysteries, and random encounters placed in a large, two-story city house. Get inspired! Check out this short story with the secret of the house: https://youtu.be/idIlXqehYmw The download package contains: 21 Professions and stores with descriptions and inventory. 21...   [click here for more]
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Slash, Stab, Hack, Repeat!

Slash, Stab, Hack, Repeat!


Slash, Stab, Hack, Repeat! offers 19 new weapon rules / properties for 5th edition Dungeons & Dragons.  The goals of the product are to: Give players meaningful choices to make regarding which weapons they wield To introduce a touch more realism to combat  Keep things balanced and fast paced Make combat more fun! Properties like charge, handy, long, parry, riposte, savage and...   [click here for more]
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Grukka the Ferocious  (One Page NPC)

Grukka the Ferocious (One Page NPC)


Grukka stands out among Kobolds with her muscular, reptilian form covered in mottled crimson scales. She sports tribal tattoos on her arms, each mark representing a victorious battle in the underground fighting pits. Her sharp teeth gleam as she wears a fierce grin, and her claws are always at the ready. Grukka's eyes burn with an unquenchable ferocity. Included in this PDF: Background and roleplay...   [click here for more]
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Ziblin the Inept (One Page NPC)

Ziblin the Inept (One Page NPC)


Ziblin is a scrawny Kobold with dull, brownish scales that seem to blend into the background. They wear a patchwork robe that's several sizes too big for them, and their overlong sleeves often get in the way when they attempt to cast spells. Ziblin's tail constantly twitches with nervous energy, and their beady eyes dart around, always on the lookout for potential magical mishaps. Included in this...   [click here for more]
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Stormwreck Isle 004: Expanded Observatory

Stormwreck Isle 004: Expanded Observatory


Stormwreck 004: Expanded Observatory is an alternative ending set of encounters for the climax to the Stormwreck Isle starter box set published by Wizards of the Coast.  It takes away the initial encounter with Sparkrender and expands upon the second encounter when he is performing the ritual.  The module is designed for 4th level PCs and contains all the information needed to include monster...   [click here for more]
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Weapon customization and new properties

Weapon customization and new properties


A collection of ideas and rules for adding some more varity to the weapons in the game, seperate from magic. Good for spicing up the options in a low-magic campaign, giving martials some more interesting things to swing around before magic weapons, and/or mixing up the (In my opinion) quite boring magic weapons in offical sources.  Included are rules for creating new and modifying exsisting weapons,...   [click here for more]
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Haunted Chapel

Haunted Chapel


"Haunted Chapel" is a D&D 5th Edition adventure resolving the curse of Tania Filmura's crypt. The adventure contains 6 pages of content and 1 detailed map. It is expected to provide about 3-4 hours of play time for a party of 4 adventurers at level 4. The Story The adventurers arrive to a chapel – which seems empty but not deserted. The floor and pews are clean – though covered...   [click here for more]
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A Guide to Baldur's Gate: Descent Into Avernus

A Guide to Baldur's Gate: Descent Into Avernus


This guide has everything you need to prepare and run Descent Into Avernus. Included are extensive preparation and chapter-by-chapter notes alongside tons of page references and ideas. ...   [click here for more]
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Druid Beast Shapes Compendium

Druid Beast Shapes Compendium


This is a simple list of beast shapes categorized by CR. I made this quite a while back so the formatting isn't the greatest. I may go back at some point to redo it, especially with all the new books out since I've made this. ...   [click here for more]
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The Mystic Circle

The Mystic Circle


The Mystic Circle, sequel to A Chance Encounter, is a classic, low level, dungeon crawl adventure, which is designed for a group of 3 to 4 1st level players and should take about 2 to 3 hours to play through. This is the second adventure in a miniseries, which can also easily be adapted into a standalone adventure. The next adventure in the miniseries is An Urgent Rescue. In addition to the adventure,...   [click here for more]
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Min-Max Monsters in the Lost Mine of Phandelver

Min-Max Monsters in the Lost Mine of Phandelver


Maybe you’ve brought your players to the Lost Mine of Phandelver before, or maybe you’re about to play through it for the very first time. Either way, you’ll find this treatise on running the Lost Mine helpful in discovering new opportunities and ways to challenge your players. These pages contain an in-depth analysis of several parts of the adventure, allowing for expanded content and suggested...   [click here for more]
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Baldur's Gate Visitor's Guide

Baldur's Gate Visitor's Guide


"Baldur's Gate can be a complicated place to get around. Here, take this, it'll help you orient yourself." Baldur's Gate is a bustling trade hub of the Sword Coast, and the site of many historical goings-on. It's best to go with a guide. This is a collection of pre-filled versions of my Complete City Sheet (already available on DMsguild) with custom-labeled maps to help your party...   [click here for more]
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Waterdeep: Dragon Heist - Infernal Contract

Waterdeep: Dragon Heist - Infernal Contract


**Contains spoilers for Waterdeep: Dragon Heist - DO NOT READ IF PLAYER** Waterdhavian nobles are known for their cunning and shrewd business acumen, but none have risen quite so quickly as the Cassalanters.  Three years before the events of W:DH, Victoro and Ammalia Cassalanter struck a deal with Asmodeus, Lord of the Nine Hells and in doing...   [click here for more]
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Poisons for 5th Edition

Poisons for 5th Edition


5th Edition Poisons includes new mechanics for creating, modifying, and treating a wide variety of poisons, as well as over 75 poisons to use in your own campaigns. If your players, or their adversaries, enjoy using poisons, this supplement is sure to throw a devious grin across their faces. ...   [click here for more]
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The Mage's Tower

The Mage's Tower


Do you want to introduce D&D for the very first time to a group of friends? Are you an unexperienced Dungeon Master? This product is thought for you: guide your friends in ascending the tower of a sadistic mage while facing deadly challenges. The Mage's Tower is a one-shot adventure for first-level characters. It contains encounters, traps and puzzles....   [click here for more]
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Trollskull Tavern Management (ENG/ITA)

Trollskull Tavern Management (ENG/ITA)


Before running chapter 2 in Waterdeep Dragon Heist my interest was about the Trollskull tavern management and so i created this supplement that provides:  Tavern renown system; 10 upgrades; Renown based events; Renown milestone events; Carousing table events. Evening Events  Business Rival:Emmek Frewn in details Rats Infestation Consequences Inn Patrons Encounters Side Quest NPCs  Check...   [click here for more]
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Phandalin 001 Return to Phandalin

Phandalin 001 Return to Phandalin


   Return to Phandalin is a collection of short modules centered around an updated Town of Phandalin.  The first part provides an overview of the town several months after the events of the starter boxed adventure; Lost Mines of Phandelver.  The town has grown with new business and NPCs which can be used for further adventures.    The second section of the adventure...   [click here for more]
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Cuppa Kobolds (One Page Location)

Cuppa Kobolds (One Page Location)


The exterior is adorned with an eclectic array of mismatched signage, with colorful, hand-painted boards that display a blend of Common, Draconic, and various other languages. The entrance, framed by a rustic, dragon-shaped arch, opens into a cozy, dimly lit space. Inside, the ceiling is festooned with countless hanging lanterns and knick-knacks collected from across the multiverse. The walls are covered...   [click here for more]
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Some spell tokens

Some spell tokens


14 spell tokens for Virtual Tabletop Games. entangle fire ball fire cone fire ray grease great old one eldritch blast hunger of hadar ice cone ice ray snow cone stinking cloud web magical hand and fist Sanctuary, Protection against good and evil Poison spray Cones are "Rules As Written". ...   [click here for more]
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Dread Necromancer

Dread Necromancer


A dark taint stains your soul. Do you dare embrace the vile power it bestows? The Dread Necromancer is a new class designed for the 5th edition of the world's greatest roleplaying game. With this new class you can create a character that bears the tragic stain of darkness and the gift of necromancy that comes with it. As your soul succumbs to the fell power of this insidious taint...   [click here for more]
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Mike's Free Encounters #91-100

Mike's Free Encounters #91-100


This is the 10th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Encounters range from animated gingerbread to licensed necromancers.   This collection approach is used rather than a bundle because of the difficulties with bundling free products.   The encounters include: History/Background New Monsters New Magic Items New...   [click here for more]
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Pantheon of the Anunnaki

Pantheon of the Anunnaki


Adding ancient Mesopotamian deities to your D&D game! Whether you are looking to add a new flavour to your characters or cities in the Forgotten Realms, are brewing your own Babylonian setting for D&D, or are simply an enthusiast of ancient mythologies, this PDF is meant to provide a starting resource. My own background in Near Eastern Archaeology informed the content of...   [click here for more]
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Spelljammer: Wildspace System Generator

Spelljammer: Wildspace System Generator


This short, table-filled supplement allows any DM or player to create a Wildspace system from scratch for a Spelljammer campaign. It can be used to create planets, moons, and other strange things. It includes rules for black holes and wildspace systems filled with water. ...   [click here for more]
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Into The Abyss (one shot adventure)

Into The Abyss (one shot adventure)


Outline: The time has come for the players to confront the demon lord Abraxas in his lair within the Abyss.  To do so, the players must embark on a perilous journey deep into the Abyss, with danger and disaster nipping at their heels the entire way and no time to waste.  The finale of the four one shot adventures that comprise The Instruments of Fate, Into The Abyss also is...   [click here for more]
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100 Random Encounters for Spelljammer Adventures

100 Random Encounters for Spelljammer Adventures


In this collection, we present 100 random encounters in Wildspace. We feel that random encounters should be more than tables of combat encounters and tried to reflect this mindset. There are lots of loot, danger, favors, possible plot hooks for extended play and of course, crowd favorite hamsters. We hope that you like it as both DMs and players. Have fun! If you want to see a sample of our...   [click here for more]
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NPC Adventuring Parties: Friends for CR 2 to 20 and everyone inbetween

NPC Adventuring Parties: Friends for CR 2 to 20 and everyone inbetween


The world can seem awfully lonely if the PCs are the only ones adventuring in it. What other ears have heard of the ancient elven treasure buried beneath the ruins? If the PCs trash the Grand Duke’s ball, who are the assassins he sends to retaliate? If the King needs demonslayers with discretion, perhaps he turns to a more subtle party. Whether you need towering heroes, imposing villains, cunning...   [click here for more]
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Adventure: Leomund's Misplaced Manor

Adventure: Leomund's Misplaced Manor


Home is what you make of it. Leomund's Misplaced Manor is a D&D 5th Edition adventure designed to give players a classic dungeon crawl while they explore the confines of the Manor and unravel the mystery of its last owner. Uniquely, at the end of the adventure the location itself becomes the reward, along with any new allies the characters have made along the way and any treasure...   [click here for more]
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Fantasy Grounds Player NPC End Turn

Fantasy Grounds Player NPC End Turn


This is an EXTENSION for use with the Fantasy Grounds VTT 5E ruleset. Also works with 4E, 3.5E, and CORERPG! Fantasy Grounds Player NPC End Turn Do your players have familiars on the Combat Tracker? Or summoned creatures? As your players grow in power, they often find themselves in control of NPCs such as familiars, summoned...   [click here for more]
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Red Like Blood - A one-shot of family secrets

Red Like Blood - A one-shot of family secrets


"Red Like Velvet - Red Like Blood" is a D&D 5th Edition adventure of attending a reception with the undercover duty to reveal secrets of the hosting family. The adventure contains 12 pages of content, 3 detailed maps, 5 stat blocks and some unique mechanics. It is expected to provide about 4-6 hours of play time for a party of 2-4 adventurers at level 4-6. The Story The 30th birthday...   [click here for more]
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Infernal War Machine Character Sheets

Infernal War Machine Character Sheets


This is a collection of character sheets designed to be used while running Baldur's Gate: Descent into Avernus. There is a sheet for each of the published Infernal War Machines and a blank sheet for building your own. Includes a version optimized for printing and a fillable PDF version. ...   [click here for more]
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Random Events for Countryside Travel

Random Events for Countryside Travel


Random Events for Countryside Travel continues the bestselling Random Events series. This bookmarked PDF holds 160 Random Events for players in any Dungeons & Dragons Fifth Edition campaign. As characters explore the countryside beyond cities and towns, random events bring life to the world. These events are largely non-combat and give players a chance to...   [click here for more]
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Starter Set Companion

Starter Set Companion


The Starter Set Companion is a gaming aid designed to assist the DM when running the adventure in the fifth edition Starter Set. The Starter Set Companion includes two documents:  The Dungeon Master's Handbook gives advice for new and old DM’s alike, giving them the tools they need to help make their campaign easier to run. It also includes a set of Tokens to allow the DM to help visualize combat...   [click here for more]
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Rem the Melodious (One Page NPC)

Rem the Melodious (One Page NPC)


Rem is a diminutive Kobold with shimmering azure scales and a vibrant shock of cobalt blue hair. They are adorned in a patchwork cloak made from various colourful fabrics, adorned with small, tinkling bells that chime melodiously as they move. Rem's clawed fingers are always in motion, strumming an invisible instrument in the air, and their bright yellow eyes sparkle with mischief and creativity.....   [click here for more]
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Class Character Sheets - The Artificer

Class Character Sheets - The Artificer


All class character sheets now available as part of a bundle for one easy download. Get The Bundle here! The Artificer from Eberron, Rising from the Last War. Includes the UA Artificer and Artificer Revisited from Unearthed Arcana Also by Emmet Byrne    ...   [click here for more]
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Recipe Crafting for Consumables

Recipe Crafting for Consumables


This guide introduces new mechanics and options to give purposes to why a character might choose a tool proficiency. By spending some time, effort, and gold, they can gain new abilities, items, or trinkets that will help them on their adventures without breaking the current AC and damage bounding. In addition, it can serve as a place to pour extra gold into when you find your players are walking around...   [click here for more]
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Chult Encounters

Chult Encounters


Shepharding a party through several days of travel usually is boring for both the DM and players. Either nothing happens in a day, or there is a combat.  This supplement is designed to make it easy for a DM to generate interesting and challenging jungle excursions for parties of all levels. If you've purchased my product Jungles of Chult Factbook, be aware that there is some information in this...   [click here for more]
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Fighter Subclass: Skeletal Champion

Fighter Subclass: Skeletal Champion


Introducing the Skeletal Champion fighter subclass, a bone-chilling addition to your D&D games that lets players embody the power of undeath. As a Skeletal Champion, characters harness necromantic powers with their bone armor and weapons, transforming themselves into formidable, warriors with unique abilities. Whether you seek to terrify your foes or embrace the darkness,...   [click here for more]
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Githyanki and Githzerai Dual Origin

Githyanki and Githzerai Dual Origin


Chronicles of Lost Tomes presents our final Round-Up installment for the Dual Origin Catalogue. This week's supplement introduces the Gith primary race, along with the Githyanki and Githzerai subraces. Rebuild the empire of the gith, be that on the side of vengeance or peace. ...   [click here for more]
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The Silvershield Brothers - A one-shot adventure of venturing to the underdark

The Silvershield Brothers - A one-shot adventure of venturing to the underdark


"The Silvershield Brothers" is a D&D 5th Edition adventure featuring a full storyline with battles, mystery and investigations. The adventure contains 5 main scenes, 4 battle maps, 3 handouts, 9 tokens and 4 simplified character sheets. It is expected to provide about 4-5 hours of play time with active roleplay for a party of 4 adventurers at level 6. The Story Thurmun Bighammer...   [click here for more]
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Calendar of Waterdeep

Calendar of Waterdeep


(Für Deutsche Beschreibung siehe unten) Doing justice to Waterdeep, the city of splendors, is not easy. In addition to the chaos that every metropolis brings with it with its countless places and factions, many traditions and customs have shaped the city and given it a very special charm. The "Calendar of Waterdeep" helps you to bring part of this charm into your game. It constantly gives you...   [click here for more]
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Mike's Free Encounters #21-30

Mike's Free Encounters #21-30


This combines encounters 21 to 30 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs can experience the deathly chill of the Frostcursed, the fire of the burning beasts, and the desiccation of desert undead. The encounters include: History/Background for each encounter. Encounter guide for each encounter. New Monsters New Spells New Magic Items New Items Color...   [click here for more]
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Simple Trap System

Simple Trap System


Traps can be fun. A great myth is that traps need to be carefully curated to be worth anything. While curated traps are wonderful, even simple traps can be great. Here's a simple system for running fun and impactful traps at your table Elements of a Good Trap For a good trap, you need flavor, interactivity, and suspense. Flavor comes from having a variety of traps with different...   [click here for more]
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Variant/Add-On Rules for Underwater Combat in 5e

Variant/Add-On Rules for Underwater Combat in 5e


Do you want something more exciting in your aquatic battles? Welcome to 'Underwater Combat Rules: A Variant Rule Set.' This short, easy-to-follow, easy-to-read guide are my bonus rules for running combat under the surface of the water in a fun and creative way that gets your players engaged in the fight. Why Not Use The Original Rules? Reading...   [click here for more]
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Council Of Waterdeep

Council Of Waterdeep


There is a lot of information floating around out there for Hoard of the Dragon Queen and Rise of Tiamat for the council, but not a nice clean pdf to hand to the players so that they can familiarize themselves a bit with the Council itself and its delegates.  This information is taken from the Adventurers League, the council description itself within the adventure modules and some other online sources....   [click here for more]
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Complete Revamped 5e character sheets

Complete Revamped 5e character sheets


These sheets were developed over a year of trial and error to reduce page-flipping. The goal was to be simple and elegant, nothing flashy or gaudy. These were created intended to be printed duplex, although that's not a dealbreaker. Since it is no longer available, I made a fork of MPMB's Player Reference Sheet so my players can have easy-to-follow notes. My version of it leaves much...   [click here for more]
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Barroom Blitz

Barroom Blitz


The man in the back said “Everyone attack!” And it turned into a barroom blitz. For whatever reason, the party enters a seedy tavern. Are they searching for a criminal? Information? Or stolen goods? It’s up to you. One misstep leads to another and a brawl breaks out! Can the party bash some skulls and escape the tavern with their prize? This is a single encounter...   [click here for more]
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