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Tutorial Adventure - The Dike is Breaking

Tutorial Adventure - The Dike is Breaking


It’s simple. Before you’re willing to drop hard cash for the Starter Set or Player’s Handbook, you need to know if you and your friends will enjoy playing D&D. That’s what The Dike is Breaking is made for. It’s a 2-hour romp of an adventure that walks players through Mad Mel's private town and tomb, teaching them just enough...   [click here for more]
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Ezra's Gate

Ezra's Gate


Tucked away in the forest lies the cabin of Ezra the Alchemist. Ever since the death of his wife, the mysterious recluse has gone missing. All that remains is his home in the woods, overlooking a lonely and misty lake... Ezra’s Gate is a DnD 5E Adventure as a one-shot scenario which can be placed into any official or homebrew campaign. The adventure is optimized for a party of 4 level...   [click here for more]
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Hellscouts - Tiefling Summer Camp

Hellscouts - Tiefling Summer Camp


With so many tiefling children who end up acting so similarly, it's as if they had to have learned how to be their best bad selves somewhere, right? Hellscouts is this place! Based in the first layer of the Nine Hells, Hellscouts is a summer camp for all tiefling children (whose parents can pay, of course). Hellscouts provides a plethora of summer camp courses, and focuses on a scavenger hunt that...   [click here for more]
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Dumplings & Dragons

Dumplings & Dragons


From the pages of The Lonely Scroll Adventure Contest: Saltmarsh, Matthew Bannock brings you this adventure of pleasing (or poisoning!) a dragon with your culinary skills! Embark on a deadly dungeon crawl through the delirious Brain Crypts! Harvest mushrooms while hounded by horrors! Feed Sengerus the Black Dragon, for better or worse! Written and designed by Matthew Bannock...   [click here for more]
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A Village Called Nöhe - "Mist Taken Identity"

A Village Called Nöhe - "Mist Taken Identity"


"High atop the Sword Mountains, Winter still finds purchase within the Alabaster Sanctuary. A lone robed figure trudges through a snow filled courtyard with ungainly purpose. Reaching a central fire pit – surrounded by numerous heroes of Tyr, he lowers his hood and beams at them all." Synopsis A group of mercenary adventurers working for a semi-prophetic priest...   [click here for more]
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Lost to Darkness

Lost to Darkness


This adventure is the third in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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Crafting Encounters : Room 2

Crafting Encounters : Room 2


Each of the encounters in this series can be slotted into an existing (dungeon based) adventure -OR- used with other 'rooms' from this range (or other DMsG products) to save you time when designing a dungeon from scratch. Furthermore, each encounter also features: Tips on how to build quick and easy terrain for the encounter (links are provided to other pay-what-you-want products by the author,...   [click here for more]
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The Kobold's Hall

The Kobold's Hall


Kobolds have taken the lord warden’s daughter! To get her back, the adventurers must battle through hoards the little draconic blighters. Return her safe and sound, and you’ll be paid handsomely. Fail, and you’ll be dinner. An adventure for 4-6 level 1 characters. 4 hour run time. Promises dungeon crawling, dynamic combat, and experience with traps. ...   [click here for more]
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Silence at the Blue Chapel

Silence at the Blue Chapel


The blue chapel lies in the hills overlooking the trading city of Scaleport. It is an isolated church tended by an old priest of Lord Beocht, Father Matthias Shelton. Father Matthias prefers his solitude in the forest to the city, but will send messages back to Scaleport with passing pilgrims. Lately, however, there have been no messages and although it’s possible that there simply have been...   [click here for more]
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The Forge of Rogbrok

The Forge of Rogbrok


The Forge of Rogbrok is a small introductory adventure for 1st-level characters, created entirely using the D&D Basic Rules. It should give a group of four 1st level characters enough experience points to advance to second level. At a local tavern, the adventurers run into an old, drunken dwarven miner named Skirvir, who is boasting about having located an old dwarven mine, he is sure belonged...   [click here for more]
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Forbidden Rites in the Filtear Wood

Forbidden Rites in the Filtear Wood


The party is approached by a local wizard, Master Senex, who would like to know if they’d be interested in doing some work for him. Senex has detected some strange magical activity in the Filtear Wood, a nearby forest: powerful conjuration and necromancy magic. Whatever this is, it almost certainly isn’t good news. Senex asks that the players go to the forest and put a stop to it (unless...   [click here for more]
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Sword Coast Side Quests Volume 1: The Lair of Kragnoroth the Drunk

Sword Coast Side Quests Volume 1: The Lair of Kragnoroth the Drunk


This adventure module is meant to help the DM with providing content to their players. This adventure is intended to run in the Forgotten Realms setting, but it can be compatible with any campaign setting, published module, or homebrew adventure. Need to get your player characters to a higher level before beginning your next adventure? Want a way to get some loot into the hands of your players...   [click here for more]
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Yulemas

Yulemas


It's the day before Yulemas in the small mining town of Phandalin. However, the children are worried that a local woman called Santana Clausen isn't coming this year with present for them. A group of adventurers is sent out to locate her. This lead them to a religious game of life and dead. Will the adventurers be successful and save Yulemas? Only time will tell. This is a holiday inspired adventure...   [click here for more]
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Exhumed Evil

Exhumed Evil


A druid destined for greatness has been corrupted by an evil trickster deity. If she is not rescued before completing an ancient cultic ritual, she may bring destructive chaos into the world. This is a neutral-setting adventure for level 3-5 characters. Quickly adapt for any setting and delve into the adventure! ...   [click here for more]
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Tower of Sacrifice

Tower of Sacrifice


A Tower requiring great sacrifices or clever play from adventurers. Meant as a non-combat session of D&D 5e, leading to a major artifiact or key plot point for your game. Scales to any level of play. Includes notes on the nearby town and the recommended artifact: the sword of the arclight. We thought it was a fun night. ...   [click here for more]
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Hallowing Night

Hallowing Night


This is a one-shot adventure for levels 3 to 5 designed specifically to allow the DM to end the story at any time. A quite night on the trail turns into an ordeal of survival as the party finds itself pulled to the lands of evil. The adventurers will be pulled to a demiplane of undead evil and forced to track down and destroy the forces that summoned them. ...   [click here for more]
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Wiwernia Grań - Rozszerzenie

Wiwernia Grań - Rozszerzenie


Rozszerzenie mające za zadanie zmienić Wiwernią Grań w mały dungeon. Idealne dla 3 poziomowych postaci, którym brakuje chodzenia po lochach, a GM urwał się z sesji Eye of the Beholder! ...   [click here for more]
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A Helping Hand

A Helping Hand


Dark energies gather in the small village of Vaardest! Having narrowly survived a recent goblin raid, life is returning to normal in the small hamlet of Vaardest. But when evil forces conspire to destroy the town, can heros rise to save the village? Or will Vaardest finally fall to darkness? A 2 to 4 hour for 1st level adventurers, "A Helping Hand" is the continuation of another adventure by Clinton...   [click here for more]
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The Dark Dice

The Dark Dice


The Demon Prince of Deception, Fraz-Urb'luu, has become bored. So bored, in fact, that he has populated the realm with his so-called "Dark Dice". These all powerful tools of gambling are able to change the lives - for good or bad - of any who roll them. But what does Fraz-Urb'luu care? To him it is all simply entertainment! The Dark Dice is an adveture/item set that can be added directly into any...   [click here for more]
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Night Raiders v2

Night Raiders v2


A one-shot adventure that has the party starting out at a small seaside town. Ideal for 3rd-4th level characters. Includes hand-drawn maps for DM and Players, with a jpeg format file to upload to your favourite virtual tabletop game. This is a revised version of Night Raider previously posted ...   [click here for more]
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Bulette Storm - FREE Adventure

Bulette Storm - FREE Adventure


Loot The Room presents Bulette Storm 24,000+ downloaders can't be wrong! The Harvest Festival has come to Concord, but with it comes danger - a bulette and its calves are here, too, and the storm is coming! Bulette Storm is an adventure for 3rd-5th level parties. This adventure is provided free of charge thanks to the generosity of my supporters on Patreon. This free...   [click here for more]
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Jaff's Challenges

Jaff's Challenges


Jaff’s Challenges is an expansion for Hoard of the Dragon Queen which introduces many new mini-games for your players to partake in on your journey, to potentially earn some money (at least that’s what Jaff wants them to think). This is also a way to get the players some magic items during this section of the campaign. Jaff’s Challenges and the character of Jaff can...   [click here for more]
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Forest Fashionista

Forest Fashionista


A marauding gang has begun attacking caravans and travelers headed through a small patch of woods that had always been quiet before. Bandits had been seen in the woods previously, but they have stepped up their activity. More ominously, they appear to be taken captives for an unknown agenda Can your party find these criminals and save the captives and bring peace back to this small stretch of forest?...   [click here for more]
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Leilon: The Noble Reception

Leilon: The Noble Reception


This adventure is the 15th follow-up adventure in the open ended campaign that started with Leilon: City of Adventure. The adventure starts a new campaign arc starting with 1st level characters. The PCs are fresh into the town and are asked to go on a hunt for an upcoming noble feast. Kobolds in the region are mixing with undead to stir up trouble which leads to clues for an up...   [click here for more]
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Travelers Welcome

Travelers Welcome


This product is designed to be a simple one-off adventure for low level adventurers in the Ravenloft 5e setting. It focuses on telling a short tale of the Deski family cursed by the Vistani to suffer cannibalistic cravings. The adventure takes place in Barovia along the Old Svalich Road, but could be adapted to fill in along any lonely pathway in the Land of Mists. It could also be used to lead-in...   [click here for more]
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The Hunt for Red December (5e)

The Hunt for Red December (5e)


"You work for an organisation, The South Pole Anti-Christmas Company. After discovering the location of Santa’s secret sleigh storage Grotto, the big boss has decided to send the group of you to rob the place, and bring back Santa’s sleigh. After being teleported to the North pole, you traversed the icy wilderness, and have ended up just outside the cave entrance, the one you believe...   [click here for more]
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Dwarven Brewery The Golden Stein

Dwarven Brewery The Golden Stein


One Shot adventure for PCs LvL 1-3 Includes 1 Brewery Map w/ descriptions and encounters 3 unique Monsters Random Loot Chart 3 unique Loot Items Large Brewery Map 14"x14" with Grid set for 70px x 70px perfect for Roll20 Golden Stein Brewery is a dwarven brewery that goes back generations. Most famous for its golden ale blessed by the brewery’s clerics. The dwarves that lived and...   [click here for more]
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The Workshop Of The Electrosmith

The Workshop Of The Electrosmith


You’ve been hired to explore the secret workshop of the famed dwarven smith Ekac Keenbeard. Who knows what treasures you will find within? This is a adventure for 1-4 players between 1st-4th level and should take only 2 hours to run. ...   [click here for more]
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Welcome to Bradenwood

Welcome to Bradenwood


Welcome to Bradenwood, a festive and colorful city full of parties and happy celebrants! You can think of nothing more pleasant as you walk among fire eaters, acrobatic gnomes, and wizards performing magic for awestruck children. There are food vendors and sellers of fine clothing, a most wonderful place to be. Indeed, you arrive during the Week of Tankards - a week long celebration of Bradenwood's...   [click here for more]
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The Kobold Caverns

The Kobold Caverns


The Kobold Caverns is a simple module made to be inserted in any world that a Dungeon Master can create. There are no specifically associated stat blocks to this module. Instead, it is left open to interpretation how easy or difficult the residents of this tower would be if fought in combat. ...   [click here for more]
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The Spy who Swindled Me

The Spy who Swindled Me


This adventure is the sixth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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Stone Dwarves Can't Dunk - a Basketball rule set for D&D

Stone Dwarves Can't Dunk - a Basketball rule set for D&D


Do you want to try some combat without fighting? Have some friendly NPCs that you don't want getting hurt? Or maybe your players have said they want to try something a bit different? Then this might be what you're looking for, an adaptation of Basketball into D&D! It's not a 1:1 adaptation, since even a 10-minute Basketball game would be 100 rounds and D&D has some non-realistic parts, so instead,...   [click here for more]
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Missing Bard

Missing Bard


Why Does the Bard Leave? This is a one shot for a party whose bard can not make it to the table. A 2 hour adventure for any level characters ...   [click here for more]
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Tiny Echoes

Tiny Echoes


The goblin, King Tatter-roo, and his tribe are plagued by an unseen hunter. They have placed an unusual plea to anyone who will listen. The promises of goblin wealth and peace amongst the free people is attainable for a limited time only. All King Tatter-roo requires is an inquisitive mind and a sharpened blade. This short adventure is designed for play over a single session with a party of 3-7 players....   [click here for more]
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Dwarven Crypt

Dwarven Crypt


Map that I have drawn for my first compain. This Dungeon is a crypt of Ancient priest of long ago forgotten god, that is used by The Alchemist for his illegal experiments on humans. I hope You'll find it usefull. All maps are hand drawn. In huge resolution. Ready for print on A3 and A2 Format. There are some Script notes for this dungeon as a bonus, But You can use it as you like ) ...   [click here for more]
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Dusty Vaardest

Dusty Vaardest


A village past the edges of civilization needs your help. The tiny hamlet of Vaardest relies on an ancient Elven magic to sustain itself. Goblins have stolen the power source to that magic, and now heroes are needed to save Vaardest from a terrible fate. Dusty Vaardest is a 2-4 hour adventure for 4 first level characters. It was written by Clint Hillman, with editing assistance...   [click here for more]
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The Crystal Mine

The Crystal Mine


A first level adventure into a troubled mine. The church of Moradin has lost contact with one of it’s newer, smaller mining outposts. The mine is located on top of a mesa and sits upon rich crystal deposits. The church is willing to pay 10gp each to anyone who can make contact with the outpost and figure out what has happened. ...   [click here for more]
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Elfhunt

Elfhunt


Elfhunt This product contains 1 monster, 2 bosses, 2 random encounter tables, and an adventure. There are no maps, but maps aren't specifically needed for this adventure. In the Jungles of Chult lies Camp Highmore, a trading place in the heart of the wilderness. Here the fittest rule, but an elf has recently tipped the scale of power by stealing secret military information....   [click here for more]
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The Lost Lord

The Lost Lord


The local lord was always a bit odd. When his young son died he became a recluse. Years have passed and most of the lord’s manor staff have been laid off. He stopped accepting visitors, and now nobody has seen him in months. What’s going on up at the manor and who can the town call upon in their time of need? ...   [click here for more]
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The Heist on Mariner's Lane

The Heist on Mariner's Lane


The thieves’ guild of Port Regan specializes in burglary and quiet heists. They frown on street violence, which is not good for legitimate business (and therefore not good for their own business). The party is offered a job by the leader of the guild to steal dragonstones from Clerebold Harlowe, a wealthy merchant. This is a chance for the party to prove themselves not only as thieves but...   [click here for more]
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The Glow From Hollow Hill

The Glow From Hollow Hill


A child is missing and a strange glow lingers over a nearby hill; haunting the poor villagers of Hillside. Quietly time passes and the chances of survival are getting slim... can the players discover the mystery of Hollow Hill and save a young life as well? The Glow from Hollow Hill is a short adventure that should take approximately two to three hours to complete. It was designed around four players...   [click here for more]
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The Necromantic City Escape

The Necromantic City Escape


Happy Halloween!! The party has arrived in a small village called Wyrmdale during their travels. But in the middle of the night, they are awakened by strange sounds. They seem to be alone in the building (tavern or guard tower) and go outside. The village is filled with zombies, skeletons and other undead. Whatever is happening in this town; it’s dark and necromantic in nature....   [click here for more]
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The Purging Flames

The Purging Flames


The third and final adventure in the Valley of Kyros trilogy. Here our heroes finally attempt to destry to Orb of Saarith. This low level adventure is designed for 3-4 players of fourth level. The Mud Creek trilogy, the prequel to the Valley of Kyros Trilogy: 1. A Disturbed Breakfast 2. Chasing the Green 3. The Quarrelsome Quarry Valley of Kyros trilogy: 1. A Source of Secrets 2....   [click here for more]
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End of Economy: A 5e Horror One Sheet Adventure

End of Economy: A 5e Horror One Sheet Adventure


Your Money Won't Save You, Merchant End of Economy thrusts players into the role of traveling merchants who arrive at a rural village where something insidious has happened. After an unfortunate accident, the restless spirit of a fellow wandering vendor has returned to the village and implanted unchecked greed within many of its villagers. They are completely immune to mundane weaponry....   [click here for more]
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The Iceberg of Rime and Ruin

The Iceberg of Rime and Ruin


Strange creatures with draconic traits have been attacking travelers along the northern Sword Coast between Luskan and Ironmaster, both on land and at sea. The creatures were first sighted after a mysterious iceberg, constantly shrouded in a cold fog, appeared off the coast near Fireshear several ten-days ago. A call has gone out for brave adventurers to investigate the iceberg and discover...   [click here for more]
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The Parched Moss

The Parched Moss


Tired after a long journey, you are about to sit down for your well-deserved dinner, when a familiar face shows up at your table. You know why she asks you to do her a favor, but you wonder if you are ready for the task. “Since when does the prey chase the predator?” ***** Thanks to all who have downloaded the 1st adventure that I wrote (The Withered Rose). This...   [click here for more]
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The Lost Places: Sunken Tower

The Lost Places: Sunken Tower


The Frog People were never a threat before, more of a nuisance really, they would show up once a year steal a few things and drink some ale. Then they would be gone. This year though they did not leave and now they are taking people! The town needs help and it has found it in you and your friends. (An adventure for characters level 1-4) ...   [click here for more]
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The Fog of Ebisu

The Fog of Ebisu


A 3-5 hour adventure for 1st - 4th level characters A joyful atmosphere fills the town of Ebisu as its residents prepare for the towns centennial celebrations. The streets are lined with decorations and the towns people welcome new travelers with excitement. But when the day ends and the centennial officially begins, in the dark shadow of the moon, terror strikes and the town is set upon by a thick...   [click here for more]
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Brains of the Operation - Part 1

Brains of the Operation - Part 1


The first of a three part adventure for characters level 1-3. This adventure is designed for novice players, but may provide an interesting start point for experienced players with new characters. The scenario leaves the details of location open allowing it to be slotted into a number of places in the Forgotten Realms 5th Edition campaign world. The adventure can be used as a stand-alone scenario...   [click here for more]
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Dark Tunnels

Dark Tunnels


This is an adventure for a party of 4-6 players at level 3-4. When played it usually takes between 3-4 hours. The party is tasked to retrieve a stolen locket from a noble. This adventure guides the players through the investigation and into the waiting arms of their reward. However the person behind the theft may have other plans in mind. They are given the opportunity to explore an the city...   [click here for more]
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