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A Great Upheaval - a Storm King's Thunder DM's Resource

A Great Upheaval - a Storm King's Thunder DM's Resource


A Great Upheaval - a Storm King's Thunder DM's Resource This supplementary PDF lends a helping hand to DM's seeking to run the newest official 5th edition campaign Storm King's Thunder. It provides the DM with the following tools: Suggested Changes - Suggestions for changing minor stuff in the first chapter of Storm King's Thunder to make things easier for yourself. Location Rosters...   [click here for more]
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17 Pregenerated Level 1 Characters for D&D 2024

17 Pregenerated Level 1 Characters for D&D 2024


This package contains 17 pre-generated level 1 characters created using only the 2024 Dungeons & Dragons Players Handbook rules. Each character is ready to play. You only need to personalize them with a name, backstory, and description. It is a great way to introduce new players to the game or jump into a one-shot without taking the time to create characters. Includes the following ready-to-play...   [click here for more]
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Improved Backgrounds

Improved Backgrounds


112 new backgrounds I think backgrounds are a great character creation concept that encourages roleplay and imagination. I felt the backgrounds from all sources (PH RAW, official supplimets, and homebrew) could use expanding (more options) and refining (changes in format). I have tried to maintain consistency with regard to RAI for backgrounds (many other hombrew backgrounds struggle...   [click here for more]
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Curse of Strahd: Return to Death House (CoS:DA2)

Curse of Strahd: Return to Death House (CoS:DA2)


CURSE OF STRAHD: RETURN TO DEATH HOUSE is a 5th Edition (5e) Dungeons & Dragons (D&D) duet mini-adventure module for a solitary 4th-level character and a Dungeon Master (DM). DM Options within the adventure make it suitable for a small party (2-3 characters) of lower or higher level. Content Warning: escalating horror, torture, sacrificial rites,...   [click here for more]
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Curse Of Strahd Magic Item Handouts

Curse Of Strahd Magic Item Handouts


Magic Item Handouts for players in Dungeon & Dragons 5e Curse of Strahd Module. This includes all magic items found in the Curse of Stahd module, except the Scroll of Remove Curse.  I left that item out, per reddit user MandyMod's reccomendations in her "Fleshing Out Curse of Strahd" series.  Low on coin? Follow me on Twitter (twitter.com/lukalock) to see the next time...   [click here for more]
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Along The Triboar Trail: Cragmaw Country

Along The Triboar Trail: Cragmaw Country


Designed for use with both Lost Mine of Phandelver and Phandalin and Below: The Shattered Obelisk, this supplement contains 12 encounters for daytime and nighttime travel along the western end of the Triboar Trail and finally gives the Cragmaw goblin tribe their due! ...   [click here for more]
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Daria’s Guide to Prosthetics

Daria’s Guide to Prosthetics


Daria’s Guide to Prosthetics This homebrew is dedicated to providing replacements for lost limbs in your Dungeons and Dragons party, or giving them to a BBEG. The guide primarily focuses on prosthetics and some examples of them, but it also gives rules for losing limbs, severing them, crafting the prosthetics, and installing them. The guide is designed to be modular, allowing you to pick and choose...   [click here for more]
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Castle Ravenloft Player Maps (Fantasy Grounds & Source Maps)

Castle Ravenloft Player Maps (Fantasy Grounds & Source Maps)


This module now works in Fantasy Grounds Unity, with Line of Sight for the entirety of Castle Ravenloft! Battle Maps for Castle Ravenloft, with working pins from the Fantasy Grounds CoS module!! Getting ready to run Castle Ravenloft for your players using the Fantasy Grounds virtual table-top program? Are the isometric maps originally included in the adventure an issue? You're in luck! This...   [click here for more]
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Curse of Strahd: Castle Ravenloft Duet Adventure (CoS:DA4)

Curse of Strahd: Castle Ravenloft Duet Adventure (CoS:DA4)


CURSE OF STRAHD: CASTLE RAVENLOFT DUET ADVENTURE (CoS:DA4) is a 5e Dungeons & Dragons (D&D) duet adventure module for a 10th-level character and a DM. Options are available for a small party. The Curse of Strahd Sourcebook and Core Rulebooks (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) are required to run this adventure....   [click here for more]
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Dark Druids of the Neverwinter Woods

Dark Druids of the Neverwinter Woods


Following the events of The Lost Mine of Phandelver, your players are alerted to the disappearance of a sizeable mithral shipment from the newly reopened Wave Echo Cave mine. Their mission: venture into the perilous Neverwinter Wood and recover the missing shipment. Along the way, they’ll encounter fiendish cultists disguised as druids, aristrocratic necromancer squirrels, "magical" wishing...   [click here for more]
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Heralds & Hoard Fillers

Heralds & Hoard Fillers


Heralds & Hoard Fillers features 50 new magic items for a variety of classes, playstyles, and combat scenarios. Magic Items are the tangible pieces of lore that build the setting, the conduits that fuel the powerful characters in the world, the macguffins that drive the plot, and the items the players want to get their hands on. Heralds & Hoard Fillers provides magic items for the greatest...   [click here for more]
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Mike's Free Encounters #11-20

Mike's Free Encounters #11-20


This combines encounters 11 to 20 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with a Death Captain, Frostcursed Dwarfs, Bad Mercenaries and more. The encounters include: History/Background for each encounter. Encounter guide for each encounter. New Monsters New Spells New Magic Items New Items Color Maps. The companion...   [click here for more]
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Theros - The Meletian Calendar

Theros - The Meletian Calendar


This calendar expands on the information provided in Mythic Odysseys of Theros. The introduction gives details about the Athenian basis of the Meletian calendar; this affects the recording of the year and the importance of the moon. The calendar itself is an interactive .pdf so you can record and plan your adventures in Theros. The titles for each month are...   [click here for more]
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Luskan Visitor's Guide

Luskan Visitor's Guide


"You need to know about Luskan? Well, I've got this old pamphlet here. Good luck. You'll need it." Luskan is a near lawless city that, nevertheless, sees a lot of travelers pass through. With towns like that, it's best to be well-informed. This is a collection of pre-filled versions of my Complete City Sheet (already available on DMsguild) with custom-labeled maps to help your party...   [click here for more]
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The Barchoba, Celestial Familiar and Magical Item

The Barchoba, Celestial Familiar and Magical Item


Introducing the Barchoba, a divine celestial familiar! This 3 page PDF contains everything you need to recruit this fuzzball as your new dedicated familiar. This PDF includes: - Barchoba monster stats and abilities - Special Barchoba familiar variant perks - The War Mage's Vengence magic weapon ...   [click here for more]
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The Great Gourd Heist - A D&D One Shot

The Great Gourd Heist - A D&D One Shot


The Great Gourd Heist A Whimsical One-Shot Adventure for Dungeons & Dragons 5th Edition This quirky adventure is designed for 3-4 characters of 3rd level and takes 2-4 hours to complete. Perfect for Halloween or harvest season, this light-hearted module can easily be adapted for any fantasy campaign setting. In the charming town of Squashington, famous for its annual Great Gourd Fair, disaster...   [click here for more]
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The House of Professions

The House of Professions


"The House of Professions" is a D&D 5th Edition supplement, containing various lively stores with NPCs, backstories, mysteries, and random encounters placed in a large, two-story city house. Get inspired! Check out this short story with the secret of the house: https://youtu.be/idIlXqehYmw The download package contains: 21 Professions and stores with descriptions and inventory. 21...   [click here for more]
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Critical Flaws - A Fun Roleplay Mechanic

Critical Flaws - A Fun Roleplay Mechanic


Rather than punishing your players by forcing them to drop a weapon, trip, or accidentally attack themselves due to a random dice roll, this mechanic applies a role-playing flaw to their character for the remainder of the session. These flaws are similar to the ones chosen during character creation but are a bit more light-hearted. When a player rolls a natural 1 on any d20 test, have them roll on...   [click here for more]
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{WH} Tabaxi Variants! Five subraces for your tabaxi characters

{WH} Tabaxi Variants! Five subraces for your tabaxi characters


No two cats are alike. Anyone can tell you that. It should be no surprise, then, that many tabaxi differ radically from each other, both in appearance and ability. Some may be large, powerful and strong, with a courageous heart and a lion’s roar, while others can be small, affable, yet remarkably furtive. Where a handful quest after magical secrets and crave forbidden knowledge, still others act...   [click here for more]
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Martial Arms Training Manual

Martial Arms Training Manual


Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles. Each weapon and fighting style now has an active component, making them more than a static bonus or hit die, and giving more options and tactical opportunities for you and your allies. The weapon techniques make each weapon useful in different...   [click here for more]
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Homebrewery Subclass Template

Homebrewery Subclass Template


An easy to use subclass template for Homebrewery for those that dont want to mess around with the code and just want to get right into it. ...   [click here for more]
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100 Weapon Runes

100 Weapon Runes


A list of 100 weapon runes that can be applied to any melee weapon. ...   [click here for more]
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Adventures in the Night - Level 1 Mini Adventure

Adventures in the Night - Level 1 Mini Adventure


Adventures in the Night is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower. It is designed for a group of three to five 1st-level characters, but the DM can easily replace encounters to suit characters of any level. The adventure can be played as a one-shot episode or as a prequel to the Hunter’s Full Moon trilogy. It can also be used in any campaign that features...   [click here for more]
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100 Non-Combat Random Encounters (The North)

100 Non-Combat Random Encounters (The North)


The latest installment in this series takes us to the far North, where snow and ice cover the landscape and the terrain itself can be a life-threatening hazard - or a source of joy. Like the others, these prompts provide a way to add some excitement to a travel montage without breaking out a battle map and rolling initiative. Maybe they introduce a side-quest, or communicate a hint the players missed,...   [click here for more]
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Arcane Armoury - Volume 3; 40 Magic Items

Arcane Armoury - Volume 3; 40 Magic Items


Arcane Armoury: Volume Three Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This volume is a much-anticipated expansion to the 1st volume, featuring another batch...   [click here for more]
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Adventure Logsheet - MPMB's fully-automated Printer Friendly version

Adventure Logsheet - MPMB's fully-automated Printer Friendly version


This page has not been designed to be viewed on mobile. Please load the desktop version of this page using the button on the bottom. Description This form-fillable PDF Adventure Logsheet allow you to keep track of all your Adventure League administration needs. The sheet auto-calculates and you can add as many pages as you wish. So no longer will you need to keep multiple pdfs for each character....   [click here for more]
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Fantasy Grounds Pregenerated Characters

Fantasy Grounds Pregenerated Characters


Fantasy Grounds Pregenerated Characters (FULLY CODED) EVERY ARCHETYPE REPRESENTED! Levels 1 thru 3! This is a module with pre-generated characters for the Fantasy Grounds VTT software. PAY WHAT YOU WANT, but I will be continually updating this with each new WotC class. (and any I create) If you have suggestions, let me know. These are fully coded and fully made...   [click here for more]
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Poisons for 5th Edition

Poisons for 5th Edition


5th Edition Poisons includes new mechanics for creating, modifying, and treating a wide variety of poisons, as well as over 75 poisons to use in your own campaigns. If your players, or their adversaries, enjoy using poisons, this supplement is sure to throw a devious grin across their faces. ...   [click here for more]
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Saltmarsh Supplement: Sea Ghost & Other Vessels

Saltmarsh Supplement: Sea Ghost & Other Vessels


The Ghosts of Saltmarsh book does not provide a stat block for the Sea Ghost.  I have attempted to do my best guess on its stats based on the other ships included, the description in chapter 2 and some research on sailing vessels. I've decided to add other ships in the book that also do not have stat blocks.  I will add them as I encounter them. So far this contains:   * Sea Ghost...   [click here for more]
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Haunted Chapel

Haunted Chapel


"Haunted Chapel" is a D&D 5th Edition adventure resolving the curse of Tania Filmura's crypt. The adventure contains 6 pages of content and 1 detailed map. It is expected to provide about 3-4 hours of play time for a party of 4 adventurers at level 4. The Story The adventurers arrive to a chapel – which seems empty but not deserted. The floor and pews are clean – though covered...   [click here for more]
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Curse of Strahd: Van Richten's Protégé (CoS:DA3)

Curse of Strahd: Van Richten's Protégé (CoS:DA3)


CURSE OF STRAHD: VAN RICHTEN'S PROTEGE is a 5th edition (5e) Dungeons & Dragons (D&D) duet adventure module for a solitary 6th-level character and a DM, designed to advance the character to 10th-level. This is designed to prepare the character for entry into the Castle Ravenloft adventure. The Curse of Strahd Sourcebook and Core Rulebooks (Player’s Handbook, Monster Manual,...   [click here for more]
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Baldur's Gate Visitor's Guide

Baldur's Gate Visitor's Guide


"Baldur's Gate can be a complicated place to get around. Here, take this, it'll help you orient yourself." Baldur's Gate is a bustling trade hub of the Sword Coast, and the site of many historical goings-on. It's best to go with a guide. This is a collection of pre-filled versions of my Complete City Sheet (already available on DMsguild) with custom-labeled maps to help your party...   [click here for more]
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Hoard of the Dragon Queen Maps: Episode 1 Greenest in Flames

Hoard of the Dragon Queen Maps: Episode 1 Greenest in Flames


A selection of maps designed for the first episode of the Hoard of the Dragon Queen campaign. Maps included for Greenest Keep, the Temple of Chauntea and all optional encounters, plus a selection of generic maps for random encounters and a few bonus maps, for any DM who needs to go off-piste! All full maps split into A4 printable sheets where needed.<o:p></o:p> ...   [click here for more]
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Infernal War Machine Character Sheets

Infernal War Machine Character Sheets


This is a collection of character sheets designed to be used while running Baldur's Gate: Descent into Avernus. There is a sheet for each of the published Infernal War Machines and a blank sheet for building your own. Includes a version optimized for printing and a fillable PDF version. I deeply appreciate any money you want to spend on this. It took me quite a while to make. Every purchase, even...   [click here for more]
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Into The Abyss (one shot adventure)

Into The Abyss (one shot adventure)


Outline: The time has come for the players to confront the demon lord Abraxas in his lair within the Abyss.  To do so, the players must embark on a perilous journey deep into the Abyss, with danger and disaster nipping at their heels the entire way and no time to waste.  The finale of the four one shot adventures that comprise The Instruments of Fate, Into The Abyss also is...   [click here for more]
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The Ritual of Amber

The Ritual of Amber


Kill the Ancient. Free the Land. Break the Curse.  The Ritual of Amber is a lore-friendly expansion for Curse of Strahd, where brave adventurers can summon Vampyr for a final climactic battle to free Barovia for good. Written with DMs in mind, The Ritual of Amber includes tips and guides for incorporating it into campaigns, as well clues and a handout for players....   [click here for more]
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The Mystic Circle

The Mystic Circle


The Mystic Circle, sequel to A Chance Encounter, is a classic, low level, dungeon crawl adventure, which is designed for a group of 3 to 4 1st level players and should take about 2 to 3 hours to play through. This is the second adventure in a miniseries, which can also easily be adapted into a standalone adventure. The next adventure in the miniseries is An Urgent Rescue. In addition to the adventure,...   [click here for more]
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Class Character Sheets - The Artificer

Class Character Sheets - The Artificer


All class character sheets now available as part of a bundle. Get The Bundle here! This sheet keeps all of your essential character crunch on one sheet and all your character's backstory, traits, allies, and enemies on another. Also includes alternative versions of the front sheet with a different skill layout, a back sheet for tracking your Sidekick or Companion, a sheet for additional features, and...   [click here for more]
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Some spell tokens

Some spell tokens


14 spell tokens for Virtual Tabletop Games. entangle fire ball fire cone fire ray grease great old one eldritch blast hunger of hadar ice cone ice ray snow cone stinking cloud web magical hand and fist Sanctuary, Protection against good and evil Poison spray Cones are "Rules As Written". ...   [click here for more]
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Van Richten's Guide to Ravenloft: House of Lament Props & Handouts

Van Richten's Guide to Ravenloft: House of Lament Props & Handouts


Enrich your Van Richten's Guide to Ravenloft adventure    Get your players ready to discover the horrors within the House of Lament! Here are all the props you need to keep them immersed in the newest Domain of Dread… Standard Props • Last Will & Testament of Loren Halvhrest • House Deed for the Halvhrest House • Scrap of parchment found within...   [click here for more]
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Curse of Strahd: Death House Revamped

Curse of Strahd: Death House Revamped


CURSE OF STRAHD: DEATH HOUSE REVAMPED is a 5th edition (5e) Dungeons & Dragons (D&D) redesigned mini-adventure module for 4-6 characters of 1st-4th level. Only the Curse of Strahd Sourcebook and Core Rulebooks (Player’s HandbookMonster Manual, and Dungeon Master’s Guide) are required to run this adventure. Van Richten’s...   [click here for more]
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100 Bard Songs

100 Bard Songs


One hundred songs that your bard knows how to play! ...   [click here for more]
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Slash, Stab, Hack, Repeat!

Slash, Stab, Hack, Repeat!


Slash, Stab, Hack, Repeat! offers 19 new weapon rules / properties for 5th edition Dungeons & Dragons.  The goals of the product are to: Give players meaningful choices to make regarding which weapons they wield To introduce a touch more realism to combat  Keep things balanced and fast paced Make combat more fun! Properties like charge, handy, long, parry, riposte, savage and...   [click here for more]
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Dread Necromancer

Dread Necromancer


A dark taint stains your soul. Do you dare embrace the vile power it bestows? The Dread Necromancer is a new class designed for the 5th edition of the world's greatest roleplaying game. With this new class you can create a character that bears the tragic stain of darkness and the gift of necromancy that comes with it. As your soul succumbs to the fell power of this insidious taint...   [click here for more]
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NPC Adventuring Parties: Friends for CR 2 to 20 and everyone inbetween

NPC Adventuring Parties: Friends for CR 2 to 20 and everyone inbetween


The world can seem awfully lonely if the PCs are the only ones adventuring in it. What other ears have heard of the ancient elven treasure buried beneath the ruins? If the PCs trash the Grand Duke’s ball, who are the assassins he sends to retaliate? If the King needs demonslayers with discretion, perhaps he turns to a more subtle party. Whether you need towering heroes, imposing villains, cunning...   [click here for more]
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Min-Max Monsters in the Lost Mine of Phandelver

Min-Max Monsters in the Lost Mine of Phandelver


Maybe you’ve brought your players to the Lost Mine of Phandelver before, or maybe you’re about to play through it for the very first time. Either way, you’ll find this treatise on running the Lost Mine helpful in discovering new opportunities and ways to challenge your players. These pages contain an in-depth analysis of several parts of the adventure, allowing for expanded content and suggested...   [click here for more]
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Adventure: Leomund's Misplaced Manor

Adventure: Leomund's Misplaced Manor


Home is what you make of it. Leomund's Misplaced Manor is a D&D 5th Edition adventure designed to give players a classic dungeon crawl while they explore the confines of the Manor and unravel the mystery of its last owner. Uniquely, at the end of the adventure the location itself becomes the reward, along with any new allies the characters have made along the way and any treasure...   [click here for more]
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200 Non-Combat Encounters

200 Non-Combat Encounters


"200 Non-Combat Encounters" is a detailed set of ideas in a 44-page book that are meant to be resolved without rolling initiative. The book contains 10 environmental themes, with 20 encounter ideas each. These are not simple rollable tables, most scenarios are ready for you to use without any preparation, and can help flavor a session in any ambience. Use this book to encourage role-play, peaceful...   [click here for more]
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Trollskull Tavern Management (ENG/ITA)

Trollskull Tavern Management (ENG/ITA)


Before running chapter 2 in Waterdeep Dragon Heist my interest was about the Trollskull tavern management and so i created this supplement that provides:  Tavern renown system; 10 upgrades; Renown based events; Renown milestone events; Carousing table events. Evening Events  Business Rival:Emmek Frewn in details Rats Infestation Consequences Inn Patrons Encounters Side Quest NPCs  Check...   [click here for more]
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Waterdeep: Dragon Heist - Infernal Contract

Waterdeep: Dragon Heist - Infernal Contract


**Contains spoilers for Waterdeep: Dragon Heist - DO NOT READ IF PLAYER** Waterdhavian nobles are known for their cunning and shrewd business acumen, but none have risen quite so quickly as the Cassalanters.  Three years before the events of W:DH, Victoro and Ammalia Cassalanter struck a deal with Asmodeus, Lord of the Nine Hells and in doing...   [click here for more]
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