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“A crumpled note in your hand reads ‘BRING YOUR PARTY. THE TOURNAMENT BEGINS.’ You gather your friends, steel your weapons, and travel to the Grumpy Tabby Tavern. Inside a grumpy bartender greets you and asks if you are ready. With a flash of bright light, you are teleported away. As your vision adjusts, you find yourself in The Vault of the Grumpy Sphinx. The second Grumpy Dungeon Master... [click here for more] |
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Normank Ook is a two part adventure for four to six 6th level characters that sees the PCs track down and kill a rogue mind flayer called Normank Ook who has set up a cult near the town of Cambersands. In Part One: The Dungeon Of Access the PCs are given their quest and then must overcome all 3 stupid challenges in the Dungeon Of Access.
Norkmank Ook Part Two: Back Once Again It's... [click here for more] |
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This article describes the very secretive location known as Qhaix Xok. It is a sizable outpost of the enigmatic beings known as dimensional warpers, who were first introduced in the Monstrous Compendium Forgotten Realms Appendix (MC11) in 1991 and have since only made official appearances in the 1994 Forgotten Realms Book of Lairs supplement and 1998 Forgotten Realms... [click here for more] |
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Welcome to a journey of exploration into the shadowy realms of the arcane, where light gives way to darkness, and the line between good and evil blurs. This book delves into the lives and powers of characters marked by corruption, and those changed beyond recognition by forces beyond their control. Here's a glimpse of what you'll find:
Character Background: Fleshwarped. Born of dark rituals and forbidden... [click here for more] |
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Red Larch: Beneath the Giants Lair is the 4th in a series that partially follows the Elemental Evil storyline produced by Wizards of the Coast. It follows the last adventure; Summit Hall, but can be modified to fit another story. In this adventure, the PCs are asked by the high mage of Summit Hall to return to the monastery from the previous adventure and explore the catacombs beneath the hill. ... [click here for more] |
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Free entertainment during pandemic times.
In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit.
Tunnel Leads to Expanded Dungeon: Hidden Grove of the Deep Druids
Beneath the earth, the deep druids hold their court. They dance naked in the shadow of their gulthias tree and perform human sacrifices in its honor. What... [click here for more] |
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An ancient tomb rebuilt with deadlier traps, more horrific monsters, and filled with fiendish puzzles that will test you to your very limits. The most horrific infamous location in all of Dungeons and Dragons is back. Built by Acererak, destroyed by Vecna, the Tomb of Horrors was purchased by the Grumpy Dungeon Masters and refurbished into a tournament grounds to celebrate their second anniversary.... [click here for more] |
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ROTMOTHER'S RHYME
Tasked with finding a missing nobleman, the characters journey into the swampy heart of the forest. They uncover the tragic fate of a secluded forest gnome community, and learn that the only one who can provide answers is a wicked entity spoken of in hushed whispers...
An original 6-8 hour playtested adventure for 3-5 characters of level 4
An engaging, dark... [click here for more] |
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This is the Map of the spooky Growling Groghouse, the undermountain tavern in which is played the DDEP-08-03 Last Order at the Yawning Portal, the third Season 8 epic. It was entirely composed by me, to be used in my Adeventurers League event. It contains a numbered Point of Interest legenda with the title of the related area. Created in A3 size to be used as play map. Enjoy the inn!
"Deep below... [click here for more] |
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An illness affecting the Mulmaster refugees has reached epidemic levels. Magical treatments are effective but limited. An antidote can be found in a stronghold in Minauros. The imp Pipyap has agreed to help you gain entry...for just a tiny favor...really.
Final installment to Mischief of Profiteering series.
A Four-Hour Adventure for Characters of 1st to 4th Level.
Optimized for APL 3. ... [click here for more] |
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Forge 002: The Forge Itself is the second module in a series using the Forge of Fury module and placing it in the Phandalin region of the Forgotten Realms. The first adventure takes characters from levels 1-3 and this adventure begins with the PCs at 3rd level and starting the published adventure. You will need a copy of the published module from the book,... [click here for more] |
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The Bloodsworn Tribe of the Thunder Peaks mountains has thrived under the leadership of their undead goblin master, King Tharaktu – a winged vampire spawn!
This dungeon lies within the Thunder Peaks mountains of eastern Cormyr, in the Forgotten Realms. It is presented as a location to be explored, rather than a quest to be completed. It is intended for first tier characters (levels 1-4) but threat... [click here for more] |
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Red Larch: Sacred Stone Monastery is a return to the Elemental Evil storyline from the side quests Summit Hall and Knight of Samular. You will need the published adventure in order to use this supplement. This 12 page accessory provides statblocks and some minor changes to the monsters and treasure found in the monastery that may differ from the... [click here for more] |
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The Halls of the Hunting Axe is the 10th adventure that loosely follows the Elemental Evil storyline from Wizards of hte Coast. DMs will need the main adventure book to play this adventure. This module fleshes out the side quest with the dwarf Gargosh and his quest to find the legendry axe Orcsplitter, followed by a rescue mission created for this module.
This adventure is... [click here for more] |
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The white drake Cryovain has been slain and lies upon the frozen plateau he furnished for himself atop Icespire Hold. His death-scream, however, carried by a fell wind across the Sword Mountains, has the White Dragon Avazateura, who is come to see what befalls the first-born of her brood.
Wrath of the Drake-Mother serves as lengthened ending to the Dragon of Icespire Peak. It intends to provide a... [click here for more] |
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AN OOZING ADVENTURE FOR 3-5 ADVENTURERS OF 3rd-4th LEVEL! NOW PWYW!
Alchemists all across Baldur's Gate's Lower City are being robbed in the dark of night, but nobody knows who, how, or why! Jaspra Smokeyflagon and Blistrid Sweetbottle, owners of one of the few businesses not yet raided, need a squad of intrepid adventurers to defend their shop from an imminent burglary! Are... [click here for more] |
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FIRE GIANT FORGE
A short adventure for characters of around level 6, designed to be fitted in to any existing campaign.
In the burning heart of an active volcano, cultists scheme to bring about a terrible summoning upon the once-peaceful island.
As the natural order is disturbed, this adventure will find the players tangling with marauding owlbears, demonic cultists, and a dark secret hidden at... [click here for more] |
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Red Larch: Cult Retribution is the 7th module in a series that follows along with the adventure book, Princes of the Apocalypse by Wizards of the Coast. This adventure is a side quest from the main book and does not require it for this module to work. In the main story, the PCs return to town and discover the cultists are seeking them out in retaliation for attacking the various... [click here for more] |
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This adventure is designed for a party of three to six characters of 3rd to 4th level, and of a non-evil alignment. It takes place in the Forgotten Realms, in the Dessarin Vale, as described in The Storm King’s Thunder and Princes of the Apocalypse. All encounters can easily be modified to fit either a larger or a smaller party.
A middle-aged Doomguide enters Red Larch, followed by his near... [click here for more] |
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"Persuaded by a foreigner mage, the survivors of an expedition to the ruins of Castle Perilous return bearing old relics of the fallen Witch-King of Vaasa. However, after getting back to Castle Valls in Damara, the very stone structure is affected by these artifacts, infused with life and evil intent, setting its will against those who tread its halls."
Perilous Awakening... [click here for more] |
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This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the... [click here for more] |
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MAGIC, MYSTERY, AND LOSS IN A SUNKEN COUNTRY.
Once the jewel of the coast, CASTLE HEARTSDESIRE lies half-drowned beneath the waves. An unquiet spirit roams the coast; a monstrous Queen has made this place her lair.
Only a group of strangers has the power to set ancient sins to rights. Only a group of strangers can redeem this Sunken Keep.
*** HEARTSDESIRE is a self-contained 2-3... [click here for more] |
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Castle Nimentar is a D&D 5th Edition adventure designed as a stand-alone adventure for any Forgotten Realms campaigns set in the Jungles of Chult.
Castle Nimentar takes the players from Camp Highmore to Lake Luo deep within the Jungles of Chult on a quest to explore a haunted ruined castle out in the... [click here for more] |
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Red Larch 013: The Plunging Torrents is the last formal adventure that follows the Published adventure, Princes of the Apocalypse, by Wizards of the Coast. There are some modified material and an expanded side quest, but the adventure mostly provides description and monster stats for the encounters found in the main adventure.
This module is designed for 13th level PCs and is designed... [click here for more] |
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This adventure is the 11th in a series that loosely follows the Elemental Evil storyline. This module requires the published adventure; Princes of the Apocalypse, by Wizards of the Coast to get the full benefits of this adventure. Most of this adventure deals with providing the monster statistics for the encounters in this section of the published module. There is some modifications and... [click here for more] |
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A mining town in the Western Galena Mountains has had their mine taken over by kobolds. The kobolds are proving a problem to remove, so word has been sent to the nearby towns for anyone who is capable of removing these pests. Do you happen to be capable of such a task? A 4-Hour Adventure for 1st-4th Level Characters 1st Adventure of the Dark Journal Saga
Dark Journal Saga features 12 adventures. There... [click here for more] |
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Desolation and horror await the innocent lives of the Forgotten Realms if the Dragon Emperor breaks the chains that imprison Sokrrax the Demon Wyrm, a large red drake that once sundered the land before he was imprisoned deep beneath the ground by five wizards. The Dragon Emperor begins his move to retrieve the final key to Sokrrax’s prison, found by one of his cultists in the ruins near Silverrock. ... [click here for more] |
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Red Larch 015: The Marid's Cross is likely the last adventure tied to the Princes of the Apocalypse campaign published by Wizards of the Coast. This adventure does not require the published book and can be used as a side trek for PCs in Waterdeep or another town with a collection of swamps nearby.
This module has the PCs in Waterdeep and invited to a noble gala when it is disturbed... [click here for more] |
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Discover what evil landed on the Material Plane and save the world from untold horrors in this short adventure for the world's gretest roleplaying game.
Interplanary Invasion is a short adventure for four 12th level adventurers which will transport your party into a dungeon, battling the alien horrors within to foil the plan of an evil otherworldly being.
This adventure can be run as a one shot... [click here for more] |
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Red Larch: The Temple of Eternal Flame is the 8th adventure that loosly follows the Elemental Evil storyline from Wizards of the Coast. This module requires the main adventure book to play and only provides supplemental material to that book.
This module provides monster statistics for each encounter in the Temple of Eternal Flame along with small modifications to treasure and monsters encountered. ... [click here for more] |
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This story explores the corruption of the Gulthias tree spreading out from the underdark of Barovia. The players will follow the corruption underground, and find the roots of the Gulthias tree and what lurks there...
This is a 2-3 hour adventure for two level 5 characters playing Curse of Strahd. I've written it as a one shot adventure for a character who missed 2 sessions while in Vallaki. This adventure... [click here for more] |
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Red Larch: Findon's Mask is the 9th module in a loose series that follows the Princes of the Apocalypse storyline from Wizards of the Coast. This adventure follows the Temple of Eternal Flame portion of the main story where the PCs find ancient dwarven burial masks. Upon returning to town a group of dwarves seek them out to recover the masks. Trouble ensues when a group of giants... [click here for more] |
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Leilon, a mining city along the sword coast free from the control of a powerful wizard. Now an unyielding watch captain who hates magic is bent on keeping it from the city.
Recently, Tarick, a young scholar working at the Temple of Lathander library, attacked his mentor with magic.
The stern watch captain wants Tarick found and brought back for justice dead or alive. He is willing to fight fire with... [click here for more] |
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STONEHEART ENCLAVE ELEMENTALIST is a supplement for Out of the Abyss with new character options, lore, and Underdark adventure ideas!
Harness the might of the rock and the influx of energy as a Stoneheart Enclave Elementalist. Customize your player characters and NPCs with this supplement for Out of the Abyss.
This supplement includes an expansion of the Enclave's lore, as well as... [click here for more] |
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Red Larch 012: The Howling Caves is the 12th module is a series of adventures that follows the Princes of the Apocalypse campaign book by Wizards of the Coast. In this adventure, the PCs travel back through the Node to take on the air cult in The Howling Caves. Most of this module only provides the monster stats for the various rooms inside the campaign book with some additional encounters... [click here for more] |
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Um módulo de conteúdo Con-Created Content. Níveis 1-4 (Tier 1), 2-4 horas. (Compatível também com jogos caseiros!)
Posso ter as próximas 100 palavras para convencê-lo a adquirir esta aventura?
INÍCIO DO PITCH!
Este módulo apresenta três maneiras de jogar: junte-se aos Cavaleiros do Santo Julgamento, ao Culto de Zariel ou às forças do Caos enquanto procura um anjo perdido... [click here for more] |
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Red Larch; Temple of Black Earth is the 6th module that follows along with the official book Princes of the Apocalypse from Wizards of the Coast. This module provides stats for the monsters and encounters found in the main book and modifies somewhat to enhance play.
It is designed to be easy to read and printer-friendly. The adventure is designed to challenge... [click here for more] |
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South of the Neverwinter Wood, a new evil has appeared. With the local people going missing and the sheriff disappeared after shortly after. Meet ‘Red’ as she battles a direwolf, navigate your way the ‘House of Mirrors’ and solve its puzzles and rescue the missing people.
House of Mirrors is a one-shot adventure targeted at characters level 1 to 3 but able to be played by higher... [click here for more] |
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Against the Giants 003: Frost Giant Jarl is the third in a series of adventures that follow the Against the Giants module found in the published book; Tales From the Yawning Portal, published by Wizards of the Coast. This adventure follows the section dealing with the frost giants and is modified to fit 8th and 9th level PCs and the Phandalin region of the Forgotten Realms.
This... [click here for more] |
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Ruthless thugs assault the city's temples, stores and alchemist laboratories to rob all kinds of magical liquids. These thieves belong to The Testudine Testament, a cult based around the worship of a gigantic speaking turtle living beneath the city. What the cultists don’t know is that they’re being led on by a swarm of cranium rats pulling the strings to fuel its addiction to magic.
A duped alchemist... [click here for more] |
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Ankhegs terrorize the village of Dalmoor! When the blacksmith’s daughter gets taken by one of the monstrosities, the villagers depend on the characters to save the child. Deep down in the claustrophobic tunnels of the ankheg hive, the characters run into a secret mining operation and discover that, apparently, not everyone in town wants to see the insects gone.
Looking for a short and fun... [click here for more] |
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Green Bird RPGS returns with the frozen adventure of Dûnan’s Forge, set in the icy lands around Icewind Dale. In this mystery you’re tasked with exploring the aftermath of a magical battle at Dûnan’s Forge, where a reclusive artisan was crafted his masterpiece.
Brave snow, shadowy mages, somewhat-sentient golems and even The Kraken Society... [click here for more] |
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A selection of Kobolds designed to add a bit of colour, a hook for your players to explore or just a bit of fun to the next band of the yipping dragonoids unleashed on your table.
Perfect for adding a bit of life to “...you walk into a room and see 5 Kobolds, they attack, roll initiative.”
Be sure to keep an eye out for the next instalment of “...with quirks” coming to the DM’s Guild... [click here for more] |
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The journal found in the Quartzwall mine is proving difficult to translate. The cleric in Mountainholm asks the adventurers to go to a lair nearby where supposedly a cipher can be found to translate the book. What the adventurers find at this lair leads to a bunch of challenges that puts their very puzzle solving skills to the test. Will they be able to survive The House? A Four-Hour Adventure for... [click here for more] |
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Running a cult-focused campaign, but finding the lack of cultist diversity disappointing? Adding a cultist encounter but Cult Fanatics are too weak? Hate scaling up the same cultists for higher level parties? You're not alone!
These seven creatures are custom-made monsters used in my current campaign, centered around a rogue gnome attempting to ascend to lichdom and the sycophants... [click here for more] |
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Cartographer's Peril is a supplement to Lost Mine of Phandelver where the players meet Albus Strongeye, junior cartographer of the Neverwinter Cartopgraphers Guild.
The supplement gently incentivises players drawing their own maps during gameplay.
Please check out the previews and enjoy!
-Stian Melchior ... [click here for more] |
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Breathe more life into the region and town of Jotnar's Folly with this Pay What You Want supplement!
This document is designed for use with the Blood on the Snow adventure module available on the DM's Guild, however, its contents can also be used as a stand-alone for fleshing out your own personal adventures. It's designed with four to five Tier 2 players in mind.
What you'll find inside is:
7 new... [click here for more] |
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Against the Giants 002: Hill Giant Steading is the second module in a campaign arc that deals with the Against the Giants adventure found in the published book, Tales from the Yawning Portal and modifies it to fit in with the Phandalin region of the Forgotten Realms. This adventure deals with the Hill Giant Steading portion of the series and slightly modifies it to fit in with... [click here for more] |
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What could a little girl and an old ruin have in common?
Maybe it is a traumatic past...
While investigating reports of strange goings-on in a nearby forest, the party stumbles across a little girl crying in the woods. She's lost her mother to an unknown creature, and can point the way to a nearby ruin to get her back.
But maybe not all is as it seems...
A one-shot... [click here for more] |
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Not your typical Tier1 adventure! Filled with 66 pages of exciting encounters where characters will face extraplanar threats, moral delimmas, and more!
This module has been designed in such a way to help you breathe more character into your NPCs and more adaptability into your player-driven world, while also helping the players feel as if their character is useful by rewarding proficiencies of all... [click here for more] |
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