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Siege on Estelminas

Siege on Estelminas


Siege on Estelminas An evil has crept into the land. What once was green and lush has now become tinged with a growing frost, and the beating drums of goblinoid hordes and orc warbands can be heard far off at all hours of the day. When you are unexpectedly drawn into this fray, will you have the resolve to fight - or will you, too, fall? Siege on Estelminas is a D&D adventure designed...   [click here for more]
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HH-DJS01-01 Pest Extermination

HH-DJS01-01 Pest Extermination


A mining town in the Western Galena Mountains has had their mine taken over by kobolds. The kobolds are proving a problem to remove, so word has been sent to the nearby towns for anyone who is capable of removing these pests. Do you happen to be capable of such a task? A 4-Hour Adventure for 1st-4th Level Characters 1st Adventure of the Dark Journal Saga Dark Journal Saga features 12 adventures....   [click here for more]
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In a Bit of a Pickle

In a Bit of a Pickle


Kudj is a simple, half-ogre farmer who thinks he has a problem with a monster in his cucumber fields, but what you’ll really find there is a conspiracy involving pickles, polymorph potions, and a pervasive prejudice against preternatural parentage. In a Bit of a Pickle is a short adventure with an emphasis on role-playing and investigation, and can easily be fit into most campaign...   [click here for more]
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Wizard Bonbon and The Castle of Sucre

Wizard Bonbon and The Castle of Sucre


This is a kid-friendly adventure created by Cameron Wright. I am providing this adventure for free. It should be suitable for kids of all ages that understand the rules of Dungeons and Dragons 5th edition. Any money that is donated will go into making future kid-friendly adventures as good as possible. ...   [click here for more]
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The Butcher's Game

The Butcher's Game


You were raised in the small town of Kerasak, and had spent every day pretending to be adventures with your close friends. You all swore and oath to one day become adventures and one day travel the world, slaying dragons and rescuing dames and damsels in distress. Of course, as you grew older you gave up those fantasies and settled in for real world accomplishments. Now, you haven’t spoken to...   [click here for more]
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Don't Die in the Jungle

Don't Die in the Jungle


"An expensive heirloom is stolen from a Noble in Waterdeep. He wants it back and is willing to pay a handsome reward! The only catch is that you have to step foot into the jungle!" Don’t Die in the Jungle is an adventure written for both new players and D&D veterans alike. In this adventure, your group of 1st-5th level adventurers will have to work together to survive the jungle....   [click here for more]
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Sacred Grounds

Sacred Grounds


Who do you favor in this struggle for survival? Long ago a coven of hags known as the Jade Triumverate cursed the forest, turning it into a rotten and decayed version of its former self, filled with death and disease. The coven died, slain by centaurs but the curse remained. Every 100 years, a tribe of Centaurs perform a sacred ritual to keep the forest from becoming rotten...   [click here for more]
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The Rabbit and the Acorn

The Rabbit and the Acorn


This one-off adventure is intended for a solo run by a player of around 8th level, with an eye towards a druid. It should be a fun exploration of Chult and some of the strange creatures introduced in the Tomb of Annihilation module, which will be required to run the adventure. ...   [click here for more]
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Ante Animabulus

Ante Animabulus


A 3 to 4-hour adventure for four 3rd level players. Previously Animals is about a party of simple farm animals, magically turned into adventurers by a powerful warlock. They embark on an epic crusade to reclaim the farmyard. Inspired by the timeless nursery rhyme Old Macdonald. (Character sheets included) ...   [click here for more]
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Dungeon Module J1 The Children of Somerset

Dungeon Module J1 The Children of Somerset


This is a very short adventure. Children from the village of Somerset have been taken by the green hag. You as adventurers must save the children and slay the hag. This adventure is designed to be quick and simple. This module contains slight background information, referee’s notes, and a complete map. THE CHILDREN OF SOMERSET is from the Just Because(”J”)...   [click here for more]
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The Tomb of Char

The Tomb of Char


The Tomb of Char - a side quest or a Cult of the Nine Eyes supplement for 2nd level characters. In this short dungeon, the characters must get past puzzles, traps, and monsters to reach the end of the tomb - where Char, now re-animated as a mummy, is waiting for them. If they defeat him, then his treasure is theirs. If not, their bodies will lie in the tomb until they crumble into dust. If you...   [click here for more]
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The Witches of Rosewood Hollow

The Witches of Rosewood Hollow


The Witches of Rosewood Hollow brings a group of player characters to a remote village that is being plagued by a coven of witches. The party is tasked with recovering the village's stolen children before the witches can complete whatever nefarious plan they have that will surely result in a terrible ending for the missing children. This short scenario can be a side-adventure that a DM can...   [click here for more]
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The Dragon's Feast

The Dragon's Feast


The Dragon's Feast is a dungeon for a party of 4 players. The difficulty can scale according to your needs but is probably suited to a party around level 4 (although there is an adult green dragon in the module, which would require a party of 4 at around level 14 to defeat; she is not hostile until a party member lands the first blow). This is a small dungeon module that allows players to tackle...   [click here for more]
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Myrr: A Journey to the Unknown

Myrr: A Journey to the Unknown


A dark vortex turns above the small island west of the Moonshay Isles. The island known only as Myrr, is engulfed in darkness. The islands history is that of one shrouded in mystery, and many believe that it is completely abandoned. Hired by Kalipos Manrick, an eccentric high elf benefactor, to investigate and exploit the unknown resources of this land. This adventure was created with a party of four...   [click here for more]
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Nutcracker Ball, Winter Solstice Massacre

Nutcracker Ball, Winter Solstice Massacre


It was just a normal Solstice Ball like every year. An assassination attempt turns the festive party into a bloodbath. And you get caught up in the events. ...   [click here for more]
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Mortimer’s Monster Museum

Mortimer’s Monster Museum


This is a short 2-hour adventure for 9th to 11th level characters. You’ve been approached by a wizard named Mortimer who says he is creating an interactive monster museum. He has asked your party to help “test” the museum for him. He asks that you complete a tour of the goblin exhibit, let him know how enjoyable it is, and make him aware of any problems that...   [click here for more]
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scarebnb

scarebnb


A horror themed 1shot adventure perfect for those just entering Waterdeep as a sidequest or as a distraction from main quest. ...   [click here for more]
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A sound of many faces

A sound of many faces


Nerle Stergoda is a human Bard who travels around the land as a professional music star. She sells a rap/hip hop persona (or any other music genre the DM prefers) and wears a golden mask to accelerate her art. She plays a lot of good tunes and is often the center of attention wherever she arrives. However, the mask she is wearing inhabits a dark secret: an evil presence that feasts on souls. ...   [click here for more]
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Monstrous Uprising: A Sidequest

Monstrous Uprising: A Sidequest


Welcome to the Monstrous Uprising! A Lizardfolk King, a Trollsblood Lizard, and a Red Half-Dragon await you on the cliffs of the Sword Coast. This adventure expands upon a plot hook given in the “Additional Encounters" section of The Rise of Tiamat, but can also be easily adapted for play in a campaign set outside of the Tyranny of Dragons questline. Within, the heroes face off against...   [click here for more]
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The Plight of the Blight Thief

The Plight of the Blight Thief


In the dead of night, something sinister has come to pay a visit to the small village of Thanestowne. A number of local shops and vendors have been robbed and ransacked, leaving nothing behind but measly crumbs, damaged doors, and hefty clawed footprints leading northward toward the Neverwinter Woods. The fishmonger, butcher, baker, and cheesemaker have seemingly been invaded and robbed-each waking...   [click here for more]
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Bloodsworn of Cormyr

Bloodsworn of Cormyr


The Bloodsworn Tribe of the Thunder Peaks mountains has thrived under the leadership of their undead goblin master, King Tharaktu – a winged vampire spawn! This dungeon lies within the Thunder Peaks mountains of eastern Cormyr, in the Forgotten Realms. It is presented as a location to be explored, rather than a quest to be completed. It is intended for first tier characters (levels 1-4) but...   [click here for more]
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Enter the Eagle's Nest

Enter the Eagle's Nest


"Enter the Eagle's Nest" is a short and simple one-shot D&D adventure for 4-6 players of Lvl 3. The adventure is set amidst the backdrop of a siege against a castle called 'The Eagle's Nest', situated atop a treacherous mountain peak. The army has not been making progress against the castle and has brought in a group of expendable adventurers to aid them in a secret mission to infiltrate the...   [click here for more]
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Leilon, The Temple of Tyr

Leilon, The Temple of Tyr


This module is the 10th follow-on adventure to the base module; Leilon City of Adventure. This adventure follows the module The Paladin of Tyr, however it can be played as is without playing the previoous adventure. In this module, the PCs investigate the long sealed temple and discover what happened to the citizens that sought refuge within the inpregnable walls....   [click here for more]
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Sorrow of the Sand Lord

Sorrow of the Sand Lord


Wanderers emerge out of the desert in the dead of night, bending low against the driving sandstorm. They are adventurers, heroes whose tale has yet to begin. And they are in trouble. For he last three days, a raging sandstorm has harried you. Your faces and hands are rubbed raw by the driving sand. Worse, not once has the sun risen in that time: 3 days worth of unbroken night. Finally,...   [click here for more]
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Cult of the Gol'Goroth

Cult of the Gol'Goroth


The Cult of the Gol'Goroth is a one-shot horror adventure for characters levels 4-7 and is expected to take 4-6 hours. It is a combat heavy adventure that pits your party against an ancient frog demon known as The Gol'Goroth. This monstrosity seeks to corrupt the lands with its vicious psychosis, its children snatching the eyes from interlopers to cast them into darkness. This adventure can leave characters...   [click here for more]
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The Saga of the Boot

The Saga of the Boot


This adventure is designed for a party of 3rd level characters. It is set in the Forgotten Realms. In the caves below a deserted orc lair, the party may intervene in a standoff between rival forces: a small clan of mad derro, with an unhealthy boot obsession, faces a new threat in the form of grimlock slavers. This is the third adventure in the Seldom Spring series. It can be played independently...   [click here for more]
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The Magician's Menagerie

The Magician's Menagerie


In this level one one-shot adventure, a group of travelers meets up with old friends for a dinner party, when they suddenly find themselves trapped in a house full of wild animals and their hosts missing. The party must fight their way through the animals and rescue their friends before time runs out! This one-shot is part one of a series, and can be played on its own or as the beginning of a bigger...   [click here for more]
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Leilon: The Paladin of Tyr

Leilon: The Paladin of Tyr


This is the 9th supplement to the introduction module; Leilon. City of Adventure, which takes the ruined city of Leilon into the 5th edition. This module is part 1 of 2 in the exploration to the temple of Tyr, which will follow this module. In this short adventure, the PCs explore the final resting place of the last lord of Leilon. He was a paladin who died trying to push the monsters...   [click here for more]
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Big Trouble with Little Goblins

Big Trouble with Little Goblins


Big Trouble with Little Goblins is a short campaign that is meant for 5 players at level 3. It is designed to be completed in one or two sessions, giving the players a little taste of both role playing and battle mechanics. The campaign is set in a custom universe but can be modified to fit into any existing campaign setting. The story begins with the party finding out about a stronghold that was...   [click here for more]
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Tutorial Adventure - The Dike is Breaking

Tutorial Adventure - The Dike is Breaking


It’s simple. Before you’re willing to drop hard cash for the Starter Set or Player’s Handbook, you need to know if you and your friends will enjoy playing D&D. That’s what The Dike is Breaking is made for. It’s a 2-hour romp of an adventure that walks players through Mad Mel's private town and tomb, teaching them just enough...   [click here for more]
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The Ember Oracle

The Ember Oracle


"Don't be ridiculous, Roya. That oracle is a myth. A fairy tale. A child's story." "Well, what do you suggest we do?" "Move on." If you had the chance to know the unknown, to delve into the forbidden, to learn the fate of someone lost, would you? After her son mysteriously vanished, Roya Oaktail remembered a myth from her childhood: an ancient and omniscient seer named the Ember Oracle. With...   [click here for more]
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Ezra's Gate

Ezra's Gate


Tucked away in the forest lies the cabin of Ezra the Alchemist. Ever since the death of his wife, the mysterious recluse has gone missing. All that remains is his home in the woods, overlooking a lonely and misty lake... Ezra’s Gate is a DnD 5E Adventure as a one-shot scenario which can be placed into any official or homebrew campaign. The adventure is optimized for a party of 4 level...   [click here for more]
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Leilon: The Secret Cult

Leilon: The Secret Cult


This is the 8th module in a series detailing the destroyed town of Leilon and the efforts to explore it once again. A simple quest to bring a signaling bell to the outpost leads the party into a rescue effort to save another adventuring group. The wounded party cannot continue on their quest to stop a group of evil cultists and need the PCs to continue for them. This module loosly continues the...   [click here for more]
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Hellscouts - Tiefling Summer Camp

Hellscouts - Tiefling Summer Camp


With so many tiefling children who end up acting so similarly, it's as if they had to have learned how to be their best bad selves somewhere, right? Hellscouts is this place! Based in the first layer of the Nine Hells, Hellscouts is a summer camp for all tiefling children (whose parents can pay, of course). Hellscouts provides a plethora of summer camp courses, and focuses on a scavenger hunt that...   [click here for more]
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The Fall of Castle Cedil

The Fall of Castle Cedil


The wind moans through abandoned halls…    A castle- once glorious in its splendor- now stands silent…    A skeletal king sits upon his throne for one who will hear his plea…   And the memories of a tragedy begin to surface… Come walk down a winding dirt road with your friends in search of a voice calling...   [click here for more]
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The Mushroom Plague

The Mushroom Plague


This is the 3rd and final installment of our Lief trilogy in the town of Chadbrdige. In the previous adventures, the party dungeon dived into the sewers in search of Lief, and in the second adventure, a murder mystery unravels at a dinner party! It's time to end this plague... Thwarting Lief‘s plans again, you have found a map to his location outside the city. It’s time to end this...   [click here for more]
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Bowl of Sin: Courage

Bowl of Sin: Courage


Brutal Boss Rush Adventure Inspired by Shadow of Collosus & Dark Souls for a party of foolish 10-11 level characters. The Bowl of Sin is a massive volcano caldera. In ancient times, the goodly gods sent their angels to this caldera and prepare trials for their mortal champions. The caldera became a place of suffering, where men and women went to die in the name of their gods....   [click here for more]
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Class: The Witch Doctor

Class: The Witch Doctor


The occult world of the witch doctor is one of mystery and obscurity. From the Shamans who summon spirits from the other worlds, to the Voodoo masters who use mystic arts of voodoo to destroy forces both good and evil. Try this new class and fight with spirits, the cryptic arts, and the occult. And check out my new Magical Items Collection ...   [click here for more]
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Dumplings & Dragons

Dumplings & Dragons


From the pages of The Lonely Scroll Adventure Contest: Saltmarsh, Matthew Bannock brings you this adventure of pleasing (or poisoning!) a dragon with your culinary skills! Embark on a deadly dungeon crawl through the delirious Brain Crypts! Harvest mushrooms while hounded by horrors! Feed Sengerus the Black Dragon, for better or worse! Written and designed by Matthew Bannock...   [click here for more]
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Mouth of the Oblex

Mouth of the Oblex


This particular oblex has converted a dungeon into a labyrinth which it calls a "test environment". It lures brave and foolish humanoids in with promises of material gain and then it puts its "test subjects" through a series of trials in order to determine their "edibility". Since this is how it eats, it calls this dungeon laboratory the "Mouth of the Oblex". Are you game? ...   [click here for more]
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A Village Called Nöhe - "Mist Taken Identity"

A Village Called Nöhe - "Mist Taken Identity"


"High atop the Sword Mountains, Winter still finds purchase within the Alabaster Sanctuary. A lone robed figure trudges through a snow filled courtyard with ungainly purpose. Reaching a central fire pit – surrounded by numerous heroes of Tyr, he lowers his hood and beams at them all." Synopsis A group of mercenary adventurers working for a semi-prophetic priest...   [click here for more]
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Terror in the Depths

Terror in the Depths


The town of Portsmouth bears a terrible secret. A powerful cult has set its eye on the party of adventurers that have stumbled upon its mystery. Can the party free Portsmouth of the cult’s oppressive darkness—and will they face the focus of the cult’s sinister adoration? This is a sandbox-style adventure for a 6th to 9th level party. It can be used in any setting or campaign....   [click here for more]
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Lost to Darkness

Lost to Darkness


This adventure is the third in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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Grave Business

Grave Business


"Folk are talking about black magic, necromancy, undead hordes. The villagers want to track down the cart that the robbers rode out on, but like I said, they’d be fodder for whoever -or whatever- stole ‘em in the first place." A necromancer stalks the moors near Tinsform! Gather together to find the mysterious figure behind the six empty graves that gnaw at the nerves of the local...   [click here for more]
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Crafting Encounters : Room 2

Crafting Encounters : Room 2


Each of the encounters in this series can be slotted into an existing (dungeon based) adventure -OR- used with other 'rooms' from this range (or other DMsG products) to save you time when designing a dungeon from scratch. Furthermore, each encounter also features: Tips on how to build quick and easy terrain for the encounter (links are provided to other pay-what-you-want products by the author,...   [click here for more]
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The Kobold's Hall

The Kobold's Hall


Kobolds have taken the lord warden’s daughter! To get her back, the adventurers must battle through hoards the little draconic blighters. Return her safe and sound, and you’ll be paid handsomely. Fail, and you’ll be dinner. An adventure for 4-6 level 1 characters. 4 hour run time. Promises dungeon crawling, dynamic combat, and experience with traps. ...   [click here for more]
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Silence at the Blue Chapel

Silence at the Blue Chapel


The blue chapel lies in the hills overlooking the trading city of Scaleport. It is an isolated church tended by an old priest of Lord Beocht, Father Matthias Shelton. Father Matthias prefers his solitude in the forest to the city, but will send messages back to Scaleport with passing pilgrims. Lately, however, there have been no messages and although it’s possible that there simply have been...   [click here for more]
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The Elven Crown: A Legacy Uncovered

The Elven Crown: A Legacy Uncovered


In their well secreted hideout, the goblins have no idea that the place they call home houses an ancient tomb and ancient treasures; a link to a long forgotten people. The heroes awake trapped in a canyon and will have to navigate their way through the goblin hideout and discover the tomb if they wish to reclaim their liberty. The Elven Crown: A Legacy Uncovered is an introductory...   [click here for more]
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Pearlescent Temple

Pearlescent Temple


A 1-2 session adventure for level 6-8 characters. A recent earthquake has brought forth ancient evil from beneath the waves, to terrorize a sleepy coastal town. People are disappearing. The heroes will sail to an ancient, steam powered temple in the ocean. They'll encounter mad fishmen, deadly traps and ancient horrors that slumbered until now. ...   [click here for more]
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The Forge of Rogbrok

The Forge of Rogbrok


The Forge of Rogbrok is a small introductory adventure for 1st-level characters, created entirely using the D&D Basic Rules. It should give a group of four 1st level characters enough experience points to advance to second level. At a local tavern, the adventurers run into an old, drunken dwarven miner named Skirvir, who is boasting about having located an old dwarven mine, he is sure belonged...   [click here for more]
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