Title |
Publisher |
Price |
The title pretty much says it all here: just a little book containing six new kobold variants, including the Rotspore Kobold, the Geomorph Kobold, the Revenant Kobold, the Draconic Kobold, the Boldlyn, and the Blind Kobold. These are low CR creatures ranging from CR 1/4 to CR 2, and can be easily swapped in for regular kobolds to spice up your kobold-tastic encounter. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Magical Junk Drawer lists over 50 original magical trinkets for your players. Items are organized by background for ease of use, and each background has at least 5 items. These items can replace some of the start equipment for each background to assist in roleplaying or just making characters more flavorful.
Need items for your descent into Avernus? Check out Artifacts of Avernus for 50 Hell-themed... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ziblin is a scrawny Kobold with dull, brownish scales that seem to blend into the background. They wear a patchwork robe that's several sizes too big for them, and their overlong sleeves often get in the way when they attempt to cast spells. Ziblin's tail constantly twitches with nervous energy, and their beady eyes dart around, always on the lookout for potential magical mishaps.
Included in this... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Divine Blessings is a series that aims to provide knowledge about the gods and items they might leave behind. Providing a story of the gods, their journys, trials, and where they stand now. Throughout their lives they have provided blessings in the forms of weapons, armors, and various trinkets.
Taking inspiration from their stories, we create items that feel like a part of the deity. Whether they... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Description
This booklet contains a new 20-level class with 4 archetypes, 8 new spells, 10 new magic items and 4 new artifacts.
Play as the Necromancer, an a-typical version of a standard fantasy staple. Wield the powers of life and death to protect the living. This is a full 20-level class utilizing a new class mechanic and controling a versatile minion.
Essence allows you to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
DnD Character Inventory Sheet - Printable PDF
The solution to a messy inventory sheet.
This beautiful inventory sheet template lets you keep all your character items organized and easily accessible.
If you are the DM, print and hand a copy to each player.
"Oh that's helpful! My players have quite messy item sheets." "I love... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Antiquarian - A Spellcasting Class for D&D 5th Edition [1.6]
Muttering a quick charm against rot, a grubby old man gingerly opens an ancient tome, pages oozing with dark magic.
Humming a scrap of ancient spellcraft as she ascends the ziggurat, a gnome with grey streaks in her hair idly winches herself away from a crocodile pit.
Switching... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Divine Blessings is a series that aims to provide knowledge about the gods and items they might leave behind. Providing a story of the gods, their journies, trials, and where they stand now. Throughout their lives they have provided blessings in the forms of weapons, armors, and various trinkets.
Taking inspiration from their stories, we create items that feel like a part of the deity. Whether they... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
10/11/2019: Mining and Smithing Update
New Metals!
Brand new metals to smelt and smith with! Use them to create new and powerful weapons and armors.
New Metal Effects!
Every new metal comes with unique properties when smithed into equipment.
Set Effects!
Set effects bring an entirely new dynamic to the game. These occur when... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Thanks for looking at Battle maps Lightning Rail
Features:
25 high resolution battle maps suitable for virtual table top
A range of carriages and cargo holds for the lightning rail.
Designed with a tactical consideration, improving combat for everyone involved.
Each battle map is designed for a single encounter, they are concise and modular.
You can string them together to make a larger... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Stormwreck Isle: Cultist Cove is a follow-on adventure designed to extend play beyond the published box set. It can be played as a stand-alone adventure, but recommended to be played with the other modules in this series. The PCs discover that dragon cultists are on the island looking to take dragon bones to use in their own nefarious purposes. The PCs can negotiate with the pirates working... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An Adventure for Levels 1 to 3.
Greger’s Grotto is a community of pirates and other criminals, hidden away on a desolate coastline. The players are slaves sold to the Grotto’s owning family and used for manual labour and bloodsport in the arena.
In this adventure, the players will need to:
survive harsh prison conditions, including the rivalry between prisoner factions: human, orc, goblin and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The grand opening of the Dragon's Hoard invites allcomers to its tables. From the pillars of society, to the grunts of the working men, all have been invited to Mr. Bigsby's new casino, backed by the loot from his adventuring days. Bigsby is no fool however, and knowing the enemies he's made to get to the top he's decided to opt for some unconventional security staff. The challenge set by the stone... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Is your high-level party looking for new epic monsters to battle besides ancient dragons and a handful of others?
This booklet provides 17 epic monsters expanded across challenge ratings 15-29. They include legendary elementals, cosmic aberrations and monstrosities, and legendary fiendish horsemen of the apocalypse. Now high-level heroes have other ultimate foes to face besides the tarrasque!
V.2... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A fun one-shot 5E adventure for new and seasoned D&D payers. A band of adventurers find themselves hanging around in an Inn. Next thing they know they are off to an adventure that will change their lives. "The Orc Hunt" was a personal bet for me and I had a lot of fun creating it and running it. I hope you will too. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the 9th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Encounters range from the basilisks of the golden dome to elementals both frozen and boiling.
The encounters include:
History/Background
New Monsters
New Magic
Encounter guides
Color Maps
The companion ZIP file contains:
JPEG and Campaign Cartographer... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Rem is a diminutive Kobold with shimmering azure scales and a vibrant shock of cobalt blue hair. They are adorned in a patchwork cloak made from various colourful fabrics, adorned with small, tinkling bells that chime melodiously as they move. Rem's clawed fingers are always in motion, strumming an invisible instrument in the air, and their bright yellow eyes sparkle with mischief and creativity..... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Get ready to dive into the Goblins' Grab Bag of Treasures! This table is packed with quirky, often ridiculous, but always entertaining loot straight from the goblin world. Expect everything from shrunken heads to lucky rocks, each with its own peculiar twist. It's loot so unusual that even goblins themselves might raise an eyebrow (if they had any)
Included in this PDF:
50 Unique trinkets treasured... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
These potions are taken from our book Journey Around the Radiant Citadel, but in celebration of our first copper medal on the dmsguild we are making them available here. If you like what you read feel free to check out our other titles on the dmsguild.
Included in this document is:
A Potion shop and Potion maker
21 new potions to stock the shop
This Preview is part of our Copper... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Stormwreck 005 is a seperate adventure that supports the the published box set. It is designed to be used with the modified series, but specifically 001 that uses a modified village not found in the box set. The adventure involves the PCs being told about a secret cave holding abandoned pirate treasure. What could go wrong.
The adventure is designed to be played in a few hours using 4th level... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Arcane Armoury: Volume Two
Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings.
This brand new supplement, ''Volume Two'', contains a major rebalancing of the modern... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the 8th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Encounters range from the good folks of ghoul town to time travelling clock dogs.
The encounters include:
History/Background
New Monsters
New Spells
Encounter guides
Color Maps
The companion ZIP file contains:
JPEG and Campaign Cartographer versions of the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a complementary adventure for the Lost Mine of Phandelver boxed set. It introduces a second sub-level, inhabited by a drow Necromancer beneath the Cragmaw Hideout. This is a 4-hours adventure for 4 1st-3rd level characters
Please note that this adventure has been completely modified from its original version; it has been edited for grammar issues. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In this map supplement you will receive four detailed maps useful for the Ghosts of Saltmarsh Campaign placed in Greyhawk. Each map has multiple versions to offer flexibility to the DM. The book contains the following:
The Sheldomar Valley
The Kingdom of Keoland and its neighbors.
The default map, but with no labels.
The default map, except Gradsul is replaced with Waterdeep.
The Dreadwood
The Dreadwood,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Deed to the Old Bonegrinder windmill, found in the Death House in Curse of Strahd.
Included files:
PDF of Deed with white background for printing
Image file of "aged" Deed for use as a digital handout in VTT
Many thanks to reddit user Johnswizzle for his original comment providing the majority of the plain text to work from, and reddit user BadlyDrawnGrrl for posting a photo of her family's antique... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Here are props in PDF format to make your presentation of Death House a little more emursive.
This set contains: A Letter from Strahd
A Spell Book
Three Spell Scrolls.
These are designed to be printed doublesided.
For added realisim; I recommend that you print them out and cut off the excess white. Roll the scrolls up and tie them off with a pirece of linen. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The woods give way to farmland and pine-clad foothills with mountains looming in the distance when you first glimpse Phandalin. In the deepening twilight, the town's small neat houses of log and fieldstone come into view. A plume of smoke rises from a bonfire in the town square, visible from the hillside where you stand. Townsfolk have placed lit candles in jack-o'-lanterns carved from pumpkins... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
As the party travels through a dense and eerie forest, they notice a faint flickering light between the trees. Curiosity piqued, they investigate and find themselves stumbling upon a peculiar scene: a makeshift carnival set up in a forest clearing. The carnival is run by a group of goblin bandits who have taken up a surprising set of roles as performers. This is no ordinary carnival, but one filled... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
R1: The Road to Rel leads to Rel, which is detailed in this adventure. Having arrived the PCs can meet the locals, do some shopping, and engage in random or planned violence. Rel is intended to be the PCs’ base of operations for the R series adventures that follow, but the town can be used on its own in almost any campaign.
While this adventure is focused on role playing and does... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
DROPOUT: WIZARD SUBCLASS (5E)
The Dropout Arcane Tradition represents wizards who veered off the traditional path of magical education, for reasons ranging from academic struggles to personal choices or disciplinary issues. These Dropout Wizards, despite leaving formal schooling behind, continue to hone their magical skills through unconventional means, embracing a broader spectrum... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Quest Tracker
This form fillable PDF was designed to help streamline DM and player interactions with DND 5E quests. I found this tool to be particularly useful when designing side quests and it helped me recall important information during the game, because of this, as well as a quest journal I found the quest tracker also acts as a useful way to organise prep... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The dream of necromancy begins with fantasies of commanding a horde of undead, directing them to destroy the monsters standing between the PC and their loot. The dream dies as everyone is exhausted by the necromancer taking an hour to complete their turn.
This guide aims at solving this problem by presenting a squad system of running skeleton and zombie minions.
These rules emphasize speed and simplicity... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Mirthwood Hollow is nestled within the heart of a dense, ancient forest. The settlement is a bustling hub of goblin activity, built into the nooks and crannies of towering trees and the sides of rocky cliffs. Colorful flags, lanterns, and ornaments made from found objects adorn the town, giving it a whimsical and eccentric appearance. Small rope bridges connect different parts of the settlement, and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A selection of maps designed for the fourthepisode of the Hoard of the Dragon Queen campaign.
Also included are a few bonus maps for random encounters, for DMs who like to add a bit more flourish to a campaign!
All full maps split into A4 printable sheets where needed. The Dragon Hatchery has overlapping sheets for easier construction. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A simple and easy to use spellcasting sheet for your Cleric, including all new spells up to Tasha's Cauldron of Everything.
V1.9 Updated all files with the optional spells from Tasha's Cauldron of Everything (marked with the letters OPT in parenthesis). Added Peace & Twilight domains.
V1.8 Uploaded Order Domain Cleric spell list from Guildmaster's Guide to Ravnica. Fixed formatting issues.
V1.7... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Divine Blessings is a series that aims to provide knowledge about the gods and items they might leave behind. Providing a story of the gods, their journies, trials, and where they stand now. Throughout their lives they have provided blessings in the forms of weapons, armors, and various trinkets.
Taking inspiration from their stories, we create items that feel like a part of the deity. Whether they... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Improve your Tomb of Annihilation campaign with these exciting magic items!
The fabled treasures of Omu have the potential to impact how the Tomb of the Nine Gods plays, as well as set the course of future adventures. This supplement to the adventure is to help Dungeon Masters get the most out of these items.
This supplement includes full statistics for each of the three... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Adaption of the phaerimms for 5th edition.
The phaerimms were wholly evil aberrations, bent on the destruction of all life - devourers of magic, who laid low the Netherese Empire and caused the desolation of the Anauroch desert. This pack includes statblocks for all seven stages in the lifecycle of the phaerimm, as well as a sample of some of the lore around these terrible... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
DNDSPEAK Proudly Presents: 100 URBAN ENCOUNTERS!
One hundred different situations that your players can encounter while in a busy city street. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
One hundred spooky finds that your players can come across while exploring a haunted house. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
OVER 2,500 DOWNLOADS! THANKS YALL!!!
Highlights:
Reference sheets for mechanics like cover
Location-agnostic table for generating loot
Tools for running travel sequences
Reference tables for object hit points
Fillable PDFs and Excel versions included.
I hope these prove useful to you!
–Rosco the Tinker ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Variants, house rules, and other rules changes made at the table have been a staple of tabletop roleplaying games for as long as there have been tabletop roleplaying games. This document analyses variants and optional rules published in the Player’s Handbook and the Dungeon Master’s Guide, adds several additional rules variants, and offers advice on why you should and not use each optional rule... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
People roleplay to see a new world in a new light. These rules are here to add more lights to shine that world. They help to build characters that don’t often get to star in fantasy adventures.
You can create characters who face challenges that make their victories and accomplishments so much greater. These options can also be implemented into existing adventures to create obstacles for characters... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The exterior is adorned with an eclectic array of mismatched signage, with colorful, hand-painted boards that display a blend of Common, Draconic, and various other languages. The entrance, framed by a rustic, dragon-shaped arch, opens into a cozy, dimly lit space. Inside, the ceiling is festooned with countless hanging lanterns and knick-knacks collected from across the multiverse. The walls are covered... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Accursed Apple Twists
This One-Shot Adventure Module Contains:
The story for a single adventure, perfectly suited for new players
A map of a small burial-mound dungeon usable in virtual tabletops such as roll20
Two NPC stat-blocks
Stat block for a new deadly boss enemy
Several hand-drawn illustrations
The Story
Near the old dwarven road lies a tiny... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Save an unwitting hamlet from an undead threat!
Wealdham is a sleepy, quiet town located in the Westwood. Nothing ever happens in Wealdham, until Waterdeep necromancer Faurius Besk decides to test his latest invention near the town...
Trouble in Wealdham is a 4 hour adventure for Tier 1 Characters (optimized for APL 3). It can be run as a one-shot, as part of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A selection of maps designed for the third episode of the Hoard of the Dragon Queen campaign.
Mostly covers the huge Dragon Hatchery – fully furnished, with the same layout as the map within the campaign book by Jared Blando for consistency with the campaign.
Also included are a few bonus maps for random encounters, for DMs who like to add a bit more flourish to a campaign!
All full maps split... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
All the minis you need to play Dragon of Icespire Peak. Print out each page onto half-letter or A5 card, score and fold along the line and glue, then cut out with scissors or a craft knife.
(All pages are 5" x 8" so set your printing software to this exact size if you can for best results!)
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Devils love a good deal, and that deal MUST be captured in a contract. Drafted by an attorney who thinks this is fun, this is an example of one type of Infernal Contract. This file includes both a sample contract as it might be filled out for a game, AND a Template version with blanks to be filled in by the DM to suit the details of a game.
This game tool can be used to provide a little more color... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A Christmas one-shot adventure, ideally for four level 5 characters, but easily adjusted for more or fewer. Includes guidance advice on scaling encounters for different numbers of players. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|