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Danske bøger til din rollespilskampagne

Danske bøger til din rollespilskampagne


Spørger dine spillere også altid omm der er nogle spændende bøger på den bogreol du nævnte da du beskrev skurkens arbejdsværelse? Hvad med i købmandsbutikken? Eller biblioteket? Her er 20 danske bogtitler og en kort beskrivelse til hver, kast dem efter dine spillere og se om de er kvikke nok til at fange referencerne. ...   [click here for more]
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Danske bøger til din rollespilskampagne

Danske bøger til din rollespilskampagne


Spørger dine spillere også altid omm der er nogle spændende bøger på den bogreol du nævnte da du beskrev skurkens arbejdsværelse? Hvad med i købmandsbutikken? Eller biblioteket? Her er 20 danske bogtitler og en kort beskrivelse til hver, kast dem efter dine spillere og se om de er kvikke nok til at fange referencerne. ...   [click here for more]
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See it through

See it through


See it through This One-Shot Adventure Module Contains: The story for a single adventure A map of a large villa on top of a cliff A build for a friendly NPC Cleric Stat block for a new deadly enemy Ideas for a home-alone style battle encounter The Story Perched on a cliff outside the fishing village of Dorma stands an old villa. It was once inhabited...   [click here for more]
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Sharúne Planar Helper: Fiends of the Nine Hells

Sharúne Planar Helper: Fiends of the Nine Hells


Encounter new and deadly monsters with the help of the fourth compendium from the world of Sharúne, filled with a host of fiends, devils, magical items and spells to further enhance your journey's into the Nine Hells! This book contains: 31 Stat Blocks, accompanied with relevant information to seemlesly implement them. 7 Magical Items, ranging from Uncommon to...   [click here for more]
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The Fiendish Felon

The Fiendish Felon


This adventure is designed so that the only book you should need to run it is the players handbook. It should make this a great introduction for new groups, who maybe arent too sure they want to buy all the core rulebooks before they've tried the game first. Otherwise it may be interesting to more veteran groups to see what can be done with just the one book. This adventure should take 1-2...   [click here for more]
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The Flood of Fiends

The Flood of Fiends


This Adventure was designed so the only required resources are the players handbook and the D&D 5e system reference document (which you can find for free online). This is also a continuation of a previous adventure (link below). However it is not neccesary to play that first. This adventure should take about 1 hour to complete, and can be done with a group of 2nd level characters ranging...   [click here for more]
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All Hallows Eve: ReEnactment - A Halloween Adventure

All Hallows Eve: ReEnactment - A Halloween Adventure


Once a year when the planes of the mortal realms of existence begin to overlap with the eternal realms, a holiday is held wherein the masses indulge themselves in frivolous events and entertainment. But for those ancient scholars and sages knowledgeable in the old ways, it is a far more fearsome night wrought with frightening terrors lurking and watching from the shadows. As the barriers...   [click here for more]
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Anthraxus, the Oinoloth

Anthraxus, the Oinoloth


Dare to challenge the Oinoloth Anthraxus, the dread daemon of pestilence and disease and lord of the Wasting Tower of Khin-Oin. Only the hardiest can survive the merest glance of this legendary yugoloth, let alone have any hope of pinning him down long enough to slay the fiend. Armed with the legendary staff of the lower planes, this CR 25 fiend is ready to turn your cosmos upside down! ...   [click here for more]
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Chesster

Chesster


    Within this one-shot adventure, your players encounter a book somewhere, anywhere, within your world. If someone touches it, the book opens and everyone within the party is teleported into the book, and has to play a game of chess to escape. ...   [click here for more]
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Hearts of the Planes 2

Hearts of the Planes 2


Continuing the series of powerful artifacts but this series is themed to be crafted from the essence of a specific plane of existance, this one being the hells and heavens, and some of the planes mentioned in the Dungeon Masters Guide. Please enjoy, and feel free to modify anything you fell neccesary. As I will always try to do there is a word document and a PDF for ease of printing and editing, please...   [click here for more]
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Los Villanos Awakening

Los Villanos Awakening


This is the first part in an intended three-part adventure module produced by Roll for Role in collaboration with Aussie Rock Band, Space Flamingo. This adventure is set on the skull of a dead god now known as Los Villanos! Based on Space Flamingos song of the same name, with locations featured in Roll for Roles latest series 'Hexcraft: Light of Luxora' complete challenges with members of Space Flamingo...   [click here for more]
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5e Conversion of Keep on the Shadowfell

5e Conversion of Keep on the Shadowfell


Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ...   [click here for more]
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Asmodeus, the King of the Nine Hells

Asmodeus, the King of the Nine Hells


Dare to tread the boiling paths of the Nine Hells, presume to test your mettle against the King of Devils, and learn the shocking secret of the shadow behind the infernal throne of Nessus. With this PDF, you’ll have a chance to take on one of the greatest monsters in history, where a victory for the PCs means that the very balance of the planes is radically altered forever. Glimpse beyond the throne...   [click here for more]
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Crown of the Timelords (magic item)

Crown of the Timelords (magic item)


Crown of the Timelord Add a new magic item to your game that adds protection against chronomancy and stifles the effects of aging. ...   [click here for more]
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Of Death and Resurrection

Of Death and Resurrection


Designed for the Maohos Campaign Setting, this new frame-work for death and returning from the beyond can be added in to any setting.   This document covers character death, what happens to a character after they have died, and methods of returning from the dead:  - Revivify (modified) - Resurrection (modified) - Greater Resurrection (ritual) - Reincarnation - Blessings of the Gods - Revnant Pacts...   [click here for more]
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Pazunia: Gateway to the Abyss

Pazunia: Gateway to the Abyss


The First Step to Damnation The Abyss is a realm of horror, madness and destruction. Most fear to tread there for the sake of their sanity and soul. Yet, for the bold and power-hungry it is a land of opportunity. Forewarned is forearmed, so the wise should prepare before any such venture. This supplement is designed to give information about the first layer of the...   [click here for more]
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Warlock's Wicked Weapons (and other magical items)

Warlock's Wicked Weapons (and other magical items)


Praised be the Green Lady, the ceaseless drifter of the endless void, the mother of all knowledge, and the rightful ruler of the seven spheres. It is her infinite wisdom that allows us to bring you this tome, that of the “Warlock’s Wicked Weapons” (and other magical items), which includes thirty items for the warlock class. As per the wishes...   [click here for more]
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Abyssworm Armor

Abyssworm Armor


This is a living armor, inspired by Marvel's symbiont, but quite different. It's also has the monster's sheet. Suited for evil players or villains. It should be introduced between level 5-10, but also works fine beyond 10+. It's a nice magic item! Review with tales from your campaign! ...   [click here for more]
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Arms of the Nine Hells

Arms of the Nine Hells


Legendary weapons and wonderous items forged in Baator, the Nine Hells. These artifacts increase in power as the weilder becomes more favored with the creator. This is for the Dungeons and Dragons 5e system. ...   [click here for more]
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Artifacts of Power

Artifacts of Power


4 Powerful & levelling magic items granted by the gods for your Games: The Cloak of the Jaeger The Ring of The Betrothed The Helm of the Lawbreaker The Realmshredder Axe From the team at The DMs Book Club! ...   [click here for more]
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Crown of Freemine

Crown of Freemine


Crown of Freemine is a two part adventure designed for 4-6 characters of level 2, finishing with the characters being close to level 4 by the end. Crown of Freemine contains  A 21 page adventure for level 2 characters filled with high seas adventure, murder mystery, and a reality shifting dungeon delve. A full gazateer for the small town of Port Freemine. 10 brand new monsters, such as the creepy...   [click here for more]
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Expanded Bag of Beans

Expanded Bag of Beans


The bag of beans is one of the most exciting wonderous items in Dungeons and Dragons, offering fun, chaos, and unpredictable storytelling curveballs each time it’s introduced. Few players forget the first time they plant a bean and some mysterious pyramid or beanstalk springs from the ground. Yet the random options provided in the Dungeon Master’s Guide are limited, with only...   [click here for more]
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Forgotten Items of Spelljammer #1: Helms

Forgotten Items of Spelljammer #1: Helms


Despite there being many different kinds of helms in the spelljammer setting, 5e only contains the most basic of them. This book contains 10 more interesting helms used to control ships as they journey across wildspace.  ...   [click here for more]
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Forgotten Items of Spelljammer #2: Weapon Emplacements

Forgotten Items of Spelljammer #2: Weapon Emplacements


Just a short collection of weapons to equip on your spelljammer. Enjoy! leave a comment if you are enjoying the content or leave suggestions if you want me to explore something specific. ...   [click here for more]
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Hearts of the Planes 1

Hearts of the Planes 1


Continuing the series of powerful artifacts but this series is themed to be crafted from the essence of a specific plane of existance, this one being the elemental planes and the well known mirror planes often reffered ti as the Shadowfell and the Feywild. Please enjoy, and feel free to modify anything you fell neccesary. As I will always try to do there is a word document and a PDF for ease of printing...   [click here for more]
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Hexburn Glaive

Hexburn Glaive


Bound by threads of corrupted fate, this powerful magical glaive defies the very nature of magic. Created by a powerful warlock as part of their pact, the divine purpose of the weapon is unknown, but its power is great.  A weapon perfect for any martial class, the Hexburn Glaive leaves its mark on its foes. The more you hit a creature, the more effective it becomes. While it is not tailored...   [click here for more]
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How to Use Ships: and Other Spelljammer Conversions

How to Use Ships: and Other Spelljammer Conversions


The role of spelljammers in combat is under utilized so I have plundered Ghosts of Saltmarsh and tried to convert and explain how ships can be used. There are also stat blocks for each of the Spelljammers in the form used in Saltmarsh.  ...   [click here for more]
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Improved Space Combat & Custom Spelljammers, Version 1.0

Improved Space Combat & Custom Spelljammers, Version 1.0


Shoot down pirates and potch some space whales with this 5th edition Spelljammer supplement. Including new space combat rules and a custom shipbuilding system. Take you and your players on even more magical and dynamic adventures. Expand your creativity using the simple and easy ship-building mechanic, absent of a million numbers to track, and doesn't...   [click here for more]
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Items from the Institute

Items from the Institute


A note to start, this is my very first published homebrew and I love to hear feedback in order to improve.  This is a small collection of items that I have created throughout my home game, revolving around things the Institute of Planar Research has stored in their vaults. If this gets any sort of attention, I'll do something a little more official. For now, go nuts! And have fun. ...   [click here for more]
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Lost Ships of Spelljammer #2 The Mantis

Lost Ships of Spelljammer #2 The Mantis


The scro mantis has been left behind in the conversion to 5e, and the sco themselves for that matter, so I have converted the ship to the 5e rules. This book includes the stats for the mantis and a few scro.  ...   [click here for more]
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Mystic Herbalism: Magical Herbs & Where to Find Them

Mystic Herbalism: Magical Herbs & Where to Find Them


Sometimes adventures are filled with travel through forests or jungles and you as a DM want to give your players a reward for their adventures that is meaningful and reminds them of their locale. So instead of giving them a potion of healing on a random skeleton in the woods, why not let them find a greatberry bush? In this supplement, I attempt to give a list of possible such magic...   [click here for more]
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Playable Race: Human 1138

Playable Race: Human 1138


Coming to you live from the pages of Monsters from Elsewhere, here is a playable race version of the interstellar vagabond!  Also includes two uncommon magic items. Whether from a distant homeworld or an alternate reality labeled by number, some futuristic humans may be so different from “stock” humans that the basic racial traits simply do not cross over, even as vague and freeform...   [click here for more]
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PSM2 The One of Many Facets

PSM2 The One of Many Facets


Deep in the elemental Plane of Earth, far from the greedy dao, there is a region where the energy of life has infused the ground with its magic. Here the fabled magical rocks and gems known to some as Ioun stones grow as if alive. But they are not just there for the taking! They are guarded by an archomental as fearsome as mighty Imix, Yan-C-Bin, Olhydra or Ogremoch themselves! He is Crystalle, the...   [click here for more]
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PSS1 Wonders of Radiance

PSS1 Wonders of Radiance


In the demiplanes of the multiverse, one may find mystery, danger, treasure, unknown beasts and folks unlike any you have ever encountered. The Limitless Light has all of these. But it is the beauty of the plane of rainbows that sets it apart from all others! ― Gertrude Garbyne, Chroma Planeswalker One of the things I love the most writing about places in the D&D universe is that...   [click here for more]
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Shadowbiter

Shadowbiter


A weapon made of solidified darkness pulled from the Shadowfell, a Shadowbiter is infused with the sorrowful souls trapped within the plane of death. The metal is ice cold which burns those it strikes with frost. This is an ideal magic weapon for a character or NPC that has a connection to the Shadowfell, or one that has a connection to death. ...   [click here for more]
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Spelljammer Player Options Left Behind Races and Racial Feats

Spelljammer Player Options Left Behind Races and Racial Feats


This book is a collection of player races, two racial feats, and the Starwheel pistol. The races were originally from the 2e spelljammer and add to the strangeness of the universe.  ...   [click here for more]
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The Apocryphon of Voivode

The Apocryphon of Voivode


NEW REVISED EDITION Includes: Arena Gnomes as a playable race Epic Boons Me, your Voivode, as an NPC MoAr stuff, less typos! The Dungeonsports Coliseum floats through the Astral Plane attracting brave heroes, villainous cutthroats, and other desperate sentients from across the planes of existence with the promise of glory and riches. ...   [click here for more]
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The Binder: Demonic Magic wielding new Class for D&D 5E

The Binder: Demonic Magic wielding new Class for D&D 5E


The Binder: Not content with begging Patrons or Gods for scraps of knowledge and power, or spending decades locked in research in their tower, Binders take what they want from demons and fiends by force. Armed with infernal knowledge and demonic artifacts that they craft, they seek out forbidden secrets about their sect's past, to gain more power for themselves or to prevent it from falling to the...   [click here for more]
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The Slivers of Absolute Confinement

The Slivers of Absolute Confinement


Here is a small, in-depth collection of elemental-based artifacts known as the Slivers of Absolute Confinement! Dare to defy the gods with these powerful creations of a society of wizards lost to their own hubris, or fight in their divine names with the very instruments designed to bring about their downfall! ...   [click here for more]
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Windcleaver

Windcleaver


If you are looking for a weapon that controls the ebb and flow of wind, then the "Windcleaver" is just the weapon for you! A scimitar imbued with magic from the elemental plane of air, this item is perfect for campagins that involve the elemental planes. By conjuring slashing winds, extending the scimitar's range, or even summoning a powerful whirlwind, the "Windcleaver" adds the perfect flavor for...   [click here for more]
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The Missing Weaver

The Missing Weaver


This is a short, low-level, adventure (one-shot) that has the party chase a missing weaver to a nearby valley that houses a portal to the Elemental Plane of Air. The adventure should fit in any setting. Enjoy! ...   [click here for more]
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Descent into Avernus: Feathers of Zariel

Descent into Avernus: Feathers of Zariel


Two magic items for your Descent Into Avernus campaign! These items come from Zariel herself and may influence your dealing with the Archdevil herself! ...   [click here for more]
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PSM1 The Book of Greatwyrms

PSM1 The Book of Greatwyrms


Penned by the banished obsidian thane of Sardior himself, Seradess keeps a log of all powerful dragons whom she thinks might be a threat to her.  In the form of a drow matriarch, she pens the book and pours her elemental magic into it, making it both an item of powerful magic, a spellbook as well as a journal.  First introduced in the adventure MZA7 Dragonglass, this item has been greatly expanded...   [click here for more]
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Futuristic Ships

Futuristic Ships


Futuristic ships for your party to use as a new and faster way to travel, or a way to launch into the stars above. There are 5 ships listed here with stat blocks to use or inspire your own designs. There are speeds attached to the ships for travel through space so they might seem to be unrealistic in terms of speed, but that's an easy adjustment if you're looking to keep your party on the surface....   [click here for more]
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A Glimpse At: The Magocracy

A Glimpse At: The Magocracy


This mage city is built on the inner walls of a deep crater leading to a portal connected to the abyss that spews raging fiends daily. The city was built by ancient archmages who sought to protect the world from the demonic infestation. To keep the dark entities at bay, the city has been adamant about training the most powerful wizards mortals can be. Although...   [click here for more]
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Extraplanar Adventurer's Handbook

Extraplanar Adventurer's Handbook


This collection of player options offers a plethora of building blocks for your character to enhance any campaign. Some of the designs are already available on dmsguild.com and are just reprinted in a single product for your convenience, but there are also some new entries.         The content in this document is loosely oriented around the needs of an interplanar campaign. What I mean by that...   [click here for more]
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From the Feywild - A Compendium of the Fey Creatures

From the Feywild - A Compendium of the Fey Creatures


A ripping crackle of energy rips apart the peaceful air. A rend in space and time opens a vision of graceful flowers, beautiful forests, and a land of vibrant life. The image shifts and ripples, like a reflection upon a lake. Figures approach, hesitant at first but filled with curiosity. One small creature presses its hand through, breaking the surface of this strange floating mirage. It clambers...   [click here for more]
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The Soothsayer And The Storm

The Soothsayer And The Storm


The Soothsayer and the Storm is a 30-page adventure for characters of 8th-10th level and players who enjoy role-playing and exploration In the Plane of Air, something has gone awry in the Obelisk Barony. What was once a thriving society ruled by fair genies is now a shell of its former self. Where are the traders hopping from mote to mote? Where are the revellers, the singers,...   [click here for more]
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PSC3 The Demiplane of Ectoplasm

PSC3 The Demiplane of Ectoplasm


The Mind's Eye is a series of articles from the later period of the third edition of Dungeons and Dragons when Wizards of the Coast was releasing expansions online relatively frequently. They were focused on psionics, psionic creatures and most importantly gem dragons and the deity Sardior. The Complete Psionic of the same era also heavily featured creatures formed from ectoplasm,...   [click here for more]
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Fey Vol. 01 - Belshaw's Bestiodicals (4 Yokai Inspired Monsters)

Fey Vol. 01 - Belshaw's Bestiodicals (4 Yokai Inspired Monsters)


Fey Vol. 01 introduces four yokai-inspired monsters to D&D. It includes the: Shiboni - An ogrish cross between oni and shiba inu. Kao Hag - A nasty, face-stealing hag inspired by the ohaguro bettari. Ōgama - A rainbow-cloud spewing frog behemoth. Kappa -  A species of violent turtle people who link the Feywild to the material planes. On...   [click here for more]
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