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100 Evil and Banned Books

100 Evil and Banned Books


While exploring the many magical libraries within your fantasy world, your players will eventually come across a book that may have been written for nefarious purposes. Use this d100 list to generate a random evil and banned book. ...   [click here for more]
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100 Feywild Encounters

100 Feywild Encounters


The Feywild is a magical storybook land where nothing is ever as it seems. Use this list to generate one hundred different mystical encounters your players will experience while exploring the Feywild.  ...   [click here for more]
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100 Murder Mystery Plot Hooks

100 Murder Mystery Plot Hooks


DNDSPEAK Proudly Presents:  100 MURDER MYSTERY PLOT HOOKS! One hundred plot hooks to help you run your own whodunits. ...   [click here for more]
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100 Non-Combat Random Encounters (On the Road)

100 Non-Combat Random Encounters (On the Road)


Many adventures spend a lot of time traveling along the road - outside of cities and villages, yet not entirely removed from civilization. This travel can get boring easily, but planning out a bunch of combat encounters is time-consuming and repetitive. This rollable table provides you with 100 ideas for something notable, exciting, or scary that can happen on their travel - all without getting out...   [click here for more]
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100 Non-Combat Random Encounters (Urban)

100 Non-Combat Random Encounters (Urban)


Are your travel sequences lackluster? Do your players have a tendency to ask about every little detail? Perhaps you didn't plan for the direction that the plot was going to go and need to give your players something to do while you hastily create the next encounter. Enter a rollable table packed full of urban encounters, none of which require getting out the battle map and minis (unless you decide...   [click here for more]
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100 Nordic/Viking Encounters

100 Nordic/Viking Encounters


DNDSPEAK Proudly Presents:  100 NORDIC/VIKING ENCOUNTERS! One hundred different encounters for a nordic/viking campaign. ...   [click here for more]
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100 Things You Find In A Haunted House

100 Things You Find In A Haunted House


One hundred spooky finds that your players can come across while exploring a haunted house. ...   [click here for more]
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100 Urban Encounters

100 Urban Encounters


DNDSPEAK Proudly Presents:  100 URBAN ENCOUNTERS! One hundred different situations that your players can encounter while in a busy city street. ...   [click here for more]
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25 Shopkeeper NPCs

25 Shopkeeper NPCs


From common to weird, this is a collection of NPCs for you to add seemlessley into any campaign, one-shot or adventure you’re running. Each NPC comes with a unique appearance, personality, shop description and shop secret or quirk. ...   [click here for more]
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3for5E - Bug Hunt

3for5E - Bug Hunt


Ankhegs terrorize the village of Dalmoor! When the blacksmith’s daughter gets taken by one of the monstrosities, the villagers depend on the characters to save the child. Deep down in the claustrophobic tunnels of the ankheg hive, the characters run into a secret mining operation and discover that, apparently, not everyone in town wants to see the insects gone. Looking for a short and fun...   [click here for more]
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3for5E - The Testudine Testament

3for5E - The Testudine Testament


Ruthless thugs assault the city's temples, stores and alchemist laboratories to rob all kinds of magical liquids. These thieves belong to The Testudine Testament, a cult based around the worship of a gigantic speaking turtle living beneath the city. What the cultists don’t know is that they’re being led on by a swarm of cranium rats pulling the strings to fuel its addiction to magic. A duped alchemist...   [click here for more]
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5 Assassins

5 Assassins


5 deadly (and not so deadly) assassins that you can use to scare, challenge, or outright kill your players' characters, or that your players can hire if they need to get rid of an enemy, cause a distraction, or just silence a witness. They could also be used as bounties, background NPCs in a Thieves Guild, or rival assassins for your Rogue character. Each assassin comes with a description,...   [click here for more]
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5e - The Greater Good

5e - The Greater Good


Start in a tavern like all great adventures. Travelers going missing, dangers in the desert, and no right answer to be found. This is a module for 4 level 4 adventurers. "Tell me adventurer's; what is the greater good?"  This one-shot is filled with tough decisions and multiple endings possible. This module can be played again and again with different endings every time...   [click here for more]
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A Bard's Day Off

A Bard's Day Off


A Bard’s Day Off Have you seen our bard?   For this adventure it would be best to have a bard in the party. While not necessary the adventure is designed around having 1 or more bards in the group. The adventure hook somewhat depends on the party’s bard going missing. Although you can have the party notice other bards disappearing. The...   [click here for more]
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A Cocktail of Confidence

A Cocktail of Confidence


In the bustling city of Havenbrook, a tale of deceit, romance, and corporate intrigue unfolds as a charming but dim-witted kobold named Smudge finds himself entangled in a web of lies. Smudge, once a low-level criminal is trying to go straight, has been hired as the new accountant for a successful soft drinks company in competition with another business ran by a criminal organisation. Unbeknownst to...   [click here for more]
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A Contract Most Devilish

A Contract Most Devilish


As a fan of all things devilish, I've always romanticised the whole "Deal with the Devil" aspect of their lore. A good lawyer would always recommend putting your verbal agreement into a physical form. This contract is GUARENTEED to make players think the following: 1. This is as fun as reading a EULA. 2. Maybe I shouldn't do business with a devil! 3. I'm negotiating from a disadvantaged position....   [click here for more]
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A Deal Was Struck

A Deal Was Struck

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A Death In Dreamland

A Death In Dreamland


This module is designed for 4 level 3 characters, and should take around 4 hours. It is written as a one-shot but can be modified as a resurrection quest in the case of a party wipe. "a scattering of recently deceased adventurers are offered a deal by a devil: do his bidding and be resurrected. The devil sends party to the plane of dreams after a cache of counterfeit soul coins. The party finds themselves...   [click here for more]
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A Final Task

A Final Task


An uneventful trek through the wild country between quests is disrupted by three kobolds requiring aid. Their master has died, and his final wish to his servants is that they return his ashes to his ancestral land. They have been promised a posthumous reward for conducting this final task. Question is, can they be trusted? And why do the locals seem to want to hinder them at every turn? An...   [click here for more]
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A Herd of Pilgrims (A level 5-7 Adventure Featuring Centaurs)

A Herd of Pilgrims (A level 5-7 Adventure Featuring Centaurs)


As the party explores the region, living among a group of dwarven refugees, they begin to encounter bands of centaur warriors coming out of the forest and attacking the community. The centaurs had an alliance with the local elven tribe which was wiped out in a war. The pact allowed the centaurs rights to travel and forage in the area which included temples sacred to their tribe. They see the dwarven...   [click here for more]
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A Hundred Encounters for Cities and Towns

A Hundred Encounters for Cities and Towns


Cities! Towns! Metropolises! Whether it’s the melting pot of commerce and culture, a vicious hive of intrigue, or the heart of an evil empire, there’s always something special about cities. Most of us live in one, so it’s not too hard to imagine what adventurers might find there. A variety of goods and services, a chance of leisure, a bit of danger for those unwary and plenty of opportunity for...   [click here for more]
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A Keye Without A Locke

A Keye Without A Locke


“Never steal from a Boromar, unless you’re eager to see what’s beneath Sharn’s clouds.” “A Keye without a Locke” is an adventure for 5th-level characters that takes place in the dramatic world of Eberron. This adventure can focus on roleplaying, problem-solving, or combat: depending on how they want to try and save Locke.  This adventure was made possible by the 2020...   [click here for more]
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A Manual of Unusual and Practical Fighting Styles

A Manual of Unusual and Practical Fighting Styles


A collection of options for a more specialised and artful fighter. Inside you will find; - Dervish, a dual wielding master of the death by a thousand cuts. - Duelist, a master of one-on-one combat. - Monster Hunter, a brutal warrior wielding huge weapons to battle huger beasts. - Stalwart, an immobile and implacable warrior, capable of withstand anything. - Witch Hunter, a tireless pursuer of the...   [click here for more]
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A Night Among The Elite - 8th level DnD mystery adventure one shot 5E

A Night Among The Elite - 8th level DnD mystery adventure one shot 5E


The night started with a simple mission to entertain nobles at their mansion, but now you find yourself on a zeppelin with no memory of how you got there. As you piece together your memories, you realize that danger lurks around every corner. Can you solve the mystery before it's too late? This D&D 5e adventure takes you on a thrilling ride through a world of intrigue and deception. Use gumshoe...   [click here for more]
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A Prince's Death

A Prince's Death


A Prince's Death is a D&D 5th Edition adventure designed as a side adventure for Elemental Evil or any other Forgotten Realms campaigns. It can also be run as part of the Elemental War campaign. A Prince's Death takes the players into the High Forest to investigate the death of an elven prince. Their search pits them...   [click here for more]
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A sound of many faces

A sound of many faces


Nerle Stergoda is a human Bard who travels around the land as a professional music star. She sells a rap/hip hop persona (or any other music genre the DM prefers) and wears a golden mask to accelerate her art. She plays a lot of good tunes and is often the center of attention wherever she arrives. However, the mask she is wearing inhabits a dark secret: an evil presence that feasts on souls. ...   [click here for more]
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A strange story on Yves-Avenue

A strange story on Yves-Avenue


What is this adventure about? In short - about artificial intelligence problem in the Forgotten realms universe The adventurers without knowing it will take part in the creation of a sentient golem. They will need to make a decision - what makes us human? Is it just intelligence? And can we take away the life that we ourselves have created? Adventure for one to five characters of 1 to 5 levels...   [click here for more]
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A Tale so Grimm and Haggard

A Tale so Grimm and Haggard


This adventure can be used as a substitute for Mazfroth's Mighty Digressions for Candlekeep Mysteries. It details the story of a hag being imprisoned in a book of fairy tales and the party being sucked in to figure out what happened. "A seemingly innocuous book of children’s fairy tales named A Collection of Magic and Wonder falls into the hands of the adventurers after being surrendered...   [click here for more]
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A Vision of Distant Realms

A Vision of Distant Realms


This product contains a short introduction and the statblocks for 9 new monsters from the far realms. These aberrations are more than just simple monsters, having their own rule interactions that push the theme of extradimensional threats which assault not just the body, but the mind and soul, and from angles unexpected. ...   [click here for more]
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Abscission's Arcane Almanac

Abscission's Arcane Almanac


Abscission's Arcane Almanac - A Book of Spells for 5th Edition Dungeons & Dragons Spells are a manifestation of raw, directed power, a spellcaster’s way to bend the laws of nature to their will. As such, thousands of spells were created, recorded, and forgotten across the centuries, with different goals and purposes in mind. Whether taught to...   [click here for more]
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Additional Elemental Disciplines

Additional Elemental Disciplines


Become even more in sync with the world itself with these new elemental disciplines! In this small expansion, 24 new elemental disciplines have been added into the list of techniques that your Monk has access to, with many of them being taken from the spell lists of both the Player's Handbook and Xanathar's Guide to Everything. You can now expand your understanding of these elements and bring forth...   [click here for more]
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Adjumar, Book One

Adjumar, Book One


Awakening on a slave ship with no memories or knowledge, these adventurers must make a mad escape to the island continent of Adjumar! Adjumar must rally the local gods and heroes in order fight off the coming invasion, and only outsiders can truly help! This is the first part of a planned longer campaign on the island of Adjumar. Book One encompasses levels 0-3 and includes a built in character...   [click here for more]
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Adventure - Shadows of Lineage

Adventure - Shadows of Lineage


"Ladies and gentlemen, you're about to behold a sight so strange, so horrifying, so utterly monstrous, that I urge you who are easily frightened or upset to forgo. They did not ask to be brought into the world, but into the world they came..." The traveling side show is always a spot for minor amusement. However, in thise case, it's also the perfect place for murder. Uncover the threat to a centuries...   [click here for more]
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Adventurers Guild Admissions Office

Adventurers Guild Admissions Office


   This short dungeon is for four to five third-level characters and is designed as an entrance examination for the Adventurers Guild. It can be run as a single-session stand-alone adventure or dropped into an existing dungeon as a classic escape room-style puzzle. The Adventurers Guild Admissions Office has a mix of combat threats, traps, role-playing, and...   [click here for more]
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Alternative Vampires

Alternative Vampires


Stalking the darkness of night or ruling from gothic castles in dreary realms, appearing in myth and legend from cultures across the world, vampires have long entranced humans even as they fill them with fear. Expand your vampire adventures with this 14 page expansion for 5th Edition Dungeons & Dragons! Alternative Vampires...   [click here for more]
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Amnesia: Forgotten & Forsworn

Amnesia: Forgotten & Forsworn


This module is designed as a single session playthrough for 5 play- ers of second level- more importantly, five “new” characters, ones of whom your players have no knowledge; however, with a bit of work it could easily be modified to work with other player counts/levels. The “theme” of this one-shot is simply stated: your players will have amnesia. The level to which this will affect them...   [click here for more]
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An Alphabet of Rare Magic Items

An Alphabet of Rare Magic Items


TWENTY-SIX WONDROUS ITEMS FOR ADVENTURERS WHO REALLY DO MEAN IT THIS TIME From the very fine folks who brought you Alphabets of Common and of Uncommon Magic Items… introducing the obvious next step, An Alphabet of Rare Magic Items! Weirder and wilder than ever before, these all new, all original wondrous items of arcana range from an exploding jewellery piece and a tragicomic...   [click here for more]
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An Empty Cage

An Empty Cage


When a storm-ravaged merchant vessel is grounded violently on a rocky shore, the death of its crew and the sad state of its strange cargo tell of a bad plan gone badly awry. Explore the wreck of this ill-fated vessel and discover the hidden dangers and secrets it holds. Players will encounter riddles, traps, monsters and mysteries in this 3-5 hour module designed for a party of 3-6 level 1...   [click here for more]
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An Expanded Array of Enchanted Items

An Expanded Array of Enchanted Items


"With the dragon slain, the party fans out and begins to methodically search through the horde, as they have done many times before. A number of strange artifacts catch their eye, including a gilded shield and a glowing pair of leather boots. The wizard sits down on the smooth stone and begins to connect to the Weave, searching for the true purpose and use of these strange items…" Hello again everyone!...   [click here for more]
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An Unfortunate Encounter With Birch Rot, Fey Artisan

An Unfortunate Encounter With Birch Rot, Fey Artisan


An Unfortunate Encounter With Birch Rot, Fey Artisan is the First DM’s Guild publication by Dennis B. Boyer, author of A Tasting of Thistles and and A Draught of Thorns. This solo encounter is designed to be introduced within a larger adventure or campaign and enhance your player’s experience by introducing him or her to Birch Rot, a fey jewelry crafter with a particularly...   [click here for more]
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And Then the Ground Shook (5e) (SoEW 3)

And Then the Ground Shook (5e) (SoEW 3)


And Then the Ground Shook is the 3rd adventure in the Sands of Empty Wishes adventure path. This is a nontraditional, downtime adventure for 3rd and/or 4th level characters. As a downtime adventure, it provides PCs with a chance to spend approximately three weeks pursuing activities chosen from among 19 possible options. While the Sands of Empty Wishes...   [click here for more]
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Anima Magic Items

Anima Magic Items


Want more exciting and enticing magic items for 5th edition? This project adds items that evolve with their wielders as they grow mightier. They are meticulously crafted using the anima of powerful creatures. It adds a current total of 4 new items to D&D 5e that gradually grow stronger, absorbing power from vanquished foes. Arcane Focus: A Storm Gian'ts anima Maul: A Solar's anima Quarterstaff:...   [click here for more]
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Antipaladin's Booklet (5e)

Antipaladin's Booklet (5e)


Not all heroes are righteous — none of them is incorruptible. With the Antipaladin and the Oath of the Archdevils, you’ll be the antihero of the world’s greatest roleplaying game. Oath of the Archdevils The most terrible enemy is the one you called brother. Corrupted by sin and thirst of power, mad or beguiled by the lord of hell promises, some paladins abandon the way of light...   [click here for more]
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Aqin's Kaff Stand

Aqin's Kaff Stand


Hot, dark and energizing, kaff is the drink of choice of sophisticated city folk, curious wizards and gnomish inventors alike. Aqin’s Kaff stand allows you to bring it to any locale, adding some delicious flavour to your settings. For the more astute customer, kaff is not the only thing available at Aqin’s stand. His parrot Chew has learned a few words in the...   [click here for more]
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Arcane Sleuth & 3 New Spells

Arcane Sleuth & 3 New Spells


A Roguish Archetype for 5e An arcane sleuth is a supernatural detective who can find anything, anywhere. Whatever has been lost, be it a person, place, or thing, an arcane sleuth can eventually track it down... even the truth.... Arcane sleuths can also handle themselves no matter how weird things get on the trail. Whatever is waiting for them, and no matter what they run into along the way, an...   [click here for more]
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Arcane Tattoos III

Arcane Tattoos III


Expression through ink is not a new concept, and weaving magic into tattoos is nearly just as old. The amount of ways this can be done are infinite but, over many years of travel and learning from the best arcane tattooists I could find, I’ve assembled this tome. Among its pages are tattoos I’ve published elsewhere, along with a plethora of new ones. I seek to spread the joy I’ve experienced...   [click here for more]
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Arcane Tradition: Infernal Magic

Arcane Tradition: Infernal Magic


The Nine Hells of Baator inflame the imaginations of travelers, the greed of treasure seekers, and the battle fury of all moral creatures. It is the ultimate plane of law and evil and the epitome of premeditated cruelty. Though rare as it may be, where others see great danger, these wizards, see tremendous opportunity to plunder the arcane secrets of this plane of law and evil. I've toyed with the...   [click here for more]
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Arcane Tradition: Monster Hunting

Arcane Tradition: Monster Hunting


A fight with a lycanthrope is going poorly, the fighter suggests using fire, before she can correct him the high elf wizard is already pulling out her silver dagger. Just when things look too late for the tielfling shcolar he holds up a single component, a griffon's feather, imbued with new speed he dodges out of the way before a deadly strike can land. The Lich prepares its last spell, knowing the...   [click here for more]
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Arclords Three-Dragon Ante: Dice Gambit

Arclords Three-Dragon Ante: Dice Gambit


Three-Dragon Ante is a card game published by WoTC and is included as a gaming set in the 5E PHB. This ruleset, loosely based on the card game rules, is intended to be a “game-within-a-game” with which characters can have proficiency.   This version plays faster than the official card game, but is more in-depth than skipping past actually playing a mini-game by merely rolling checks such as...   [click here for more]
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Artifacts of Power

Artifacts of Power


4 Powerful & levelling magic items granted by the gods for your Games: The Cloak of the Jaeger The Ring of The Betrothed The Helm of the Lawbreaker The Realmshredder Axe From the team at The DMs Book Club! ...   [click here for more]
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