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A Guide to Icewind Dale: Rime of the Frostmaiden

A Guide to Icewind Dale: Rime of the Frostmaiden


This guide is intended to help DMs new and old alike prepare and run Icewind Dale: Rime of the Frostmaiden. Inside is prep notes, a campaign outline, and a massive rundown of each chapter, with quick summaries and notes of things to avoid as you run the game. This work is the latest in a series of popular guides aimed at helping you successfully run the 5th edition adventure books. ...   [click here for more]
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A Night at the Lost Lamb Inn

A Night at the Lost Lamb Inn


I'm just a little boy in the big city, trying to make it in this world by playing dungeons and dragons. if you want me to be able to follow my dream and spend my days writing dnd content for you, please, drop me a tip. As always these moduels are free, but , a little bit of a tip from you would go a long way in my life. Thank you!  The lost lamb inn is a ready made inn that can be dropped into any...   [click here for more]
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Adventurers League Season 10 Quick Reference

Adventurers League Season 10 Quick Reference


Tired of flipping through multiple documents to find the table you need? Are you trying to find a condensed way to explain character creation and advancement to new AL players? This guide contains all of the fundamental rules of AL Season 10 character creation and advancement, as well as the tables for "catching up", magic item limit, gold, renown, faction items, magic items for purchase, and spellcasting...   [click here for more]
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Alchemist Rogue - Subclass

Alchemist Rogue - Subclass


Ever wanted to slink about, ambush guards and when cornered you unleash an alchemical explosion? Well now you can as The Alchemist Rogue! New 'spell slot system' Vials! Modified Potions/Recreating different spells! Surprise the BBEG when they try to counterspell your attack only for it to fail! ...   [click here for more]
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Arctic Archetypes

Arctic Archetypes


The dangers and opportunities that await explorers of the frostfell are numerous, and many of these challenges and prospects exist nowhere else. Discover new subclasses for the arctic campaigns set in the everlastig polar night of the Frostmaiden. You will find the following subclasses in this product, which can be easily set in any arctic adventure or setting, including The Icewind Dale: Rime...   [click here for more]
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Arctic Archetypes - Character Options inspired by Rime of the Frostmaiden

Arctic Archetypes - Character Options inspired by Rime of the Frostmaiden


This includes three class archetype options inspired by the new Rime of the Frostmaiden campaign book. Included is the Circle of the White Wolf for Druids, Path of the Wendigo for Barbarians, and Oath of Winter for paladins. The Path fo the Wendigo is revision of a previous title I had released. the Oath of Winter is a new updated version pulled from my Paladin Variants title. Please check out my other...   [click here for more]
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Arctic Encounters

Arctic Encounters


Hello. This document contains random encounters specific for the arctic zone which can enrich your party's voyages on the water. The file contains twenty encounters, ten of which are based on combat and ten of which are based on events. ...   [click here for more]
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Auril's Arsenal

Auril's Arsenal


Need a magic item? Auril has you covered! This document contains 25 unique magic items which fit seamlessly into any Rime of the Frostmaiden campaign. From the Wand of the Aurora to a Potion of Blubbering, there is an item for everybody! ...   [click here for more]
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Battles on the Ice

Battles on the Ice


In Icewind Dale, sometimes a frozen river becomes a battlefield. But what happens when the ice breaks? Battles on the Ice is a set of four encounters for your 5e arctic campaign, optimized for 3rd level characters with notes on scaling. Includes: optional rules for breaking thin ice, accidentally or on purpose stat blocks for NPCs and a new monster that lives under the ice, the fey Shulikun random...   [click here for more]
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Chilled Secrets

Chilled Secrets


Bite-Sized Gaming has created 36 new player secrets to use in your Rime of the Frostmaiden campaign!  As we looked through the secrets offered in the book, we found many of them to be lackluster or detracting from the intended mood of the adventure. To that end, we set ourselves the task of replacing the secrets found in Appenix B with our own. Each new secret has a dark undertone and...   [click here for more]
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Claus for Concern: A Holiday One-Shot for Christmas

Claus for Concern: A Holiday One-Shot for Christmas


Now a Silver Best Seller! You're all fantastic human beings! Thank you for the support! -- Synopsis: Oh, no! Something's wrong in the toy factory! Santa has been bamboozled, and his workshop is overrun with frosty foes, wintry wrongdoers, and North Pole ne'er-do-wells. A team of Santa's elves manage to escape the workshop warzone and recruit...   [click here for more]
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College of The War Drum ( Bard Subclass )

College of The War Drum ( Bard Subclass )


Bard College: College of the War Drum Use your bardic inspirations to give comands to your allies! - Attack Command (make an attack) - Defense Command (dodge) - Movement Command (move without provoking oportunity) Far in the distance, two armies approach of either side of a valley. One of these, with soldiers covered in red garments,...   [click here for more]
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Communer ( Ranger Archetype Subclass)

Communer ( Ranger Archetype Subclass)


Ranger Archetype: Communer Be ready for any place: - Change different powers with each terrain; - Scale your power with your favored terrains; - Augment your primeval awarness. As she and her employers delve deep into the underground passage, the elf bows in respect to the entrance of the Underdark. ...   [click here for more]
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DC-PoA-DUCKS-OS-02-Are you open-minded?

DC-PoA-DUCKS-OS-02-Are you open-minded?


Crime has increased in the town of Easthaven, a group of kobolds who are normally docile are now stealing from the defenseless civilians A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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Double Cross

Double Cross


SCENARIO The spirits of two thieves are locked in an eternal play of betrayal, cursed to reenact their final moments on the anniversary of thier heist. Spotlight Cleric, Bard, Rogue How to Use This This document is a short encounter (30 minutes - 1 hour) for characters level 1-3 to be used in any campaign. Great if you need some filler, would like to give a player a moment to be in the spotlight,...   [click here for more]
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Dûnan’s Forge

Dûnan’s Forge


Green Bird RPGS returns with the frozen adventure of Dûnan’s Forge, set in the icy lands around Icewind Dale. In this mystery you’re tasked with exploring the aftermath of a magical battle at Dûnan’s Forge, where a reclusive artisan was crafted his masterpiece. Brave snow, shadowy mages, somewhat-sentient golems and even The Kraken Society...   [click here for more]
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Faction Agents of Faerûn

Faction Agents of Faerûn


Factions bring added color, a smack of intrigue, and endless story hooks to your Forgotten Realms adventures. With Faction Agents of Faerûn, you'll be able to slide faction missions, motivations, allies, and enemies effortlessly into your campaigns with more than a dozen faction agent NPCs. Each agent is far more than a stat block and single paragraph description. They are fully-realized characters,...   [click here for more]
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Fair Weather Travel Times Between the Ten Towns

Fair Weather Travel Times Between the Ten Towns


This quick DM or Player reference that shows the fair weather travel time between the ten towns.  Travel time is in a Dale Leagues, the number of hours a traveler can travel per hour on foot. Divide travel time in half if traveling on a dog sled. Note: It's assumed that you'll be traveling on established roads, so you may pass through towns on the way to your destination. ...   [click here for more]
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Fishing for Knucklehead Trout

Fishing for Knucklehead Trout


This is a guide for catching knucklehead trout in the campaign, Icewind Dale: Rime of the Frostmaiden. This guide is adapted to include the possibility of catching prize fish as well as average (or below-average) fish. Just to spice things up a little bit. ...   [click here for more]
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Forfaxs Stone

Forfaxs Stone


This adventure is based around a single location, a standing stone with a small dungeon underneath. The location is designed to be easily thrown into any existing campaign or it could be run as a one shot It is a small dungeon that should take 2 to 3 hours to complete with a party of around 1st to 4th level characters. ...   [click here for more]
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Goblins

Goblins


SCENARIO A band of goblins led by Redhorn, a goblin boss, are wreaking havoc on the surrounding wildlands. What could their evil plans be and can the characters stop them in time? How to Use This This document is a short 1-2 hour encounter that can be inserted into any campaign. A great option if you need some filler, would like to give a player a chance to be in the spotlight, or have a limited time...   [click here for more]
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Hijo del Hielo - Clase para D&D5e

Hijo del Hielo - Clase para D&D5e


Siente los espíritus y el mundo antiguo a tu alrededor. Desata la furia de la naturaleza ancestral con esta nueva clase basada en las tundras rúnicas para D&D 5e. Con 4 Subclases, 4 Clanes y 15+ Rituales para personalizar tu personaje con esta clase totalmente nueva. Incluye actualizaciones totalmente gratuitas y expansiones futura. ...   [click here for more]
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Hypothermia: An Icewind Dale Adventure

Hypothermia: An Icewind Dale Adventure


Hypothermia is a Dungeons and Dragons adventure module intended to supplement Icewind Dale: Rime of the Frostmaiden, pitting a Tier 2 party against a vicious bheur hag during Auril's Everlasting Rime.  When a group of experienced hikers fail to return home after a dangerous arctic excursion, adventurers will have to brave the endless storm to find them. Along the way they can negotiate with a flameskull,...   [click here for more]
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Icewind Dale Dungeon Master Screen Companion

Icewind Dale Dungeon Master Screen Companion


No more fumbling with tons of notes, binders, and lose papers. With this Master Screen Companion, you will have all the information you need to set up the Rime of The Frostmaiden campaign. This system I created years ago for my games goes on top of your actual DM Screen and allows you quick access to all relevant information. Just print it and enjoy it. With this PDF you will get 4 screens: 1. Wilderness...   [click here for more]
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Icewind Dale: Opportunity Costs

Icewind Dale: Opportunity Costs


Icewind Dale: Rime of the Frostmaiden provides numerous adventures and quests for an enterprising party. In many cases, it even provides information on what to do if the party neglects a quest or town in favor of pursuing other options. The module does not do this for every quest, and what this supplement aims to achieve is filling out the adventures that a party could miss. It offers changes based...   [click here for more]
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Kobold Nightmare

Kobold Nightmare


QUESTion: Are you ready for the adventure of your dreams? Kobold Nightmare is a solo adventure for your character. Combat is scaled by proficiency bonus so any level character can play. Quest your way through a waking nightmare pitting you alone against Kurtulmak, god of kobolds! But are you alone? Is this really a dream?  Use your wits to gain magical abilities and wondrous items....   [click here for more]
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Kringle's Wondrous Workshop

Kringle's Wondrous Workshop


Yule is one of the most anticipated dates in the yearly calendar. A time of merriment, joyous reunions with loved ones, and the exchanging of presents, all capped off by the myth of the great spirit Kringle. According to lore, Kringle flies down from his home in the frigid north every Yule to deliver presents to the nicest of children. However, this Yule, there is a sinister chill in the air. Whisperings...   [click here for more]
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Liam Longtongue's Guide to Vicious Mockery

Liam Longtongue's Guide to Vicious Mockery


Are you a shy? Do you fancy yourself to be one of noble character? Well then you're playing the wrong class. This crude guide will team you to mock your opponents viciously and without mercy. Spellsingers with this guide will never be without an innapropriate insult. You'll learn the finer points of Vicious Mockery. This cantrip is not hard to cast, but it can take a lifetime to truly master, and even...   [click here for more]
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Little one's Mischief

Little one's Mischief


While traveling through Caer-Dineval the party gets caught up in one of the town's problem of some missing items when they are tasked by the town speaker's "New guards" to find out who has been taking the missing items from the town-folk.  ...   [click here for more]
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Luskan Visitor's Guide

Luskan Visitor's Guide


"You need to know about Luskan? Well, I've got this old pamphlet here. Good luck. You'll need it." Luskan is a near lawless city that, nevertheless, sees a lot of travelers pass through. With towns like that, it's best to be well-informed. This is a collection of pre-filled versions of my Complete City Sheet (already available on DMsguild) with custom-labeled maps to help your party...   [click here for more]
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L’Albero di Korsalya

L’Albero di Korsalya


Un albero corrotto, dai cui rami penzolano decine di teste non-morte. Una gigantesca creatura avvolta da fiamme perenni. Un culto druidico manovrato da un essere immondo. Scoprite quale orrida maledizione si cela dietro alla malattia che sta devastando le vostre terre. Scegliete se abbracciare il suo potere corrotto. O se cercare di estirparlo alla...   [click here for more]
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Milestone XP: A Character Advancement Research

Milestone XP: A Character Advancement Research


Character Advancement was done historically by gaining Experience Points but lately it has fallen behind the simpler and streamlined method of using Milestones. The benefits of using Experience Points is that your players feel the satisfaction of gaining them little by little and seeing their progress between levels. It can also be used to promote more than just combat, by granting XP for social interactions...   [click here for more]
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Moon Calendar - Rime of the Frostmaiden

Moon Calendar - Rime of the Frostmaiden


Tracking light is easy, right? Your players travel during the day and rest at night. Logical. But what happens if light depends on the moonlight because there is no sun? And from midnight till 10:00 a.m. the night is covered by the light of an aurora? Now you need to track time... because the illumination your players will have today at 7:00 p.m. is not the same they will have next week. Maybe they...   [click here for more]
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Negotiations in Stonehaven

Negotiations in Stonehaven


This module is a roleplay-heavy adventure in which the party is required to win the allegiance of a reclusive society of dwarves. It includes a variety of colorful characters, each with their own motivations and secrets, and plenty of intrigue to navigate. Diplomatic progress is scored with a point system, allowing different routes to success - including a fallback combat-oriented option if all else...   [click here for more]
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Oath of the Sun (Paladin Subclass)

Oath of the Sun (Paladin Subclass)


Paladin Sacred Oath: Oath of the Sun A Paladin Subclass focused on praising the sun and being a symbol of hope and guidance. This subclass focuses on empowering your party and make them shine as much as you. It also focuses on using an improved flame blade spell, and as you grow,so does your ability to eradicate darkness and evil. This subclass will shine...   [click here for more]
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Oath of Winter's Wrath

Oath of Winter's Wrath


This is a paladin subclass inspired by Icewind Dale: Rime of the Frostmaiden. The tenets of this oath are the same as the tenets of Auril's faith as seen in the module. Regardless of whether you have played Rime of the Frostmaiden, you can use this oath to bring some ice-themed destruction to your dungeons and dragons game. With a blade in your hand and a puppy shaped spirit of winter by your side,...   [click here for more]
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Outposts (1) - The Marsh

Outposts (1) - The Marsh


... The tracks looks like dragging-marks and they continues into the rosehip bushes covering the riverbank. 30 meters upstream you can see a small broken raft between the bushes. It’s been dragged up onto the riverbank many years ago and layed to rest under a very old willowtree. As you lean over the railing to have a closer look, you suddently notice a brand new chain running from beneath the...   [click here for more]
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Pagoria's Plight

Pagoria's Plight


A spooktacular one shot in honor of Halloween, but could be run anytime of the year. The small town of Pagoria is being terrorized by waves of monsters each and every night. The local priest, Father O'mally is trying to offer as much help and protection as he can. This could be placed into any world and played as a pass through town, even in the middle of another quest line or adventure.   ...   [click here for more]
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Path of Crystalline Madness - Barbarian

Path of Crystalline Madness - Barbarian


An Icewind Dale themed barbarian path centered arround chardalyn, demon-infused crystals. These barbarians have learned to control the madnes given by this material, and they use it to better themselves in combat. ...   [click here for more]
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Queen of Frozen Tears Patron: an Icewind Dale option for Warlocks

Queen of Frozen Tears Patron: an Icewind Dale option for Warlocks


Make a deal with Auril, the Frostmaiden herself, and venture trough icy land with the power of winter by your side. The Queen of Frozen Tears Patron makes your Warlock an agent of the winter wrath! ...   [click here for more]
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Salt in the Wound

Salt in the Wound


No outsiders stay for long in Vygrebnaya. The washed-up trade stop has been servicing merchant sloops, legitimate and otherwise, for generations. But few to none of the sailors who brave the dangerous waters of the frozen north take the normally welcome opportunity to rest on shore. Something about the village sends pinpricks up their spines. The 'something' prefers it that way. Salt in the...   [click here for more]
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Shock Trooper ( Fighter Archetype Subclass)

Shock Trooper ( Fighter Archetype Subclass)


Fighter Archetype: Shock Trooper Dedicated to reliably stricking first: - Strong Initiative - Mobility -First Strike Effects A knock on the door, the bandit readies his blade. The door breaks as the bandit is unable to react to the blur closing in and striking him so hard he can't hold his weapon. How did such a...   [click here for more]
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The Blazerider Archetype for Rangers [D&D 5e (2020)]

The Blazerider Archetype for Rangers [D&D 5e (2020)]


The Blazerider Archetype for Rangers [D&D 5e (2020)] The Blazerider has offered their soul to a powerful archdevil, in exchange, the archdevil transmuted it into an infernal cycle. With this powerful machination, the blazerider is able to ride to hell and back. Take a ride on the wildside with your ranger by offering your soul and become the ultimate daredevil on a hellhog, wield...   [click here for more]
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The College of Fighting Chords for Bards [D&D 5e (2021)]

The College of Fighting Chords for Bards [D&D 5e (2021)]


The College of Fighting Chords for Bards [D&D 5e (2021)] Bards from this college have a bad reputation of wrecking inns and smashing their instruments over the heads of their critics, sometimes skipping out on scheduled performances to play at a local tavern for free drinks and in hopes of a friendly scuffle. True enough, bards from this college are a little rough around the...   [click here for more]
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The Frost Wind's Wail

The Frost Wind's Wail


In the endless frost of the Frozenfar, the lights of civilization in Icewind Dale flicker in the winter winds, threatened with extinguishment. The adventurers will investigate a mysterious refuge: a grim reminder of Auril's ever-present doom. What Is This? The Frost Wind's Wail is a mini-adventure designed for 3-5 players of 3rd or 4th level. Explore Kimalzi's Refuge and...   [click here for more]
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The Giant Patron (Warlock Subclass)

The Giant Patron (Warlock Subclass)


Warlock Patron: The Giant Inspired for an interesting dynamic with the Storm King's Thunder Campaign. This document includes: - Giant Patrons and deities - New Invocations for any Warlock - Throw Rocks like a Giant and grow to Giant's Size In the chaos of the raid, an enormous...   [click here for more]
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The Grim Huntsman

The Grim Huntsman


The Grim Huntsmen are an ancient order of knights that use blood magic to fight the darkness. To join this order, one must go through many trials, both of blood and will. Few survive. Those that do are transformed, their eyes becoming bright crimson, their blood steeped in arcane energy. This blood becomes the fuel to their arcane abilities; yet it is highly coveted by those with ill intent for its...   [click here for more]
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The Hideous Hag of Rockmount

The Hideous Hag of Rockmount


In the frozen wastes of Icewind Dale, an expedition of desperate prospectors discovered rich deposits of coal and iron near the Spine of the World. There, they established Rockmount, the self proclaimed "Eleventh" town of Ten-Towns. But terror stalks the fledgling hamlet. Children are missing and citizens are murdered. Corpses put on public display by the serial killer they call, 'the sanguine artist'....   [click here for more]
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The Malicious Murders at Montfare Manor

The Malicious Murders at Montfare Manor


The thieves guild plot to steal Prince Luffendurn's pendant during his weeklong birthday celebration out in the country estate of Montfare Manor. But unknown to them, the Montfare's ancestral home has been turned into a nightmarish landscape wrought by a violent act of jealous rage. As members of the group put together by the thieves guild, players head towards Montfare Manor posing as children entertainers...   [click here for more]
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The Oath of Evil for Paladins [D&D 5e (2020)]

The Oath of Evil for Paladins [D&D 5e (2020)]


The Oath of Evil for Paladins [D&D 5e (2020)] Paladins who have never been fully enveloped by the light and at odds with righteousness that have given themselves to evil take this oath and pledge themselves to the unhallowed. These paladins are cold to the touch, their radiance has been replaced with power only available to warlocks. Take this oath with your paladin and reject...   [click here for more]
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