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100 Interesting Boss Mechanics

100 Interesting Boss Mechanics


One hundred different strategies your party needs to defeat that big enemy! ...   [click here for more]
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20d8 Ways to Modify Monsters

20d8 Ways to Modify Monsters


There are many reasons to change the creatures in the Monster Manual to fit the needs of your game. Maybe your players know the monsters in the game too well and you want to surprise them. Maybe you want to add some flavour to your next boss monster to make the encounter memorable. Maybe the monsters of 5th edition Dungeons & Dragons are just too simple and boring for you as an experienced DM....   [click here for more]
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5E - Critical Fail/Success Charts

5E - Critical Fail/Success Charts


Homebrewed Charts for: Spellcasting Critical Success Effects Spellcasting Critical Fail Effects Melee Critical Fail Effects Ranged Critical Fail Effects Just a few charts to add a little fun and fear for your players. An option is to have your spellcasters roll a d20 on spells that dont require a...   [click here for more]
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5e Brewing Guide

5e Brewing Guide


A short document to supplement the core rules on downtime activity for brewing beer. Contains details on the process, pricing and randomising type of brew along with quality. Additionally presents two pricing structures for use in your campaign as well. ...   [click here for more]
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5e Crafting & Salvaging guide

5e Crafting & Salvaging guide


Tired of the lackluster crafting for 5e D&D? So were we! This guide overhauls the rarity system, and provides an easy to use customizable system for not only making your own items, but getting the materials to do so as well! Tested by veterans and beginners alike, it's just a few pages of understanding before you, too can have your custom Weapons and armor. ...   [click here for more]
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5e Homebrew Archetypes and Add ons

5e Homebrew Archetypes and Add ons


Ever want to wonder the streets of the capitol as an Urban Fighter, traveling over the rooftops after fleeing foes; or ever want to stand side by side with a Devil as you charge head first against a line of Demons in the middle of the Blood War, or inspire you friends and soldiers as you rally for one final fight against the ultimate evil of the land? Well here you are, with all new homebrew archetypes...   [click here for more]
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5E Ranger's Animal Companion Sheet

5E Ranger's Animal Companion Sheet


5E Ranger's Animal Companion Sheet An automated character sheet to track the stats of a Beast Conclave Ranger's Companion. Using the D&D 5th Edition Rules "Unearthed Arcana: The Ranger, Revised" I have created this simple spreadsheet to help DM's and Players track Animal Companion stats Version 3.0 now with 5e Style Character Sheet! supports All standard Animal Companions;...   [click here for more]
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5e Wild Magic Revised

5e Wild Magic Revised


Long story short, I redesigned ***Wild Magic*** for the Sorcerer. I'm a DM for a fairly large group and one of my players is a wild magic sorcerer. Because there a sometimes 8+ players present I outright forget to make him roll for his Wild Magic Surge. And if we play in a smaller group it just feels so unnatural for me to tell him when to roll for WMS and when not. We were both pretty unhappy with...   [click here for more]
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6 Extra Diseases (5e)

6 Extra Diseases (5e)


Black Bones - Horrible Crippling Bone Illness Blood Lips - Thouth destroying sickness Moss Back - Body Covering Infection Dark Heart Parasite - Horrible Internal Organ Destroyer Slime skin Sickness ­- Slow but painful sickness Silver Blood Illness - Lycanthropy Sickness I jope you enjoy! ...   [click here for more]
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A Going Concern

A Going Concern


A Going Concern is a supplement that expands on the rules for running a business given in the Dungeon Master's Guide. Within you'll find options for different business types and cultures, random events that impact businesses, and management actions player character business owners can use to enhance their profits. Other topics include debt and interest, merits of purchasing an existing business versus...   [click here for more]
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A Guide to Books

A Guide to Books


This is a system for creating books that PCs can study to learn new skills, spells, languages, feats, proficiencies, lore, or whatever else one might be able to learn from a book. Included is a standard PDF and a fillable PDF. ...   [click here for more]
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A Matter of Skill

A Matter of Skill


An alternate skill system for characters ...   [click here for more]
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A Real-Time Trap!

A Real-Time Trap!


This is a unique trap to put your party to a real test of their cooperation and coordination abilities. If you like trying new things and torturing your players psychologically you are at the right place! Players will panic, shout at each other, get selfish, follow no orders, rush all together for the same objective and/or waste their first round...   [click here for more]
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Ability Score Feats

Ability Score Feats


Enjoy these six new feats that allow creative new approaches to problem-solving, whether you're delving the darkest depths of a dungeon or unraveling a web of intrigue in the city's fanciest ballrooms. ...   [click here for more]
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Additional Feats

Additional Feats


This is a collection of new feats, mostly inspired by the weapon mastery and tool feats from Unearthed Arcana Feats. Document created at Natural Crit - The Homebrewery ...   [click here for more]
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Additional Totem Spirits

Additional Totem Spirits


Bring more primal fury to your Totem warriors with these additional animal spirits! In this small expansion, four new totems have been added into the list of spirits that your Barbarian can use, each one granting you the powers of the sea, the jungle, and the plains. You can choose now from the nimble ape, the mighty elephant, the charismatic lion, the sturdy rhinoceros, the bloodthirsty shark, or...   [click here for more]
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Advanced Crafting and Enchanting Guide

Advanced Crafting and Enchanting Guide


This document contains a detailed guide to crafting that was developed for my homebrew campaign. Within you will find: - A list of exotic materials and their innate effects when used to create gear - Detailed instructions for how to go about creating mundane weapons and armor - Detailed instructions for enchanting gear with various effects This guide has been developed over the course of...   [click here for more]
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Ahrahn Player Companion (5e)

Ahrahn Player Companion (5e)


This packet contains the playable races and variants for the world of Ahrahn campaign setting. ...   [click here for more]
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Almost Heroic Presents:  Skill Challenges

Almost Heroic Presents: Skill Challenges


New School Meets Slightly Less New School This supplement to the 5e rule set will help DMs integrate the 4th Edition Skill Challenge System in a fresh way to the current edition of D&D. Straight from the Almost Heroic podcast, this guide is The Goddamn DM's stylish system for setting up non-combat encounters while giving the players a bit of control of the narrative of the game. Included in...   [click here for more]
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Almost Heroic Presents:  The Fail Scale

Almost Heroic Presents: The Fail Scale


Let's Make Rolling 1's Fun (or Devastating) Straight from the Almost Heroic podcast, this guide is The Goddamn DM's Fail Scale system that helps structure how bad rolling a 1 on the die could really be. It starts from your typical miss and scaling up to an Epic Failure that can potentially lead to drastically changing the story or death! Included in this book is: Mechanical Breakdown-...   [click here for more]
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Alternate Class Features: Ranger, Sorcerer, & Warlock

Alternate Class Features: Ranger, Sorcerer, & Warlock


Inspired by the news that the revised Ranger will eventually be published as a set of alternate class features, I thought I'd try my own take on it. Also included are alternate and new options for the Sorcerer and Warlock classes. For the Sorcerer, a common Wild Magic houserule is included, along with two new Metamagic options for Draconic Bloodline Sorcerers. For the Warlorck, two new pact boons...   [click here for more]
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Alternate Healing & Trauma

Alternate Healing & Trauma


For those of you who want things to be more systemitcally brutal without nerfing the characters or making the monsters impossibly difficult, who want their players to research Manticore's before invading their lairs for fear of concussion, who want nothing more than to tell the story of the time their player character went insane when the Mind Flayer blasted him across the room using his pyschic energies....   [click here for more]
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Alternate Multiclassing Option for 5e

Alternate Multiclassing Option for 5e


This is a document detailing an alternate option for multiclassing in fifth edition. Using this option allows characters to reach level 20 in up to 3 classes. DMs looking to allow players to create very powerful characters will be interested in this. If you have suggestions please rate and leave your comments. Other Things I've Done Blade Dancer - Class Option Zealot - Class Option Advanced...   [click here for more]
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Alternative Character Creation Rules

Alternative Character Creation Rules


Want to play a Half-Orc Wizard, or a Gnome Barbarian but are jealous of the other players playing more optimal characters? These rules will help you creating a characted full of flavour, yet who isnt hamstrung by race or class choice I have created this PDF to modify how Ability Score Increases work in character creation. Instead of the only ASI's you get in character creation tied to race, I have...   [click here for more]
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Amnesia: Forgotten & Forsworn

Amnesia: Forgotten & Forsworn


This module is designed as a single session playthrough for 5 play- ers of second level- more importantly, five “new” characters, ones of whom your players have no knowledge; however, with a bit of work it could easily be modified to work with other player counts/levels. The “theme” of this one-shot is simply stated: your players will have amnesia. The level to which this...   [click here for more]
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An Updated View On Necromancy

An Updated View On Necromancy


Whether you're a player or a DM, if you're tired of necromancy requiring a high level capstone to achieve a concept of and you hate micromanaging 42 minions, this might be for you. This is a lightly updated version of the wizard's School of Necromancy that sticks true to the core rulebook but includes options empowering wizards and non-wizards alike in managing their undead without also endorsing the...   [click here for more]
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Animal Companion Revamp

Animal Companion Revamp


A new set of rules to give your character the possibility to have an useful animal companion. We tried to make it very easy and fast and at the same time usefull. With great narrative possibilities we hope that your character will finally have the possibility to have a Pet. ...   [click here for more]
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Antonia Lúpri's Ravenloft Cookbook

Antonia Lúpri's Ravenloft Cookbook


A Ravenloft supplement that contains 23 different recipes for Food and Cocktails which you can prepare yourself for your players! Start with a Deep fried crawling claws appetizer or the Azalin's Salad and finish your meal with an Intellect Devourer Flambé! But be careful! Antonia, while being a great cook, is cursed! Every meal she draws with her magical brush has a negative side-effect for...   [click here for more]
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Arcane Armoury - Volume 2; Modern Gear

Arcane Armoury - Volume 2; Modern Gear


Arcane Armoury: Volume Two Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This brand new supplement, ''Volume Two'', contains a major rebalancing of the...   [click here for more]
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Arcane Slayer Class

Arcane Slayer Class


New Playable Player Class for D&D 5th Edition, the Arcane Slayer The tall human charges into the middle of a orc horde with his flaming sword ablaze and strikes a foe down. Next he unleashes a wave of arcane energy from his sword into the oncoming enemies. A half-elf female calmly gestures with her hand and a swirling magical energy circles around her foe from a distance, with...   [click here for more]
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Arcane Tradition: Magi of the Staff

Arcane Tradition: Magi of the Staff


Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff. It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype could be found that would let you feel good about using a staff for combat, or in any capacity. Look no...   [click here for more]
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ARMOR SHEET TRACKER - Keeping track of your players’ defense items

ARMOR SHEET TRACKER - Keeping track of your players’ defense items


The ARMOR SHEET TRACKER - Keeping track of your players’ defense items helps both DMs and players to track where the attack hits the Armor Class and how it is going the item durability. All you need to do is fill in the boxes and you are ready to go!!! Very simple to use! Check this out! The RPG Next is a brazilian group in love with the game genre that...   [click here for more]
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Armor, Sleep, and Healing

Armor, Sleep, and Healing


Ever wondered how the heck the PCs managed to heal themselves up in armor without using magic? What does "rolling hit dice" really mean? How do PCs sleep in armor? Included are several rule variations to address the issues. ...   [click here for more]
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Armour and Shields: Reworked

Armour and Shields: Reworked


Maybe you're like me, even in a world of fantasy, you like a little accuracy to your fiction. I've tried to address two things that bug me about 5e. Armour and shields are inaccurately represented. Padded or cloth armour, for example, is low ranked when in history is one of the most effective and widely used armour types... it was even fashionable to wear it! I also thought it was weird that you...   [click here for more]
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Artificers: Gunsmith, Revised

Artificers: Gunsmith, Revised


Crafting and invention should define the artificer class, and each gunsmith’s Thunder Cannon should be a unique creation. The Gunsmith, Revised realizes that philosophy. Inside, you will find options to customize your Thunder Cannon as a pistol, rifle, or shotgun. You will also find many powerful modifications to perform on the Thunder Cannon as you advance in artificer class levels....   [click here for more]
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Atypical Adventurers: Class-Based Ability Scores

Atypical Adventurers: Class-Based Ability Scores


Optional Rules to Encourage Unusual Character Combinations! Atypical Adventurers presents a pair of optional rules you can implement in your D&D games. Class-Based Ability Score Bonuses In the default rules ability bonuses are granted by race, which has a tendency to encourage players to select specific races that go with their class and contribute...   [click here for more]
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Backstories - New and Improved Backgrounds

Backstories - New and Improved Backgrounds


BACKSTORIES – NEW AND IMPROVED BACKGROUNDS My first custom content for the DM’s Guild was, a year and a few months ago, a new background: the Inquisitor. The Plague Doctor followed shortly and, although it didn’t became a silver bestseller like its more inquisitive brother, it was nevertheless much appreciated. Age, however, catches...   [click here for more]
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Balancing D&D Encounters I

Balancing D&D Encounters I


In the Dungeons & Dragons (D&D) fantasy role-playing game, it is useful for the DM to know what kind of challenge the players' characters face in combat. With this in mind, this supplement presents a simple, easy-to-use system to identify the correct and appropriate combat encounter difficulty level for a PC party of any number of characters and of any level. Modifying monsters is explained...   [click here for more]
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Balancing D&D Encounters II: Monster Tables

Balancing D&D Encounters II: Monster Tables


Introduction: Based upon a new Power Level (PL) system for determining the challenge of monsters, which can be found in Balancing Encounters (I), this supplement contains the complete list of all monsters suitable for parties of levels 1 - 4 alphabetically listed by PL. The Dungeon Master (DM) can now easily challenge players with a myriad of monster choices without having to calculate...   [click here for more]
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Balasar's Guide to Exploration

Balasar's Guide to Exploration


Probably one of the best homebrewed books out there, especially for the massive amount of content here. I usually am very restrictive about homebrew with my players but I'll be allowing anything from Balasar's. T.W. Of all the D&D 5th edition products I have seen (including those published by WoTC), this is by far my favorite. It is presented in a similar...   [click here for more]
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Bard College of Performing Arts

Bard College of Performing Arts


Have you ever wanted to be an old school bard? One that sings a single song the entire combat and their abilities all eminate from that? Well this is a Return to form for the Bard spend Bardic Inspiration to provide longer lasting bonuses than a one time use. I hope you Enjoy! ...   [click here for more]
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Battle Formations

Battle Formations


Battle Formations Are you prepared for war? Battles and warfare are a staple in many D&D campaigns. Being them against hobgobling armies, orc hordes or small groups of raiders, most of these battles can shape an entire campaign or give a climatic finale to a long campaign. These supplement provides several battle formations, such as phalanxes, shield walls or wedges, each one with...   [click here for more]
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Battlefield Leaders

Battlefield Leaders


The Battlefield Leaders variant allows PCs or NPCs to train to become powerful symbols and allies in battles. They draw from a new pool of resolve to use powerful abilities to change the course of battle. They aren’t the only ones who gain new abilities, however, as enemy Leaders join battles and use their own abilities to help their efforts. ...   [click here for more]
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Blood Sorcery

Blood Sorcery


Equal parts resource for player and DM, this book includes numerous options for creating sinister and vile spellcasters. Included is a new Sorcerous Origin, the Blood Sorcerer, as well as new spells, Warlock invocations including a alternative to Eldritch Blast, a new class of magic potion, and 5 new blood themed monsters to terrify and overwhelm your PCs. Now rebalanced with community feedback, clarifying...   [click here for more]
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Blood, Sweat, and Tears: Rules for Building your own Homunculus

Blood, Sweat, and Tears: Rules for Building your own Homunculus


Rules to Build a Faithful Companion! Xanthar’s Guide to Everything offers a quick and easy way to create a homunculus with statistics that can be found in the Monster Manual. It’s a simple 6th level spell with somewhat expensive material components, but all in all, the process is quick, easy, and predictable. Those rules are perfect for the character who thinks of the...   [click here for more]
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Bloodlines Unearthed

Bloodlines Unearthed


A trial conversion of a variant ruleset from the classic 3.5 source book Unearthed Arcana, Bloodlines Unearthed brings the supernatural smoothly into your game, with 40 possible bloodlines to use for fleshing out your characters or setting up campaign hooks. Included in this adaptation are two bloodlines not featured in the 3.5 source material, the fast-talking Marid and the greedy Dao, rounding...   [click here for more]
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Blow by Blow: DM's Guide to Combat Narrative

Blow by Blow: DM's Guide to Combat Narrative


The cry of "Initiatives!" quickens every role-player's heart... or it should. Your scenes of epic battle should be in a John Woo movie; filled with drama, action, cut scenes, cool slow-mo effects and leave the players with a sense of accomplishment at the end. The attached gives some advice on getting/keeping your players engaged and attentive during combat....   [click here for more]
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Bonds & Relations

Bonds & Relations


On the Cover: Linda Lithén depicts Beryllus Rockhammer & Doc Hugo preparing to battle back-to-back, ensuring they will look out for each other amid the oncoming rush of enemies. Summary: Reward your players for their roleplaying! Within these pages you will find a guide for relations between player characters and an optional...   [click here for more]
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Called Shots (an optional house rule)

Called Shots (an optional house rule)


So far I've been unable to find any rules for D&D 5e for performing called shots, aka targeted attacks. In this document I've attempted to produce a set of strait forward rules and possible effects for performing called shots. Last update: 4/5/17 - Created expanded roll penalty rules Other Titles from this author can be found here. ...   [click here for more]
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Cantrip Guns

Cantrip Guns


Pew pew pew! Cantrip guns: a fun system for magical firearms based around spell gems. Includes pistols, burst guns, and rifles. A simple system with fully explained mechanics, suggested costs and integration into your world, and modified cantrips to fit with the three gun types. Easy to use and easy to integrate into many settings, cantrip guns work well in high magic settings as ubiquitous sidearms,...   [click here for more]
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