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The players have spoken, and we've answered: more options for the dark gifts of Ravenloft. Go ahead, find out what they are... we dare you!
This is optional content and is NOT required for a successful or enjoyable play experience. These elements are designed to introduce new content to your games, and to provide some surprises for players that believe that they've seen everything the... [click here for more] |
D&D Adventurers League |
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Want a bit of insight into the design process for the D&D Adventurers League? Using Phlan in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city and their prominent NPCs... [click here for more] |
Dungeon Masters Guild |
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Because of the incredible response to the newly-launched Curse of Strahd season for the D&D Adventurers League, and DDAL04-02 The Beast in particular, the AL administrators banded together to provide some additional insight into the construction of the setting surrounding this season. Specifically, we will be exploring the tiny mountain village of Orasnou and the ominous Svalich Woods in Barovia,... [click here for more] |
D&D Adventurers League |
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Refugees from Mulmaster have flooded the rough-and-tumble town of Ylraphon. Poverty, shortages, overcrowding, and an unnatural heatwave have tempers running high. When a series of mysterious crimes erupt, the people are desperate for someone to blame. Can you find the connection and the culprit, or will the angry mob deal its own form of justice?
A 4-hour D&D Adventurers League adventure for... [click here for more] |
Dungeon Masters Guild |
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Want a bit of insight into the design process for the D&D Adventurers League? Using Mulmaster in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city and their prominent... [click here for more] |
Dungeon Masters Guild |
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Want a bit of insight into the design process for the D&D Adventurers League? Using Hillsfar in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city and their prominent NPCs... [click here for more] |
Dungeon Masters Guild |
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Want a bit of insight into the design process for the D&D Adventurers League? Using Parnast, Stagwick, or Beregost in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the cities - A number of the major organizations within the... [click here for more] |
Dungeon Masters Guild |
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Inside this supplement you will find some campaign setting information regarding the status of the City of Danger since the Devastation occurred. The Devastation - the aftermath of the original few runnings of DDEP Mulmaster Undone - is widespread and the city must now not only discover their identity in these uncertain times but also how best they can begin to rebuild.
WE DO NOT EXPECT YOU TO PAY... [click here for more] |
D&D Adventurers League |
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Ein düsteres Abenteuer für Charaktere der Stufe 3
Tief im Smaragdgrün-Wald lauert ein uralter Fluch, der das Land seit Generationen heimsucht. Die einst blühenden Wälder sind in gespenstischen Nebel gehüllt, und die Luft flüstert von verlorenen Seelen und vergessenen Geheimnissen. Die Dorfbewohner leben in ständiger Angst, da jede Nacht ihr Dasein von geisterhaften Lichtern und seltsamen Geräuschen... [click here for more] |
Dungeon Masters Guild |
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The Pandora Series
This series focuses on the pillar of Story/Role Playing. It's main aim is to delivery an emotionally touching story which will either warm or tug at the Heartstring of your players.
Synopsis:
A rogue modron wants to rejoin the modron society but is unable to do so, unless it gets the help of the Mogu God. Summoning the Mogu... [click here for more] |
Dungeon Masters Guild |
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“Conversations With” is a regular column written by Delwyn Ilar of the Podal Prophet broadsheet of Phlan, bringing you Out-Of-Character knowledge of important NPCs in the Moonsea region from the Adventurers League campaign, so that you might better portray them and their organizations in your games. This volume contains updated and edited previously published interviews with Olisara... [click here for more] |
Dungeon Masters Guild |
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Everyone in the Sword Coast has heard the stories of “MEL’S PIT” -- based on the real-life legend of Mel's Hole -- a strange, powerful or magical “bottomless pit:” the living entering the pit never return, the dead entering the pit return as undead, etc. Rumors and stories have spread like fire, far and wide. Most in the realm assume it’s just a story. But the locals of the village... [click here for more] |
Dungeon Masters Guild |
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The sleepy and idyllic little villagers of Kuringrove know of a well-kept secret deep in the Cormanthor Forest. If you're lucky, you might stumble across the home of two elderly seers, who have lived here for longer than there's even been a village.
They may be the only ones who can provide answers for all the strange goings on in the forest!
A Two-Hour Adventure for Tier 1 Characters. Optimized... [click here for more] |
Dungeon Masters Guild |
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A THEMBERCHAUD FAN CLUB ADVENTURE!
Three plasmoids. One huge cargo shipment. The fate of thousands literally hanging in the balance … and you’re the only one who can get the fat dragon to help save them.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: Fantasy racism, slavery, genocide, obesity
This adventure is for anyone who loves Feywild/Feydark... [click here for more] |
Dungeon Masters Guild |
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“Forgive this trespass upon your dream; My name is Qui’Indylin. I represent the scholars of Syl Cimura; a Sanctuary for Spellcraft and I come bearing invitation. We seek to unravel the mysteries that thread the Weave of Magic. Your endeavors are well-known to us, and we divine a promising and fruitful future, together. On the night of the next full moon, seek a glade in the heart of the Cormanthor... [click here for more] |
Dungeon Masters Guild |
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In the peaceful Silver Marches, a dangerous evil grows in the shadows beneath the trees of Moonwood. The last descendent of an ancient order would like to vanquish that evil before it spreads, but, betrayed by his age, he’ll need the help of noble adventurers to fulfill his ancient thirst for vengeance.
A 4-hour adventure for 5th-10th level characters
Codex Venator - The Last Hunter... [click here for more] |
Dungeon Masters Guild |
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The party gathers for a joyous occasion, a wedding, only for it to be interrupted by an attempted assassination. Following the clues, the party does the only reasonable thing: it goes to Avernus.
THE CEREMONY IS A 11TH-16TH LEVEL (TIER 3) adventure for four to six characters. The Ceremony is a short adventure that features the marriage of two of the adventurers. It is intended to be completed in one... [click here for more] |
Dungeon Masters Guild |
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There is no official season 11 logsheet and the soul coin references were confusing players at our convention.
So, I made this one that cuts out the unneeded portions and adds in some season 11 related information instead.
Enjoy!
Update: Added a compact version with the same overall look but eliminates the need to rewrite values from the last entry. This one has 4 entries on first page and 5... [click here for more] |
Dungeon Masters Guild |
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Want a bit of insight into the design process for the D&D Adventurers League? Using Port Nyanzaru and its surrounds in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city... [click here for more] |
Dungeon Masters Guild |
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There are many adventures to be had in the Feywild. And a lot to choose from or collect! The Domain of Delight Directory is not an adventure itself, but a comprehensive table of information on all of the Adventurers League Dungeoncraft adventures set in the Feywild that are available online. Within are the domains, titles, links, character levels, authors, etc. Pay what you want (if... [click here for more] |
Dungeon Masters Guild |
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Welcome, one and all, to the grandest event of the year! Join residents of the Rock of Bral and beyond in ushering in the new year with a festive celebration in the stars.
A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8 ... [click here for more] |
Dungeon Masters Guild |
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Ancestries of the Wilds is a compilation of new 5E races for the world's most popular role-playing game! Included inside are:
The Cervidaens - A group of graceful diplomats, drawing on their Deer ancestry to solve problems through any means necessary.
The Lobanos - A group of soldiers without a war, created by Mother Nature to destroy the civilized world. They draw on their Wolf Ancestry to aid... [click here for more] |
Dungeon Masters Guild |
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Tiddy Mun and the Stranger Stone
Part One of the Fennebog series of adventures.
Part Two out now: Here
Gnomish denizens of Berribury are terrorized by flooding. Their only hope is for adventurers to summon the archfey of their domain; Tiddy Mun, to take the waters away.
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3 ... [click here for more] |
Dungeon Masters Guild |
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Rescue on Glyth
A Spelljammer Adventure
Bent on domination, an Elder Brain has been attacking convoys of ships. Contacted by a Cleric of Helm, the adventurers have been asked to rescue abducted adventurers from Glyth, a legendary planet of Illithids. The party must land on the planet, rescue the missing adventurers and escape the Illithid laboratory to complete the mission.... [click here for more] |
Dungeon Masters Guild |
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The characters are pulled into a Domain of Delight, and conscripted by a horseperson to save their master, the Archfey!
This is meant to be a cute and non-serious game, and a homage to my plush horses, the Waffles. A family-friendly game. Waffle tokens are included!
A four-hour game for Tier 2 characters. Optimized for APL 7.
Content Warning: Fantasy Violence,... [click here for more] |
Dungeon Masters Guild |
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FR-DC-TT-201 Return to Mountain's Toe Gold Mine
A Beyond Phandalin Adventure.
Don-Jon Raskin returns to Phandalin with some sick workers looking for help.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
This adventure expands on the materials of DRAGON OF ICESPIRE PEAK. It happens after the adventure “MOUNTAIN’S TOE GOLD MINE”,... [click here for more] |
Dungeon Masters Guild |
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A tier 1 adventure, optimised for APL 3.
CONTENT WARNING: Mind Control, Torture, the Ocean, and Deep Water
In the undersea domain of Thalassia, your heart lights your way. Everyone has a flame, called heartfire, which represents their greatest desire literally burning in their chest. Now the archfey has lost her heartfire, and the domain lies in darkness.
... [click here for more] |
Dungeon Masters Guild |
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It has been a little over seven years since Sylas last saw his wife Rue, the herbalist of the quaint village of Parnast, after she went into the Weathercote Woods one morning to gather supplies for her apothecary. After languishing in silence all these years, Sylas, now on his deathbed, asks adventurers to venture through the mysterious world of the fey in the hopes of learning her true fate, and maybe... [click here for more] |
Dungeon Masters Guild |
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A Space Rendezvous A Spelljammer Adventure
One of Spelljammer Academy's biggest foes is seeking a new alliance with powers unknown. Can the adventurers put a stop to the potentially deadly alliance before it is too late? What mysteries and secrets will they uncover about this Wildspace system that is beyond even the academy's knoweldge?
A Two Hour Adventure for Tier 2 characters,... [click here for more] |
Dungeon Masters Guild |
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An intrepid pixie resolves to leave the safety of the mangrove trees and visit the town of Barangay. Convincing her mother is one thing but completing her Rite to Flight is another! Can the adventurers help begin her journey?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure takes place in Maykanta, a Domain of Delight. ... [click here for more] |
Dungeon Masters Guild |
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Dungeon Masters Guild |
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Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. The souls of the heroes of the Saltmarsh Alliance have been retrieved but the incursion has not gone unnoticed. The Song of the Divine Hunt has been sung. Will you survive the trek back to Toril?
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Into... [click here for more] |
Dungeon Masters Guild |
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A 4-hour adventure for tier 3 characters, optimized for APL 16.
CONTENT WARNING: Murder ... [click here for more] |
Dungeon Masters Guild |
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Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. With travel to the reef secured, all you need to do is get in, find the trapped souls of three heroes of the Saltmarsh Alliance, and get out. As easy as a walk on the beach.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Into the Jaws of History Series:... [click here for more] |
Dungeon Masters Guild |
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A young harengon boy wants to use music to compete for the archfey’s attention. But he needs the perfect guitar to do so. Can you help build the ultimate instrument?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure takes place in Maykanta, a Domain of Delight. ... [click here for more] |
Dungeon Masters Guild |
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The panicked townsfolk of Caer-Konig prepare to abandon their homes, but food is scarce! Gathering for the exodus is difficult! Frightened hunters return empty-handed, driven away from bountiful hunting ground by spine-chilling, chanting specters! Can heroes replenish the townsfolk before their departure AND before the arrival of The Destructive Light?
Take your Tier One adventurers on the search... [click here for more] |
Dungeon Masters Guild |
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Dungeon Masters Guild |
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Crime has increased in the town of Easthaven, a group of kobolds who are normally docile are now stealing from the defenseless civilians
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
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The Lottery result in Icewind Dale is as feared as it is considered sacred. While interference is heavily frowned upon, that does nothing to stop rumors of rigged results from spreading. To a local fisherman of Targos, the rumors are his only hope when his childhood love is chosen as that New Moon's sacrifice. Will the adventurers be able to prove the rumors are true? Or is this simply a desperate... [click here for more] |
Dungeon Masters Guild |
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It’s time for Ali to follow her dream and head to the next big town, Barangay. But the Encanta Forest is far too dangerous to traverse by oneself. Do you mind helping the young pixie move?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure takes place in Maykanta, a Domain of Delight.
If you liked this adventure, check out the other adventures in Maykanta:
WBW-DC-DCAF01... [click here for more] |
Dungeon Masters Guild |
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Um módulo de conteúdo Con-Created Content. Níveis 1-4 (Tier 1), 2-4 horas. (Compatível também com jogos caseiros!)
Posso ter as próximas 100 palavras para convencê-lo a adquirir esta aventura?
INÍCIO DO PITCH!
Este módulo apresenta três maneiras de jogar: junte-se aos Cavaleiros do Santo Julgamento, ao Culto de Zariel ou às forças do Caos enquanto procura um anjo perdido... [click here for more] |
Dungeon Masters Guild |
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Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. Before attempting their liberation, you must find a way to get to a place no one in their right mind would want to go.
Into the Jaws of History Series: Part 1 of 3.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: Bone Collecting,... [click here for more] |
Dungeon Masters Guild |
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A once-proud warship is now a ghost ship drifting through Wildspace. What secrets, treasures, and danger still lie aboard?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
CONTENT WARNING: Death, PTSD (war & combat flashbacks)
"The Ghost Ship's Sting" is a free Spelljammer Dungeoncraft adventure written for CarrierCon 2023, held aboard the USS Hornet Sea, Air & Space Museum,... [click here for more] |
Dungeon Masters Guild |
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DL-DC-SDCC-00 provides an overview of the DL-DC-SDCC adventures, their authors, and associated pregens. ... [click here for more] |
Dungeon Masters Guild |
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Recover love’s lost seed and witness the roots of ignorance sprout shoots of vengeance.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: Arachnophobia, contract assassination, child abduction, mentions of bigotry, racism, and homophobia.
Dungeoncraft Seed Used: Dryad Despair ... [click here for more] |
Dungeon Masters Guild |
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ARTOR MORLIN, the vampire Lord of Waterdeep, has come to Icewind Dale, thrilled at the lack of sunlight. He want to entice Halaster, the Mad Mage of Undermountain to come to Icewind Dale use his magic to create a ski chalet for their use.
However, he (reluctantly) needs the help of some adventurers to get plans and permits for the Ski Chalet. Can the adventurers survive... [click here for more] |
Dungeon Masters Guild |
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A sightseeing pleasure cruise through Realmspace turns deadly as a mysterious, violet nimbus cling to objects and people. Ever expanding, soon the nimbus may even cover entire ships, outposts, or planets.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
CONTENT WARNING: Exsanguination, Fire, Terrorism.
Dungeoncraft Seed: Saint Argol's Fire ... [click here for more] |
Dungeon Masters Guild |
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After an uneventful mission protecting a spelljamming ship from pirates (none of whom showed up), the ship heads back to the spaceport on Falrenn's Tannezel Island, with the crew, including the party, looking forward to some time off. What a dull mission! But in wildspace, it's wise to expect the unexpected, and danger can be found even in those places we like to think of as "safe".
A Four-Hour Adventure... [click here for more] |
Dungeon Masters Guild |
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A merchant from a prominent family needs your help getting rid of his bad luck, and the cursed artifact that has caused it. Will you undo the curse in time for him to avoid his demise, and for you to catch a rare performance at the local theater?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
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A feywild literary conference is disturbed by an unnerving event. Yarnspinner needs your help to bring justice to an honored lecturer.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
CONTENT WARNING: Arachnophobia, capital punishment, and spiritual theft.
Dungeoncraft Seed Used: Lending a Hand
... [click here for more] |
Dungeon Masters Guild |
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