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Volo's Complete Subrace Handbook (Over 50 Subraces)

Volo's Complete Subrace Handbook (Over 50 Subraces)


Now a Platinum Best-Seller! A huge thanks to everyone for your support. Without you kind folks, the new subraces, variants and feats uncovered by Volo's journeys would remain undocumented. _____________________________________________________________________________ Now available for Fantasy Grounds _____________________________________________________________________________...   [click here for more]
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A Guide to Princes of the Apocalypse

A Guide to Princes of the Apocalypse


This guide is a "walkthrough" of Princes of the Apocalypse. Inside, you will find streamlined information and lists that will help you save prep time when you run this adventure. It is in a print-friendly format for your convenience. ...   [click here for more]
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Yartar City Map Pack

Yartar City Map Pack


Detailed isometric map of Yartar in both JPG (ZIP) and PDF formats.  The map is based upon information in Volo's Guide to the North, Storm King's Thunder, Princes of the Apocalypse, and Tyrrany of Dragons.  Includes the following high resolution (2048x1536) maps: - Yartar, Day (Generic / Unlabelled) - Yartar, Day (Forgotten Realms Labels) - Yartar, Night (Generic / Unlabelled) - Yartar, Day...   [click here for more]
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Min-Max Monsters in the Lost Mine of Phandelver

Min-Max Monsters in the Lost Mine of Phandelver


Maybe you’ve brought your players to the Lost Mine of Phandelver before, or maybe you’re about to play through it for the very first time. Either way, you’ll find this treatise on running the Lost Mine helpful in discovering new opportunities and ways to challenge your players. These pages contain an in-depth analysis of several parts of the adventure, allowing for expanded content and suggested...   [click here for more]
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Ardeep Forest Maps & Guide

Ardeep Forest Maps & Guide


This product is a compilation of a map of the Ardeep Forest, hexed and non-hexed, at a 1 mile scale, as well as a short guide to the region. Ardeep Forest is located near Waterdeep in the Forgotten Realms, and is near Nightstone, a small village featured in Storm King's Thunder! I hand-drew the map. It's suitable for anyone campaigning in the Waterdeep region, and may be especially helpful to anyone...   [click here for more]
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Legendary Wrestler - Grappler Archetype for 5E Barbarian

Legendary Wrestler - Grappler Archetype for 5E Barbarian


Watch the animated video guide of the Legendary Wrestler archetype here: https://youtu.be/OAnjGwv45wk Aeons ago, when giants warred against dragons, small folks caught in the flames of their war were constantly threatened by the possibility of extinction. Their survival, as evidenced by the great nations of, elves, dwarves, men and the myriad, was nothing short of a miracle. That miracle, loremasters...   [click here for more]
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Calendar of Harptos - 1492 DR (Full Color edition)

Calendar of Harptos - 1492 DR (Full Color edition)


Through the ages, the Calendar of Harptos marks the passage of days, seasons, and even years in some fashion. Most of Faerûn uses the Calendar of Harptos, named after the long-dead wizard who invented it. Few bother to refer to Harptos by name, however, since the calendar is the only calendar they know. Now you can use it as well in your Forgotten Realms Campaing World. ...   [click here for more]
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ANS3 Blacktoe Glacier

ANS3 Blacktoe Glacier


Evil broods in the cold north... To the northwest of Faerûn lies the virtually unexplored continent of Anchôromé. In its northern tip lies a land of endless ice where the beautiful but fierce snow elves battle for territory with the proud urskan bear folk. All the while an elemental evil rises within the mountains... Adventure in the Frozen North  Blacktoe...   [click here for more]
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Elemental Magic of Zakhara (Al-Qadim & Forgotten Realms)

Elemental Magic of Zakhara (Al-Qadim & Forgotten Realms)


This product both brings elements inspired by the southern continent of Zakhara up to the Sword Coast of Faerûn and updates them for native 5th edition Al-Qadim games. Inside you’ll find over 50 spells of the four elemental provinces of Zakharan mages (more than 10 for each elemental province), updated from AD&D Second Edition which complement those found in both the Player’s Handbook...   [click here for more]
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Dessarin Valley Map Pack

Dessarin Valley Map Pack


The wilderness is vast and untamed once you travel outside the confines of the villages and towns along the Long Road. From the local areas that the townsfolk of Red Larch know to the narrow pass at Black Maw Bog to Triboar. There is much to explore and discover not all of it kind or welcoming.  This a map bundle for some of the environments found and described in the Princes of the Apocalypse module...   [click here for more]
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Dhampir - Playable Race

Dhampir - Playable Race


Half-Vampires: The Dhampir Children of darkness, dhampirs are the offspring a mortal and a vampire. Frequently born out of horror and tragedy, the circumstances of a dhampir’s conception are incredibly hard to understand. Since few mortals can survive the painful and gory birth of such a creature, it is often theorized that most dhampir are born of male mortals and female vampires....   [click here for more]
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Magic Items for Monks and More

Magic Items for Monks and More


This document contains a collection of 14 magic items. The majority of the items are thematically related to the monk class. These items were lightly play-tested in the 5th edition of Dungeons & Dragons. I appreciate any feedback you provide. If you decide this is worth your money, I greatly appreciate your generosity. Your patronage gives validity to a dream I once thought was futile. Changes...   [click here for more]
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13 Feats + Feat Fixes (5e)

13 Feats + Feat Fixes (5e)


13 Feats + Feat Fixes While most of the feats included in the Dungeons and Dragons 5th Edition PHB are useful in their own right, variety in options can never hurt! In this supplement you will find 13 brand new feats to include in your game, as well as suggested changes to current feats you may choose to employ in your own campaign to make certain...   [click here for more]
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Demon Hunter Class (5e)

Demon Hunter Class (5e)


We've been downloaded over 500 times since post, thank you! Keep that feedback coming! While demon hunters abhor evil and those that practice it, they have chosen to embrace evil in order to overcome it. Possessing dark powers provided through study and dark rituals involving the lower planes, demon hunters turn the darkness against evil teaching their prey that they too should fear...   [click here for more]
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The Feystone Shards

The Feystone Shards


The Feystone Shards is an adventure for characters from levels 5-8, optimized for 4-6 player characters. This moderate length campaign should have 20+ hours of gaming, all focused around the Forgotten realms area of Red Larch. The Heroes are tasked to find five fragments of a shattered Orb, once worshipped by a faction of Elves. The search will take the party to a haunted Citadel, as they seek the...   [click here for more]
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Amnesia: Awakening

Amnesia: Awakening


A group of people stir. Hazy vision clears, and they find themselves in a crater of charred earth scorched by fire. As they contemplate their identity, Orcs peruse the wreckage and bodies for remaining survivors, and subsequently end their lives. What is going on? Who are these orcs? Is there a thicker, more sinister plot at stake?  ...   [click here for more]
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Red Larch 003: Summit Hall

Red Larch 003: Summit Hall


Red Larch: Summit Hall follows the adventure Red Larch: Knight of Samular, which is a split-off from the Princes of the Apocalypse adventure path by Wizards of the Coast.  In this adventure, the PCs bring the body of the deceased knight to its final resting place within the Hall.  While interacting with the knights and the people of the small town that has sprung up around the keep,...   [click here for more]
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Brewing in Faerun

Brewing in Faerun


This supplement explores brewing practices and select beers of the Forgotten Realms.  It is divided into four parts.  The first section explores methods exercised by the finest brewers of the realms, with guidelines for increasing lifestyle levels during downtime.  Next is a spotlight of unique ales favored in various corners of Faerun to add life to new taverns and towns that are explored.   The...   [click here for more]
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A Prince's Death

A Prince's Death


A Prince's Death is a D&D 5th Edition adventure designed as a side adventure for Elemental Evil or any other Forgotten Realms campaigns. It can also be run as part of the Elemental War campaign. A Prince's Death takes the players into the High Forest to investigate the death of an elven prince. Their search pits them...   [click here for more]
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Gregorio’s Traveling Emporium and Menagerie

Gregorio’s Traveling Emporium and Menagerie


Gregorio is a traveling merchant, with a "magnificent" menagerie and a dark secret. Gregorio's Traveling Emporium and Menagerie is a short encounter (hopefully no more than 30-45 minutes) for second level characters set in Ravenloft, Forgotten Realms or your homebrew campaign. Hello! We really like writing (and drawing) D&D stuff, but a lot of success on this site depends...   [click here for more]
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Sighing Valley Map Pack

Sighing Valley Map Pack


BEWARE THE WILDS! Looking over the deep valley carved by the Lost River you survey a rich desert landscape. The soaring rock spires and rising plateaus dot this hidden valley. What will you find soaring in the sky or crawling beneath the ground? This is a map pack for the adventure Princes of the Apocalypse for a section of the adventure where the adventurers travel to Feathergale...   [click here for more]
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The Shrine of Marthammor Duin

The Shrine of Marthammor Duin


The Shrine of Marthammor Duin is a short excursion meant to supplement an ongoing Princes of the Apocalypse campaign. At it's core however, this is a traveller shrine that could be devoted to a deity in your homebrew games or any of the other god's of travel in the Dungeons and Dragons pantheons. It can be run in an hour or two and is intended for a party of level 5 to 7. It includes one new...   [click here for more]
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Legacy of Io: The Lost Bestiaries - Volume 2

Legacy of Io: The Lost Bestiaries - Volume 2


UPDATE (10/24/2017): This title is now available for free (donations, of course, are welcome), as is the first volume, available here. The long-awaited second volume of the Lost Bestiaries series, this hefty document brings 20 new Dragons to 5th Edition, each ripped from the pages of history. Not only that, but an enormous amount of additional content...   [click here for more]
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The Old Church

The Old Church


An adventure where every play through can have its own twist and there is more to explore than meets the eye! The Old Church was built long ago. Under the vision of a priest whose name has been lost to the ages. Those that fell into his beliefs believed that when the world was near its end and the sun would set for the last time, they would be’ the chosen ones’ and would take shelter within the...   [click here for more]
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Updated Oozes

Updated Oozes


This document includes 10 different oozes updated from 3.0 and 3.5 source material to 5th ed stats.  All attempts to maintain the original characteristics of these oozes was made.  Oozes included in this document include: Aballin, Arcane Ooze, Bloodfire Ooze, Bone Ooze, Conflagration Ooze, Sickening Sleep, Summoning Ooze, Teratomorph, Corrupture, Glitterfire.  These oozes have not been playtested...   [click here for more]
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Red Larch 001: Elemental Evil

Red Larch 001: Elemental Evil


Red Larch: Elemental Evil is an adventure that relies heavily upon the free supplement provided by Wizards of the Coast for their Princes of the Apocalypse adventure.  This requires the free supplement to be able to fully use this module.  This adventure provides monster statistics for each encounter and also provides expanded areas and side quests...   [click here for more]
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Way of the Samurai - Monk Monastic Variant

Way of the Samurai - Monk Monastic Variant


Way of the Samurai Monks of the Way of the Samurai seek to defeat their foes in a single decisive blow. They employ longswords not used by other monks, to deadly efficiency. Samurai often practice their entire lives perfecting and honing the use of their weapon. ...   [click here for more]
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Barbarians of the Path of Madness

Barbarians of the Path of Madness


NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack. Do you want to play a barbarian that goes beyond simple frenzied rage to embrace utter madness and unlimited insanity? Do you want to hear the voices from the Abyss and, more interesting, for them to answer your...   [click here for more]
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Red Larch 002: Knight of Samular

Red Larch 002: Knight of Samular


Red Larch: Knight of Samular follows up on the information found in Red Larch: Elemental Evil, which takes the free supplement from Wizards of the Coast and expands upon it.  This adventure follows the free adventure leading the PCs to find the body of the knight being brought to Summit Hall.  Nothing is easy though and the PCs must stop an orc shaman from bringing...   [click here for more]
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Red Larch 004: Beneath the Giants Lair

Red Larch 004: Beneath the Giants Lair


Red Larch: Beneath the Giants Lair is the 4th in a series that partially follows the Elemental Evil storyline produced by Wizards of the Coast.  It follows the last adventure; Summit Hall, but can be modified to fit another story.  In this adventure, the PCs are asked by the high mage of Summit Hall to return to the monastery from the previous adventure and explore the catacombs beneath the hill. ...   [click here for more]
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Races Revived: Killoren

Races Revived: Killoren


Killoren are a fae race of plant-like humanoids originally detailed in the 3rd Edition Races of the Wild supplement book. With reinterpreted lore and abilities, the once elusive forest dwellers are ready to emerge and make their precense known in your Forgotten Realms campaign. Killoren are especially well suited to serve as a player race in the Princes of the Apocolypse and Elemental...   [click here for more]
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Mercenaries of the Realm

Mercenaries of the Realm


This document is the second member of the "Realm" series which is a series of NPCs, that dungeon masters can use. This document provides 7 mercenary (or bodyguard) types for your campaign. The lowest CR is 1/2 and the highest is 9. I have a plan to make a document for specific Forgotten Realms mercenaries too if this become a success. The first document, which is a "pay what you want" is here: https://www.dmsguild.com/product/333480/Bandits-of-the-Realm...   [click here for more]
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Sons of Ignis

Sons of Ignis


Download the Sons of Ignis module for a quick quest to begin a grand campaign, fill in a side quest, or offer up a night of laughs as a one shot adventure. An evil fire cult has captured a travelling improv troupe and plans to sacrifice them. It's up to the party to stop the ritual and free the prisoners. Best hurry! If the heroes are too slow the cult leader Aiden will complete his...   [click here for more]
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Save the Dungeon Master - Episode 1

Save the Dungeon Master - Episode 1


Caught unprepared, the Dungeon Master faced her players as they planned an uncalled-for journey to Luskan. The adventurers were hired to find a thief in Waterdeep and an unfortunate mention of a sage living in Luskan pushed them in the wrong direction. Now what? Fear not! Use the material here to improvise a session they’ll never forget. Save the Dungeon Master was designed...   [click here for more]
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Red Larch 014: Waterdeep Trip

Red Larch 014: Waterdeep Trip


Red Larch 014; Waterdeep Trip continues the adventure of the Elemental Evil campaign after the conclusion of the published book, Princes of the Apocalypse.  This adventure has the PCs traveling from Red Larch to Waterdeep where they encounter remnants of the cults banding together with new allies to try and forge a new path.  The resto f the travel allows for several roleplaying...   [click here for more]
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Shaman Class for D&D 5E

Shaman Class for D&D 5E


This is a completely new class, based around the shaman class in World of Warcraft, by Blizzard Entertainment. It is wholly written by myself and Francesca Ross. It works in D&D 5E, all you need would be the PHB and the Elemental Evil supplement. I welcome and encourage all feedback, and I will release updates as and when I change and update the class. Hopefully it is enjoyed, thank you for reading....   [click here for more]
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Faction Class Training

Faction Class Training


Do you want to weave your player's faction choices more closely into your campaign?  Do you want to give you players fun and useful additional skills?  Are you looking for "faction-specific downtime activities"?  Then Faction Class Training may be of use to you. Extrapolating on the basic rules for Faction Rank and advancement found in the DMG and PHB, this how-to document distills core 1st- and...   [click here for more]
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Red Larch 013: The Plunging Torrents

Red Larch 013: The Plunging Torrents


Red Larch 013:  The Plunging Torrents is the last formal adventure that follows the Published adventure, Princes of the Apocalypse, by Wizards of the Coast.  There are some modified material and an expanded side quest, but the adventure mostly provides description and monster stats for the encounters found in the main adventure.   This module is designed for 13th level PCs and is designed...   [click here for more]
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Red Larch 011 The Fane of the Eye

Red Larch 011 The Fane of the Eye


This adventure is the 11th in a series that loosely follows the Elemental Evil storyline.  This module requires the published adventure; Princes of the Apocalypse, by Wizards of the Coast to get the full benefits of this adventure.  Most of this adventure deals with providing the monster statistics for the encounters in this section of the published module.  There is some modifications and...   [click here for more]
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Red Larch 015: The Marid's Cross

Red Larch 015: The Marid's Cross


Red Larch 015: The Marid's Cross is likely the last adventure tied to the Princes of the Apocalypse campaign published by Wizards of the Coast.  This adventure does not require the published book and can be used as a side trek for PCs in Waterdeep or another town with a collection of swamps nearby.   This module has the PCs in Waterdeep and invited to a noble gala when it is disturbed...   [click here for more]
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The Path of Devil Metamorphosis for Barbarians [D&D 5e (2020)]

The Path of Devil Metamorphosis for Barbarians [D&D 5e (2020)]


The Path of Devil Metamorphosis for Barbarians [D&D 5e (2020)] The Path of Devil Metamorphosis is offered to worthy barbarians who have proven themselves in hellish battle, their reward, to be infused with the blood of an archdevil. Those who survive are able to morph with infernal power when in rage, growing fearsome claws and horns, spawning wings and growing to size large. ...   [click here for more]
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Red Larch 005: Sacred Stone Monastery

Red Larch 005: Sacred Stone Monastery


Red Larch: Sacred Stone Monastery is a return to the Elemental Evil storyline from the side quests Summit Hall and Knight of Samular.  You will need the published adventure in order to use this supplement.  This 12 page accessory provides statblocks and some minor changes to the monsters and treasure found in the monastery that may differ from the...   [click here for more]
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Demonic Bloodline - Sorcerous Origin Varient

Demonic Bloodline - Sorcerous Origin Varient


Demonic Bloodline Your innate magic comes from demonic magic that was mingled with the blood of your ancestors. Most often, sorcerers with this origin trace their heritage back to a cult who made an unholy pact with a demon and bringing forth an unholy spawn of that demon. Some of these bloodlines are worshiped by cults, but most are obscure, the cult that formed the pact meeting an early demise....   [click here for more]
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Red Larch: 008 Temple of Eternal Flame

Red Larch: 008 Temple of Eternal Flame


Red Larch: The Temple of Eternal Flame is the 8th adventure that loosly follows the Elemental Evil storyline from Wizards of the Coast.  This module requires the main adventure book to play and only provides supplemental material to that book.   This module provides monster statistics for each encounter in the Temple of Eternal Flame along with small modifications to treasure and monsters encountered. ...   [click here for more]
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A Call from the Magistrate (5e)

A Call from the Magistrate (5e)


     The farming community of Kreen lies along the High Road just south of the city of Leilon.  The families of this forgotten village have, until recently, experienced a prosperous lifestyle, trading with the caravans from Neverwinter and Waterdeep.  After hearing of the troubles in Phandalin (1481 DR) villagers in Kreen became concerned about their safety, many chose to leave their community. ...   [click here for more]
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The Phantom Galleon

The Phantom Galleon


Herein, contains a short but epic sea adventure set upon Faerun's western sea. Quest seekers will find themselves serving the interest of two orders for a generous reward, by locating an artifact that grants the wielder the ability to influence the sea and even contrive immense water portals, bridging seas together in both the material realm and the elemental Plane of Water. However, unforeseen...   [click here for more]
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Return to the Temple of Elemental Evil 5E Conversion (Appendices)

Return to the Temple of Elemental Evil 5E Conversion (Appendices)


This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the...   [click here for more]
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Classes Unbound: Warlock

Classes Unbound: Warlock


There are countless paths to power, some more dangerous than others... Classes Unbound: Warlock introduces five new Warlock Patrons: The Ancient Dragon; granting the power of the great wyrms. The Arcane Ascendant; from ancient liches to the godlike Sorcerer-Kings, mighty weilders of the arcane are willing to grant power in exchange for servitude. The Dread Mist; the mists of Ravenloft hold...   [click here for more]
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Red Larch 012: The Howling Caves

Red Larch 012: The Howling Caves


Red Larch 012: The Howling Caves is the 12th module is a series of adventures that follows the Princes of the Apocalypse campaign book by Wizards of the Coast.  In this adventure, the PCs travel back through the Node to take on the air cult in The Howling Caves.  Most of this module only provides the monster stats for the various rooms inside the campaign book with some additional encounters...   [click here for more]
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Red Larch: 010 Halls of the Hunting Axe

Red Larch: 010 Halls of the Hunting Axe


The Halls of the Hunting Axe is the 10th adventure that loosely follows the Elemental Evil storyline from Wizards of hte Coast.  DMs will need the main adventure book to play this adventure.  This module fleshes out the side quest with the dwarf Gargosh and his quest to find the legendry axe Orcsplitter, followed by a rescue mission created for this module.   This adventure is...   [click here for more]
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