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Wound Penalty Table

Wound Penalty Table


Use this table as an optional rule for applying major injuries to player characters or creatures as a consequence to massive damage or being knocked unconcious. This version allows injury beyond what is healed by normal healing without being demoralizing to the players who value their characters. ...   [click here for more]
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Morale

Morale


The original Basic and Expert boxed editions of Dungeons and Dragons introduced an optional mechanic called “morale,” which randomly determined whether monsters would continue to fight, surrender, or flee.  This document adapts the original version of morale to 5th edition and includes a list of morale scores for all the monsters in the 5th edition Monster Manual. Comments, reviews and suggestions...   [click here for more]
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Ulther's Spellthief Class

Ulther's Spellthief Class


Ulther's Spellthief Community content for adding the Spellthief class to your campaign This PDF will provide everything you need to create a Spellthief player character in a 5th edition campaign. Designed to be the bridge between a Wizard and Rogue, this half-caster is skilled with both spell and blade!  A fully fleshed out class, with features from level 1 -...   [click here for more]
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Establishment Revenue

Establishment Revenue


Introduces three new sources of income for your establisment. This product is a third party suplement for "Strongholds and Followers" by MCDM. But any DM could award a business to their players. These are types of businesses based on the source of income not a specific business.    A products business is the safest. You have a steady stream of stuff to sell, but it grows or shrinks gradually...   [click here for more]
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Modron and Slaad Variations

Modron and Slaad Variations


Put a new spin on the classic exemplars of law and chaos! Are your chaotic slaad too predictable? Do players take advantage of your modrons’ axiomatic nature? These playtested templates will offer something new without breaking the bank, or your challenge ratings! Regulator modrons use clockwork tools to level the playing field against crafty opponents. Phrenetic...   [click here for more]
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Almost Heroic Presents:  The Fail Scale

Almost Heroic Presents: The Fail Scale


Let's Make Rolling 1's Fun (or Devastating) Straight from the Almost Heroic podcast, this guide is The Goddamn DM's Fail Scale system that helps structure how bad rolling a 1 on the die could really be. It starts from your typical miss and scaling up to an Epic Failure that can potentially lead to drastically changing the story or death! Included in this book is: Mechanical Breakdown- A...   [click here for more]
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Spelljammer: FTL

Spelljammer: FTL


Spelljammer Flight To Limbo Drifting through Wildspace, spelljammers dazzle onlookers with their arcane designs and rippling auras of power and fear. Their hulls slice through the emptiness, and their magical wards protect all on board from the chaos that would otherwise threaten to disrupt their minds. This book presents new rules for spelljammers! Loosely inspired by the ship stations of games...   [click here for more]
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Milestone XP: A Character Advancement Research

Milestone XP: A Character Advancement Research


Character Advancement was done historically by gaining Experience Points but lately it has fallen behind the simpler and streamlined method of using Milestones. The benefits of using Experience Points is that your players feel the satisfaction of gaining them little by little and seeing their progress between levels. It can also be used to promote more than just combat, by granting XP for social interactions...   [click here for more]
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Exceptional Humans

Exceptional Humans


Humans are each as individual as the stars in the Heavens. Some dream of being great warriors, some aspire to be powerful spellcasters, while others have hopes of becoming master crafters, scholars or simple farmers. In a word, they are all EXCEPTIONAL! EXCEPTIONAL HUMANS is a new 5e D&D character supplement where you will find a brand new alternative to the Basic and Variant Humans in the Player's...   [click here for more]
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Couching the Lance

Couching the Lance


Jousting was the main event of tournaments that were seen throughout much of Europe during the medieval period. This simple set of rules provide the mechanics for running and scoring a joust. This is perfrect for fighters, paladins, or any other character that wants to experience the thrill of jousting. -- Anthony @pnp_rpg on Twitter ...   [click here for more]
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How To Use Lifestyle, And Alcohol Effects

How To Use Lifestyle, And Alcohol Effects


Lifestyle and thier cost are reference several times throughout many books, but They don't outline the effects or repercussions very well. also I made alcohol rules as a bit of a joke. ...   [click here for more]
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5e Revised - Classes - Cleric

5e Revised - Classes - Cleric


A quick and simple overhaul of the Cleric class, to make it a bit more fair, balanced, and fun, while staying within the spirit and confines of D&D 5e. ...   [click here for more]
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Monk Subclass: Way of the Spellbreaker

Monk Subclass: Way of the Spellbreaker


Ever wanted to snatch a Magic Missile out of the air? Break out of a Sleep spell? Capture and hold a caster's concentration with your own iron focus?  Now you can.  The Los Angeles D&D Society presents... The Way of the Spellbreaker Monks of the Way of the Spellbreaker are an order that believes magic in all its forms has a corrupting influence and should be destroyed....   [click here for more]
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Inclusive Games Spaces

Inclusive Games Spaces


This is a labor of love and one part of a talk that I give when describing how to increase inclusion in Tabletop game spaces.  Whithin this document talks about: Gender, pronouns, Sexuality, Race/Ethnicity, S.E.S and Disability. each section has helpful information about how to include a wider range of people into your DMing and worldmaking with understanding on how to write character discriptions...   [click here for more]
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Stonechild Player Race

Stonechild Player Race


Stonechildren are creatures born from the union of an earth elemental creature and a mortal. They are exceedingly tough and can excel in campaigns set in the Underdark or within the elemental plane of Earth. This PDF contains everything you need to play a stonechild as a player race in the 5th edition of the Dungeons & Dragons.  Choose to play a Stonechild if you want… To...   [click here for more]
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5e Wild Magic Revised

5e Wild Magic Revised


Long story short, I redesigned ***Wild Magic*** for the Sorcerer. I'm a DM for a fairly large group and one of my players is a wild magic sorcerer. Because there a sometimes 8+ players present I outright forget to make him roll for his Wild Magic Surge.  And if we play in a smaller group it just feels so unnatural for me to tell him when to roll for WMS and when not. We were both pretty unhappy with...   [click here for more]
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DM Supplement: Awesome Cards (for print or VTT)

DM Supplement: Awesome Cards (for print or VTT)


A Dungeon Master supplement designed to reward the players at your table for making the game better for everyone in a very simple way These “Awesome Cards” are a reward to be given out when a player does something that is unexpected and enhances the game for everyone at the table – not just themselves. Sometimes it can be as simple as making a hilarious joke that gets a roar from the...   [click here for more]
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Gestalt Prodigy Class Option

Gestalt Prodigy Class Option


______________ Within is a "Class" to emulate somthing similar to the Gestalt Option from D&D 3.5e. While it should be perfectly well balanced for most things I'm not entirely certain in regards to how Full Spellcasters hold up, especially if you combine multiple Spellcasting Classes.
 You can preview the full pdf before downloading it. ______________ It's been a while since I've posted something...   [click here for more]
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Colleges of Renown - new class options for the well-polished bard

Colleges of Renown - new class options for the well-polished bard


NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack. “My word is truth, what I deny is falsehood”, also translated as: “With my word I can render true that which is untrue.”   Atharvaveda, VI, 61, 3. Few other...   [click here for more]
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Hiding and Stealth (Rules Clarification)

Hiding and Stealth (Rules Clarification)


Hiding and Stealth (5e Rules Clarification) Adapted from Ronny Hart, Dungeon Master Assistance article "PCs being sneaky. Clarification of Stealth and Hiding Rules." https://olddungeonmaster.wordpress.com/2014/12/28/dd-5e-stealth-and-hiding/ and the Sage Advice "Stealth" segment on the Dragon Talk podcast (04/27/2017): http://dnd.wizards.com/dragon-talk/podcast-hub For more...   [click here for more]
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Mage Duels for D&D 5th Edition

Mage Duels for D&D 5th Edition


Ever wanted your party's spellcasters to go toe-to-toe in an even match? Neither did I! But in case you did, I devised some rules to accomplish just that. Hope you enjoy. The contest of arcane (or divine!) casters can be as simple as a game of quartz, parchment, shears OR as complicated as the judge is willing to put up with. Have fun and feel free to give feed back. Thanks! ...   [click here for more]
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Variant Background Rules by The Dungeon Inn

Variant Background Rules by The Dungeon Inn


A variant background option giving more proficiency options & places an added importance on the under-utilised Intelligence score. Be sure to check out our other prouducts! ...   [click here for more]
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5e Revised - Classes - Sorcerer

5e Revised - Classes - Sorcerer


A quick and simple overhaul of the Sorcerer class, to make it a bit more fair, balanced, and fun, while staying within the spirit and confines of D&D 5e. ...   [click here for more]
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Fishing for Knucklehead Trout

Fishing for Knucklehead Trout


This is a guide for catching knucklehead trout in the campaign, Icewind Dale: Rime of the Frostmaiden. This guide is adapted to include the possibility of catching prize fish as well as average (or below-average) fish. Just to spice things up a little bit. ...   [click here for more]
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Legendary Resistance - Thoughts, Options, Ideas

Legendary Resistance - Thoughts, Options, Ideas


Legendary Resistance - Thoughts, Options, Ideas As a DM and Player, I've experienced a lot of uses of Legendary Resistance. I think we can modify the trait, applying it to lower CR creatures so that lower-level characters can find new and interesting threats. We can also make adjustments to higher CR creatures to create new creatures and throw off player meta-knowledge. This brief supplement contains...   [click here for more]
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Dr. Ambrosius' Fantasmagorical Dungeoneering Adventure!

Dr. Ambrosius' Fantasmagorical Dungeoneering Adventure!


A short adventure for 5th and 6th level characters (and DMs who like fudging the rules a little bit).  The party’s attempt to enjoy a simple carnival is sidetracked when they are lured into a strange funhouse. Up is down and wrong is right in this attraction! The party will have to use skills and weapons they’ve never encountered before if they want to make it our of the carnival alive.  ...   [click here for more]
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Additional Action System

Additional Action System


You want to make a low-level campaign? Or make level 1 more fun and more survivable? Then this is the system for you. Introducing a simple Stamina mechanic and additional actions for your Players to take! ...   [click here for more]
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Darius Lost Pages

Darius Lost Pages


Darius Lost Pages A short supplement written in first person by the unknown hero Darius Danton containing information that has been guarded by him for ages detailing new possibilities for those who dare fight against evil and call themselves heroes. The supplement contains the following: 4 new subclasses for Artificers, Blood Hunters, Monks, and Sorcerers. Alternate options for the Blood Hunter. 4...   [click here for more]
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The 5e Ranger, Re-Revised

The 5e Ranger, Re-Revised


This is intended as a complete replacement for the Ranger as presented in the Player’s Handbook. It may not be compatible with some options from other sourcebooks, as some abilities may be duplicated. The intent is to take the best of both the original class and the Revised Ranger Unearthed Arcana, smoothing over the rough edges and improving mechanics, while keeping the ranger competitive as a...   [click here for more]
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Dramatis Personae: Bazelsteen

Dramatis Personae: Bazelsteen


Make a deal with the infernal engineer of Avernus! for FREE! Dramatis Personae: Bazelsteen includes Variant Class Features to customize your warlock of the Fiend to represent a specific devil: Bazelsteen, the infernal engineer featured on Baldur's Gate: Descent into Avernus. These features will allow your character to portray a warlock with knowledge...   [click here for more]
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Magical Materials

Magical Materials


Have you like me ran a ruined dwarven forge or underground vault that has ingots in it. Did you wish the players could actually do something with these ingots, other than selling them, throw them at goblins or some other silly purpose? Now they can, with 13 pages of new and improved materials for D&D 5E with rules for Weapons, Armour and Items. Did you want a use for those countless sets of silverware...   [click here for more]
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Expanding Classes (The Cleric)

Expanding Classes (The Cleric)


Explore your options for class progression with the Cleric with these alternate rules. Developed and play-tested to enhance player agency and provide more depth to character creation. ...   [click here for more]
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D&D Prostheses

D&D Prostheses


Hello y'all! This is the first document I upload on DM's Guild, I hope you'll like it, feel free to use it! I came up with prostheses options for the 5th Edition, based on the DMG rules of the different substances and AC of objects.  Suggestions are always welcomed! ...   [click here for more]
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Dwarven Trinkets

Dwarven Trinkets


A collection of ten dwarf-themed trinkets to dress up your delves amongst the Delzoun! Looking for some superfly modules? Check these out: ...   [click here for more]
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Background - Nomadic Healer

Background - Nomadic Healer


A 5e background for a nomadic healer or traveling doctor. a simple background using a mix of homebbrew elements and already existing backgrounds. The background Summary ; You travel the lands, applying your trade wherever you can, helping those who cannot help themselves. Your experience and knowledge unmatched and unique, you’ve witnessed amazing events but also experienced...   [click here for more]
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Fate Connections

Fate Connections


Fate Connections is an optional rule that can add a new level of depth and intrigue to your Dungeons and Dragons 5E game. By creating positive and negative connections between players and using Fate Tokens to enhance gameplay, you can encourage roleplaying and improve the overall experience for everyone involved. ...   [click here for more]
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United Tharchs of Toril - Secret Cities & Strange Skyships of Anchorome

United Tharchs of Toril - Secret Cities & Strange Skyships of Anchorome


United Tharchs of Toril - Secret Cities and Strange Skyships of Anchorome is a product meant to fit within the continent of Anchorome as developed by Seethyr (known on DM's Guild as Jon Hild), but without changing his work in any significant way. This product runs across a myriad of subjects, from spelljamming, artificers, new constructs, trade and special materials, gods protecting...   [click here for more]
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The Art of the Shield

The Art of the Shield


A supplement to the D&D 5th Edition basic rules by: Cameron Shaw Arvek hears the footsteps coming from behind and turns to see the orc’s jagged blade descending upon him. He pivots and raises aloft Bastion, his family’s gilded heater shield, just in time to intercept the blow. He strikes the orc’s chest with the shield’s hardened edge, then sidesteps, bracing the shield with both hands...   [click here for more]
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Alignment Revisited

Alignment Revisited


Optional rules for using Alignment in your D&D games. ...   [click here for more]
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The Enchanted

The Enchanted


Behold! The glory of the fey yet endures! The age of magic wanes and the fey retreat from the mortal world. Yet a few still tarry. Maybe you were left behind? Or perhaps you have felt the last brush of fey magic upon your soul? This 8 page monograph contains two new, unique backgrounds as well as new rules for low-fantasy/low magic characters, including lavish illustrations. Contents This monograph...   [click here for more]
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Morgenstern’s guide to Abjuration

Morgenstern’s guide to Abjuration


Bind your foes, Aid your friend, Protect your yourself with this additon to the school of Abjuration.  Take the speed from your foes with Absorb Kinetics Force attacking enemies back with Repel. Gain a bonus to your attack when your hit or when you deal damage. With Masochism and Sadism  All of these and 27 more await you with Morgenstern's Guide to Abjuration ...   [click here for more]
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Revised Warlock - Optional Class Features

Revised Warlock - Optional Class Features


Revised Warlock (Optional Class Features) This document offers three additional features (or replacement features) that you can gain as a warlock. Unlike the features in the Player’s Handbook, you don’t gain the features here automatically. Consulting with your DM, you decide whether to gain a feature. These features can be selected separately from one another; you can...   [click here for more]
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Deep Sea Diving

Deep Sea Diving


Some rules and mechanics supplements for diving deep into the ocean. ...   [click here for more]
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Trueforged

Trueforged


Every last dwarf died in the fighting, along with many of the villagers. The defenders exacted a heavy toll upon the king’s soldiers, and once the fighting was done, no quarter was given. The soldiers executed every man, woman, and child in the stronghold, burying them in a mass grave just outside the doors.  The soldiers searched for the armory they were convinced must be hidden somewhere in...   [click here for more]
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Linguistics

Linguistics

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Fabrication (5e)

Fabrication (5e)


This D&D 5e Supplement includes a Quality Crafting system, Optional Durability Rules and a new Enchanting system. The Quality crafting system is made for the sole purpose of giving worth to non-magical items. It has an Aspect system which imbues non-magical bonuses to items upon creation. Better the quality, better the bonuses without going much overboard. The Optional Durability rules is for...   [click here for more]
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Children of Eilistraee - The Light Drow

Children of Eilistraee - The Light Drow

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1 New Dragonborn Race: Faerie Dragonborn

1 New Dragonborn Race: Faerie Dragonborn


Faerie dragonborn: a newly discovered race that runs parallel to the bloodline of dragonborn. These elusive humanoids live at the outskirts of forest environments, looking to stir up a little bit of mischief, and becoming creatures of myth in the process. Equipped with racial spells, euphoria breath, and partial invisibility, these beings will add flavor to your next character!  While their ancestry...   [click here for more]
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Nim's Character Options - Races and Feats

Nim's Character Options - Races and Feats


This is the first installment of a large collection of material that I've been working on for a few years now. Most of the material comes from one of the following places: player requests; media or popular culture (comic books, movies, tv, etc...); Magic: the Gathering; or older D&D material. In this 88 page book, you will find: 50+ player races 50+ feats Because I don't consider myself a "creative...   [click here for more]
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Inventory management sheet (Slot economy)

Inventory management sheet (Slot economy)


I created this sheet in order to use in my CoS campaing where I am ussing some homebrew rules on carry capacity based on slots economy that are equal to your strength score.  The idea is not mine, but after looking on the internet (reddit and youtube mainly) and not finding a document that suited my idea I decided to create the file that here I present to you.  The rules are at the bottom of the...   [click here for more]
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