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Mech Suit

Mech Suit


This file provides the basis for including an interesting new dynamic to your campaign. A Mech Suit! The suit comes with rules on usage as well as evolutionary steps, allowing the suit to grow as the player does. Though the rules can be altered, the necessities for an awesome, working Mech Suit are provided within. ...   [click here for more]
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Trains in Dungeons and Dragons

Trains in Dungeons and Dragons


I present to you the first guide for adding a new type of transport to your D&D games with two different types of trains and a basic guide for all essential information.  and it is also a great adventure setting you could do robbery's murder mystery you name it I am always happy to hear your feedback ...   [click here for more]
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Armour, Items, and Weapons Galore! (D&D 5e)

Armour, Items, and Weapons Galore! (D&D 5e)


Need more blades for your Barbarian? Need more armour for your Artificer? Need more items in your inventory? Well have I got the brew for you! This collection of gear includes 46 new melee weapons, 6 new ranged weapons, 7 new firearms, 4 new sets of armour, 3 new types of shields and 13 new pieces of equipment all designed to add the spice of variety into your games and character builds; from the...   [click here for more]
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Elaydren’s Magewright Primer

Elaydren’s Magewright Primer


House Cannith is proud to present Elaydren’s Magewright Primer, a comprehensive guide to the magic used in daily life throughout Khorvaire and around the world of Eberron. In this primer you’ll find: Additions to tool kits, new tool kits, and arcane foci Optional material components, converted for 5th Edition A host of common magic items that ease daily life New warforged components...   [click here for more]
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Stellar Abductions

Stellar Abductions


Embark on a thrilling and otherworldly adventure with Stellar Abductions, a gripping Dungeons & Dragons 5th Edition module that will take your players to the far reaches of the Astral Sea. Prepare for a nightmarish encounter as the adventurers find themselves abducted by enigmatic aliens known as the greys and transformed through genetic modification and cybernetic augmentations into...   [click here for more]
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Honorable Heroes - Higher CR Humanoids for more challenging encounters in D&D 5e

Honorable Heroes - Higher CR Humanoids for more challenging encounters in D&D 5e


Ever thought encounters with humanoid enemies seemed a little samey? Wanted to spice things up with a few new surprises for your players? Ever wanted to use humanoid enemies against groups of higher level players but the CR was too low? Fear not, for Honorable Heroes has you covered! A group of 34 humanoid "hero" stat blocks with CRs ranging from 5 to 9, each with their own unique inspired combat...   [click here for more]
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The Age of Flintlock: Firearms for D&D 5e

The Age of Flintlock: Firearms for D&D 5e


"Nothing makes you feel more alive then when you have death in your hands."  - Edward "Blackbeard" Thatch This document details my own version of a flintlock focused firearm system. This system is meant to replace the lackluster system presented in the DMG. When designing this system, my goal was to provide a fleshed out system to accuratly simulate the additon of flintlock firearms...   [click here for more]
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Vehicle Construction Kit: Revolutionary Vehicles

Vehicle Construction Kit: Revolutionary Vehicles


This is supplemental material for the Vehicle Construction Kit /product/225337/ Revolutionary Vehicles adds new components and options for your VCK designs, inspired by the renaissance, industrial and early modern eras. Internal combustion engines Factories and refineries Solid fuel rockets Batteries and flywheels Wind power and water power Steam engines and turbines New options for quarters components,...   [click here for more]
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Advanced Prosthetics for 5e

Advanced Prosthetics for 5e


In this supplement for dnd 5e, you can find rules that will help you restore function to lost limbs.  From magical boons and elementally crafted limbs, to grafted limbs from all manner of magical beings, to steam-punk inspired metal limbs, there is something for everyone.  This Supplement is now part of guns, bombs, and tinkers which can be found on the dungeon masters' guild: https://www.dmsguild.com/product/417086/Guns-Bombs-and-Tinkers-for-5e?term=guns+bomb...   [click here for more]
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Swashbuckler Class

Swashbuckler Class


The swashbuckler is a nimble fighter, ducking and weaving with as much of a flourish in their words as their blades.  Gentlemen adventurers and cavaliers, they keep their feet planted in chaotic chivalry, fighting for love, or justice, or thrill with daring and bravado. This class is intended to serve as a non-magical fighting class and a balance between the strength of a fighter and the skill of...   [click here for more]
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Lost Ships of Spelljammer #3 Quad of Thay

Lost Ships of Spelljammer #3 Quad of Thay


Another ship left behind during the 5e Conversion was the Quad of Thay. This little ship is well known as a bit of an oddball. It may not have weapons but it is filled with red wizards and an undead horde. Anyone running a campaign where the bad guy escapes shouting ‘I’ll get you next time and your little owlbear too’ will find this to be the perfect escape ship. And due to its connection with...   [click here for more]
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Six-shooter – Part Four: Running the Game, GM Tips & Tricks

Six-shooter – Part Four: Running the Game, GM Tips & Tricks


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The last part consists of additional information, tips &...   [click here for more]
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Weapons of the Last War

Weapons of the Last War


Do you like early modern weapons in D&D? Do you like Eberron? Then this homebrew is for you! I collected everything relating to guns in D&D that I had on my notes, I took some Eberron stuff from my list of homebrew magic items, and made them look all nice and well put together.  Is this broken? I really don't know. It worked fine enough on my table. Anyway, I just hope someone finds this...   [click here for more]
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Sinfonia d’Acciaio: combattimento rivisitato per 5e

Sinfonia d’Acciaio: combattimento rivisitato per 5e


Sinfonia d’Acciaio: combattimento rivisitato per 5e Queste regole rendono le classi marziali più potenti e divertenti da giocare. Nello specifico Sinfonia d'Acciaio offre: alcune modifiche ed aggiunte alle armi, per renderle più varie. Inoltre ogni arma possiede delle nuove abilità, così da differenziarle ed adattarle a stili di gioco differenti; nuove abilità...   [click here for more]
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Forgotten Items of Spelljammer #3: Ship Enhancements

Forgotten Items of Spelljammer #3: Ship Enhancements


Here are some modifications for your spelljamming vessel. ...   [click here for more]
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Custom Weapon System

Custom Weapon System


If you find yourself bored with the base weapons in D&D 5e, then this system is for you! The Custom Weapon System offers players a way to create unique weapons tailored to their characters and campaigns. Using attributes, they can add a variety of characteristics to their weapon - from small to toppling - all balanced with a simple points system. This document contains: In depth rules and guidelines...   [click here for more]
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Navigando le Stelle: regole aggiuntive per lo spelljamming in 5e

Navigando le Stelle: regole aggiuntive per lo spelljamming in 5e


Navigando le Stelle: regole aggiuntive per lo spelljamming in 5e Questo compendio è stato studiato per dare più complessità e opzioni alle regole offerte nei manuali di Spelljammer. Le aggiunte principali sono: nuove meccaniche che i personaggi potranno sfruttare; nuovi ruoli che i giocatori potranno rivestire a bordo di una nave da spelljamming; strumenti...   [click here for more]
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How to Use Ships: and Other Spelljammer Conversions

How to Use Ships: and Other Spelljammer Conversions


The role of spelljammers in combat is under utilized so I have plundered Ghosts of Saltmarsh and tried to convert and explain how ships can be used. There are also stat blocks for each of the Spelljammers in the form used in Saltmarsh.  ...   [click here for more]
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Tessen - War Fan (Weapon)

Tessen - War Fan (Weapon)


Yoshitsune, a hero of Japanese legend, learned how to fight with a tessen (iron fan) from his swordmaster, a birdlike demon known as a tengu. Yoshitsune used this technique to defeat a great monk named Benkei. Legend tells that Benkei collected 999 swords disarming passing swordsmen at Gojō Bridge in Kyoto. On the 1000th duel, Yoshitsune defeated Benkei by using the tessen to deflect the blows...   [click here for more]
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Gun Based Archetype & New Gun System (5e)

Gun Based Archetype & New Gun System (5e)


In this PDF you will find a set of rules for medival firearms that makes them work well in my opinion. It is set up so that a normal commoner will be able to use a firearm well, but it might be better to use simpler tools unless they become trained in the use of these firearms. Medival firearms in my opinion should have a slow reload and have a chanse to misfire. This i have taken into account in the...   [click here for more]
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Spelljammer Player Options Left Behind Races and Racial Feats

Spelljammer Player Options Left Behind Races and Racial Feats


This book is a collection of player races, two racial feats, and the Starwheel pistol. The races were originally from the 2e spelljammer and add to the strangeness of the universe.  ...   [click here for more]
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Improved Space Combat & Custom Spelljammers, Version 1.0

Improved Space Combat & Custom Spelljammers, Version 1.0


Shoot down pirates and potch some space whales with this 5th edition Spelljammer supplement. Including new space combat rules and a custom shipbuilding system. Take you and your players on even more magical and dynamic adventures. Expand your creativity using the simple and easy ship-building mechanic, absent of a million numbers to track, and doesn't...   [click here for more]
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Engines & Enigmas

Engines & Enigmas


A Steampunk-Themed 5e Supplement.  Contents: 8 character classes - Alchemist, Apothecarist, Goon, Gunslinger, Inventor, Medium, Pugilist, Splicer 2 character subclasses - Druid of the Sun, Rogue Saboteur 10 unique backgrounds Steampunk-themed armor and weapons, including a firearms system Gaming sets and rules for...   [click here for more]
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Lost Ships of Spelljammer #4 Mammoth & Blade & Arrow

Lost Ships of Spelljammer #4 Mammoth & Blade & Arrow


This book contains a trio of ships, the Mammoth Blade and Arrow. Mammoth is a massive carrier ship and the blade and arrow are to fighters. Attached are the ship stat blocks and maps.  ...   [click here for more]
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Exotic Weapons & Armor from around the world.

Exotic Weapons & Armor from around the world.


Do you want to buy cool weapons, but magic shops are nowhere to be found? Well don't worry, i've got the solution for you!  I present to you Exotic Weapons & Armor from around the world. This document will transform every blacksmith's shop, from a boring place with basic equipment that no one wants, to a treasure trove full of new and interesting weapons and armor from all...   [click here for more]
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Highwayman Roguish Archetype for the Rogue Class

Highwayman Roguish Archetype for the Rogue Class


The dangers beyond the walls of civilization prove troublesome for many skilled in the ways of deception,trickery and theft. Gone are the dependable rules and constraints of city life, the familiar labyrinth of streets and shadows in favor of wind, weather and the perils of the open road. There are, however, footpads and horsemen of a singular talent who see the unfettered highways as the perfect...   [click here for more]
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How to use Firearms, Alien Technology And Targeting Limbs

How to use Firearms, Alien Technology And Targeting Limbs


How to use Firearms, Alien Technology And Targeting Limbs is a book about how to use the existing rules for guns and including the various mechanics around them. In addition there is a unique variant for each of the types of firearm in the base game as well as additional mechanics like misfire chance. The targeting limbs mechanics are all new abilities created to give martial attackers a unique utility...   [click here for more]
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Hellsmith, Artificer Specialist

Hellsmith, Artificer Specialist


This is a vehicle based artificer subclass using the infernal war machine rules from descent into avernus. Me and my friends have been inserting the infernal war machines into so many random campaigns that we finally just built an artificer based on them. ...   [click here for more]
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Lost Ships of Spelljammer #2 The Mantis

Lost Ships of Spelljammer #2 The Mantis


The scro mantis has been left behind in the conversion to 5e, and the sco themselves for that matter, so I have converted the ship to the 5e rules. This book includes the stats for the mantis and a few scro.  ...   [click here for more]
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Manual for Exo-Chassis and Automatons

Manual for Exo-Chassis and Automatons


Looking to add some mechs and mayhem to your campaign? Look no further than the Manual for Exo-Chassis and Automatons!  A necessary addition to any high fantasy, high magic D&D 5e Campaign setting. Magical Mechanical Exo-Chassis (MMECs) are large controllable robotic suits that can fit seamlessly into any campaign setting with the optional story background found at the very beginning of this expansion. Included...   [click here for more]
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Sci-Fi Hit Point Pools

Sci-Fi Hit Point Pools


A lot of science fiction settings have lightweight ablative armor, regenerating energy shields, and psionic barriers. The rules here offer options for adapting these into your game, either completely or partially. The Armor pool offers the chance to separate the stopping power of armor from a creature's ability to evade. The Barrier pool is an alternate version of temporary hit points. The Shield...   [click here for more]
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Lost Ships of Spelljammer #1 The Triop

Lost Ships of Spelljammer #1 The Triop


Many ships of the Original spelljammer setting have been left behind during the conversion from 2e to 5e. This issue adds only one of the ships that have been forgotten: the Triop. A delightful little battle/ cargo ship, With descriptions of how the most common owners of the ship use it. ...   [click here for more]
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Artificers Handbook

Artificers Handbook


Artificer's: Builders of mechanical devices that use magic and provide a boost to societies that adopt them, often strange and wonderful people. This book attempts to provide additional options for Artificers at your table, focusing on the weird and the wonderful depictions including: The Steel Dragoon: A Specialization that build devices focusing on hunting monsters, developing a toolkit to destroy...   [click here for more]
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Fire Gun (Magical Firearm)

Fire Gun (Magical Firearm)


This magical firearm is a potent weapon in the hands of a skilled marksman, but its destructive power comes at a price. Its loud report and the bright flash of its muzzle can attract unwanted attention, and its use in populated areas may draw the ire of local authorities or other powerful entities. ...   [click here for more]
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Additional Weapons: Flintlock Firearms 1.1

Additional Weapons: Flintlock Firearms 1.1


A version of early gundpowder weapons that create realistic loading mechanics and ranges while keeping them comparable to the current weapons. A good compromise for more historically minded players who want to stay true to reality, and players who want the big hits that guns can give while being slow enough to avoid them unbalancing the encounters. Not just a reskin of crossbows which limits many of...   [click here for more]
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Wayfarer’s Handbook

Wayfarer’s Handbook


Form a caravan of travelers to accompany you and your fellow adventurers on your journey across the land.  Each traveler performs a job, which help your caravan survive the journey.  Along with the rules for running a caravan of travelers, this book includes several character backgrounds, which facilitate player characters in contributing to a caravan.  This book is intended to be used in conjunction...   [click here for more]
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Deep Dive: Koalinth

Deep Dive: Koalinth


Deep Dive: Koalinth offers an in-depth look at the koalinth, a little-known aquatic goblinoid species whose existence dates back to the early ages of D&D's history. This 26-page document includes everything a Dungeon Master might need to feature koalinth in their next adventure: Revised lore, which is in line with the new goblinoid origins described...   [click here for more]
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Firearms and Explosives Reloaded

Firearms and Explosives Reloaded


Ever want to play a cowboy that fights dragons? Or a goblin grenadier? Every want to be a fighter that can actually fight a swarm of rats? Then this supplement is the one for you! I've rebalanced the firearms presented in the Dungeon Master's Guide and rebalanced them to be on par with existing options while still allowing for stylistic and interesting playstyles. -New Weapons like the Shotgun, Sniper...   [click here for more]
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D&D 5E Arcane Gunsmithing Artifact

D&D 5E Arcane Gunsmithing Artifact


Arcane Tinkering In this document you will find an artifact that will let your create a great custom firearm of epically magical power. Flexibility The artifact you may gain from this document is powerful, but is also balanced around a healthy point system to allow you to balance the power of the artifact you want to give to your party. Giving this Book Giving your party this book should not...   [click here for more]
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D&D Prostheses

D&D Prostheses


Hello y'all! This is the first document I upload on DM's Guild, I hope you'll like it, feel free to use it! I came up with prostheses options for the 5th Edition, based on the DMG rules of the different substances and AC of objects.  Suggestions are always welcomed! ...   [click here for more]
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Betrayal On The High Seas(Part 1)

Betrayal On The High Seas(Part 1)


Ready Your Dice and Load your Pistols, Adventure awaits! A group of seafaring pirates are betrayed and left for dead by one of their own As they set out in search of the individual who wronged them, they soon discover that this tale of revenge will cost more than gold. Part one of a three part 5E Pirate adventure.   This works well with character levels from 1-5 but you can scale...   [click here for more]
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United Tharchs of Toril - Secret Cities & Strange Skyships of Anchorome

United Tharchs of Toril - Secret Cities & Strange Skyships of Anchorome


United Tharchs of Toril - Secret Cities and Strange Skyships of Anchorome is a product meant to fit within the continent of Anchorome as developed by Seethyr (known on DM's Guild as Jon Hild), but without changing his work in any significant way. This product runs across a myriad of subjects, from spelljamming, artificers, new constructs, trade and special materials, gods protecting...   [click here for more]
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Nitya's Recipes

Nitya's Recipes


Nitya I found a satchel next to a skeleton. Inside were several notebooks. From their content, I guess they belonged to Nitya, a Monk from the Littlehollow Monsatery. Wherever that may be. According to her notes, she traveled a lot: scaling volcanoes and spelunking luminescent caves. But this is not the story of Nitya, this is a collection of her notes. It describes all the recipes she collected: she...   [click here for more]
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Vorbis' Guide to Firefights (5e)

Vorbis' Guide to Firefights (5e)


*Edit: I have corrected most of the spelling, some of the grammar, I uploaded both versions (The Corrected one and the Original) Mostly I do not want people have to rebuy becaise I am not sure how updating the files work quite yet, so there are 2 versions. The corrected one will have the file name Corrected at the end of it. Intro I hope you guys like the new style,...   [click here for more]
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Additional Weapons: Roman 1.1

Additional Weapons: Roman 1.1


A set of rules to add additional weapon and shield mechanics to allow flavouring for a roman style setting or to add more depth to other setting. Covers the two Pila types, Gladius, Scutum,and Hasta. Shield mechanics overlap partially with Tower shield from Shield Homebrew previously added  ...   [click here for more]
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Futuristic Ships

Futuristic Ships


Futuristic ships for your party to use as a new and faster way to travel, or a way to launch into the stars above. There are 5 ships listed here with stat blocks to use or inspire your own designs. There are speeds attached to the ships for travel through space so they might seem to be unrealistic in terms of speed, but that's an easy adjustment if you're looking to keep your party on the surface....   [click here for more]
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Gnomish Augmentech

Gnomish Augmentech


Are you looking for a way to spend your D&D 5e character's hard-earned gold? Are you looking for a new technological flavor with dozens of magical enhancement options? If so, then this is the supplement for you! Gnomish Augmentech will increase your fun exponentially by adding a steampunk technology flavor, courtesy of Welmyn the gnomish inventor. In the pages of this tome you will find new character...   [click here for more]
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Nim's Character Options - The Rogue

Nim's Character Options - The Rogue


Here's the next installment in my book series, Nim's Character Options: The Rogue. This 30 page book includes the following: - 13 Rogue Subclasses - Alchemical Items - New Equipment ...   [click here for more]
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Dragon Cult Airship Statblock

Dragon Cult Airship Statblock


Ei Gude! Here's a little Airship-Statblock I built for my campaign! It's for the Dragon Cult Airship as (eventually) encountered in Storm' King's Thunder.  It's not much, but I thought that some people might be interested in it. I actually gave it to my players to operate, for which I used this here statblock. I followed the descriptions of the chapter and completed the statblock...   [click here for more]
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Variable Arms: Multi-Mode Weaponry

Variable Arms: Multi-Mode Weaponry


Looking for a little more flexibility in your martial weaponry? Maybe you're tired of carrying the "golf bag" of situational weapons. Perhaps you want something that has the feel of a technological weapon, but aren't necessarily interested in adding the gun to your setting's repertoire. Enter the variable arm: a two-mode weapon which transforms using your object interaction, allowing you to seamlessly...   [click here for more]
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