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Do you have a friend who is interested in playing Dungeons & Dragons but intimidated at the thought of joining an established group?
Have you tried and tried to get your significant other to play but they don't want to commit to a 3+ hour session?
Crimson Hood was written for these moments. This a bite sized introduction to Dungeons & Dragons, clocking in at just over an hour of play time... [click here for more] |
Dungeon Masters Guild |
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Free entertainment during pandemic times.
In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit.
The Sunken Ruins of Ishau
Near the jungles of Chult, beneath the waves of Refuge Bay, lies a ruined city. Evil hags and their minions make their home among the ancient relics.
Even deeper down, at the bottom of an old... [click here for more] |
Dungeon Masters Guild |
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The Lost Tomb of the Dwarven Prince is designed for 4-6 level 1st-2nd level PCs and non-evil alignment. It takes place in the Forgotten Realms, in the area around the village Triboar, as described in The Storm King’s Thunder. The module can be run using any setting where you’d find a small village and woodland mountains nearby. All encounters can easily be modified to fit either a larger or a smaller... [click here for more] |
Dungeon Masters Guild |
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The Aranea Queen Campaign is designed for a party of 4-6 1st level PCs. It takes place in the Nether Mountains in the Silver Marches region of the Western Heartlands in Faerun using the Forgotten Realms setting. When the campaign ends the PCs should be at 10th level.
All encounters can be easily modified to suit larger or smaller parties. Encounters range from easy to deadly and players should be... [click here for more] |
Dungeon Masters Guild |
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The Absent-Minded Alchemist is a short (2 encounter) side trek or delve for a group of of level 1 characters, compatible with the Dungeons and Dragons 5th Edition game system. It is designed to be used at any time, and can be inserted in to any campaign if you want something to entertain the party or serve as a means of gaining more information by helping... [click here for more] |
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Travel to small town in the throes of a mystery - precious things are turning up stolen, rumors of monsters abound, and ne'er-do-wells have recently shown up in the village. The PCs must travel to the town to find a valuable gem, and along the way meet the eccentric residents of the small town while they unravel the mystery of the thefts and the supposed hidden treasure in the town.
A 4 hour adventure... [click here for more] |
Dungeon Masters Guild |
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What stories will unfold while exploring the forgotten ruins?
A one-shot adventure for characters at 1st or 2nd level.
A Mythical Romance
A local legend speaks of a hidden ruin beneath a shrine to Selune, just outside the city of Waterdeep. What starts as a standard archeological dig becomes a rescue mission when you encounter a distraught half-elf and her partner searching for a loved one in... [click here for more] |
Dungeon Masters Guild |
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A Boros Captain has recently taken over an outpost in Precinct Four. From the outpost, the captain has started to take aggressive action towards their own Boros and the other guilds. These aggressive actions have caught the attention of the guild leaders and a summit has been called in the Transguild Promenade.
A 2-hour Ravnica adventure for 1st level characters
Boros Uprising features something... [click here for more] |
Dungeon Masters Guild |
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Return of the Warlock is designed for 4-6 2nd-3rd level PCs and non-evil alignment. It takes place in the Forgotten Realms, in the Dessarin Vale, as described in The Storm King’s Thunder and Princes of the Apocalypse. The module can be run using any setting where you’d find a small village and woodland mountains nearby. All encounters can easily be modified to fit either a larger or a smaller party.... [click here for more] |
Dungeon Masters Guild |
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What lies in wait beneath this quiet village?
An adventure for characters from 4th to 6th level.
A Demonic Mystery
The Village of Vengrove is a quiet settlement that seems innocent—until a hunter returns with a deadly bite wound from an otherworldly creature. But the elders assure you it's nothing and no one seems willing to say otherwise. What monsters are lurking in the forest and why isn't anyone... [click here for more] |
Dungeon Masters Guild |
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Just as a storm hits Barovia the PCs stumble upon a cozy and welcoming inn, The Weary Boar. As the storm rages and the night falls, the PCs and the other guests soon become aware of that everything is not as it seemed and that there’s more to the Weary Boar than meets the eye and something terrible happened there. Will the PCs survive the night?
The Weary Boar is designed for 4-6 level... [click here for more] |
Dungeon Masters Guild |
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Colliding Worlds: The Lair of the Dragon
When whole sections of a city get replaced with parts of another more hostile world, a call for adventurers is sent out to step up and become heroes. Right in the middle of a city neighbourhood was replaced by something sinister, and the mage guild of the city sealed it off. But nothing lasts... [click here for more] |
Dungeon Masters Guild |
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This is a murder mystery set in the wilderness of the Forgetten Realms.
In the village of Greyrun an uneasy truce is negotiated between the citizens and a band of kobolds living in nearby caves. When the mayor is found dead, along with the unsigned peace treaty, the kobold leaders are rounded up and accused of the crime. Unless the player characters intervene, vigilante justice will be carried... [click here for more] |
Dungeon Masters Guild |
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A Chult Adventure to hunt the "Unicorn Bunny."
Not all of the adventurers flocking to Chult are great adventurers. Some of them are just trying to make a living, the same as their families have for generations. When one of them is captured while hunting the almiraj, or the "Unicorn Bunny" as they are called by the youth of Waterdeep, it is up to the characters to mount a rescue mission in the jungle.... [click here for more] |
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Every so often, a strange comet passes over Toril. Sages have tried to predict when and where it will pass. But Yerg’s Comet, much like the effect it has on Faerun magic, is unpredictable.
In this standalone adventure for a party of four 3rd level characters, everyone exposed to the odd power of Yerg’s Comet develops magical ability and becomes a spellcaster (albeit a very inconsistent... [click here for more] |
Dungeon Masters Guild |
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This module contains a three part sidequest type adventure, that is originally designed to be played during chapter 1 with Storm King's Thunder campaign when adventurers need more experience before advancing to more sinister challenges later.
Most action happens outdoors, but there is also some action underground especially in the last part of the adventure. The module is designed to characters starting... [click here for more] |
Dungeon Masters Guild |
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Robin Hood, Marian, and the Merry Men rob from the rich, give to the poor, and take on the Sheriff of Nottingham in this classically inspired adventure. Plan raids in Sherwood, participate in the archery tournament, and assault the castle. All in a day’s work for the Free Men of the Bow.
A 3-hour one-shot adventure for 4th level characters; includes 5 pre-generated merry men and women. ... [click here for more] |
Dungeon Masters Guild |
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This adventure is created for three different difficulty levels, so it can be played with various levels ranging from party of 3rd level characters all the way to the party of 7th level characters.
There has been an old crime and adventurers are needed to investigate it. A witness will be located close to Womford where a problem rises. The one, an elder tiefling woman, who would know of the people... [click here for more] |
Dungeon Masters Guild |
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