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This guide has everything you need to prepare and run Tomb of Annihilation. There is a "how to run" section for those who want to see how this adventure can be put together, and a massive set of notations, summaries, warnings and page numbers that will hopefully make your life easier. ... [click here for more] |
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Looking for a new magical item to include in your Tomb of Annihilation campaign?
Looking for new magical items to include in your homebrew campaign?
Have nothing better to do but consider briefly spending money on this pay what you want magical item supplement for ToA?
Well look no further
This document contains a variety of magical items including:
14 x New uncommon items
11 x New rare items... [click here for more] |
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With the recent release of Tomb of Annihilation, your players might be venturing into the harsh jungles soon. Use these jungle encounters to enhance your combat and roleplaying gameplay! This list features 100 jungle encounters that is essencial for anyone traveling to Chult (or any jungle) in the near future. ... [click here for more] |
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Running Tomb of Annihilation, or some other adventure set in a fantasy jungle? Hacking through the underbrush can only be riveting for so long, and only a fool would assume that even a land as wild as this is truly uninhabited. These encounters are designed to add a little bit of liveliness to long travel sequences without requiring miniatures and initiative order. Maybe they grant a little flavor,... [click here for more] |
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Journey to Chult - a Tomb of Annihilation DM's Resource.
Prepare yourself for your journey, travellers! The jungles of Chult are filled with history and hazards, ruins and poisons, beasts and horrors. Only those that work together can hope to see the shores of the Sword Coast once again. Many will be laid to rest along the path; their souls will belong to Ubtao, the Father of Dinosaurs, and if they're... [click here for more] |
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The Tomb of Annihilation takes place in the uncharted peninsula of Chult. Little is known of this land but after scouring the ancient texts of 2e,3e and 4e some details of the dangers ahead have been uncovered.
This book is intended for DM's wanting to run adventures within Chult. It is the result of quite a bit of research on official WotC supplements so should align pretty closely with... [click here for more] |
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Grukka stands out among Kobolds with her muscular, reptilian form covered in mottled crimson scales. She sports tribal tattoos on her arms, each mark representing a victorious battle in the underground fighting pits. Her sharp teeth gleam as she wears a fierce grin, and her claws are always at the ready. Grukka's eyes burn with an unquenchable ferocity.
Included in this PDF:
Background and roleplay... [click here for more] |
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Ziblin is a scrawny Kobold with dull, brownish scales that seem to blend into the background. They wear a patchwork robe that's several sizes too big for them, and their overlong sleeves often get in the way when they attempt to cast spells. Ziblin's tail constantly twitches with nervous energy, and their beady eyes dart around, always on the lookout for potential magical mishaps.
Included in this... [click here for more] |
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The exterior is adorned with an eclectic array of mismatched signage, with colorful, hand-painted boards that display a blend of Common, Draconic, and various other languages. The entrance, framed by a rustic, dragon-shaped arch, opens into a cozy, dimly lit space. Inside, the ceiling is festooned with countless hanging lanterns and knick-knacks collected from across the multiverse. The walls are covered... [click here for more] |
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Rem is a diminutive Kobold with shimmering azure scales and a vibrant shock of cobalt blue hair. They are adorned in a patchwork cloak made from various colourful fabrics, adorned with small, tinkling bells that chime melodiously as they move. Rem's clawed fingers are always in motion, strumming an invisible instrument in the air, and their bright yellow eyes sparkle with mischief and creativity..... [click here for more] |
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Shepharding a party through several days of travel usually is boring for both the DM and players. Either nothing happens in a day, or there is a combat. This supplement is designed to make it easy for a DM to generate interesting and challenging jungle excursions for parties of all levels.
If you've purchased my product Jungles of Chult Factbook, be aware that there is some information in this... [click here for more] |
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Welcome to Chult!
This product lists 20 random encounters/locations for a DM to use to add to any jungle/wilderness game, similar to Appendix B in Tomb of Annihilation. Encounters include:
Fantastic Locations
Strange Personalities
Magical Phenomena
and more!
Most of the encounters are non-combat encounters, and all are designed to fit easily and quickly into your game as stand-alone... [click here for more] |
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A collection of 36 dinosaurs to support the Tomb of Annihilation campaign in Chult.
This document provides 5e stats and abilities for these beasts as well as a graphic to help DM's and players visualize the actual size of the dino. ... [click here for more] |
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The lesser-seen Hill Goblin actually originates from an ancient lineage dating back to the time of the primordials—long before the first goblins stepped across from the Feywild. It is believed that Maglubiyet stole a vial of blood from Annam and utilized it to create his army of oversized goblinoids, meant to rival the giants. The reason behind this endeavor remains unknown. However, Maglubiyet's... [click here for more] |
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The Primordial Fire Goblins share a similar origin to their kin among the Primordial Goblins. They were among Maglubiyet's attempts to create a formidable force by utilizing a vial of Annam the All-Father's blood. During Maglubiyet's skirmish against Annam's giants, the Primordial Fire Goblins proved to be a formidable force. They cut through many of Annam's giants, especially the frost giants. However,... [click here for more] |
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The Primordial Frost Goblins share their origins with the Hill and Stone Goblins, all of whom can trace their lineage back to a distant time when Maglubiyet, the Goblin god, sought to create an army of primordial goblins using the stolen blood of Annam, the giant deity. The Hill Goblins were the first, born from this audacious experiment, but they soon parted ways with Maglubiyet's grand goblinoid... [click here for more] |
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The roots of the Primordial Stone Goblins extend deep into antiquity, preceding even the earliest goblin migrations from the Feywild. Originating during the age of primordials, their lineage is shrouded in enigma. According to ancient lore, Maglubiyet seized a vial containing Annam's blood, a pivotal act that gave rise to these oversized goblinoids. Fashioned as rivals to the giants, their true purpose... [click here for more] |
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Wizzle Quickfingers is a wiry and sprightly goblin with a mischievous glint in his eyes. His emerald green skin is adorned with smudges of dirt and vibrant streaks of paint, suggesting his affinity for pranks. Wizzle's clothing is a patchwork of colorful fabrics, and he wears a peculiar fisherman's vest festooned with pockets of all shapes and sizes, some containing peculiar trinkets. His nimble fingers... [click here for more] |
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The Primordial Storm Goblin stands as a colossal figure, towering at a staggering 18 feet in height. Their emerald-green skin, a hallmark of goblin heritage, is adorned with swirling runic symbols, crackling with faint traces of lightning. They possess long flowing blue hair that crackles with static energy, adding to their imposing presence. Born of an audacious experiment by the goblin god Maglubiyet,... [click here for more] |
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Improve your Tomb of Annihilation campaign with these exciting magic items!
The fabled treasures of Omu have the potential to impact how the Tomb of the Nine Gods plays, as well as set the course of future adventures. This supplement to the adventure is to help Dungeon Masters get the most out of these items.
This supplement includes full statistics for each of the three... [click here for more] |
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Bister is a small and wiry goblin with dark green skin and sharp, observant eyes. They wear a tattered brown cloak adorned with various map-making tools—compasses, quills, and inkwells—that clink and jingle as they move. Bister's hands are constantly stained with ink, evidence of their tireless dedication to their craft.
Included in this PDF:
Background and roleplay notes for Bister the Cartographer.
Unique... [click here for more] |
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In stark contrast to the other primordial goblins, the Cloud Goblins were not created by Maglubiyet's use of Annam's blood. Instead, they are the result of interbreeding among primordial goblins, one of their parents being a Storm Goblin. However, these unions are not born of love but rather an act of dominance. Storm Goblins, who believe themselves superior to their primordial kin, forcibly impregnate... [click here for more] |
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Free entertainment during pandemic times.
In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit.
The Sunken Ruins of Ishau
Near the jungles of Chult, beneath the waves of Refuge Bay, lies a ruined city. Evil hags and their minions make their home among the ancient relics.
Even deeper down, at the bottom of an old... [click here for more] |
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*** 100% of all proceeds from this product directly benefits PADS of Illinois Valley, a homeless shelter group in North Central Illinois. Please consider donating as you can - it's a great cause. For every $100 this product raises, the author will add another pregenerated character to this work - starting with a lizardfolk monk.***
Product Overview:
Are you... [click here for more] |
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Welcome to Chult! Land of mystery, danger, history, adventure, but . . . not actually that much new magic treasure.
This supplement aims to change all that, with 20 new magic items inspired by the lore and history of Chult, ready to be added into any Tomb of Annihilation game. Included are:
Five new types of magic weapon
Two new magic armors
Five new types of magic... [click here for more] |
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Published 5e volumes contain quite a lot of material on dragons, but their variety is limited. Metallic dragons aren't going to be foes for most parties. Chromatic dragons are really only distinguished by breath energy. There are only a few other dragon-like foes, such as the wyvern and rarely encountered dragon turtle.
This booklet provides new kinds of dragon-like creatures for adventurers of all... [click here for more] |
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This product is included (for free) in my 2017 Bundle!
Expanded travel and discovery for your Tomb of Annihilation game!
This is another entry in a series of supplements that seeks to provide bite-sized rules and adventuring options to help flesh out your Tomb of Annihilation game.
In this supplement:
Give your players the ability to discover teleportation... [click here for more] |
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Executioners run is the way the people of Port Nyanzarou deal with criminals in the latest WoTC campaign Tomb of Annihillation.
This supplement provides options for DMs which expand upon what is presented in the module. This includes the following:
- Rules for crimes and the corresponding difficulty a run should possess
- Rules for "court" proceedings with the merchant princes
- Three different... [click here for more] |
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Use this tool to generate travel conditions for the jungle navigation segment of Tomb of Annihilation's second chapter or any other adventures in the savage wilderness of Chult!
## [0.1.0] - 2017-12-30 ### Added - Initial build of HTML file and associated scripts
## [0.2.0] - 2018-01-01 ### Added - CSS styling of HTML ### Fixed - Error with encounter variables returning as "undefined"
##... [click here for more] |
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"Vorn... once was a wizard's bodyguard..."
Tomb of Annihilation gives us little more than an unknonwn character death to the backstory of the mysterious shield guardian in the north of Chult. This supplement fills in the gaps of Vorn's history and details the life and death of its ward, the wizard Chituandu.
If you've ever wanted an explorer's journal to turn up in the jungle but had no... [click here for more] |
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Chult is a mystical and wild place, full of exotic creatures and dangers around every tree! This adventure pits a single player against the strange and wonderful wildlife described in the Tomb of Annihilation. The plot follows a madcap chase for a forest spirit's stolen acorn, led by a wily rabbit...
This one-off adventure is intended for a solo run by a player of around 8th level, with an eye towards... [click here for more] |
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A Point Crawl map designed for Tomb of Annihilation.
Take a break from the Hex Crawl.
Both Print Friendly and Colour versions are available. ... [click here for more] |
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 Ras Nsi is fallen member of the Barae, a powerful group of paladins that worship and serve Obtao. He was infamous for seeking bloody and violent revenge against the Eshowe tribe of Chult and for the creation of the majority of the undead that roam that land. In the Tomb of Annihilation, he is in a weakened form due to the Death Curse.
In my campaign he survived and managed to acquire the Ring of Winter,... [click here for more] |
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This book is an attempt to expand on the incredible dangers of the vast wilds of Chult, for use in the Tomb of Annihilation campaign or similar campaign settings. Inside, you will find a catalog of the exotic flora and fauna of Chult and guidelines for how to harvest and craft various poisons from them, as well as two new character backgrounds for the natives of the jungle who are all too... [click here for more] |
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Get your players into Chult today!
HD Color maps for both print and digital use with Mission One in DDAL 07-01 "A City on the Edge" - the introductory Adventurer's League module for Season 7 - Tomb of Annihilation.
This pack includes:
Digital maps for Mission 1 in JPG formatcreated for use on Roll20, FG et al, and include grids and gridless versions
Print maps for Mission 1... [click here for more] |
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A curse has fallen over the world, and the Soulmonger is draining your life. But first, a Dinosaur Race before exploring a Hidden Temple (Inspired by the Nickelodeon Game Show, from the moat to the steps of knowledge. Physical challenges and a temple protected by Temple Guards. This adventure uses set pieces and story elements from 'Tomb of Annihilation' ... [click here for more] |
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Find new and exciting ways to explore the land of Chult by letting mother nature speak for you.
Includes the Weather table known from Roll20's Tomb of Annihilation stream and the new race the Vajenga an ancient race home to the jungles of Chult.
This supplementary system to the Adventure Campaign, Tomb of Annihilation, offers a fully customized rollable table that'll help you simulate... [click here for more] |
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Esmeralda, an island where several Republics seceded from a racist Empire still attempting to reconquer the lands it lost - independent Republics now facing terrorist threats and transnational organized crime; an island where restless spirits and Fae threaten mortals; where Faerûnian magic is not reliable and firearms have been developed; where an International Tribunal is spied upon when trying to... [click here for more] |
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Unleash the raw power of the prehistoric era with the Cretaceous Bloodline subclass. As a sorcerer born with the blood of ancient dinosaurs flowing through your veins, you wield a primal and untamed magic that can devastate your enemies. Tap into your savage instincts to unleash spells and abilities that channel the ferocity of your ancestors. Summon the strength of the mightiest beasts to crush... [click here for more] |
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 This product contains a quick and easy reference tool to help DMs run the atropal in combat - including the Wraiths and Specters its actions can create.
The other portion of this product is a modified stat block for the Soul Monger (since all of its information is found scattered through a couple of paragraphs in the book and there is no actual official stat block), and a quick and printable diagram... [click here for more] |
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An ancient tomb rebuilt with deadlier traps, more horrific monsters, and filled with fiendish puzzles that will test you to your very limits. The most horrific infamous location in all of Dungeons and Dragons is back. Built by Acererak, destroyed by Vecna, the Tomb of Horrors was purchased by the Grumpy Dungeon Masters and refurbished into a tournament grounds to celebrate their second anniversary.... [click here for more] |
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When one thinks of Chult, the lost city of Omu is an ever-present myth. The idea of an entire city that has been lost to time and not properly explored in living memory has tantalized adventurers for decades. However, Omu is not the only secret that Chult's jungles conceal - not even close.
Daeluj, once an isolated community of native Chultans, is whispered of in some taverns and bazaars in Port Nyanzaru,... [click here for more] |
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A selection of pets and wild critters that you can befriend, tame or capture. Some are designed just to be friends; others can help very minorly in battle. ... [click here for more] |
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It has been said that one does not discover new lands without losing sight of the shore. Or, perhaps, without running into one of our 50 Encounters, all ready to be used in your exploration and sea themed adventures.
The d100 table in this volume allows you to select a random encounter to treat your voyagers, or pick any encounter you like to spice up the next... [click here for more] |
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The Reclamation of Chult Begins!
Adventurers set out from Port Nyanzaru to the ruined Camp Righteous along the Soshenstar River on a standard 'clear out the danger' mission.
They proceed to Camp Vengeance expecting to relieve the current Commander Firebeard, but something's aMISS...ing. Everyone's missing, except the dead ones.
See The Reclamation... [click here for more] |
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 Do you want your character to have a greater connection to the jungle in your campaign? Did your character die in the jungle and now you have no real explanation as to why your backup is there? This document offers multiple jungle, dinosaur, and Chult-related subclasses, including:
Bard: College of Ancient History
Blood Hunter: Order of Serpents
Cleric: Volcano Domain
Monk: Way of the Sabal
Paladin:... [click here for more] |
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This compendium currently consists six subclasses that are made for the Tomb of Annihilation adventure altough they will fit any wilderness based setting. Each has unique approach to their respective classes and some have unique mechanics. This compendium will be updated ad hoc.
Barbarian: Path of the Tribal Rite Bard: College of Serenity Druid: The Forgotten Circle Monk: Way of the Wild Paladin:... [click here for more] |
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Mines of Chult - Map Pack
This product contain multiple versions of the maps found in the Mines of Chult supplement and is for personal use only. No commericial usage rights are provided.
I've created this product for those consumer who purchased the Print on Demand version but wish to have access to the maps.
I've marked this product Pay What You Want since I am unable to provide a version of the... [click here for more] |
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*SPOILER ALERT* This patron and the follow description contains spoilers for the Tomb of Annihilation adventure.
Your patron is not a single entity, but the collection of powerful spirits known as the trickster gods of Omu. These beings dwell within the ancient city of Omu on the island of Chult and may make a pact in hopes that the warlock will... [click here for more] |
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A slightly modified & printable stat block for Ras Nsi in the Tomb of Annihilation. Includes tracking sections for his AC changes (due to the flying shields) as well as his spells.
You can also check out my modified stat block for Acererak here:
https://www.dmsguild.com/product/354663/Tomb-of-Annihilation-Acererak-Modified-Statblock ... [click here for more] |
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