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 A Saphren is an elemental creature hailing from the Quasi-Elemental Plane of Minerals, though small clusters of them can also be found on the Elemental Plane of Earth and deep within the Underdark on the Material Plane.
Saphren have a reptilian appearance, with four muscular legs and a powerful tail. Their bodies are covered in opalescent crystals, ranging in colour from green to blue and purple.... [click here for more] |
Dungeon Masters Guild |
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This encounter is designed to be a challenging/deadly encounter for low-level players—a kind of mini-boss fight. It is purposefully designed to be difficult and something new for more experienced players.
Encounter Outline
The settlement the PC's find themselves in is located in a 'soft place,' a location on the Material Plane where the border between the other planes is incredibly... [click here for more] |
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The title pretty much says it all here: just a little book containing six new kobold variants, including the Rotspore Kobold, the Geomorph Kobold, the Revenant Kobold, the Draconic Kobold, the Boldlyn, and the Blind Kobold. These are low CR creatures ranging from CR 1/4 to CR 2, and can be easily swapped in for regular kobolds to spice up your kobold-tastic encounter. ... [click here for more] |
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 The bag of beans is one of the most exciting wonderous items in Dungeons and Dragons, offering fun, chaos, and unpredictable storytelling curveballs each time it’s introduced. Few players forget the first time they plant a bean and some mysterious pyramid or beanstalk springs from the ground. Yet the random options provided in the Dungeon Master’s Guide are limited, with only... [click here for more] |
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 Welcome to the Seven Skies, spacers! Each issue in this series of zines will give you all the details on a Wildspace system, including strange locales and exciting cities, as well as new character features, menacing monsters, and new spelljammer options to make your voyages on the Astral Sea more cinematic and exciting! Together with a one shot adventure set in this Wildspace system, you can easily... [click here for more] |
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 Part of the Legendary Bloodlines Series, variant races designed to let you play a descendant of a legendary figure, the Yagatha Bloodline represents the descendants of Baba Yaga herself. Horrifying is the only true descriptor of these hagblooded folk. Dissatisfied with options for a hag descendant, we created the Yagatha to really delve into some creepy, crawly tropes.
Legendary Bloodlines are race... [click here for more] |
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 Welcome to the Seven Skies, spacers! Each issue in this series of zines will give you all the details on a Wildspace system, including strange locales and exciting cities, as well as new character features, menacing monsters, and new spelljammer options to make your voyages on the Astral Sea more cinematic and exciting! Together with a one shot adventure set in this Wildspace system, you can easily... [click here for more] |
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Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. The souls of the heroes of the Saltmarsh Alliance have been retrieved but the incursion has not gone unnoticed. The Song of the Divine Hunt has been sung. Will you survive the trek back to Toril?
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Into... [click here for more] |
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Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. With travel to the reef secured, all you need to do is get in, find the trapped souls of three heroes of the Saltmarsh Alliance, and get out. As easy as a walk on the beach.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Into the Jaws of History Series:... [click here for more] |
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 The role of spelljammers in combat is under utilized so I have plundered Ghosts of Saltmarsh and tried to convert and explain how ships can be used. There are also stat blocks for each of the Spelljammers in the form used in Saltmarsh.
... [click here for more] |
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Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. Before attempting their liberation, you must find a way to get to a place no one in their right mind would want to go.
Into the Jaws of History Series: Part 1 of 3.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: Bone Collecting,... [click here for more] |
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On a world made entirey of a grand city, Ten Guilds work together, conduct espionage, compete and even battle with one another. Races native to this wonderous world of Ravnica have adapated in many ways to the various ecosystems, social structures, and even aether research.
Revolutionary Feats for Ravnica Heroes contains 12 feats inspired by D&D lore, mythology, and even the very... [click here for more] |
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 Navigando le Stelle: regole aggiuntive per lo spelljamming in 5e
Questo compendio è stato studiato per dare più complessità e opzioni alle regole offerte nei manuali di Spelljammer. Le aggiunte principali sono:
nuove meccaniche che i personaggi potranno sfruttare;
nuovi ruoli che i giocatori potranno rivestire a bordo di una nave da spelljamming;
strumenti... [click here for more] |
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The Path of Devil Metamorphosis for Barbarians [D&D 5e (2024)]
A devilish transformation subclass for barbarians
Version 1.3
In the deepest levels of Hell, these barbarians have been subjected to the harshest and most brutal training. As their reward, their bodies were infused with the infernal power of an archdevil. Only the strongest of them survived that hellish alchemy, and those that did,... [click here for more] |
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![The Full Metal Sorcery Origin for Sorcerers [D&D 5e (2024)]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/353793-thumb140.png) The Full Metal Sorcery Origin for Sorcerers [D&D 5e (2024)]
A master of metals subclass for sorcerers with a range of new spells and metamagic
Version 1.7
Most sorcerers born with full metal sorcery are birthed during great cosmic alignments, or in gravitational anomalies, and have a great affinity for metals and ores. You could be a sorcerer born with an innate ferrokinetic sorcery that grants... [click here for more] |
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 Astral Travelers are adept at navigating the cosmos and using the magic of the color pools offensively. These Rangers can be found across the multiverse using their talents to become successful Spelljammer navigators. In the Astral Sea no warrior is more prepared or comfortable than the Astral Traveler. ... [click here for more] |
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![The Infernal Slayer Archetype for Fighters [D&D 5e (2024)]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/327090-thumb140.png) The Infernal Slayer Archetype for Fighters [D&D 5e (2024)]
A fiend hunter subclass for fighters
Version 1.1
You kill fiends, it’s all you know and it’s all you’re great at, though you also kill other things pretty well. You have dedicated your life to hunting and eradicating the plains of devils, demons and any chaotic scourge that would unleash disaster if left unchecked. No fiend is... [click here for more] |
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It has been almost eight years since Sylas last saw his wife Rue, the herbalist of the quaint village of Parnast. Languishing in silence all these years, Sylas, on his deathbed, now asks adventurers to venture through the mysterious world of the fey in the hopes of learning her true fate, in the hopes of seeing her one last time. Get 3 maps for any price! These maps are in hi-resolution png format.... [click here for more] |
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 The Vanian Race for D&D 5e (2024)
A four-armed tribal race of planar exiles who worship an ancient one-winged dragon
Version 1.0
Creature Type: Humanoid. Size: Your size is Medium. Speed: 30 ft., climb 30 ft. Truevision. You can see normally in dim light and darkness up to a distance of 60 feet. Traits: Quadradextrous, Dreamsharing, Shared Languages, Tribal Feat or +2 to one ability ... [click here for more] |
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