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Rather than punishing your players by forcing them to drop a weapon, trip, or accidentally attack themselves due to a random dice roll, this mechanic applies a role-playing flaw to their character for the remainder of the session. These flaws are similar to the ones chosen during character creation but are a bit more light-hearted.
When a player rolls a natural 1 on any d20 test, have them roll on... [click here for more] |
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The tomb of a dwarven prince is being plundered for a powerful set of armor, and travellers along the Triboar Trail are being kidnapped during the night…
The Starmetal Prince is a sequel one-shot to Lost Mine of Phandelver for 5th-level characters. Depending on your chosen adventure hook, it will see your party searching for a magical item, rescuing a lost friend,... [click here for more] |
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All profits from this book (after WOTC's 25% licensing fee) will be donated to charity (Doctors Without Borders). If you want to donate 100% to charity, feel free to pay 0$ for the article, and donate directly at https://donate.doctorswithoutborders.org/secure/donate .
This is a companion book to Hoard of the Dragon Queen and Rise of Tiamat. The goal... [click here for more] |
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This supplement is intended to be used as a sort of launch pad or meeting place for low-level campaigns. Within this supplement, you will find everything you need regarding fleshing out this location, including three NPCs, all with unique stat blocks, food and drink menus to entice your players, job opportunities, and passive ways for your players to make an income during downtime by working in the... [click here for more] |
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Saboteur: Rogue Archetype
Master the art of explosives and tactical traps with the Saboteur rogue archetype. Create a variety of powerful bombs that use Sneak Attack dice for damage to control the battlefield, incapacitate enemies, and cause chaos. Combine precision and destructive power to become a formidable and unpredictable force in any conflict.
You can contact Lorenzo via:
Instagram: instagram.com/loot_and_roll... [click here for more] |
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Daria’s Guide to Prosthetics
This homebrew is dedicated to providing replacements for lost limbs in your Dungeons and Dragons party, or giving them to a BBEG. The guide primarily focuses on prosthetics and some examples of them, but it also gives rules for losing limbs, severing them, crafting the prosthetics, and installing them. The guide is designed to be modular, allowing you to pick and choose... [click here for more] |
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Advanced Armor Training is a feat available to anyone with at least one armour proficiency at level 4. It is designed to complement the new Weapon Mastery feature, allowing you to use your armour in unique and strategic ways. Each standard armour type in the Player's Handbook is assigned 3 of the 10 new advanced armour properties.
When you take this feat, you choose one of the new advanced properties... [click here for more] |
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‘The Haunting of Vinterburn Hall’ is a short Halloween themed one-shot.
‘The Haunting of Vinterburn Hall’ is originally design for 5th edition Dungeons & Dragons, 2014 & 2024 rules, & OneD&D. However it is also suitable for other tabletop roleplaying games with a little or no changes.
‘The Haunting of Vinterburn Hall’ is designed as a standalone adventure; however it... [click here for more] |
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This encounter is designed to be a challenging/deadly encounter for low-level players—a kind of mini-boss fight. It is purposefully designed to be difficult and something new for more experienced players.
Encounter Outline
The settlement the PC's find themselves in is located in a 'soft place,' a location on the Material Plane where the border between the other planes is incredibly... [click here for more] |
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"A dragon is hard to overcome, but one must try." - Definition of "dragon" from Nowe Ateny
Slay All Dragons: Bog of the Black Wyrm
A Deadly Dungeon and a Dreaded Dragon for characters of 15th Level
Penumbranyx, also known as Worldshadow, is an ancient black dragon that resides in the marsh-ridden region known only as the Sunken... [click here for more] |
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Description
A redesigned unofficial replacement for the Wild Beyond the Witchlight Story Tracker. This tracker includes quick check-box and ready-made options for all of the events throughout The Wild Beyond the Witchlight at every point where the DM is prompted to record the outcomes in the Story Tracker, making recording these events much easier and ensuring you do not miss out.
Contents
This tracker... [click here for more] |
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The Cragmaw Goblin tribe, a menacing collection of Goblins, Hobgoblins, and formidable Bugbears, finds its dark home in the shadowy depths of the Neverwinter Wood. They derive their ominous name from the jagged, almost unnatural teeth that protrude from their mouths, resembling eerie white or yellow crags amidst the darkness of the forest. These ruthless marauders are notorious for their brazen assaults... [click here for more] |
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Gobledogs are sickly, deformed creatures with dark grey fur that often seems matted and patchy. Their most peculiar feature is the sheer number of teeth they possess, far more than could comfortably fit in their mouths. As a result, some of these teeth jut out at odd angles, creating a menacing and grotesque visage. Many Gobledogs are tailless, a genetic quirk that causes their tails to fall off, leaving... [click here for more] |
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Klarg is a hulking and menacing Bugbear, known for his brutal leadership and cunning tactics. With a towering frame and a perpetually scowling expression, he strikes fear into those who cross his path. His matted fur and crude armor give him a savage appearance, and his sharp eyes miss little in his domain. Klarg is a formidable figure in the world of goblins, commanding respect and fear from his underlings.... [click here for more] |
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Yeemik, a goblin of the Cragmaw tribe, possesses a lean and wiry frame that sets him apart among his kin. His appearance is marked by mottled green skin and a particularly cunning gleam in his eye. Yeemik's personality is characterized by ambition and cunning, traits that drive him to seek leadership within the tribe. He is known for his snickering laugh, which often precedes his treacherous plans.... [click here for more] |
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King Grol is a formidable and cunning goblin leader who plays a significant role in the "Lost Mines of Phandelver" adventure. As the chieftain of the Cragmaw goblin tribe, he is responsible for capturing Gundren Rockseeker, a pivotal character in the storyline. King Grol is ruthless and opportunistic, and he seeks to use Gundren's knowledge to his advantage. He resides in the foreboding Cragmaw Castle,... [click here for more] |
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The purpose of this supplement is simple: it adds 20 new metals and ores that you can use to enhance and improve both basic non-magical weapons and also their magical variants. Each of the metals listed here can be used as weapon and armour variants in the same way as you would use something like the hellfire weapon variant or the Mithral armour variant. Each metal/ore has one trait associated with... [click here for more] |
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Map of the Stonehill Inn, a famous meeting place in the town of Phandalin. Included:
Ground Floor
First Floor
Underground
For each level the following are available:
Maps with and without lighting
Maps with and without grid
JPG formats at Low and High resolution
.dd2vtt formats for import in Fantasy Ground
Additionally, the tokens and handounts of the characters... [click here for more] |
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Part of the Legendary Bloodlines Series, variant races designed to let you play a descendant of a legendary figure, the Yagatha Bloodline represents the descendants of Baba Yaga herself. Horrifying is the only true descriptor of these hagblooded folk. Dissatisfied with options for a hag descendant, we created the Yagatha to really delve into some creepy, crawly tropes.
Legendary Bloodlines are race... [click here for more] |
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Herald of Tiamat: A Descent into Avernus Adventure
Unleash the fury of dragons and step into a world of ancient deities and infernal plots with "Herald of Tiamat," a thrilling Dungeons & Dragons adventure designed for 5th to 6th level characters. This adventure seamlessly integrates into the "Baldur's Gate: Descent into Avernus" campaign but can also serve as a standalone experience or be... [click here for more] |
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The exterior is adorned with an eclectic array of mismatched signage, with colorful, hand-painted boards that display a blend of Common, Draconic, and various other languages. The entrance, framed by a rustic, dragon-shaped arch, opens into a cozy, dimly lit space. Inside, the ceiling is festooned with countless hanging lanterns and knick-knacks collected from across the multiverse. The walls are covered... [click here for more] |
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Toys of Loomlurch!
In Skabatha Nightshades workshop the kids are slaving away making toys. The Tin Soldiers can now use those toys against the PCs who are trying to infiltrate Loomlurch. Let Tin Soldiers rip toys from the shelves and toss them at your PCs!
They are ment to be used to slow down and hamper the movement of the PCs while a single Tin Soldier runs to fetch Granny Nightshade,... [click here for more] |
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Get ready to dive into the Goblins' Grab Bag of Treasures! This table is packed with quirky, often ridiculous, but always entertaining loot straight from the goblin world. Expect everything from shrunken heads to lucky rocks, each with its own peculiar twist. It's loot so unusual that even goblins themselves might raise an eyebrow (if they had any)
Included in this PDF:
50 Unique trinkets treasured... [click here for more] |
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These potions are taken from our book Journey Around the Radiant Citadel, but in celebration of our first copper medal on the dmsguild we are making them available here. If you like what you read feel free to check out our other titles on the dmsguild.
Included in this document is:
A Potion shop and Potion maker
21 new potions to stock the shop
This Preview is part of our Copper... [click here for more] |
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Here's a little something I personally struggled with and... ending up over doing because I thought it looked cool. So, here's hoping at least a few people get some use out of my insomniac work.
Not every DM likes to break immersion and say to their players "Here's a basic guide line of what these stores have from the PHB, go nuts". I like to be able to hand my players store stock, and let them feel... [click here for more] |
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Grukka stands out among Kobolds with her muscular, reptilian form covered in mottled crimson scales. She sports tribal tattoos on her arms, each mark representing a victorious battle in the underground fighting pits. Her sharp teeth gleam as she wears a fierce grin, and her claws are always at the ready. Grukka's eyes burn with an unquenchable ferocity.
Included in this PDF:
Background and roleplay... [click here for more] |
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The Frostscale Abishai Kobolds are descended from Kobolds who swore fealty to Tiamat, the Queen of Chromatic Dragons. In return for their loyalty, she bestowed upon them the blood of her chromatic Abishai spawn. This gift has been passed down from generation to generation, imbuing them with the powers of her white Abishai spawn.
Included in this PDF:
Background and new lore for the Frostscale Abishai... [click here for more] |
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Ziblin is a scrawny Kobold with dull, brownish scales that seem to blend into the background. They wear a patchwork robe that's several sizes too big for them, and their overlong sleeves often get in the way when they attempt to cast spells. Ziblin's tail constantly twitches with nervous energy, and their beady eyes dart around, always on the lookout for potential magical mishaps.
Included in this... [click here for more] |
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Rem is a diminutive Kobold with shimmering azure scales and a vibrant shock of cobalt blue hair. They are adorned in a patchwork cloak made from various colourful fabrics, adorned with small, tinkling bells that chime melodiously as they move. Rem's clawed fingers are always in motion, strumming an invisible instrument in the air, and their bright yellow eyes sparkle with mischief and creativity..... [click here for more] |
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The title pretty much says it all here: just a little book containing six new kobold variants, including the Rotspore Kobold, the Geomorph Kobold, the Revenant Kobold, the Draconic Kobold, the Boldlyn, and the Blind Kobold. These are low CR creatures ranging from CR 1/4 to CR 2, and can be easily swapped in for regular kobolds to spice up your kobold-tastic encounter. ... [click here for more] |
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Scrappers are a unique subclass of fighters designed exclusively for Goblin characters. These diminutive warriors embrace their small size and harness it as an advantage in combat. Agile, cunning, and fearless, Scrappers excel at chaos and unpredictability, leveraging their nimbleness and affinity for mischief to confound their enemies.
With their unorthodox fighting style, Scrappers strike fear into... [click here for more] |
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These weapons have been meticulously designed by goblins, for goblins, to cater to their specific murdering needs. The intricate craftsmanship and balance of these weapons are tailored to fit perfectly in a goblin's grotesque hands.
Included in this PDF:
20 Unique Weapons designed by Goblins, for Goblins, to murder non-Goblins
All wepons use the Owl Preservaltions Societys... [click here for more] |
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Bister is a small and wiry goblin with dark green skin and sharp, observant eyes. They wear a tattered brown cloak adorned with various map-making tools—compasses, quills, and inkwells—that clink and jingle as they move. Bister's hands are constantly stained with ink, evidence of their tireless dedication to their craft.
Included in this PDF:
Background and roleplay notes for Bister the Cartographer.
Unique... [click here for more] |
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Wizzle Quickfingers is a wiry and sprightly goblin with a mischievous glint in his eyes. His emerald green skin is adorned with smudges of dirt and vibrant streaks of paint, suggesting his affinity for pranks. Wizzle's clothing is a patchwork of colorful fabrics, and he wears a peculiar fisherman's vest festooned with pockets of all shapes and sizes, some containing peculiar trinkets. His nimble fingers... [click here for more] |
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Viridian Abishai Kobolds reside in extensive conclaves, predominantly composed of their own kind, although some winged kobolds and diminutive chromatic dragonborn also share their habitat. Unlike the Green Abishai, with whom they share their heritage, these kobolds harbour an aversion to the Nine Hells, opting instead for the call of the wilds and establishing their homes in wooded areas on the material... [click here for more] |
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This is a lore pamphlet for players that play clerics, paladins, or worshippers of Bahamut, god of justice, wind, and good dragons in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This document contains the following:... [click here for more] |
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The lesser-seen Hill Goblin actually originates from an ancient lineage dating back to the time of the primordials—long before the first goblins stepped across from the Feywild. It is believed that Maglubiyet stole a vial of blood from Annam and utilized it to create his army of oversized goblinoids, meant to rival the giants. The reason behind this endeavor remains unknown. However, Maglubiyet's... [click here for more] |
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Obsidian Abishai Kobolds bodies are adorned with sleek, jet-black crystalline scales that seem to swallow ambient light, rendering them masters of stealth. Their lithe frames and graceful, bat-like wings enable them to navigate through shadows with remarkable dexterity. Distinctively, long onyx-black horns protrude from their foreheads, complementing their dark scales.
Included in this PDF:... [click here for more] |
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The Primordial Fire Goblins share a similar origin to their kin among the Primordial Goblins. They were among Maglubiyet's attempts to create a formidable force by utilizing a vial of Annam the All-Father's blood. During Maglubiyet's skirmish against Annam's giants, the Primordial Fire Goblins proved to be a formidable force. They cut through many of Annam's giants, especially the frost giants. However,... [click here for more] |
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The Primordial Frost Goblins share their origins with the Hill and Stone Goblins, all of whom can trace their lineage back to a distant time when Maglubiyet, the Goblin god, sought to create an army of primordial goblins using the stolen blood of Annam, the giant deity. The Hill Goblins were the first, born from this audacious experiment, but they soon parted ways with Maglubiyet's grand goblinoid... [click here for more] |
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Firenewts, also known as salamen, are reptilian humanoids hailing from the volcanic regions, where they evolved from lizardfolk and developed the ability to breathe fire. These creatures are typically of a similar size to a slim human, with eel-like, smooth-scaled skin ranging from dark reddish-brown to nearly white. Their striking inky-black or deep crimson eyes betray a sadistic nature, as firenewts... [click here for more] |
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The roots of the Primordial Stone Goblins extend deep into antiquity, preceding even the earliest goblin migrations from the Feywild. Originating during the age of primordials, their lineage is shrouded in enigma. According to ancient lore, Maglubiyet seized a vial containing Annam's blood, a pivotal act that gave rise to these oversized goblinoids. Fashioned as rivals to the giants, their true purpose... [click here for more] |
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The Curseblood Goblins, despite their goblin-like appearance, are not actually Goblins. They are the result of a man-made disease called Goblin Pox, created by the necromancer Karlt Corvell. Goblin Pox was specifically designed to infect Goblins and swiftly bring about their demise. And it was highly successful. Karlt wiped out over two hundred Goblins in less than a week, all members of the same tribe.... [click here for more] |
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The Primordial Storm Goblin stands as a colossal figure, towering at a staggering 18 feet in height. Their emerald-green skin, a hallmark of goblin heritage, is adorned with swirling runic symbols, crackling with faint traces of lightning. They possess long flowing blue hair that crackles with static energy, adding to their imposing presence. Born of an audacious experiment by the goblin god Maglubiyet,... [click here for more] |
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The summer might be winding down but the heat keeps on rising
The long, strange summer may be drawing to a close, but the fire in Faelar Silvershadow's veins is only intensifying. The player characters, time and time again, have outsmarted his 'brilliant' schemes, earning fame, fortune, and even titles in the process. With his patience thinning and his sanity slipping, he sets his penultimate plan... [click here for more] |
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This supplement contains six ready to run encounters in Saltmarsh to give DMs a quick side trek to fill a night when needed. It also helps create ties to later adventures in the series.
Featuring 6 encounters, three battle maps, and one new monster!
Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep!
My silver best selling adventure The Mystery at Dreary's Well
My copper... [click here for more] |
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In stark contrast to the other primordial goblins, the Cloud Goblins were not created by Maglubiyet's use of Annam's blood. Instead, they are the result of interbreeding among primordial goblins, one of their parents being a Storm Goblin. However, these unions are not born of love but rather an act of dominance. Storm Goblins, who believe themselves superior to their primordial kin, forcibly impregnate... [click here for more] |
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The Pandora Series
This series focuses on the pillar of Story/Role Playing. It's main aim is to delivery an emotionally touching story which will either warm or tug at the Heartstring of your players.
Synopsis:
A rogue modron wants to rejoin the modron society but is unable to do so, unless it gets the help of the Mogu God. Summoning the Mogu... [click here for more] |
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A small handout to your players incase you wish to add some more depth to the Group competition in your Strixhaven game. Inspired by the great work of Strixhaven Sylabus, highly reccomend taking their work into your game! I will be updating this shortly with custom art as it arrives. ... [click here for more] |
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Gourbolds have striking orange skin and tend to be slightly smaller than typical kobolds, standing at about 2 to 2.5 feet tall. Their eyes often feature autumnal hues, ranging from deep amber to earthy brown, and they possess subtle patterns on their skin resembling fallen leaves. They are known for adorning themselves with seasonal trinkets and often wear human clothes preferring that worn by the... [click here for more] |
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