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20d8 Ways to Modify Monsters

20d8 Ways to Modify Monsters


There are many reasons to change the creatures in the Monster Manual to fit the needs of your game. Maybe your players know the monsters in the game too well and you want to surprise them. Maybe you want to add some flavour to your next boss monster to make the encounter memorable. Maybe the monsters of 5th edition Dungeons & Dragons are just too simple and boring for you as an experienced DM....   [click here for more]
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The Hourglass Desert

The Hourglass Desert


The Hourglass Desert In this setting and campaign book for Dungeons and Dragons 5th edition, weather the beating sun of a magical desert as an ancient evil beneath the sands begins to stir. Explore a unique desert setting that draws inspiration from the landscapes of Utah and Egypt. Create new player characters with subclasses and races inspired by the desert. Cast spells that manipulate...   [click here for more]
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The Fantasy Shopping Table

The Fantasy Shopping Table


Move over, Carousing Table! Created at the suggestion of a player in our own campaign, the Fantasy Shopping Table gives adventurers who like shopping as many plot hooks as adventurers who like binge-drinking or dungeon-crawling. Designed to be useable in almost any Dungeons & Dragons world, this table provides encounter ideas for any trip to the market or magic item shop. * Created by the team...   [click here for more]
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Haunted Dreams (Old Version) - Hag Nightmares for The Curse of Strahd

Haunted Dreams (Old Version) - Hag Nightmares for The Curse of Strahd


Morgantha and her coven make for one of the most terrifying encounters in the Curse of Strahd. Typically occurring early in the game, few players live to tell the tale, and those that do are often afflicted with the Night Hag’s most crippling curse… the Nightmare Haunting. Unfortunately, as memorable a set piece as Bonegrinder is, the mechanics of the Nightmare Haunting leave a lot of fun roleplaying...   [click here for more]
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Six-shooter – Part Two: Additional, Alternate & Expanded Rules

Six-shooter – Part Two: Additional, Alternate & Expanded Rules


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The second part introduces some additional rules, including a...   [click here for more]
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5e Crafting & Salvaging guide

5e Crafting & Salvaging guide


Tired of the lackluster crafting for 5e D&D? So were we! This guide overhauls the rarity system,  and provides an easy to use customizable system for not only making your own items,  but getting the materials to do so as well! Tested by veterans and beginners alike,  it's just a few pages of understanding before you, too can have your custom Weapons and armor.   ...   [click here for more]
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Six-shooter – Part Three: World Building & Character Creation Guidelines

Six-shooter – Part Three: World Building & Character Creation Guidelines


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. This third part goes into more detail describing the setting....   [click here for more]
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Advanced Crafting and Enchanting Guide

Advanced Crafting and Enchanting Guide


This document contains a detailed guide to crafting that was developed for my homebrew campaign. Within you will find:  - A list of exotic materials and their innate effects when used to create gear  - Detailed instructions for how to go about creating mundane weapons and armor  - Detailed instructions for enchanting gear with various effects This guide has been developed over the course of...   [click here for more]
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Ulther's Guide to Adventuring Gear

Ulther's Guide to Adventuring Gear


Ulther's Guide to Adventuring Gear Community content for expanding adventuring gear in the Player’s Handbook This PDF will provide details for all of the items in the Adventuring Gear section of the 5th Edition Player’s Handbook (Pages 148 - 153). Many of the items have already been given details and they have been included for easier reference. New descriptions...   [click here for more]
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Lingering Injuries

Lingering Injuries


This is a new lingering injury table you can use in your home games. Injuries have 3 levels of severity, and are separated into 12 different damage types. Injuries are accrued after you are subjected to a critical hit, or when you fall unconscious. You can also just use the tables as a reference however you see fit.  This table was inspired by a product written by Sean Palmer, which can be found...   [click here for more]
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Ranger Revised

Ranger Revised


This is a rebalancing of WotC's Ranger class. The Ranger's issues are well documented and more numerous than what is fair. This document resolves the following issues while preserving as much of WotC's vision as possible. • Disproportionate Ability Ratios • Poor Damage Scaling • The Beastmaster's Robotic Companion • The low Survival Rate of the Companion • Poor Spellcasting Capabilities...   [click here for more]
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A Going Concern

A Going Concern


A Going Concern is a supplement that expands on the rules for running a business given in the Dungeon Master's Guide. Within you'll find options for different business types and cultures, random events that impact businesses, and management actions player character business owners can use to enhance their profits. Other topics include debt and interest, merits of purchasing an existing business versus...   [click here for more]
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[VDP] Eberron Warforged, Revised

[VDP] Eberron Warforged, Revised


Click Here to get the Fantasy Grounds version of the Warforged, Revised Presented here is a revised version of the Wayfarer's Guide to Eberron, Warforged Race. The Integrated Protection presented in the WGtE version is simply busted. It is balanced around the assumption that +x plate armor will exist, and that is completely contrary to D&D 5th Edition's design. Presented here is an alternative....   [click here for more]
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Variant Sanity, Honor, & Social Status

Variant Sanity, Honor, & Social Status


Two optional ability scores for use in a game of Dungeons and Dragons are sanity and honor. While the DMG gives a couple of ways for these abilities to gain a score, the following section provides a variant rule which treats them as derivative of other abilities. After this, regardless of your chosen system, there are some ways to modify honor based on social systems. The reason to include these...   [click here for more]
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Vicious Vampires

Vicious Vampires


Delve Into the Darkest Crypts of Undeath According to most adventurers, there are only two kinds of vampires: the masters and their spawn. A few hardened veterans speak also of vampire warriors and mages, far deadlier than their indolent kindred. And, finally, a few, deranged survivors whisper of things far more unpleasant. Towering vampire brutes that roam the skies on bat wings....   [click here for more]
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Heroic Deeds: Combat Enhancement

Heroic Deeds: Combat Enhancement


Combat can be a grind. We've all been in a fight where we've thought, “How many times do I have to hit this creature before it dies?” Sometimes it feels like nothing more than a drawn-out exercise in dice-rolling. Sure you can try to throw in some creative moves and action description to make it more exciting, but what’s the point really? A hit is a hit. A miss is a miss. Fanciful narration...   [click here for more]
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Feats for Ravnicans

Feats for Ravnicans


The citizens of Ravnica must deal with challenges unlike those found on any other plane of existence. This world-spanning city is home to unique races, cutting-edge magical research, and ten guilds all vying for control in an inscrutable web of intrigue. It necessarily follows that those denizens must then cultivate an uncommon set of skills. These sixteen feats are designed to help PCs treat Ravnica...   [click here for more]
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Improved NPC Interactions

Improved NPC Interactions


There are three sections to this document on NPC social interaction Emotion Wheel Based NPC Development Using the emotion wheel to quickly determine complex traits and stress responses based on the emotion wheel modified to represent introverted and extroverted personalities. NPC Demeanor, Piety, Prejudices, and Affinities Quickly defining personality traits that...   [click here for more]
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Factions for 5e

Factions for 5e


Now that Waterdeep Dragon Heist is out, making factions important is more relevant than ever. Take this, change it, use it for inspiration, whatever. All the factions have a theme and i am open to balancing the pdf constantly. This is a list of Factions and their benefits or detriments for your renown level. I have been using it in my campaign as it is a "the West Marches" style campaign and players...   [click here for more]
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Dramatic Inspiration: Inspiration Reimagined

Dramatic Inspiration: Inspiration Reimagined


A fun and simple improvement to the Inspiration mechanic of 5e. 200 easily rolled effects will give one-time use abilities to your players. Subplot effects can put an exciting twist on the story, Adventure effects can give bonuses and unique uses to skill checks, and Combat effects can shake up the battle and its participants. These are only 3 out of 9 types of effects that a player might get! ...   [click here for more]
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Social Combat

Social Combat


A band of heroes stands before a frightened crowd. They must rally the village to gather resources and prepare to defend against the coming marauders. Dissenting voices call for retreat, others border on panic. The adventurers exhort them to steel their will and follow their cunning plan. A paladin stands before the magistrates, ready to present a case. Her roguish friend is in trouble...   [click here for more]
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The Monster's Arsenal

The Monster's Arsenal


Although monsters in the current game edition work beautifully, there are times when the DM needs to change things up and surprise players. Sometimes monsters need new variety. That's where this book comes in... The Monster's Arsenal offers new options for monsters. Herein you'll find powers to level the playing field. This book gives critters a chance to put the hurt on arrogant...   [click here for more]
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Brutality Weapons

Brutality Weapons


Bored of the same old weapons? Annoyed that a Glaive, a Pike and Halberd have no mechanical differences? Is a scimitar just an expensive shortsword? This supplement aims to give Dungeon Masters (and players alike) the tools to diversify the weapons in the games along with spellcasting foci. Making player weapon choices matter even more and producing unique effects...   [click here for more]
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Tables to End All Tables

Tables to End All Tables


For Dungeons Masters and Players: Spice up your Tables! LOOK HERE! If you were craving any of the following in your game, you need this product: alternative to the character creation point buy table (scrapped for something EASIER!) POWERFUL variants for the Eldritch Knight and Arcane Trickster: spell slots more like a Ranger or Paladin QUICK Ranger fixes that use what’s already in the...   [click here for more]
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Homebrewed Crafting - Herbalism

Homebrewed Crafting - Herbalism


Design Notes     The following D&D 5E design of the Herbalism Skill set was created to provide more of a crafting feel for the Herbalism proficiency. HERBALISM  An Herbalist is someone who is trained in the science and arts of flora and fauna.  This training opens the doors to all kinds of herbal remedies,...   [click here for more]
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Tap Untap Burn 5 Color Mana Spell Point Variant Rules Staff Preview

Tap Untap Burn 5 Color Mana Spell Point Variant Rules Staff Preview


Color Mana has been updated with warlock spell points, artificer spell lists, and color for spells in XGtE and TCoE Grab them now 25% off! https://www.dmsguild.com/product/314205/Color-Mana-Spell-Points-COREKT-BUNDLE Although this staff preview is no longer necessary and the stock art has been moved to other bundles,, I'm leaving it here for you to see how magic items evolved over the past 15...   [click here for more]
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Close Bonds

Close Bonds


Many DMs have some version of the "Lando" or "I Know a Guy" rule. This version gives a concrete rule for how to use close bonds from a character's bond from their past as well as gaining new close bonds throughout adventuring.  Additionally, it gives some advice on how these might be implemented in a game.  ...   [click here for more]
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The World is your Garden

The World is your Garden


Embark on an extraordinary journey into the realm of herbalism, poison crafting, and alchemy with "The World is Your Garden." This captivating supplement serves as your comprehensive travel guide to the fascinating world of natural concoctions and mystical elixirs. Discover a rich tapestry of ingredients from diverse landscapes, master the art of crafting potent...   [click here for more]
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Loot and Fortune

Loot and Fortune


Dungeon Masters!  Have you ever had your players look at your carefully placed treasure and wonder why they should care?  Have you ever had players ask why the goblins were carrying platinum?  Do you want more art objects in your game, of more different values? Then Loot and Fortune is for you!  Within its pages, you will find three new subsystems for D&D 5E as well as forty new art objects...   [click here for more]
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Ravings of the Mad Leper

Ravings of the Mad Leper


Lo the furious mind of Harry, a leprous madman whose insanity is beyond recognition. Here lay his ravings of strange worlds filled with enigmatic characters and peculiar stories. Do mind the step, as the descent is steep down this well of folly where no light can be shed. Therein you will find a bonanza of player options, mostly related to character classes and subclasses. Revel in the thrill of...   [click here for more]
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Truly Wild Magic

Truly Wild Magic


Make Wild Magic fun without being game breaking by using these optional True Wild Magic rules! Custom rules that replace or tweak the Wild Magic Sorcerer abilities and accompanying Wild Magic Surge table. The purpose of these tweaks is to both give a more stable representation of how and when to activate the Wild Magic rules and balance the Surge results in a more game friendly manner. -50 fun surges...   [click here for more]
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The Hand You're Dealt: Determining Ability Scores by Playing Cards

The Hand You're Dealt: Determining Ability Scores by Playing Cards


You can roll dice, spend points, or just take the Standard Array, but when's the last time you tried something new when creating a new character? Something that actually involves making meaningful choices, but also keeps things interesting with a little random chance? This supplement provides just that: A way to generate ability scores in the form of a fast, easy, and engaging solitaire card game....   [click here for more]
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Christopher Grey's Factions

Christopher Grey's Factions


The Factions supplement expands upon existing Dungeons & Dragons faction mechanics by setting up “faction points.” These points enable players to accrue or lose standing with any particular factions based upon their in-game behavior. When deployed, faction mechanics can add meat to campaigns that have a lot of social aspects, intrigue or politics. In theory, the game could be played entirely...   [click here for more]
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Language Point Variant Rule

Language Point Variant Rule


Most Dungeons and Dragons games are filled with a team of adventuring polyglots who can simply pick up a variety of languages. This isn’t how it is in the world; communication is difficult and so is learning a language. Most who learn a language, even their native language, do not learn it fully; this ought to be expressed in D&D.  Most of this creates situations in which players need interpreters...   [click here for more]
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Nim's Guide to Magic Items

Nim's Guide to Magic Items


I've been searching for some crafting rules that suit my needs, and found a lot of good stuff out there. Most of it is a bit too complex for my liking, especially with how streamlined 5e's rules are. With that in mind, I gathered a few of the crafting systems I liked and incorporated them together to suit my needs. This is my first attempt at a more professional layout. With that I wanted to take...   [click here for more]
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Travel Setbacks

Travel Setbacks


Travel Setbacks While traveling between locations you may find yourself wondering, how do I mess with my players without combat? Well if you are like other DM's tired of the same old slaug of combat after combat, here you go a document of natural disasters, strange magical items and nosequitors.  This is a print friendly title in Black and White and is to be used by DM’s. If...   [click here for more]
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Legendary Squire : Sidekick Class

Legendary Squire : Sidekick Class


No hero can stand victorious when standing alone. Behind the hero, propping them up and aiding them in their quests is a cast of friends, allies, beasts, and of course, the humble squire. Every great hero needs a sidekick. Now with the first in a series of sidekick classes for D&D 5e, you can grant your players a legendary squire, a honorable and dignified retainer who is unafraid to join in on...   [click here for more]
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Cantrip Guns

Cantrip Guns


Pew pew pew! Cantrip guns: a fun system for magical firearms based around spell gems. Includes pistols, burst-guns, and rifles. A simple system with fully explained mechanics, suggested costs and integration into your world, and modified cantrips to fit with the three gun types. Easy to use and easy to integrate into many settings, cantrip guns work well in high magic settings as ubiquitous sidearms,...   [click here for more]
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The 13th moon - Eberron shared campaign

The 13th moon - Eberron shared campaign


The 13th moon is a framework for a shared campaign set in Eberron. This ruleset provides guidelines to create a character, being a DM and write adventures, with a new system to manage experience, items distribution and gold. -  The 13th moon è un sistema di campagna condivisa ambientato su Eberron. Queste regole sono linee guida per creare...   [click here for more]
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Archlich - A guide to Immortality

Archlich - A guide to Immortality


Inspired by the events of a long standing campaign and compiled from 3 years worth of prep work for a particularly ambitious wizard this guide features the process of becoming an Archlich. Written for both DM and player, a variety of options are explored to create a unique prestige style class for your 5e campaign. ...   [click here for more]
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Planar Passages

Planar Passages


Have you ever felt that the way the D&D cosmology is presented, with all the different layers of each Outer Plane and having several different – but not really all that different – upper and lower planes, seems kind of hard to manage or even to get a good grasp on? Perhaps, you’re looking for a way to let lower level characters go on plane-hopping adventures? Do you feel like...   [click here for more]
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Languages of Eberron

Languages of Eberron


The 13th Age core book contains the lovely sentence, "if you really want [an epic tier linguist feat], you know what you want for it better than we do." This is my wholly self-indulgent attempt to bring some linguistic nerdery into the world of Eberron, here to give Eberron all the hushed conversations in foreign languages and the frantic attempts to translate ancient inscriptions of the genres on...   [click here for more]
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Monster Weapons

Monster Weapons


A compilation of strange and deadly weapons that monsters and nefarious characters use adapted for PCs. Straight from WotC's Monster Manual and adventures: A Drow priestess' Scourge A vampire hunter's Sword Cane A Thri-Kreen's Gythka and Chatkcha A Redcap's Wicked Sickle And more! Includes rules and descriptions for several weapons. Any money gained from purchases of this supplement will go towards...   [click here for more]
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Monster: Zombie Horde

Monster: Zombie Horde


This is the third book of the Dungeon Master Adamantine Monster Series. Number three on the list is the Zombie Horde In the book you will find.  5 brand new Monster stat blocks ready to play for 5e rules.  2 New zombie types, The Haste Zombie, a faster version. The Feral Zombie  enhanced by black magic honed for war. 3 Horde...   [click here for more]
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Hereos of the Eternal: Classes of the Astral Plane

Hereos of the Eternal: Classes of the Astral Plane


You have met the people of the Astral Plane. Now, meet their heroes. Within these pages, uncover five new subclasses and seven example heroes representing the battles that rage in the eternal silver void. Follow The Way of the Astral Dance, and free your body from the bounds of gravity Defy the gods as a Cleric of the Great Unknown. Swear the Covenant of...   [click here for more]
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Pazunia: Gateway to the Abyss

Pazunia: Gateway to the Abyss


The First Step to Damnation The Abyss is a realm of horror, madness and destruction. Most fear to tread there for the sake of their sanity and soul. Yet, for the bold and power-hungry it is a land of opportunity. Forewarned is forearmed, so the wise should prepare before any such venture. This supplement is designed to give information about the first layer of the...   [click here for more]
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Side Quests

Side Quests


Lure your players to… happiness Discover new ways to motivate your Players.  Use the ideas and treasure within to reward your Players when they actively engage in your world.  Foster the sort of playstyle you wish to see at your table. Inside is a simple and powerful tool for Dungeon Master’s to deploy: the Side Quest.  Give your Players clear and specific goals.  Tie them to one of the ten...   [click here for more]
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Homebrewed Crafting - Blacksmith

Homebrewed Crafting - Blacksmith


Design Notes     The following D&D 5E design of the Blacksmith craft was created to provide an option for those pursuing a method of creating weapons and armor.  This design provides details of the types of crafting, the materials required, different types of accelerants and their suggested crafting times.  As...   [click here for more]
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D&D 5e Alternative Character Options (Archetypes)

D&D 5e Alternative Character Options (Archetypes)


Are you frustrated with key aspects of some of the 2 or 3 choices of character options (archetypes) in the core rules? None of your player ever consider playing the Eldritch Knight, Arcane Trickster, or Path of the Berserker? Do you dread when a player chooses Wild Magic for a sorcerer? Are you and your players tired of the murderous Assassin as the only choice for combat-oriented rogues? Do you and...   [click here for more]
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Revised Creature Weaknesses

Revised Creature Weaknesses


Has your 5th Edition combat become too stale and simple? Do you want to enrich your encounters with a greater depth of strategy, engagement, and fun? What you need is creatures with weaknesses that actually work. Ever notice how only a handful of creatures in the Monster Manual actually have weaknesses? That's because double damage is such a punishing weakness that the designers know it will cripple...   [click here for more]
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