Deep Night Chase This One-Shot Adventure Module contains:
The story of an all night chase through an enchanted wood
Flexible adventure length through modular encounter design
Builds for eight new enemies / monsters
A table for rolling encounters in a dark wood
Several high detail maps to be used in an online tabletop such as Roll20
It... [click here for more]
Weather the StormThis One Shot Adventure Module Contains:
The story for a single adventure
Builds for 2 new monsters
A character build for a storm mage NPC (D&D 5e)
New magic items
A sketched map of a small mountain town
Two encounter maps
Mankind has always been observing and trying to predict the weather. Indeed, every culture has... [click here for more]
What could a little girl and an old ruin have in common?Maybe it is a traumatic past...
While investigating reports of strange goings-on in a nearby forest, the party stumbles across a little girl crying in the woods. She's lost her mother to an unknown creature, and can point the way to a nearby ruin to get her back.
But maybe not all is as it seems...
A one-shot... [click here for more]
This adventure is designed so that the only book you should need to run it is the players handbook. It should make this a great introduction for new groups, who maybe arent too sure they want to buy all the core rulebooks before they've tried the game first. Otherwise it may be interesting to more veteran groups to see what can be done with just the one book.
This adventure should take 1-2... [click here for more]
This Adventure was designed so the only required resources are the players handbook and the D&D 5e system reference document (which you can find for free online).
This is also a continuation of a previous adventure (link below). However it is not neccesary to play that first.
This adventure should take about 1 hour to complete, and can be done with a group of 2nd level characters ranging... [click here for more]
You are hunted. A letter that promises you adventure and fame is actually a trap. You are now in a forest, south of Cormyr, hunted by a group of Malar fanatics. You must find your way out of this maze of forest and escape the Malarites. ... [click here for more]
MAGIC ITEM: MONSTER'S ORB - GO FORTH AND ENTRAP THEM ALL!
This is a magic item that will allow you to fulfill your dreams of becoming the very best. This magic sphere can be used to capture the soul of a monster and release it later to fight alongside you and your party.
Beast Companion and Familiar: If your character is a ranger with a beast companion, or another... [click here for more]