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Those who organically regenerate, afflict metal and the lungs, and are reborn from death are mighty yet small. Others flit about, felt but unseen. Greater mysteries than these lie within the Veil, near to the land of Faerie, clinging to the magic of forgotten times. True travelers know that stories are best believed when lived, and those who best believe, live.
— Rai’tyl, twenty-second Head... [click here for more] |
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A MITHRAL Best Seller! Wow! I can't believe it. You're all fantastic human beings! Thank you for the support!
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Oh, no! Santa has been bamboozled! Something is wrong in the toy factory, and the workshop is overrun with frosty foes, wintry wrongdoers, and North Pole ne'er-do-wells.
A team of Santa's elves manages to escape the workshop warzone and recruit a party... [click here for more] |
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Physical Copies Available in Hardcover and Softcover (Click Here!)
Why Not Have It All?
If you are interested in this product, you might also be interested in Nerzugal's Dungeon Master Toolkit Compendium. It contains this product along with all of the other Toolkits I have published on the DM's Guild.
And the best part - it is Pay What you... [click here for more] |
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Welcome to Barovia - now a Mithral Best Seller!
Explore the centuries-old history of the land of Barovia side by side with the Dread Lord Strahd von Zarovich himself!
Along the way, characters can meet long-dead heroes and villains of the land, learn more of the history of Barovia, hold tightly to a powerful magic item, and hopefully retain their souls along the way.
The Interactive Tome of Strahd... [click here for more] |
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One hundred strange and cursed items that you can only find in a black market. ... [click here for more] |
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A complete set of rules for creating both magical and mundane items. This supplemental rule guid provides a complete guide for giving your players the opportunity to make their new armor and equipment rather than run into town to buy it. At higher levels it allows a party to prepare for comming challenges by creating magical items designed to fit their own needs and desires.
Changes:
V.1.4.2 - Minor... [click here for more] |
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Arcane Armoury: Volume One
Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings.
This volume is full of completely new items, created over a couple of years of adventuring,... [click here for more] |
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Set sail on the Astral sea with this collection of supplementary rules for the Spelljammer campaign setting! This manual contains options for ship combat, special ship equipment and magic items, and customizable Hamsters! Additional features of this doccument include:
A collection of changes to make ship combat more interactive and interesting, all of which are completely compatible with the normal... [click here for more] |
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Villains & Lairs III FREE
When you purchase this product, 25% of your donation goes to the RPG Creators Relief Fund - a charitable organization founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations.
Expand your game with this collection of 8... [click here for more] |
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It's dangerous to go alone. Any adventurer knows that, that's why you take a weapon.
But perhaps not just any old weapon will do. Maybe you need something unique, or fanciful, or covert, or dramatic.
Maybe you need to assassinate a mark with a hidden wrist-blade. Perhaps you’re looking to get into a dust-up with your trusty brass knuckles. Could be you just want to unload a salvo of pointy-arrowed... [click here for more] |
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What is City and Wild?
This supplement was created to give more options for playing in the cities, new rules for surviving in the wild and a whole section for collecting materials and crafting items with them.
What's inside?
This 89-page document is divided in 3 parts.
Part 1 - The City
You will find new equipment and magic items, several tables for stores, a modular building/base... [click here for more] |
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The Plane of Faerie is a mysterious place, filled with wonders beyond imagining. This guide seeks to inspire dungeon masters who wish to send their party into this realm of wonder. It gives a comprehensive framework for the rules and laws that govern the Feywild, as well as ideas for specific locations, situations, items, quests, and so on. You won’t find adventures or detailed descriptions within... [click here for more] |
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Despite there being many different kinds of helms in the spelljammer setting, 5e only contains the most basic of them. This book contains 10 more interesting helms used to control ships as they journey across wildspace.
... [click here for more] |
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Mirthwood Hollow is nestled within the heart of a dense, ancient forest. The settlement is a bustling hub of goblin activity, built into the nooks and crannies of towering trees and the sides of rocky cliffs. Colorful flags, lanterns, and ornaments made from found objects adorn the town, giving it a whimsical and eccentric appearance. Small rope bridges connect different parts of the settlement, and... [click here for more] |
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In the wake of events of May 2020, this project was launched in support of the Black lives matter cause. Written and illustrated by over 90 volunteers from around the globe, The Book of Lost Magicka is a suppliment book for Dungeons & Dragons (5th edition) containing a vast variety of homebrew content to integrate into your games. This volume includes:
10 New Races
6 New Classes
Apothecary
Dragonblessed
Reaver
Soul... [click here for more] |
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Following dinner, Strahd invites the party to the ballroom for an evening’s entertainment.
He rhapsodizes on the beauty of the dance, talking about the ancient traditions of his homeland, the gala balls of old Vallaki, and the joyous Prastronata of the Vistani… he inquires whether the party is familiar with the Barovian Waltz, insisting that they do him the honor of dancing with his consorts.... [click here for more] |
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Vallaki is Burning takes place in the immediate aftermath of St Andral’s Feast: Strahd’s plot has come to fruition, his vampire spawn have profaned the venerable church and the devil himself has appeared, attacked, and very possibly killed Father Lucien.
All of Vallaki is in chaos, its citizens in frantic terror, their delusions of security tumbling down around them as they watch Strahd ascend... [click here for more] |
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You were built for a purpose. Perhaps that was war, as is your namesake, or you could have been created for more utilitarian or subtle functions. Are you a scout? A spy? A laborer? An artificer? Were you crafted to work magic? Or to perform some other dangerous task, unsuitable for mortal hands?
Regardless, you are a warforged, and by the graces of skilled Cannith artificers you can be upgraded to... [click here for more] |
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Karniv's Enchanted Oddities - A collection of Magical Items, an NPC and his Shop.
Tired of your players forgetting the names of your merchants? Spice up your campaign with a visit to Karniv's Enchanted Oddities! This shop is owned by Karniv Kilabee, one of the realm's most well known magical historians. Inside his doors are more baubles, trinkets and treasures than you can ever imagine. What's more,... [click here for more] |
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Morgantha and her coven make for one of the most terrifying encounters in the Curse of Strahd. Typically occurring early in the game, few players live to tell the tale, and those that do are often afflicted with the Night Hag’s most crippling curse… the Nightmare Haunting.
Unfortunately, as memorable a set piece as Bonegrinder is, the mechanics of the Nightmare Haunting leave a lot of fun roleplaying... [click here for more] |
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Need a handful of curses? This book contains 100 unique curses that a DM can bestow upon an unlucky player. ... [click here for more] |
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This calendar expands on the information provided in Mythic Odysseys of Theros. The introduction gives details about the Athenian basis of the Meletian calendar; this affects the recording of the year and the importance of the moon. The calendar itself is an interactive .pdf so you can record and plan your adventures in Theros. The titles for each month are... [click here for more] |
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Introducing the Barchoba, a divine celestial familiar! This 3 page PDF contains everything you need to recruit this fuzzball as your new dedicated familiar.
This PDF includes: - Barchoba monster stats and abilities - Special Barchoba familiar variant perks - The War Mage's Vengence magic weapon ... [click here for more] |
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Add some beauty to your adventure!
With this you'll find magic item options to give characters a little more flair and customize their look while still having a functional advantage in the game. These items can pair well with spy and rougish characters that want a little power without carrying around an entire armory of weapons, but any character can benifit from a little bit of makeup and magic!... [click here for more] |
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A list of 100 weapon runes that can be applied to any melee weapon. ... [click here for more] |
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These potions are taken from our book Journey Around the Radiant Citadel, but in celebration of our first copper medal on the dmsguild we are making them available here. If you like what you read feel free to check out our other titles on the dmsguild.
Included in this document is:
A Potion shop and Potion maker
21 new potions to stock the shop
This Preview is part of our Copper... [click here for more] |
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Magic Item Handouts for players in Dungeon & Dragons 5e Curse of Strahd Module.
This includes all magic items found in the Curse of Stahd module, except the Scroll of Remove Curse. I left that item out, per reddit user MandyMod's reccomendations in her "Fleshing Out Curse of Strahd" series.
Low on coin? Follow me on Twitter (twitter.com/lukalock) to see the next time... [click here for more] |
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Arcane Armoury: Volume Three
Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings.
This volume is a much-anticipated expansion to the 1st volume, featuring another batch... [click here for more] |
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Cavies are small humanoid rodents; they tend to walk on their hind legs but are actually quadrupeds. Their ears are soft and folded over to protect the delicate tissue inside. Their eyes protrude slightly with colours ranging from dark brown to burnt umber, and on rare occasion, bright pink.
Included in this document, our first of many O.P.S. publications, is:
A fully custom Guinea Pig... [click here for more] |
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How to Train Your Companion
How To Train Your Companion is a guide for training your Dragons, Elementals, Familiars, Beasts, Monstrosities and Plants.
If you are an adventurer who finds themself a dragons egg, or lone bear cub and are looking to raise it as your companion then look inside this tome for a guide and added abilites to help you train these creatures.
Inside this text includes
*... [click here for more] |
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"The Vestiges long bound stir in their sarcophagi, they call from the Ethereal to their champions, and their dark designs will soon be revealed"
Version 2.0 released
This includes the new chapter Wraths of the Vestiges, which includes 17 pages on how to punish characters for their insolence. Each Vestige has an event-like wrath to help them push back against third tier champions trying... [click here for more] |
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Need a character backstory for Curse of Strahd? Enjoy playing alone? Play as you read!
Escape from Barovia is a solo adventure of 2-3 hours of gameplay for anyone wishing to enjoy the world’s greatest roleplaying game alone, without the need for a Dungeon Master.
This module contains all you need to run and enjoy a single player adventure, with a guided story set in the... [click here for more] |
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After rescuing Ulder Ravengard our heroes find themselves in search of weaponry for themselves and the citizens of Elturel who are now stranded in Avernus. The party must go to the Hellriders' Keep, the place of the last stand of the Hellriders. There they will find plentiful firepower, dark secrets, and incredibly dangerous foes. It will take all of their might to succeed in raiding the Hellriders'... [click here for more] |
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Within your fantasy game, you might have a sleazy merchant trying to make some quick gold off of unsuspecting adventurers. The merchant sets up shop with the guise that these are incredible magic items and not cheap imitations. Use these scam magic items to really get under your player’s skin! ... [click here for more] |
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Fun for the people
This Adventure Module Collection Contains:
A detailed campaign setting & lore for a wandering fair
Three complete one shot adventure modules
A ruleset on how to fairly judge competitions between players
A ruleset on how to handle drunkeness or getting drunk
A ruleset for creating a Doppelganger race in D&D 5e
A ruleset for how to run a siege
… and lots... [click here for more] |
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Don't have enough ways to make your players cry tears of blood? Fear not, friend. Help is here.
Inside the pages of this 5th Edition supplement, you'll find over a hundred curses that can be seamlessly attached to magic items in your campaign. These curses might even give you the inspiration to create new magic items - the only limit is your imagination!
And if you enjoy this product, take a look... [click here for more] |
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Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ... [click here for more] |
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So you want to adopt? - Mr Spudry is thrilled to hear you would like to adopt one of these beautiful creatures as your companion. They’re loving and caring and supportive. Apart from Grumpy Monkey, watch out for that one, but even Grumpy Monkey will find his forever home one day!
How To Use your new Companions
This supplement was created to work alongside one of our adventures (coming soon)... [click here for more] |
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Is there anything more disappointing to a player than finding a magic weapon, shield, or armor--only to learn that it is just a basic "+#" with nothing else to make it special? Are you tired of having so few magic helms to choose from?
This booklet greatly expands on the Dungeon Master Guide's special features, providing comprehensive tables with enough options to make every... [click here for more] |
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26 brand new Uncommon wondrous items for your D&D 5E adventure!
From an avaricious dragonfly and a poisoner’s favourite fashion accessory, to a voracious rug and a pair of dolls as arcane as they are adorable, these magic items are designed to enable and encourage interesting and varied roleplay and should bring levity, curiosity and mischief to campaigns of any level.
An... [click here for more] |
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Turn Curse of Strahd's least interesting artifact into an interactive real world puzzle your players will remember!
The tome of Strahd is an odd duck when compared to its counterparts. It lacks the gravity that the other artifacts possess. Players are simply not interested in seeking out a book with "knowledge of the enemy" when the other items are a mysterious holy relic, and the equivalent of a solar... [click here for more] |
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The Magical Junk Drawer lists over 50 original magical trinkets for your players. Items are organized by background for ease of use, and each background has at least 5 items. These items can replace some of the start equipment for each background to assist in roleplaying or just making characters more flavorful.
Need items for your descent into Avernus? Check out Artifacts of Avernus for 50 Hell-themed... [click here for more] |
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Welcome to Gravehurst, an eerie village that rest near tainted grounds of necromantic magic. The players are escorting a merchant who wants to set up a trading post in this distant village but a problem arises, requiring the efforts of daring adventurers.
Come on a Halloween journey where the players fight against pumpkins and other creatures infused with necromancy.
This three hour adventure is... [click here for more] |
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Description
This booklet contains a new 20-level class with 4 archetypes, 8 new spells, 10 new magic items and 4 new artifacts.
Play as the Necromancer, an a-typical version of a standard fantasy staple. Wield the powers of life and death to protect the living. This is a full 20-level class utilizing a new class mechanic and controling a versatile minion.
Essence allows you to... [click here for more] |
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Step right up! Greenbird is hosting a sale of all manner of magical items! Cleaning brooms, magical swords and shields, tomes of forbidden turnip lore... we have everything you need, as long as you don’t mind a little curse along the way!
This volume includes 30 cursed items – some humorous, some nasty, some tragic. All are readymade to be put into your adventures – whether... [click here for more] |
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While exploring the many magical libraries within your fantasy world, your players will eventually come across a book that may have been written for nefarious purposes. Use this d100 list to generate a random evil and banned book. ... [click here for more] |
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Improve your Tomb of Annihilation campaign with these exciting magic items!
The fabled treasures of Omu have the potential to impact how the Tomb of the Nine Gods plays, as well as set the course of future adventures. This supplement to the adventure is to help Dungeon Masters get the most out of these items.
This supplement includes full statistics for each of the three... [click here for more] |
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"If it has stats, your players will try to kill it."
An adage with a less widespread but equally true corollary: "If your players want to fight it, it needs to have stats." And who do players want to fight most of all? Easy, the strongest, meanest monsters. And in the Forgotten Realms setting, those are gods.
Gods are not meant to be defeated by a single adventuring party: their abilities are guidelines... [click here for more] |
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 In the chilling embrace of night, where shadows dance with reckless abandon, the echoes of these dark tales resonate in the human heart, a symphony of fear and fascination. As if drawn by some malevolent magnet, we find ourselves entranced by their lore, unable to look away from the swirling vortex of darkness that beckons with the allure of the unknown.
Journey into the shadows where the darkest... [click here for more] |
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26 brand-new common wondrous items for your D&D 5E adventure!
Designed to enable interesting and varied roleplay, these magic items are as entertaining as they are bizarre. From mildly useful gardening gloves to magically enhanced Kick Me signs, they should bring levity, curiosity and mischief to campaigns of any level.
An Alphabet of Common Magic Items is the first in a series of item... [click here for more] |
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