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Advanced Prosthetics for 5e

Advanced Prosthetics for 5e


In this supplement for dnd 5e, you can find rules that will help you restore function to lost limbs.  From magical boons and elementally crafted limbs, to grafted limbs from all manner of magical beings, to steam-punk inspired metal limbs, there is something for everyone.  This Supplement is now part of guns, bombs, and tinkers which can be found on the dungeon masters' guild: https://www.dmsguild.com/product/417086/Guns-Bombs-and-Tinkers-for-5e?term=guns+bomb...   [click here for more]
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The Art of Enchanting

The Art of Enchanting


This supplement brings the art of enchanting magical items into your game, with over 100 different enchantments. While it can be used as a simple repertoire of effects, it also includes rules for a random enchanting process, which allows for more excitement and unpredictability in your game.  Made with Homebrewery. ...   [click here for more]
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Objective Horror

Objective Horror


“Objective Horror is fear you can touch, you can hear, you can physically understand. It is the feeling that your dolls are watching you, it is the sound of a music box playing beneath your bed, it is the realization that someone has slightly rearranged your belongings. ” -Gareth, minutes before his disappearance Objective Horror is a collection of things which were never meant to be found....   [click here for more]
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New Prestige Classes

New Prestige Classes


This product contains 4 new prestige classes for 5e(using the rules from the prestige classes unearthed arcana). This includes the Biomancer, Puppeteer, Psychomancer, and visionary subclasses. Along with some magic items and stat blocks to use alongside the Prestige Classes. Descriptions of the classes are as follows. Biomancer: Characters are able to use their magic to control their ki, this allows...   [click here for more]
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Gourmand’s Cookbook

Gourmand’s Cookbook


Gourmand’s Cookbook contains instructions on culinary techniques and recipes for a variety of food and drink.  Included are the formulae for several culinary magic items.  The book itself serves as a player aid, and features 17 new magic items (the book itself and 16 culinary masterpieces), a new feat, 14 adventuring gear, rules for overeating, and rules for alcohol poisoning. ...   [click here for more]
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Weapons of the Last War

Weapons of the Last War


Do you like early modern weapons in D&D? Do you like Eberron? Then this homebrew is for you! I collected everything relating to guns in D&D that I had on my notes, I took some Eberron stuff from my list of homebrew magic items, and made them look all nice and well put together.  Is this broken? I really don't know. It worked fine enough on my table. Anyway, I just hope someone finds this...   [click here for more]
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Printable Props - Salve Goldfeather

Printable Props - Salve Goldfeather


Meet Salve Goldfeather - Alchemist and Vendor. Salve is a chaotic alchemist with a penchant for creating weird and whacky potions – no two potions are alike, and all have odd side-effects!! Like Salve and her sample of printable magic items - then check out the rest of my listings, all designed to be easily printed and given to players: 100 Magical Trinkets from Wild Beyond the Witchlight 24 Magical...   [click here for more]
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The Soothsayer And The Storm

The Soothsayer And The Storm


The Soothsayer and the Storm is a 30-page adventure for characters of 8th-10th level and players who enjoy role-playing and exploration In the Plane of Air, something has gone awry in the Obelisk Barony. What was once a thriving society ruled by fair genies is now a shell of its former self. Where are the traders hopping from mote to mote? Where are the revellers, the singers,...   [click here for more]
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Random Mission Tables

Random Mission Tables


Welcome to the Random Mission Tables!   This is a series of tables for rolling up new missions for the party to undertake. Using 3d20s, discover who the next mission will come from and what the mission will be!  Each mission segment also has an Experience Points (XP) rating, so the DM can reward XP for each random mission...   [click here for more]
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Divine Wild Magic

Divine Wild Magic


Wild magic with a divine influence, ordered so high numbers are beneficial and low numbers are detrimental. Use it for a different flavor of wild magic sorcerer or when in a place bursting with divine energies. Want more wild magic? Try Primal Wild Magic, Shadow Wild Magic, and Wild Psionics. Want a cultist adventure? Try Earth Hum Caverns. ...   [click here for more]
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The Curseblood Collective - Sorcerous Origins For 5th Edition

The Curseblood Collective - Sorcerous Origins For 5th Edition


What curse drives you? File last updated 4:28 PM EDT, October 24th, 2022 The Curseblood Collective is a 25-page supplement for 5th Edition Dungeons & Dragons that focuses on Sorcerers inspired by classic horror movie monsters and their 5th Edition incarnations. Inside, you'll find the following: Five new subclass options,...   [click here for more]
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Arcane Cybernetics

Arcane Cybernetics


Jack-in to the future. Want a new arm? How about some armored skin? This collection holds more than 40 different cybernetic and technological enhancements. Enhance your abilities with these cybernetic enhancements and change the game for your players. Looking for magical items? Artifacts and Legendary Items ...   [click here for more]
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Codex of Practical Alchemy

Codex of Practical Alchemy


The Codex of Practical Alchemy contains the formulae for several alchemical adventuring gear that can be created using alchemist’s supplies.  The book itself serves as a player aid, and features a new magic item, a new feat, and 46 alchemical items. ...   [click here for more]
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Jasper's Journal: 50 Common and Uncommon Magic Items

Jasper's Journal: 50 Common and Uncommon Magic Items


Jasper is a scientist and a researcher who has spent his entire life scouring the Forgotten Realms to learn everything about everything. This is entry #216 of his Journal. It contains 50 homebrewed common and uncommon magical items to be used in Dungeons and Dragons 5th edition.  I hope you enjoy this installment of unique items and be on the lookout for more entries from Jasper!  Please give me...   [click here for more]
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Arcane Tattoos II

Arcane Tattoos II


Arcane Tattoos II is an addition to my original Arcane Tattoos booklet. It contains seven new tattoos, and a revised Arcane Tattooist feat meant to clarify the execution of enhancement sessions. The original tattoos are, of course, still compatible. It is, however, recommended that those using the Arcane Tattooist feat use this new version. More updates to come as these are all tested....   [click here for more]
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Cerberus’ Lair - Torkhund’s Forge

Cerberus’ Lair - Torkhund’s Forge


Cerberus’ Lair Torkhund’s Forge 100 news uncommon and rare magic items, crafted by the blacksmith Torkhund into the forge of the Cerberus’ Lair, allow you to win the challenge that you must face in your adventures. The Cerberus’ Lair is an odd emporium, lead by three rummy merchants: Torkhund the blacksmith, Regal the inventor and Adohorn the spellcaster. In this first book you will find...   [click here for more]
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Elves with Shotguns

Elves with Shotguns


There is no "right" way to introduce firearms into a fantasy setting. Everyone runs a different game. There are so many things to keep in mind. Will this destabilize the campaign? What will happen to bows, swords, and shields? How fast can flintlocks get reloaded? Do I really want revolvers? Where did this technology come from? This book answers those questions and more. Even if you're...   [click here for more]
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Cult of the Gol'Goroth

Cult of the Gol'Goroth


The Cult of the Gol'Goroth is a one-shot horror adventure for characters levels 4-7 and is expected to take 4-6 hours. It is a combat heavy adventure that pits your party against an ancient frog demon known as The Gol'Goroth. This monstrosity seeks to corrupt the lands with its vicious psychosis, its children snatching the eyes from interlopers to cast them into darkness. This adventure can leave characters...   [click here for more]
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In Vino Augurium

In Vino Augurium


In Vino Augurium This One Shot Adventure Module Contains: The story for a single adventure A map for of a large estate A puzzle revolving around an assassination at a fancy party Character sheets for several NPCs (friends and enemies) The Story Of all the delicacies in the world, the Darlier Brandy must be one of the most exquisite there are. People call it the “Liquid...   [click here for more]
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Feralborn Trading Co. - 2nd 20 Magic Items of 2020

Feralborn Trading Co. - 2nd 20 Magic Items of 2020


This began as a challenge to keep myself creative in 2020. I pledged to illustrate and detail one magic item a week, for a year. I got ahead of myself and received positive feedback, so now I'm shooting for 100. Some of the items have been used by characters and NPCs in my various campaigns. Other Items are new and may need some tuning. All the items are subject to revisions and rebalance based on...   [click here for more]
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The Barrow of the Dead King

The Barrow of the Dead King


An adventure designed for both introducing new groups (be it players, DMs or both) to Dungeons & Dragons and as a starting point for a brand new campaign for veteran players. The adventure is set in the Forgotten Realms city of Neverwinter but can easily be adapted to fit any campaign setting or locality by simply changing some names. Playable entirely as a standalone, one off adventure or as...   [click here for more]
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Named Magic Weapons

Named Magic Weapons


This supplement presents thirteen named magic weapons for martial characters. Each has unique flavor and abilities, from a bow that can make your enemies fall in love with you to a conqueror's greataxe that can rip the lifeforce out of wounded foes. ...   [click here for more]
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Paladin: Oath of the Sword Dancers

Paladin: Oath of the Sword Dancers


A new paladin subclass for Dungeons & Dragons 5th Edition! Sword Dancers are elite champions and scouts of the drow goddess Eilistraee, the Dark Maiden and Lady of the Dance. Paladins who take this sacred oath dedicate themselves to Eilistraee's service and work to spread joy and freedom wherever they go. Eilistraee's champions also frequently brave the Underdark and other light-forsaken...   [click here for more]
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The Guide to Yokai, Part 3: The Dead

The Guide to Yokai, Part 3: The Dead


Find within these pages: -7 eerie, haunting undead Yokai from Japanese mythology, their unique mechaniques brought to life for 5e: Buruburu, Gaki, Itsuki, Onryo, Reiki, and Zashiki Warashi! -4 ghostly magical items and variant curses. -1 rogue/cleric subclass: the Exorcist. -Each yokai features a lore description and unique artwork from Ukiyo-E masters! ...   [click here for more]
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Optional Rules for Shields

Optional Rules for Shields


Fixing a problem Shields in D&D 5E are somewhat unexciting. This title is an attempt to provide detailed but simple rules for shields. Shields are separated in three categories, each of them having their own bonuses. You will also find a special creature and 10 magic shields of all sorts! Note: I know many people have already published some content about shields,...   [click here for more]
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Arcane Prosthesis - An Accessibility Module

Arcane Prosthesis - An Accessibility Module


This short module is to provide a list of magical items that can be used as prosthetics or support items for people with disabilities in a fantasy world. There are amputees, blind people, or those with severe anxiety even in fantasy worlds. If you as a DM or Player you want to introduce a character who has a disability, this module aims to help bring those characters to life. There is a world of...   [click here for more]
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[DCM] Psionics and The Mystic Expanded

[DCM] Psionics and The Mystic Expanded


Psionics and The Mystic Expanded Another awesome [DCM] creation, possibly the best, and certainly the most extensive yet! This is a complete expansion of the Mystic class from Unearthed Arcana. I strongly adapted the psionic elements from the 3.5e Expanded Psionics Handbook. As Psionics in the Forgotten Realms has been always somewhat of a tacked-on presence, I continued with this idea, though elements...   [click here for more]
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Horn of the Unicorn

Horn of the Unicorn


Equinis Edwards, a cursed talking horse, has run afoul of a forest witch. He requires the aid of adventurers to convince the witch to reverse his curse and restore him to his original state, a unicorn! This adventure is: - setting agnostic - designed with combat-optional scenarios for younger players - all conflicts can be resolved with roleplay and creative thinking - written for a party...   [click here for more]
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99 New Magic Items for EVERY Campaign

99 New Magic Items for EVERY Campaign


Spice up your current campaign with 99 new magic items, ranging in rarity from Common to Legendary and everything in between!  The items in this expansive list are more than your average +1 sword. The items in this list are designed to help provide story beats in your campaign. Will your rogue sacrifice their own soul using the Wyrd Dagger to ensure the Big Bad finally goes down?...   [click here for more]
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The Eight Grimoires of Ancient Magic

The Eight Grimoires of Ancient Magic


These 8 ancient, legendary books each cover a school of magic, and contain one great secret apiece. The secrets to make a philosopher's stone, to become a lich, or even to make a whole city believe they are completely different people! There are even special occurences if you can gather all eight... Useful for plot-hooks, moral dillemas, and driving player collectibles, these make a great addition...   [click here for more]
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Bizarre Bazaar: By Magic Masked

Bizarre Bazaar: By Magic Masked


Nine magical masks from the Forgotten Realms From an article originally appearing in Dragon Magazine #117, by Ed Greenwood, updated to 5th Edition rules. Please check out my other titles! Airs of Ages Past, Nine magical harps from the Forgotten Realms Baraar of the Bizarre: Archer’s Best Friend, 10 magical bows and ammunition. Bazaar of the Bizarre: Rings that Do Weird Things, Twenty-one...   [click here for more]
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The Blood Knight: A Fighter Martial Archetype for D&D 5e

The Blood Knight: A Fighter Martial Archetype for D&D 5e


The Blood Knight: A Fighter Martial Archetype for D&D 5e The archetypal Blood Knight is a fighter who combines their martial training with supernatural abilities. These knights are outcasts who cannot live a normal life among their people, but still wish to do their part in protecting those who cast them out. Most are members of the Order of the Crimson Rose, but there are...   [click here for more]
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More Treasure!

More Treasure!


More treasure is always better, especially since PCs have probably seen all the loot in the DMG backwards and forwards by now.  This products presents over 30 new magic items of varying power, ready to be added to any home game.  Included are: Three new magic weapons Four new magic armors Five new types of magic jewelery (amulets, broochs, and...   [click here for more]
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Xen's Cauldron of Curiosity

Xen's Cauldron of Curiosity


This short book is a collection of 25 new potions to be used in your campaigns. You will find various types of potions to aid you in combat, spellcasting, skills, and much more! Please enjoy Xen’s Cauldron of Curiosity! Inside, you will find the following potions: Gift of Air Gift of Earth Gift of Fire Gift of Water Mages' Potion Potion of Agathys Potion of Bravery Potion of...   [click here for more]
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Hearth and Home v0.6

Hearth and Home v0.6


Hearth and home is a supplemental rule package that deals with homeowning in Dungeons and Dragons. Here we have simple rules about costs of building a house and upkeep. There are also rules for small benefits that players gain from owning a luxurious home in addition to some new magical items that can be placed in homes and a map of a simple home. I would greatly appreciate feedback on this work...   [click here for more]
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The Apothecary Grimoire

The Apothecary Grimoire


Potions are a frequent enough tool in the lives of adventurers, yet the making of these strange mixtures never seems to receive attention. This supplement offers instructions for how player characters can brew the twenty-four potions presented in the Dungeon Master’s Guide, with rare or bizarre ingredients, strange rituals, and dangerous consequences should a potion be made carelessly....   [click here for more]
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Waterdeep: Reign of Misrule

Waterdeep: Reign of Misrule


Reign of Misrule A small supplement to run the Reign of Misrule in Waterdeep: Dragon Heist. New NPCs, side quest and a bunch of pranks to play on your players! For more infos see Marpenoth 10: Reign of Misrule in Volo's Waterdeep Enchiridion. Check out my other Waterdeep publications: ...   [click here for more]
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Class Options: Warlock - Pact of the Gun

Class Options: Warlock - Pact of the Gun


The charming swashbuckler with elegant silver pistols spinning hypnotically. The soldier with obsidian hand cannon spitting bullets trailing black hellfire. The mysterious cowled stranger, the crack of gunfire accompanied by hushed screams and whispers. A Warlock who has made the Pact of the Gun with their Patron is an arcane gunslinger specializing in a descriptive alternate version of the Warlock's...   [click here for more]
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Kyrie's Mystic Addendum

Kyrie's Mystic Addendum


Onward and Ever Forward, I suppose. I had some more ideas and decided to publish them in Kyrie's Mystic Addendum. As a forewarning, there is nowhere near as much art in this publication as there is in Kyrie's Mystic Tome of Magical Girls. The Feats, Spells, and Magic items found herein are inspired by magical girls and such styles of anime and storytelling. I would also encourage...   [click here for more]
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Spoils and Rewards Volume 1

Spoils and Rewards Volume 1


Spoils of War Volume 1 is a book about magic items and ideas on how to use them in your game. Features 30 new magic items 3 sentient items 3 artifacts 11 adventure hooks Making magic item shops And more! ...   [click here for more]
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Yokai - An Adventurer's Guide Part 2 - The Tengu

Yokai - An Adventurer's Guide Part 2 - The Tengu


In this second volume of the Adventurer's Guide to Yokai, you will find the Tengu: Japanese spirits of the mountain and forest brought to life for DnD 5e!  -Challenge your players with the unique mechanics and supernatural powers of tengu, kotengu, and daitengu! -Become a Way of the Wilderness yamabushi monk by studying tengu martial arts! -Discover masks, fighting wraps, spell-storing gourds and...   [click here for more]
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Hobgoblin's Homebrew

Hobgoblin's Homebrew


Need Magic Weapons That Will Make your Players' Jaws Drop?! This supplement was designed with Game Masters in mind. The twenty relics included inside are magic items designed to scale in power as a character levels. These relics include an iron-tomb gavel, a blood-boiling spigot shank, and a set of combat bagpipes that can buff a party prior to battle. The rulings included...   [click here for more]
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Hidden Grove of the Deep Druids

Hidden Grove of the Deep Druids


Free entertainment during pandemic times. In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit. Tunnel Leads to Expanded Dungeon: Hidden Grove of the Deep Druids Beneath the earth, the deep druids hold their court. They dance naked in the shadow of their gulthias tree and perform human sacrifices in its honor. What...   [click here for more]
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Items Both Useful and Unique

Items Both Useful and Unique


This is a small collection of 10 unique magical items, designed to make your games more fun. Among the unusual items you'll find a bedroll with a hidden portal to an extradimensional parlor, a bag of ball bearings that move on the user's command, and a shield which creates the illusory sounds of a platoon of soldiers. ...   [click here for more]
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All Hands on Deck

All Hands on Deck


This Title is No Longer Available Diving deep underwater to find sunken cities, soaring over cliffs with strange and fantastic birds; this homebrew compendium contains my campaign notes for the small campaign setting: the Yun la Grala archipelago. It has several islands and monsters that can be their own adventure or fit nicely into your own campaign setting, as a small stand-alone...   [click here for more]
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Department of Dungeon Affairs

Department of Dungeon Affairs


"If it pleases your worship, the reality of the matter is that each time a property is left unattended for an extended period of time, monsters move in and it becomes a dungeon. Further, adventurers returning from clearing out these dungeons bring back so much wealth that it is damaging the local economy and all the gold is beginning to attract dragons! As your advisor on the safety of the realm,...   [click here for more]
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The Coliseum

The Coliseum


Prepare for a Bloody Battle in The Coliseum! Captured by the gnolls! The party must figure out why they've been left alive and what significance the date in five days' time carries as they plot to survive the brutal arena, escape and help their fellow captives, and bring down Yagrak and his Red Moon Pack.  Enjoy 11 pages of brand-new adventure, including maps, NPCs, and storylines! Fight...   [click here for more]
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Sorcerer's Magic Items

Sorcerer's Magic Items


The “Thirty Spectacular Sorcerer Items” is the first of our compilations for class-specific items. All of the items come with a brief description of their abilities, as per Fifth Edition rules, and about a half come with attached stories and hand-drawn illustrations. In designing these items, we hoped to go beyond the usual routes of adding raw stat boosts. Rather, a lot of these...   [click here for more]
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Selkie - A Player Character Race

Selkie - A Player Character Race


"Selkies are creatures descended from fey and tied to the ocean. Selkie children are born in the form of a seal-pup, and Selkies maintain the magical ability to turn back and forth into seals as long as they keep their magical seal skins with them. Selkies live by the sea in small communities, where they raise their pups. Selkie adventurers are often those individuals whose natural curiosity...   [click here for more]
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Codex of Herbal Toxins

Codex of Herbal Toxins


The Codex of Herbal Toxins contains the formulae for several poisons that can be created using a poisoner’s kit.  The book itself serves as a player aid, and features a new magic item, a new feat, 20 new poisons, and rules for harvesting poisonous plants. ...   [click here for more]
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