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7 FREE (tips appreciated) pages of content made to add more flavor and dwarf-ness to your game! Includes 3 weapons, 10 spells, 5 feats, and 5 magic items all brand new! Guaranteed to grow your beard 2 feet overnight! From veteran dungeon master, TJ Brooks.
Disclaimer: Claims of beard growth may be greatly exaggerated! ... [click here for more] |
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-A completely different way of playing
-Instead of using the weave use soul energy directly
-You are foreign to this world
-Be the eater of worlds or a force for change
-Killing a creature gives you the chance to touch it and absorb its soul
-Custom character sheets included for ease of use
-Use soul points to keep track of everything you've consumed
-Skirt the edge of balance and be the horror... [click here for more] |
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(Note: these are now included in my Compendium of Feats)
Ten new feats that can be incorporated into 5e D&D on agreement with your DM:
Training partner: You have trained extensively with another character and know each other's movements, strategic cries and battle signs to let you both fight as one unit.
Bestial Menace: You have spent so long in beast form... [click here for more] |
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my campain takes place entirely in a massive city, here are 10 spells i made that focus on what a magic user would need in just such a place.
i made this and stream new content and my weekly game at https://www.twitch.tv/zoot_ ... [click here for more] |
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(Note these were first published in my Compendium of Feats - where you will find many more)
Eleven more new feats that can be incorporated into 5e D&D on agreement with your DM:
Battle caster: As a warrior trains with a sword you have trained with your magic; you know where to aim your spells and where to place them for maximum effect.
Burn out: You have... [click here for more] |
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(Note these were first published in my Compendium of Feats - where you will find many more)
Twelve more new feats that can be incorporated into 5e D&D on agreement with your DM:
Aerial Aggressor: You are a natural in the air and have trained to fight while flying.
Animal Whisperer: You have learned almost everything there is to know about a particular animal... [click here for more] |
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A small featbook to spice up NPC or PC characters. Please feel free to leave a review, all input is helpful.
What would you like to see next? Classbook, backgrounds, monsters..? ... [click here for more] |
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Twenty six new feats, a few of which are based on feats from previous editions.
Wanna be Undying? How about being Fearless in the face of a Dragon? What if wizards could cast spells into their weapons? ... [click here for more] |
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Invarian, a small sized race inspired by ant species. This race is fairly diverse, sporting three subtypes/variants; each one offering small adjustments to how you utilize the racial ability.
This race ability does provide play with additional action economy. Characters sacrificing Hit die durring long rests to grow a brood which they can arm and command.
This race is ready for play testing and feedback... [click here for more] |
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A handy reference guide for shape-changing druids!
Any campaign which has druids in it adds extra complexity for the DM to manage. That shouldn't keep you from using them or being scared to manage them. At the very least, you'll need creatures to represent the various animal forms that they can be shifted into. Druid Wild Shapes Quick Reference Guide provides those NPCs for you, as well as other reference... [click here for more] |
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Last update: New way of enchanting items added as well as minor corrections to sentences and design. Way more is to come ^^. Farewell reader!
I cannot describe how happy I am with the amount of people tipping me because of this pdf. Thank you very much. I hope the upcoming updates keep you here with me.
...
5e Item Crafting is a very simple system that I made some years ago. I now decided... [click here for more] |
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A quick and simple overhaul of Feats, to make them a bit more fair, balanced, and fun, while staying within the spirit and confines of D&D 5e. ... [click here for more] |
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This Fifth Edition add-on gives a set of rules for making weapons more realistic and versatile. ... [click here for more] |
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This supplement is designed to give players of 5th edition D&D more deeper class roleplay in how skills and other bonuses are used and calculated. The intention is to make the classes more varied and individual, with a greater focus on class specialties. ... [click here for more] |
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7 New Ability Scores (plus character sheet!) (v.2.2)
Optional rules for Courage, Composure, Allure, Luck, Style, Piety, and Empathy
Secondary abilities further flesh out your character’s appearance and personality. Like the personality traits, ideals, bonds, and flaws that come from your character’s background, these abilities will help you bring your character to life in any... [click here for more] |
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(Note these are now included in my Compendium of Feats)
Eight more new feats that can be incorporated into 5e D&D on agreement with your DM:
Awakened Armour: YYour armour has become awakened with powers that are beyond normal protection. When you wear it, you can manifest the changes to aid you in battle.
Awakened Weapon: Your weapon has become imbued to be... [click here for more] |
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(Note these are now included in my Compendium of Feats)
Nine more new feats that can be incorporated into 5e D&D on agreement with your DM:
Bonded companion: You have spent your time bonding with and training your creature (ie. pet, animal companion, familiar, steed...) to enhance their abilities. Your connection with them becomes so strong that you feel their pain and they... [click here for more] |
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How did your character come to a life of adventuring? What do they look like? These worksheets are a valuable tool to bring specific details to characters for both new and veteran players. These questions are designed to get players and DMs to think about how the characters past made them into the people they are today.
Also included is a visual profile worksheet, guiding players to describe their... [click here for more] |
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This is simply a classic mini dungeon full of traps! This one shot adventure has 7 key traps listed and described along with a beautifully detailed map. There is everything here for a DM to simply sit down, maybe add a few stats and then get right into the game.
Toby Lancaster at Dark Realm Maps ... [click here for more] |
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Enjoy these six new feats that allow creative new approaches to problem-solving, whether you're delving the darkest depths of a dungeon or unraveling a web of intrigue in the city's fanciest ballrooms.
Update 2020-03-19: Tweaked Iron Fortitude to be a little less overpowered. ... [click here for more] |
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Guide to learning skills and proficiencies, along with suggested skills you can learn. This is perfect for adventurers looking to secure a job for a time skip or acquire a new skill. ... [click here for more] |
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This is a collection of new feats, mostly inspired by the weapon mastery and tool feats from Unearthed Arcana Feats.
Document created at Natural Crit - The Homebrewery ... [click here for more] |
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These feats were designed to be universally interesting additions to the existing ones in the PHB. Each of the feats is designed to help a character shine in some way or incorporate a certain playstyle not covered by the official feats. Every feat listed here has - in one form or another - been designed to provide interesting ways to make a character unique and special.
Please feel free to comment... [click here for more] |
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This feat allows everyone to take on extra levels of exhaustion in exchange for extra actions during their turn. Go for the combos, but be wary of the consequences! Exhaustion gets serious fast, so it's not an easy trade. ... [click here for more] |
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5E provides the simplest system of grappling of all editions of D&D to date. While easy to use and understand, it doesn't allow for a lot of options beyond holding a creature in place.
This additional ruleset builds on the existing system of grappling without completely overhauling the existing system. It includes...
• A system of different types of grappling holds that can be performed to... [click here for more] |
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An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ... [click here for more] |
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The Aether magic system changes the traditional spell slot system used in D&D 5e, substituting it for a point system that mirrors that of hit points instead. It changes the pace and progression of the spellcaster, introducing a modicum of randomness to each character's ability to use magic, but making the increase in power more linear and predictable.
In these 3 pages of variant rules, you'll... [click here for more] |
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Al's Improved Martials is a supplemental guide which provides more options to characters that rely on martial weapons. The document adds meaning to the equipment you carry, the damage types you choose, and the specific weapons that you use.
Martial class features add mid-to-late game options depending on your weapon's damage type.
Starting a 4th level, characters may select their Favored Weapons,... [click here for more] |
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Ever wanted to be in an all Dwarf party? Think Elves are just better? Always wanted to hang with an all Halfling group? This supplement is for you.
This supplement focuses on Dwarves, Elves and Halflings and provides feats, motivations, plot hooks and NPCs for all Ancestry parties. It also introduces a unique feat that requires players to work together to unlock a... [click here for more] |
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Alternate Martial Characters
Explore new character building options for your D&D 5E characters! Explore more powerful martial classes with alternate class features for the Barbarian, the Fighter, the Monk, and the Ranger! Increase the potency of your subclass with 26 alternate subclasses! And devastate the battlefield with new alternate martial feats!
Alternate Class Options
This product contains... [click here for more] |
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This is a lore pamphlet for players that play clerics, paladins, or worshippers of Amaunator and Lathander in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This document contains the following for EACH of the two... [click here for more] |
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Pensos is a compact adventure setting. Its lore and construction allows it to incorporate content from other settings while still giving the DM power to be picky. It’s also a great option for experimenting with other homebrew content or capping off a plane-chasing campaign. Content difficulty ranges from low to high level play and can be adjusted as needed.
In play, Pensos is a compact lesser plane... [click here for more] |
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Arboryn are descendants of The First Tree, imbued with tree-like qualities.
Included in the package:
Arboryn lore
Racial traits: Barkskin, One with the Forest and proficiencies
Two subraces: Deilen and Conwydd, each with unique abilities
Two new racial feats: Branch Out and Rooted
All creator proceeds from this project will be put... [click here for more] |
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Now introducing 3 new arcane archetypes. The Chronomancer, a wizard who has mastered the control of time, the Blood Magus, a sorcerer who manipulates life energies to enhance their spells, and the Dragonfire Adept, a warlock who has signed a pact with an ancient dragon. This supplement also includes two new feats. Disciplined Mind which can allow a caster to, for a short time concentrate on two spells... [click here for more] |
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Version 1.5
• This is a conversion of over 800 4th Edition Arcane Powers into 5th Edition abilities.
• The powers were converted from the 4th Edition Artificer, Bard, Sorcerer, Swordmage, Warlock, and Wizard.
• These are designed as alternate rewards to magic items and treasure. They are similar to Boons.
• They can also be used to add flavor and combat... [click here for more] |
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These arcane tattoos are my version of magical tattoos, how to enhance them, and how to perform them. This booklet contains the following:
Rules for tattooing and enhancing magical tattoos
Tattooist's Tools: a new artisan's tool set and their uses
7 Arcane Tattoos
Arcane Bane Tattoo
Arcane Tattooist Feat
Cybernesis Tattoo
Elementalist Tattoo
Lightfoot Tattoo
Spellsling Tattoo
Stubborn... [click here for more] |
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What is Arcanum Vault? These are homebrewed additions ready to playtest! They may not be perfect and any nerfing or buffing one feels necessary to implement is highly encouraged. Please enjoy and play on! New Race: Lampad Warlock Patron: The Pit Pact Boon: Eternal Flame Martial Archetype: Infernal Fighter Blood Hunter Order: Order of Infernals New Item: Infernal Band New Spell:... [click here for more] |
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Deep Meditation reveals the secrets of the world and of oneself. Archive of the Monastery Volume 2 brings four new Monastic Traditions and one new Sorcerous Origin as well as adapted Elemental Disciplines from spells in Xanathar's Guide to Everything.
The Way of the Animal Forms harnesses the instinctual power of animals to maintain a balance between offense and defense.
The Way... [click here for more] |
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Are your players always trying to tame random creatures with a single Animal Handling check to get a fully combat capable pet? The rules here provide a training progression for animal companions. In addition, it presents the pet shop named Beast Buy, which includes NPCs, animals for purchase broken up in tiers, and additional pet related services and equipment.
Pay what you like my friends, tips... [click here for more] |
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The Arctic Survival Guide contains instructions on how to survive arctic environments. The book itself serves as a player aid, and features a new magic item, 4 new feats, a new prestige class, 8 new adventuring gear, a bestiary of lore, and rules for harvesting herbs. ... [click here for more] |
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This is a lore pamphlet for players that play clerics, paladins, or worshippers of Asmodeus, god of sin and devils in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This document contains the following:... [click here for more] |
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"First time off planet buddy? You're kinda staring at me a bit there... I take it you've seen Dragonborn before but maybe not any as...shiny as me? Well lucky for you I'm feeling a bit more charitable than some of cousins. Come buy me a drink and I'll spin you a yarn. Tell you all about us Astral Dragonborn."
The Dragonborn that originated from the Astral Sea all the way out here in Wildspace, though... [click here for more] |
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Attacks are kind of bland and repetitive in the game as they stand. This supplement allows you to do different kinds of attacks that have different effects.
Notice: If you have any ideas or complaints, to better balance the attacks, feel free to bring them up and I'll work to fix them. ... [click here for more] |
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Deep in the center of existence, between the disparate planes and the myriad worlds, lies the Eternal Monastery, a mountain stretching down into infinity, topped by an infinitely large temple dedicated to the preservation of martial knowledge.
These are the words scrawled on a pamphlet handed to you by a strange old man on the side of the road. The crumpled and kitschy cover doesn't give... [click here for more] |
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Have you ever wanted to play an actual cat? Well now you can!
Perhaps you want to be a wild cat awakened by passing adventurers, a sentient fey feline that's slipped into the material plane, an adventurer cursed by a demon stuck as a cat, or just be a kitty wizard this book has the rules to let you do that! After extensive testing, the Cat race is here. Included in this document is: • The Cat... [click here for more] |
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This is a houserule that implements a choice of 6 feats for each background.
The goal is to allow further customization at level one without too much power creep.
Many of the feats cited are UA material. A few are custom - they are included in this pdf.
I recommend you download for free, and if you elect to implement it come back and donate.
Thanks! ... [click here for more] |
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Summary You have grown familiar and accustomed to the ever-churning mass of poverty in The Field Ward of Waterdeep. While living in a climate of contagious apathy and subsequent violence, you remained hopeful that someday, an opportunity may present itself to move up or move on in your life. For a while, you were just taking life as it comes to you from hand to mouth, and making a... [click here for more] |
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Backgrounds and Feats
This collection is made up of two backgrounds the Cultist and the Exile.
As well as a series of Feats, additionally a set of Heritage Feats which serve as minor feats which can be given to player characters for free.
For Other products: https://www.dmsguild.com/browse.php?x=0&y=0&author=Edward%20R%20Curtis
-- Dimly Lit Entertainment: Edward R Curtis... [click here for more] |
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This is a lore pamphlet for players that play clerics, paladins, or worshippers of Bahamut, god of justice, wind, and good dragons in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This document contains the following:... [click here for more] |
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