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The Falconer

The Falconer


Tally-Ho! forge a bond with a winged beast and fly into combat with the Falconer, a new Archetype for the Ranger class of Dungeons & Dragons 5th edition. ...   [click here for more]
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The Truenamer - Beyond Words

The Truenamer - Beyond Words


Truenamers Unleashed With Truenamers beginning to appear across the world, it's likely you'll need some extra content to make them feel fully fleshed out in your campaign. This 17 page supplement offers additional content for both dungeon masters and players alike, featuring: 4 new Vocabularies! The Cryptographer, a truename specialist who can unwravel the mysterious...   [click here for more]
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Four Roguish Archetypes

Four Roguish Archetypes


This supplement provides subclasses for the Rogue. The Confidence Artist is the ultimate face rogue, trading their own attacks to make themselves a distraction to enemies, even allowing some allies to benefit from their sneak attack. The Striker is a melee combat rogue, with Fighter-like features for players who want to play a front line Rogue without needing to multi-class. The Sniper is just...   [click here for more]
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Battlemage Class

Battlemage Class


The Battlemage class provides a flavourful, well-balanced set of options for building a character that uses a combination of arcane magic and martial combat. On the martial-to-magic scale, a battlemage is somewhere between a Paladin and a Warlock. The class is particularly good at enabling some of 5th Edition's less supported combat styles, such as unarmed combat and thrown weapons. From 5th level,...   [click here for more]
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The Young God Patron

The Young God Patron


Inspired by alexithetransformingknight on Tumblr, this subclass lets you play the servant of a new god who is still trying to establish themselves as a deity. ...   [click here for more]
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5e Gambler Class

5e Gambler Class


Cunning, nimble, and above all else, lucky, the Gambler uses its honed senses and trickery to great effect in any situation. Wielding only their wits, a magical game of chance, and an incredible poker face, this class will add another option for players that want to experience intrigue and social encounters, while still being able to do decent damage in battle. Some abilities include: being able...   [click here for more]
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Forbidden Tome of Warlock Arcane Mysteries

Forbidden Tome of Warlock Arcane Mysteries


Warlocks get their spell knowledge from strange, dangerous, possibly alien mentors. The strange training from their patrons means warlocks are limited in the number of spells they can cast. But this limit also means warlocks have a more intimate relationship with their spells, casting them with such frequency that a spell can become like a signature of that warlock. Spells are not merely mindless mystical...   [click here for more]
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ToA Players Companion: Subclasses for the Jungle

ToA Players Companion: Subclasses for the Jungle


This compendium currently consists six subclasses that are made for the Tomb of Annihilation adventure altough they will fit any wilderness based setting. Each has unique approach to their respective classes and some have unique mechanics. This compendium will be updated ad hoc. Barbarian: Path of the Tribal Rite Bard: College of Serenity Druid: The Forgotten Circle Monk: Way of the Wild Paladin:...   [click here for more]
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Draconic Subclasses (Dragon Themed Subclasses for the Barbarian, Monk, and Warlock)

Draconic Subclasses (Dragon Themed Subclasses for the Barbarian, Monk, and Warlock)


Ever want to wield the raw power of a dragon? Well now you're in luck! With the Path of the Dragon Barbarian your primal rage lets you channel a draconic spirit within you and unleash it upon your enemies as a powerful breath weapon or a shroud of draconic energy that protects you from both your spirit's damage type and mundane strikes alike. With the Way of the Dragon Monk you learn to channel...   [click here for more]
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The Wraith (Warlock Patron)

The Wraith (Warlock Patron)


A Pact has been struck with an Ethereal entity to serve as it's vessel in order to supersede your previous life and power. Perhaps your life was cut short in the same way the wraiths was, with only revenge driving your souls. Perhaps you have been cursed with to hold the soul of a ghost lost in time until you have completed your destiny. Or perhaps the specter you carry sought you out as an ideal vessel...   [click here for more]
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Sorcerous Origin: Blood Magic

Sorcerous Origin: Blood Magic


A common trope in fantasy settings which has found no official home in D&D 5e, blood magic is a dark and mysterious form of magic that often finds itself at the center of intrigue. Being a blood mage is about making vital choices in the midst of combat. Channeling your unique abilities draws upon your life force, putting you at risk if you don't properly mitigate it. As such, you develop ways...   [click here for more]
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Revised Artificer

Revised Artificer


Within these pages, you will find my version of the revised Artificer. It addresses several issues in the last release. This includes a mechanic that is more reminiscent of the original spell storing item feature, a new mechanic for the ability to create magic items, weapons, and armors on the fly, replacing the Gunsmith with the Wand Expert, and removing the construct features to allow for a new archetype:...   [click here for more]
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Way of The Exchange

Way of The Exchange


PLEASE RATE AND REVIEW SO I CAN IMPROVE, THANKS!! A subclass for monks based on the anime Fullmetal Alchemist. Those who train in this lost martial art understand some basic fundamentals of the underlying prinicples of the transmutation school of magic. They incorporate these principles into their martial arts, allowing them to make weapons from anything in their...   [click here for more]
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Broath of Brotherhood

Broath of Brotherhood


Broath of Brotherhood Paladins get their powers by being a really good guy. Seriously. They're the sort of person you'd want as your beer pong partner, as your wingman out at the bar, or to grab a beer with after a rough day. In combat, Paladins of the Broath of Brotherhood fill a niche by increasing the party's action economy by maximizing the utility of their reactions. Outside of combat, they...   [click here for more]
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Homebrewed Class - Tinkerer

Homebrewed Class - Tinkerer


Homebrewed Class: Tinkerer Design Notes The following D&D 5E design of the Tinkerer class was created to provide a class that was proficient in building steam-punk type contraptions and a construct. The Tinkerer’s inventions have effects similar to those normally accomplished through...   [click here for more]
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New Class- Gladiator

New Class- Gladiator


Are you ready for the Arena? The Gladiator is a brand new class taking inspiration from both the Gladiator monster stat block and historical gladiators. This martial class focuses heavily on aggressive play and rewarding risks, along with giving some utility and out of combat abilities. Each subclass is based on a specific type of gladiator, and gives benefits based on the weapons and tactics that...   [click here for more]
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The Raven Warlock Archetype

The Raven Warlock Archetype

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The Glyph | A Ward Based Half-Caster

The Glyph | A Ward Based Half-Caster


Another class from the creator of the Toon Class and the Wrestler Class. The Glyph Class This is a Wisdom based half-caster that is granted magical prowess and status by harnessing the planes of existence with their unique Ward mechanic. Each subclass not only harnesses a unique plane of existence, but they also gain a unique Ward which you can use to set up traps or simply set up under your opponents!...   [click here for more]
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The Huntsman's Expanded Paladin Sacred Oaths

The Huntsman's Expanded Paladin Sacred Oaths


This document includes all of my homebrew Sacred Oaths. At present this includes the Oaths of Ascension, Justice, Protection, and Purgation. This document also includes a handful of new Fighting Style options that can change the flavor of existing subclasses. Paladins who swear the Oath of Ascension seek to emulate the divine in all that they do. They live their lives according to the strictest...   [click here for more]
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Druid Subclass-Circle of the Sea

Druid Subclass-Circle of the Sea


For the Druid with a strong connection to the deepest depths of the ocean. ...   [click here for more]
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The Darkest Dungeon Compendium

The Darkest Dungeon Compendium


This 40 page handbook contains 13 class archetypes based on the classes available in the game Darkest Dungeon created by Red Hook studios. Archetypes Abomination - Barbarian path of the lycanthrope. Arbalest - Ranger: The Arbalest. Bounty Hunter - Fighter: Bounty Hunter. Crusader - Paladin:...   [click here for more]
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Paladin: Oath of Recovery

Paladin: Oath of Recovery


The Oath of Recovery Everyone falls sometimes. The hard part is getting back up again. Paladins who embrace the Oath of Recovery dedicate themselves to helping those who need a helping hand or supportive shoulder on the road to recovery. They inspire strength and independence in those around them, enabling them to help themselves. ...   [click here for more]
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Ranger Archetype: Venator

Ranger Archetype: Venator


Masters of urban warfare in a fantasy setting, Venator is the perfect archetype for a ranger who navigates the urban jungle. ...   [click here for more]
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Fighter Archetype: The Whip Master

Fighter Archetype: The Whip Master


A small, quick fighter archetype that focuses on using a whip. Whips are fairly lackluster in the PHB, so this is an attempt to give them some much needed flare if you want to focus on them specifically. From whip tricks to bleeding lacerations, this archetype presents several options for those whip enthusiasts out there. I have the suggested price set to 50 cents, but it's actually not worth that...   [click here for more]
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Artifice and Invention

Artifice and Invention


This supplement is themed around research and invention, and provides class options and spells to reflect both traditions of discovery and innovation and the older, more practiced traditions that stand in opposition. This includes: A new take on the artificer based on the warlock chassis, designed to give the artificer as much flexibility as its previous incarnations without making assumptions...   [click here for more]
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Planeswalkers Guide: Interplanar Beacon

Planeswalkers Guide: Interplanar Beacon


Welcome to my Ravnics supplement. This supplement contains 12 new subclasses inspired by planeswalkers who appear in the War of the Spark Magic the Gathering set. You will get: One new Barbarian subclass inspired by Angrath the Minotaur planeswalker Two new Cleric subclasses, one inspired by Sarkhan the Dragon shapeshifting planeswalker and one inspired by Ajani the Leonin planeswalker. Two...   [click here for more]
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Path of the Mystwalker

Path of the Mystwalker


The Mysts of Cyre has touched the rage monsters that are the barbarians of Eberron. Those tribes of nomadic barbarians that now live close to the spellscared area known as the Mournland. Slowly affected over the last 100 years, adapted to their close wonderings to the Mysts of Cyre. ...   [click here for more]
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Poison Origin Sorcerer

Poison Origin Sorcerer


With magic powered by the defiling and decaying power of venons, this spellcaster can empower the toxic magics and punish those foolish enough to approach its vicinity. PRODUCT INFORMATION This product provides Players and Dungeon Masters with the Poison origin for the Sorcerer class. In addition, there are some new spells. I hope you enjoy this Archetype and...   [click here for more]
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The Dabbler: Artificer Variant

The Dabbler: Artificer Variant


A Dabbler is the person you go to when you cannot afford the more expensive House Cannith Artificers. In fact they are the only ones that usually run their own shops without House Cannith's involvement. The work they do may not be the prettiest of things but they will work and just about anyone should be able to afford them. ...   [click here for more]
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Druid Circle: Circle of the Sky

Druid Circle: Circle of the Sky


Circle of the Sky (Formerly: Circle of the Birds and the Clouds) Druids of the Circle of the Sky are guardians and scouts of the skies. Their order, as ancient as some of the oldest human empires, gathers on elevated peaks, airships, and the solid clouds and floating cities of cloud giants. Circle features : - Bonus Language (2nd level) - Bird Shape (2nd level) -...   [click here for more]
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The Pact Breaker - A Roguish Archetype

The Pact Breaker - A Roguish Archetype


An assassin jumps out of a window into a crowd, the guards follow but it is too late, the assassin has already disguised themselves as someone else and vanished into the crowd. A bugbear strikes a seemingly helpless gnome, but before the bugbear can react, the gnome leaps out of the way, leaving a gout of flame in it's place. A half elf is transported to the astral plane where his furious patron...   [click here for more]
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T.C Harmeleon's Compendium of Oft Forgotten Notes

T.C Harmeleon's Compendium of Oft Forgotten Notes


A huge collection of homebrew material including more than 50 subclasses, 12 new spells, a new race and a new class, the Lancer, an esoteric knight with a unique fighting style. ...   [click here for more]
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Gunslinger Roguish Archetype

Gunslinger Roguish Archetype


This Gunslinger is almost a class unto itself, foregoing the typical rogue’s subtlety but maintaining a reliance on cunning and skill. The class employs custom black-powder/flintlock style firearms (weapon chart included) to make devastating attacks, at the risk of misfire and running short of ammunition. This archetype includes a large variety of thematic trick shots which are fueled by reducing...   [click here for more]
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The Huntsman's Expanded Druid Druidic Circles

The Huntsman's Expanded Druid Druidic Circles


This document includes all of my homebrew Druidic Circles. At present this includes the Elementalism variants for the Circle of the Land, as well as the Circle of Decay, the Circle of Iron (also known as the Circle of the Deep), the Circle of the Iron Jungle, and the Circle of the Hive. The Circle of Decay is a misunderstood Circle. Guardians of the sanctity of death, these Druids seek and destroy...   [click here for more]
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The Huntsman's Expanded Fighter Martial Archetypes

The Huntsman's Expanded Fighter Martial Archetypes


This document includes all of my homebrew Martial Archetypes. At present this includes the Arcane Acolyte, Brawler, Chantmaster, Crusader, Defender, Junker, Marine, Skirmisher, and Squadmaster Archetypes, as well as two variants for the Eldritch Knight Archetype: the Chaplain, grounded in divine magic, and the Eldritch Champion, drawing on an otherworldly patron. This document also includes a handful...   [click here for more]
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Arcane Tradition: Magi of the Staff

Arcane Tradition: Magi of the Staff


Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff. It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype could be found that would let you feel good about using a staff for combat, or in any capacity. Look no...   [click here for more]
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The Fletcher (Ranger)

The Fletcher (Ranger)


The Fletcher exists at the center of the Ranger's survivalism and craftiness. Experts at living off the land, Rangers can quickly craft masterwork arrows and bolts for personal and party use. The Fletcher is skilled in multiple tools that enable it to craft a variety of projectiles to assist in different combat situations. The Fletcher supports the base Ranger class with enhanced abilities...   [click here for more]
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Highwayman Roguish Archetype for the Rogue Class

Highwayman Roguish Archetype for the Rogue Class


The dangers beyond the walls of civilization prove troublesome for many skilled in the ways of deception,trickery and theft. Gone are the dependable rules and constraints of city life, the familiar labyrinth of streets and shadows in favor of wind, weather and the perils of the open road. There are, however, footpads and horsemen of a singular talent who see the unfettered highways as the perfect...   [click here for more]
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Shaman 5E D&D

Shaman 5E D&D


A custom made class for 5e, so people can play a character that is connected to the spirit world. And can a summon a cool spirit or imbue your weapon with power. have fun with this, had fun making it, and its a lot of fun to play. ...   [click here for more]
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More Monastic Traditions: Way of the Rushing Waters, Way of the Falling Pine Needles, Way of the Seven Stars

More Monastic Traditions: Way of the Rushing Waters, Way of the Falling Pine Needles, Way of the Seven Stars


More Monastic Traditions: Rivers, Trees, and Stars This PDF supplies you with 3 more subclasses for the 5e Monk. The Way of the Rushing Waters, a grappler type. The Way of the Falling Pine Needles, a throwing weapon type. The Way of the Seven Stars, a ki pseudo-caster type. Rushing Waters Running into combat, leaping onto a single enemy, shutting them down completely....   [click here for more]
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Monastic Tradition: Sword Dancer of Eilistraee

Monastic Tradition: Sword Dancer of Eilistraee


It is hard to escape Lolth's grasp. Dark elves who hold joy and goodness in their hearts are rare, and rarer still are those who risk Lolth’s wrath by converting and escorting other drow from the darkness into the light. Eilistraee, the Dark Maiden, is the divine source of this kindness and guidance, and her followers sometimes take up the path of the sword dancer to emulate her grace. While...   [click here for more]
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Tattau Class

Tattau Class


Tattau Class A class dedicated to the ancient art of Tattoos and the magic that one can infuse into them. Tattoo's have long been a way to express one's individual ideals and passions and the Tattau have found a way to imbue their tattoo's with magic allowing them to change the world around them. Unlike spellcasters who require verbal, symantic and materials to...   [click here for more]
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Warlock Patron-Lady Luck

Warlock Patron-Lady Luck


The PAtron for those who wish to be agents of chance and luck. ...   [click here for more]
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The Shield Master - Fighter Archetype (PDF ONLY)

The Shield Master - Fighter Archetype (PDF ONLY)


The Shield Master Long ago, you learned that the best defense is, well, a great defense. You took this maxim and decided that defending yourself was not enough in the dangerous world. So you taught yourself to fight back, without sacrificing the benefits of using shields. ...   [click here for more]
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Anagakok

Anagakok


For those strong enough to steal them, the effluent energies of the spirit world hold immense power. Will you dare try to harness them? As an Anagakok, you study the enigmatic powers of realms inhabited by spirits. What you learn allows you to construct objects fashioned of natural materials that let you bend the energy spilling out from the spirit world to your will. Your spells...   [click here for more]
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Warlock Patron: Primus

Warlock Patron: Primus


Primus, the ruler of Mechanus, has deemed you worthy of his power. Presented here are options for a warlock that has selected Primus as their patron. With Primus as your patron, you gain the ability to remove the chaos of the world and replace it with law and order. Modrons are summoned at your command and you can create absolute law with but a word. This title is pay what you want, and I feel is...   [click here for more]
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The Gunslinger Class

The Gunslinger Class


This has been a pet project of mine for a while now and I am so glad to finally be able to publish it. I originally had the idea when I first read through Matthew Mercer's Gunslinger architype for fighter. It seemed to me that the idea deserved it's own full class, and I had my own idea of how to approach gun-wielding characters in a fantasy rpg. I have not had much oppertunity to test this so I'd...   [click here for more]
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Bard: College of the Shadow Dancer

Bard: College of the Shadow Dancer


"A Bard's life can be that of a soliditory one, alone on the road, traveling from tavern to tavern, getting by on what coin they can earn, con or steal from their audience or it can be one full of friends and family, a star among many who flocked to the Bard's musical talent and wit. Some Bards, however, travel with a constant companion, a dark entity that lurks behind them, ever watching, ever...   [click here for more]
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Class: The Maverick

Class: The Maverick


The Maverick! A new class focused on reactions, customization, and player innovation! I designed this class to be a support character that is fully customizable throughout your gameplay. I did my best to not step on the toes of any other class! Please feel free to give feedback! Enjoy! This class is designed for the player that wants freedom to change their character throughout the campaign, without...   [click here for more]
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Monastic Tradition: Way of the Thrown Stone

Monastic Tradition: Way of the Thrown Stone


To look upon a halfling with nothing but a small skipping stone in their hand would be a joke to most monsters. To those who have fought a warrior of this tradition the image of a small stone is the image of fear. To a monk of the Thrown Stone the world is full of weapons, both big and small. They are able to empower these objects with their Ki and intent, giving the object the ability to fly like...   [click here for more]
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