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"Coming back to where you started is not the same as never leaving." - Terry Pratchett
INTO WONDERLAND
Into Wonderland is a book detailing an adventure in the Feywild, a setting for Dungeons and Dragons 5th Edition. This book provides player options, encounters, variant rules, and a campaign of expeditions into the unknown centred around the city of Endercoast that has been spirited... [click here for more] |
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This combines the first ten encounters of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with worg riders, gnark horses, ghosts, bog witches and more.
The encounters include:
History/Background
Encounter guide.
New Monsters
New Spells
New Magic Items
New Items
Color Maps.
The companion ZIP file contains
JPEG and Campaign... [click here for more] |
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NOW AN GOLD SELLER! Thank you all for the continued support and I hope you all a happy gaming session(s) from this module.
The long awaited 3rd installment of the Underling Revival series is here! Over 37,000 of you have tried Rise of the Necromancer and I urge you all to get the next two in the series to follow up the events and start this campaign.
This final chapter takes place in Faerun and... [click here for more] |
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This combines encounters 11 to 20 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with a Death Captain, Frostcursed Dwarfs, Bad Mercenaries and more.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color Maps.
The companion... [click here for more] |
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This combines encounters 31 to 40 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs can get dusty in the fallen desert outpost, clean up in the Bath of Pelthonus and get chopped up by the Gladiomortuus.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color... [click here for more] |
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This is the 5th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters.
Each encounter includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions of the maps (with and without grid), Hero Lab files, , an .xml export of the monsters (compatible with Fantasy Grounds) and PDFs... [click here for more] |
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What value do heroes place on a single Potion of Healing?
Is it something they’re willing to die for?
Is it something they’re willing to kill for?
The latest PWYW adventure from Winghorn Press
Suitible for level 1-20
While travelling through the village of Oakbridge, the PCs find themselves tangled up in local politics. Bandits have stolen a treasure from the tavern, but not everybody wants fancy,... [click here for more] |
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Queen Raedra Obarskyr of Cormyr summons a group of heroes from various realms to combat an evil Red Dragon. Among those who answer the call are two knights, a priest, and a wizard. However, not all of these so-called "heroes" have pure intentions.
"The Surrounded" is a captivating one-shot adventure that promises to immerse your players in intrigue and devious schemes, keeping them on edge throughout... [click here for more] |
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The Eye of the Storm is a tower storming adventure for parties of 3 to 7 adventurers from 8th to 12th level. It takes around 6 hours to play and is designed to fit into any campaign that needs a wizard in tower.
In this adventure the party are tasked with stopping the storm obsessed wizard, Atonitus, from completing his ritual to become a living storm. Atonitus' ritual is causing dangerous elemental... [click here for more] |
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Thank you for 3000 downloads!
The veil is thin and the Weave is exposed in the Meridian Valley. Arcane energy bristles from flora and fauna alike. History has taken its toll on the landscape and inhabitants. Can you and your band of intrepid adventurers solve the riddles of the past? Will you perish in the City Center? Survive the Temple of Donblas? Will you meet your end in the Palace... [click here for more] |
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A dwarven stronghold finds itself in the frosty grasp of giants and trolls and each of its previous inhabitants are being eaten by the hour. The party will need to act with care as they try to find a way to free everyone and restore the famous Citadel Adbar back to its former glory.
Giants of the Icebound Citadel is a short adventure (a long one-shot or a few sessions) set in the... [click here for more] |
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The Great Druid of Gwynneth has vanished leaving her moonwell unattended. The party is asked to solve the mystery of her disappearance and rescue her if necessary. Doing so will take them into the depths of the Feydark where a Fomorian sorcerer is preparing a dark ritual. A ritual that will destroy the eladrin city of Karador — unless a team of experienced adventurers can stop him.
Designed for... [click here for more] |
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Greetings~ I am Søren Kraak Wollenberg The product you see before you is a collected description of a major location, and the inhabitants of that location, meant to be played as an extension of "Storm King's Thunder"
The narrative theme looming over this product presents a follow-up to Chapter 1 of said book, "A Great Upheaval" Explaining what happened to the supposed Ostorian relic,... [click here for more] |
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The dwarven city of Valhaspar is under siege by an army of demons. Race against the coming dawn to confront the demonic general and attempt to close the gate, or assist the dwarves with a desperate ritual, deal with a dragon, and sink the demon army into the depths of the earth.
A 3-hour adventure for characters 12th level and higher that can be run as a stand-alone or in conjunction with material... [click here for more] |
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Wrap up warm because your players will have to scale mountains and trudge through knee high snow (or waist high if you're a halfling) in this adventure for players of any level, from 1 to 16!
Using MASys, our "Modular Adventure System," this adventure breaks encounters down by Average Party Level, and allows you to easily swap enemies if an adventure isn't going your way.... [click here for more] |
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The Lake's Reflection
This One Shot Adventure Module Contains:
The story for a single adventure
Several builds for enemy warrior NPCs
Build for a new monster
Inspiration for a puzzle bossfight
Time-travel (optional)
The Story
The farmers of the continental mountain range of Isares aren’t much used to travellers. The surrounding landscape is hostile,... [click here for more] |
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This adventure includes high resolution photography of miniature terrain that was crafted specifically for it. Links to free video supplements are included. The concept was brainstormed live by the community (https://www.youtube.com/watch?v=o8KzdCyl42w), and then developed in five parts.
A dark wizard came to the Feywild and established his lichdom, intent on poisoning and ultimately... [click here for more] |
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It has long been known that the forest called the Garden of Demons is haunted, but recently whatever is controlling that place has been overextending its reach. Travelers across the edge of the forest, normally in no more danger than any other road in the world as long as they didn't "trespass," now have no longer been reaching their destinations.
This one-shot adventure is made for 3 to 5, 11-12th-level... [click here for more] |
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A terrifying vortex of magical energy has opened in the Abyss above the secretive Abyssal Sorting Services Inc.! Demons, angels, and devils alike scour the planes for help investigating the source of this disturbance, a balor quits their day job, and unlucky adventurers may find themselves shunted across the planes into the strange halls of Abyssal Sorting Services Inc., warped and rearranged by the... [click here for more] |
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At the edge of civilization, only an alliance with a powerful dragon has allowed the city of Coldbridge to survive. But when the dragon goes missing, how will the city survive amidst a vast wilderness of hostile - and hungry - monsters? The call has gone out - adventurers are needed... but can even the most stalwart heroes be prepared to face THE VAMPIRE LORD OF DEATHBLACK PEAK?
A 113-page... [click here for more] |
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A 4-hour adventure for tier 3 characters, optimized for APL 16.
CONTENT WARNING: Murder ... [click here for more] |
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Random Roads is an answer to an age-old question for dungeon masters, How do I make 2d4 goblins busting out of the forest interesting. Travel is such a common part of Dungeons and Dragon but it can be a divisive issue. Some players love having the chance to break out the dice and have just some combat without the wight of the plot dragging it around. Other players would rather the dungeon... [click here for more] |
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This title is in DOCX format.
Random Roads is an answer to an age-old question for Dungeon Masters: How do I make 2d4 goblins busting out of the forest interesting? Travel is such a common part of Dungeons and Dragon, but it can be a divisive issue. Some players love having the chance to break out the dice and have some combat without the weight of the plot dragging... [click here for more] |
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Greetings!
This is an easy to DM adventure made for around 11-15th level characters! The party will be on a quest to hunt a newly arrived black dragon in the region. This adventure will take the party on a treck through a truly vast jungle as they hunt this legendary monster and fight to navigate and survive the deadly wilderness!
I designed it to fit in easily in a pre existing adventure and be... [click here for more] |
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Stop the goatfolk, or watch the world be tread UNDER THEIR IRON HOOVES
Balanced for five 12th level characters.
Synopsis
The goatfolk of Capra are a cruel, mericless race from the olden days. They sacrificed their souls to devils and swept the world like a plague, conquering and enslaving. The united races managed to enact a ritual and banish them out of time...but the Caprans have returned. Raiding... [click here for more] |
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The Halls of the Hunting Axe is the 10th adventure that loosely follows the Elemental Evil storyline from Wizards of hte Coast. DMs will need the main adventure book to play this adventure. This module fleshes out the side quest with the dwarf Gargosh and his quest to find the legendry axe Orcsplitter, followed by a rescue mission created for this module.
This adventure is... [click here for more] |
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Baldur’s Gate. Perhaps one of the most populous cities in all of the Realms.
Many come to the Gate for a new life, to start over. Some come for a second chance at life. Others… they come for the chance to take away from others in either their gold or their lives.
A conflict is brewing from within the great city’s seemingly impenetrable walls.... [click here for more] |
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Random Roads is an answer to an age-old question for Dungeon Masters: How do I make 2d4 goblins busting out of the forest interesting? Travel is such a common part of Dungeons and Dragon, but it can be a divisive issue. Some players love having the chance to break out the dice and have some combat without the weight of the plot dragging it down. Other players would rather the DM skip to the... [click here for more] |
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Red Larch 014; Waterdeep Trip continues the adventure of the Elemental Evil campaign after the conclusion of the published book, Princes of the Apocalypse. This adventure has the PCs traveling from Red Larch to Waterdeep where they encounter remnants of the cults banding together with new allies to try and forge a new path. The resto f the travel allows for several roleplaying... [click here for more] |
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Grab a copy of “Elminster's Letters” and start adventuring in the Realms!
Official published adventures don't go over level 15… we do!
In this issue of “Elminster's Letters” you'll read a personal mail sent you by the Sage of Shadowdale and you will also find a fast, single-session adventure for three PCs of 16th level, including a new CR 16 monster as final boss.
What are you waiting for?... [click here for more] |
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A lost castle of a mage finally unearthed once again, but it seems that it is not empty. A gnomish archaeologist by the name of Sanam Silverbottom is looking for aid to explore this lost castle after she heard strange noises coming from within after unearthing the ancient home of the great Shadow Magus, Gammos Chinnin. ... [click here for more] |
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When the land is plagued by psychic nightmares, a band of heroes is needed to find their source. If they survive, they will uncover a city hidden for untold aeons whose population are in torment at the hands of a sadistic monster.
Tormentor of the Sleeping City is a four-part 12-hour adventure for characters of level 10-12.
Also include is a new playable race: the Zaidoths, or People of... [click here for more] |
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Random Roads is an answer to an age-old question for Dungeon Masters: How do I make 2d4 goblins busting out of the forest interesting? Travel is such a common part of Dungeons and Dragon, but it can be a divisive issue. Some players love having the chance to break out the dice and have some combat without the weight of the plot dragging it down. Other players would rather the DM skip to the... [click here for more] |
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This is a Halloween based one shot adventure for a minimum of 4 level 11 players. Playtime is approximately 6 hours long.
The town of Perryville is known for its All Hallows Eve festival and the party is traveling to attend. There are games, food, drinks and prizes to be won at the festival and at night they exchange spooky stories with one another until what was planned to simply startle turns deadly... [click here for more] |
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Random Roads is an answer to an age-old question for Dungeon Masters: How do I make 2d4 goblins busting out of the forest interesting? Travel is such a common part of Dungeons and Dragon, but it can be a divisive issue. Some players love having the chance to break out the dice and have some combat without the weight of the plot dragging it down. Other players would rather the DM skip to the... [click here for more] |
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You have heard of the headless horseman. Meet the coachman who inspired the legend. And beware to any unsuspecting travelers. This is one ride you *don't* want to take.
This CR 14 fiend is the second in a series of Holiday Horrors from the twisted mind that brought you Baba Lysaga's Nocturnes & Nightmares. Inside you'll find the monster's stat block. ... [click here for more] |
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The Reclamation of Chult
This is a guide and overview to a campaign I'm working on that makes use of the Tomb of Annihilation adventure module. Designed to take place 20 years after the original, this campaign will present a more accessible option in which the lands of Chult can be explored in more depth and at a slower pace. Already run through Tomb of... [click here for more] |
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This adventure follows your party as they go to Kavir Island in search of what has become of it. Kavir Island is an island just off the coast of the Obrik Penisula, near the town of Galalish. This Island was mystically surrounded by a dense fog a few months ago and since then, every adventuring party that has gone to investigate has not returned. Unknown to the party, Kavir Island is actually now a... [click here for more] |
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Folks always seem to be in a rush to get places. Sometimes they are so desperate to get places that they will do just about anything. That was where Lady Dove found her calling. She built a great maze that could get anyone where they needed to go in only a fraction of the time. That is, of course, if they could get out of it. Welcome to the Witch Way!
Cold Encounters: Twenty seasonal... [click here for more] |
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Random Paths: One page encounters to help spice up travel from points a to b. These are written as a kind of warm up as I work on other products and are set up to challenge myself to come up with a creative encounter while limited to only one page.
Flowers of St. Chatter: A small road side chapel gives blooms to a magical flower. Dedicated to a saint of stories the chapel provides a small opportunity... [click here for more] |
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Random Roads is an answer to an age-old question for Dungeon Masters: How do I make 2d4 goblins busting out of the forest interesting? Travel is such a common part of Dungeons and Dragon, but it can be a divisive issue. Some players love having the chance to break out the dice and have some combat without the weight of the plot dragging it down. Other players would rather... [click here for more] |
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A collection of more higher CR mundane and magical bears, fun for the whole party, and maybe some druids. All statblocks and abilities so far, no flavor text or artwork. ... [click here for more] |
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Brutal Boss Rush Adventure Inspired by Shadow of Collosus & Dark Souls for a party of foolish 10-11 level characters.
The Bowl of Sin is a massive volcano caldera. In ancient times, the goodly gods sent their angels to this caldera and prepare trials for their mortal champions. The caldera became a place of suffering, where men and women went to die in the name of their gods.... [click here for more] |
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Against the Giants 004: Fire Giant Hall is the fourth and final adventure in a series of adventures that follow the Against the Giants module found in the published book; Tales From the Yawning Portal, published by Wizards of the Coast. This adventure follows the section dealing with the fire giants and is modified to fit 10th and 11th level PCs and uses the Phandalin region of... [click here for more] |
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Random Paths: One page encounters to help spice up travel from points a to b. These are written as a kind of warm up as I work on other products and are set up to challenge myself to come up with a creative encounter while limited to only one page.
A Setting of Mimics: Mimics are often solatiry creatures which makes one wonder what a family of them... [click here for more] |
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QUEST TO STOP THE HIDDEN MENACE AND SAVE A VILLAGE FROM INFERNAL DAMNATION!
Presenting Follies of Summoning, a one to two session adventure, scaled for characters of 1st, 5th, and 10th levels and easily adaptable to other levels. Suitable for stand-alone play or insertion in to an existing campaign of nearly any setting!
Follies of Summoning is an action-packed... [click here for more] |
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A 30 hour adventure for 4-6 characters of level 10-11 set in The Forgotten Realms.
Bound together with the strongest emotion, true love, the ghosts of retired adventurer Daimyo Nakano Shinko and her husband Sota were happy in undeath until the devilish Erinyes Lady Faith came looking for revenge. The valiant Player Characters must find and free the captive lovers, while Lady Faith negotiates aid with... [click here for more] |
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Author's personal note to readers:
* work in progress is scheduled to be approx. 300 formatted pages with maps, npc art, 3 subclass options, several vehicle blue prints and a level 1 to 16 adventure. The campaign setting is the Forgotten Realms 1490DR on the peninsula of Aglarond.
* This is a work in progress. Not by any means is it a finished product, but some pieces are ready to be enjoyed... [click here for more] |
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Brutal Boss Rush Adventure Inspired by Shadow of Collosus & Dark Souls for a party of foolish 10-11 level characters.
The Bowl of Sin is a massive volcano caldera. In ancient times, the goodly gods sent their angels to this caldera and prepare trials for their mortal champions. The caldera became a place of suffering, where men and women went to die in the name of their gods.... [click here for more] |
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Brutal Boss Rush Adventure Inspired by Shadow of Collosus & Dark Souls for a party of foolish 10-11 level characters.
The Bowl of Sin is a massive volcano caldera. In ancient times, the goodly gods sent their angels to this caldera and prepare trials for their mortal champions. The caldera became a place of suffering, where men and women went to die in the name of their gods.... [click here for more] |
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