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*Temple of Tymora is designed to be a pick-up-and-go adventure for when you need a game in a hurry but don't have time to prepare.*
Deep in the jungles of Chult lies an ancient temple dedicated to Lady Luck herself. Stories about the Temple of Tymora are whispered by adventurers and bards, each tale more mysterious than the last. It is said that wealth and rare prizes await... [click here for more] |
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It's a race against the clock as the party must decide if they want to help or hinder a goblin necromancer's attempt to summon the archlich Vecna to the town of Phandalin at midnight on Liar's Night.
The Story So Far...
Fizzbang Frazzlepop has always been a little unhinged. He has devoted his life to becoming one of the vilest creatures in the multiverse: a lich.
Unfortunately,... [click here for more] |
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In the northern reaches of Icewind Dale lies an infamous prison situated on the frigid coast of the Sea of Moving Ice. One of the prisoners is the sole keeper of a devastating secret, the location of [spoilers for Rime of the Frostmaiden]. In order to end the Everlasting Rime, all options are on the table, including the prison break of a notorious criminal... Prisoner 237.
Revel's... [click here for more] |
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A new sun is born above the deserts and the Efreeti's plan is nearly complete...
Symphony of the Efreeti is a Dungeons & Dragons adventure for characters of 8th-10th level set in Zakhara. The majority of the adventure sees the players overcoming scenarios involving ghuls, genii, and the desert heat along their trek towards the Efreeti's lair. Included:... [click here for more] |
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All profits from this book (after WOTC's 25% licensing fee) will be donated to charity (Doctors Without Borders). If you want to donate 100% to charity, feel free to pay 0$ for the article, and donate directly at https://donate.doctorswithoutborders.org/secure/donate .
This is a companion book to Hoard of the Dragon Queen and Rise of Tiamat. The goal... [click here for more] |
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The players get more than they bargain for when answering a night-time call for assistance from a mutual friend. Can they escape the githyanki prison known as the Crucible and find their way home from the Astral Plane?
Designed for characters of 5th to 9th level, the Crucible can be played as a standalone one shot adventure, or as the first in a four part series of connected one shots that see the... [click here for more] |
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Infernal Bounty — A Baldur's Gate: Descent into Avernus Encounter
Infernal Bounty is a short encounter suitable for a party of 7th- to 10th-Level adventurers that can be used in any Baldur's Gate: Descent into Avernus campaign.
While traveling the plains of Avernus the adventurers are stopped by a pair of bounty hunters who'll bargain, battle, and beg to get away with... [click here for more] |
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Deep within a forgotten temple lies the Storm's Eye, a powerful sapphire coveted by the monstrous Behir, Krykzor. In The Storm's Eye, adventurers must navigate deadly traps, confront ghostly knights and phase spider minions, and solve a lightning-powered puzzle, all while racing against time to escape a collapsing temple. Designed for a party of levels 6-7, this one-shot adventure... [click here for more] |
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NOW A GOLD SELLER! Thank you all so much for he downloads and I hope my hard work is giving you all some good laughs and gaming moments.
The Underling's Awakening is a small campaign (25 pages) meant for more than one sitting. It features a vivid story based campaign featuring 2 dungeons and a chase accross an open moorland. Please feel free to download the maps and dungeons seperately (required if... [click here for more] |
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NOW A GOLD SELLER! Thank you all for the continued support and I hope you all a happy gaming session(s) from this module.
The long awaited 3rd installment of the Underling Revival series is here! Over 37,000 of you have tried Rise of the Necromancer and I urge you all to get the next two in the series to follow up the events and start this campaign.
This final chapter takes place in Faerun and... [click here for more] |
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Encounters on the Savage Seas III FREE
When you purchase this product, 25% of your donation goes to the RPG Creators Relief Fund - a charitable organization founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations.
Expand your library of nautical and coastal encounters... [click here for more] |
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Return to Phandalin is a collection of short modules centered around an updated Town of Phandalin. The first part provides an overview of the town several months after the events of the starter boxed adventure; Lost Mines of Phandelver. The town has grown with new business and NPCs which can be used for further adventures.
The second section of the adventure... [click here for more] |
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From award-winning screenwriter Dale Zawada
Potions 11 is a 4-5 hour one-shot adventure for five 4th-5th level characters. The adventurers will be tasked with planning and executing a magical heist. Will they be sneaky or use brute force? Probably a violent mix of the two. This adventure is perfect for DMs looking to fill a shorter session or injecting some light humor after an intense... [click here for more] |
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After rescuing Ulder Ravengard our heroes find themselves in search of weaponry for themselves and the citizens of Elturel who are now stranded in Avernus. The party must go to the Hellriders' Keep, the place of the last stand of the Hellriders. There they will find plentiful firepower, dark secrets, and incredibly dangerous foes. It will take all of their might to succeed in raiding the Hellriders'... [click here for more] |
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Free entertainment during pandemic times.
In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit.
Heist on Cassalanter Villa
A one-shot conversion for Waterdeep: Dragon Heist
The Black Viper is recruiting a team of thieves for her greatest heist yet: emptying the Cassalanter vault right under its owners' noses,... [click here for more] |
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Welcome to Chult!
This product lists 20 random encounters/locations for a DM to use to add to any jungle/wilderness game, similar to Appendix B in Tomb of Annihilation. Encounters include:
Fantastic Locations
Strange Personalities
Magical Phenomena
and more!
Most of the encounters are non-combat encounters, and all are designed to fit easily and quickly into your game as stand-alone... [click here for more] |
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The party must race against a Demon Lord to recover the three fragments of a friend's soul, on a journey that takes them to the far reaches of the Turnback Mountains and beyond.
Designed for characters of 7th to 12th level, Soul Survivor can be played as a standalone one shot adventure, or as the second in a four part series of connected one shots that see the party fight their way to hell and back.... [click here for more] |
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Refugees from Mulmaster have flooded the rough-and-tumble town of Ylraphon. Poverty, shortages, overcrowding, and an unnatural heatwave have tempers running high. When a series of mysterious crimes erupt, the people are desperate for someone to blame. Can you find the connection and the culprit, or will the angry mob deal its own form of justice?
A 4-hour D&D Adventurers League adventure for... [click here for more] |
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Herald of Tiamat: A Descent into Avernus Adventure
Unleash the fury of dragons and step into a world of ancient deities and infernal plots with "Herald of Tiamat," a thrilling Dungeons & Dragons adventure designed for 5th to 6th level characters. This adventure seamlessly integrates into the "Baldur's Gate: Descent into Avernus" campaign but can also serve as a standalone experience or be adapted... [click here for more] |
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The Witches of Lonelywood is a short adventure designed for 5th-6th level characters. This side quest can easily fit into your Icewind Dale: Rime of the Frostmaiden campaign or be used on its own as a wintery one-shot.
People are going missing in Lonelywood, and the normally friendly townsfolk are turning on each other. After a teenage boy is blamed for the latest disappearance,... [click here for more] |
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After a series of Undermountain encounters, we’ve decided to ascend to a different sort of depths – the treacherous waters of Saltmarsh. The Raven’s Rocks, our first Saltmarsh encounter, brings you to a reef filled with craggy cliffs, collections of shipwrecks and gardens of kelp. So, trade your pickaxe for a harpoon and bring along some sea shanties – the waters are filled... [click here for more] |
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The Essentials Kit Companion is a gaming aid designed to assist the DM when running the adventure in the fifth edition Essentials Kit. The Essentials Kit Companion includes two documents:
The Dungeon Master's Handbook gives advice for new and old DM’s alike, giving them the tools they need to help make their campaign easier to run. It also includes a set of Tokens to allow the DM to help visualize... [click here for more] |
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As the party travels through a dense and eerie forest, they notice a faint flickering light between the trees. Curiosity piqued, they investigate and find themselves stumbling upon a peculiar scene: a makeshift carnival set up in a forest clearing. The carnival is run by a group of goblin bandits who have taken up a surprising set of roles as performers. This is no ordinary carnival, but one filled... [click here for more] |
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Leilon: City of Adventure is a module designed to aid you, the DM, with over 40 pages describing the ruined town as it stands today and also provides 4 adventures for character levels 3 to 8. The module is broken down into chapters. The first describes a farm converted into a small keep outside the ruined town that is used as a staging base for adventuring parties and provides several NPCs with... [click here for more] |
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Free entertainment during pandemic times.
In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit.
The Sunken Ruins of Ishau
Near the jungles of Chult, beneath the waves of Refuge Bay, lies a ruined city. Evil hags and their minions make their home among the ancient relics.
Even deeper down, at the bottom of an old... [click here for more] |
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Introduction: Following the events in the introductory module “Lost Mines of Phandelver”, the characters are asked to investigate rumors of goblins gathering powerful allies. This is followed by investigating and securing the mountain pass across the Sword Mountains into the Kryptgarden Forest. Finding the pass is the easy part, securing it is another matter. The region of... [click here for more] |
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As the sun’s golden rays break through the dense forest canopy, they cast an enchanting glow upon the clearing ahead. Nestled within this natural amphitheater, the heart of a vibrant and chaotic spectacle awaits. Cheers and laughter, punctuated by the occasional roar of a war horn, fill the air, creating a cacophony of excitement that resonates throughout the surroundings.
Gathered beneath the towering... [click here for more] |
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The Undermountain is a dangerous, unforgiving place, with few chances for respite. The Fungus Garden offers one such opportunity– a cavern filled with a field of mushrooms and Myconids, patiently tended by a lone Drow druid.
The Fungus Garden is an encounter fashioned for travels in Undermountain or in the Underdark, although with minor changes it can be adapted... [click here for more] |
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n this combination of a mystery adventure and downtime event for characters of 1st-10th level, PCs can compete in seven different competitions and win seven unique magic items. Includes an appendix of magic items, 14 original illustrations, and an original map. The rules of the events can be applied to jousts, melees, archery contests, spellcasting duels, horse races, eating contests, and duels of... [click here for more] |
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The annual Goblin Rodeo is on the horizon, and the forest-filled Mirthwood Hollow is ablaze with anticipation. But wait! Chaos has erupted in the once joyful event. A cheeky spirit has thrown a wrench into the proceedings, unleashing the rodeo creatures ahead of time and causing pandemonium. The goblins are bewildered, and the rodeo is spiraling into hilarious disarray. Your players are roped into... [click here for more] |
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It’s 2am in the Grand Souk and for once, it’s quiet. Only a few stock-takers roam the empty alleys of the marketplace alongside a couple of drunkards finally leaving the only tavern there. As players drunkenly stumble into a nearby shop, they are shocked to find a dead body of a prominent businessman, Tifter Valeure.
This adventure set in Port Nyanzaru takes players deep into the city’s... [click here for more] |
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This is the follow-on adventure to the module Phandalin: Return to Phandalin, which provides an updated town several months after the events of the starter boxed adventure Lost Mines of Phandelver. In this module, the PCs are once again asked to help Gungren the dwarf in defending the mines.
Kuo-toa have come from the underground lake and attacked... [click here for more] |
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The Aranea Queen Campaign is designed for a party of 4-6 1st level PCs. It takes place in the Nether Mountains in the Silver Marches region of the Western Heartlands in Faerun using the Forgotten Realms setting. When the campaign ends the PCs should be at 10th level.
All encounters can be easily modified to suit larger or smaller parties. Encounters range from easy to deadly and players should be... [click here for more] |
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From award-winning screenwriter Dale Zawada
The Toymaker and the Bag of Gifting is a 2-4 hour Christmas-themed one shot adventure for five 8th-12th level characters. This is a light-hearted adventure with a Christmas spin appropriate for all player levels. Tweak the encounter difficulty if your party is not yet levels 8-12. The narration in this adventure is written in rhyme... [click here for more] |
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A Festival Gone Wrong
It’s time for the annual ale festival in the south of Faerûn! Locals and travelers alike partake in food, fun, and, of course, ale. Strange events have been happening in the town, though. At first, it seemed like little bits of mischief: items would go missing, people would be out of sorts, and other relatively harmless oddities. But now, magic is clearly to blame. People... [click here for more] |
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Oh, Midsummer! The time of singing, dancing, rejoicing and beer! The time of pagan rituals and druidic rites, the time where the summer reaches its peak, and borders between the realm of men and fey grow weaker...
Midsummer is a widely celebrated holiday in Northern Europe. People gather in the countryside, enjoying bonfires, dances, cultural and historic rituals,... [click here for more] |
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Introduction: This is the second module in a series that follows up on furthering the adventure from the starter set Lost Mines of Phandelver. This module contains two mini locations fit for exploration and brings characters further towards the climax brewing in the Sword Mountains. The first is a rescue mission of a noble from Waterdeep who has been captured while on adventure. The other... [click here for more] |
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In the bustling city of Waterdeep, a shadowy underworld criminal known as Valerius Nightshade seeks the ultimate prize: the Heart of Ice, a priceless blue diamond. To secure this coveted gem, he assembles a team of skilled individuals, each with their own unique talents and secrets. Together, this team of rogues and misfits must overcome personal conflicts and trust issues to accomplish their... [click here for more] |
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Chaos, death and blood await the innocent lives of Cleardew. Every thousand years a dark castle, its origin unknown even to those that heed its call appears.
Known only as the Citadel of Blood, its appearance signifies an ancient vampiric tradition, once every thousand years when the Citadel appears in the Material Plane its Caretaker lights the Blood Beacon, a crimson,... [click here for more] |
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You sneak into a museum filled with all sorts of strange displays, from fierce weaponry and intricate jewelry through to demonic statues and a strange obsidian monolith. You begin to take a couple of steps towards the monolith when darkness swirls around you as the museum's protections jump to life...
This is a one-shot heist adventure in which the players must infiltrate a high society... [click here for more] |
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Icewind Dale Survival Guide
Regelerweiterung für das Überleben im Eiswindtal
Icewind Dale ist als ein Survival-Setting mit Horrorelementen ausgeschrieben, aber die Regeln für das Überleben im Abenteuerbuch sind gar nicht so Horror, wie es vermuten lässt. Daher habe ich hier einige Regelerweiterungen, aber auch neue Regeln hinzugefügt, um echtes und hartes Survival-Feeling... [click here for more] |
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... [click here for more] |
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Southcrypt: The Upper Halls is a 26 page adventure set in the Sword Mountains region of the Forgotten Realms. It is the 3rd Southcrypt module that continues the Dungeons & Dragons starter module; Lost Mines of Phandelver. Neither the started module nor the other Southcrypt modules are needed to play this adventure as it can be set in any location.
The module... [click here for more] |
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LA CONGREGA E' SILVER SELLER! Buongiorno Avventurieri, in questo periodo di lockdown e proliferare di gioco su Roll20 e altri VTT, forte di oltre 500 copie già scaricate, torna La Congrega con TUTTE le mappe rifatte con qualità grafica superiore e incredibilmente dettagliate, per fornivi un'esperienza ancora migliore, accompagnate da una nuova Cover! Se gradite e apprezzate questo sforzo ricordatevi... [click here for more] |
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Strange things are happening in the legendary High Forest, and the fates of everyone residing there are in your party's hands.
Blight of the High Forest is a short to medium length adventure set in the Forgotten Realms for those who enjoy heavy role-playing, dangerous romps through the woods, and fighting for what they believe is right.
This adventure contains four... [click here for more] |
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Outline:
Mysterious enemies and strange events in Waterdeep herald the return of an ancient threat. The party must piece together the clues to unravel a millennia old mystery, and prevent a disaster that threatens the souls of all living mortals. An extended adventure designed for 5th to 8th level characters, with two or three levels' worth of content and milestone based levelling. ... [click here for more] |
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Far to the north
Beyond even the Spine of the World
There stands a land chosen by the Gods
The Kingdom of Terrascotia
Few people know of the town called Brightshire, and fewer still intend to find it. Yet find it you must, for the Merchant's Guild has recently lost... [click here for more] |
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A 5e bounty quest for players. Great as an introductory adventure, side quest, filler episode, or one-shot adventure all done in a printer-friendly old school style.
The Golden Widow is a drow priestess who has come to the surface to spread chaos! Can your players find her and put an end to her evil deeds before it is too late?
Bounty of the Month includes
1 villain or monster... [click here for more] |
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Hags of the Red Rocks is a encounter and mini-dungeon meant to be dropped into the Storm Kings Thunder, but can easily be an evenings play for any group travelling along a treacherous coastline.
Feel free to check out my other work on the Dungeon Masters Guild.
For DM's:
Mythic Demon Princes
Additional Random Encounters for Curse... [click here for more] |
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Queen Raedra Obarskyr of Cormyr summons a group of heroes from various realms to combat an evil Red Dragon. Among those who answer the call are two knights, a priest, and a wizard. However, not all of these so-called "heroes" have pure intentions.
"The Surrounded" is a captivating one-shot adventure that promises to immerse your players in intrigue and devious schemes, keeping them on edge throughout... [click here for more] |
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