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Where the Dead Speak

Where the Dead Speak


“Within the cave waits an ancient obelisk that can give voice to the dead.” -Olchelga, former Walker of Bones   Written for a party of 3rd to 5th level characters “Where the Dead Speak” is a follow up to K1 “A Trip to Town.” This adventure is focused primarily on combat, but there are opportunities for role-playing and storytelling. A Walker of Bones who has chosen the traditions of...   [click here for more]
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The Haunting of Sleepy Hollow

The Haunting of Sleepy Hollow


The village of Sleepy Hollow is in a state of deep distress and urgent need of aid! Crops have withered, animals have disappeared and a strange dark presence seems to shadow the townsfolk! The villagers are in desperate need of adventurers to uncover the mystery behind the sinister happenings and save the village of Sleepy Hollow from its impending doom! The Haunting of...   [click here for more]
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Essential Phandalin 002: First Quests

Essential Phandalin 002: First Quests


Essential Phandalin 002: First Quests details and expands upon two of the three initial quests from the Essentials box set.  The Dwarven Excavation quest adds a few additional monsters and modifies the trap at the end of the rooms.  The Umbrage Hill quest is expanded with an old dwarf tomb under the hill with the intent of stretching the site...   [click here for more]
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Kaplica Pana Świtu

Kaplica Pana Świtu


"Drużynę bohaterów czeka niebezpieczne wyzwanie. Docierają do skąpanej we mgle Kaplicy Pana Świtu. Strazni Shecherbina, tutejszy kapłan, jest bezsilny wobec niepokojących złych mocy, które czają się pod posadzką przybytku. Prosi herosów o pomoc w zmierzeniu się ześlepiami lśniącymi w ciemnościach tutejszych krypt." Przygoda wprowadzająca...   [click here for more]
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The Modron Maze

The Modron Maze


In a distant dimension of existence, a collective of Modrons run experimental tests to find the answer to one question: What draws adventurers to places known as "Dungeons"? Hijacking the travel of adventuring parties, these Modrons subject them to a series of tests in their artificially created dungeon. Deadly combat, logic puzzles, "moral" challenges, and a plot about a kidnapped "Maiden"...   [click here for more]
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Essential Phandalin 003: Second Quests

Essential Phandalin 003: Second Quests


Essential Phandalin 003: Second Quests is a continuum on the adventures using the pre-published box set; Dragon of Icespire Peak, published by Wizards of the Coast.  This module helps to detail and expand upon the Butterskull Ranch, Loggers' Camp, and Mountain's Toe Gold Mine quests.  The box set is required to play this adventure. Each quest features some leeway on how...   [click here for more]
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Phandalin 026 Wave Echo Ghosts

Phandalin 026 Wave Echo Ghosts


Phandalin: Wave Echo Ghosts continues the Phandalin campaign started with Phandalin: The Missing Miners and builds on information found in Phandalin: Return to Phandalin, but neither is truly needed to use this adventure.  This module begins a new story arc where the PCs are summoned by Gungren from Wave Echo Mines to deal with a new problem discovered...   [click here for more]
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The Core Problem

The Core Problem


Has someone ever told you that if you swallow fruit seeds, a tree will grow in your stomach? Has it ever happened to you? The Core Problem concerns a wealthy young man who picked and ate an apple from an enchanted orchard. His stomach is a wreck, and the only thing that can help him is a group of adventurers brave enough to enter his body and uproot his illness at the source. It's a good...   [click here for more]
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Essential Phandalin 001: Essential Phandalin

Essential Phandalin 001: Essential Phandalin


Essential Phandalin 001 kicks off a new campaign centered on the Town of Phandalin.  This campaign supplements the Essentials Box Set and uses an updated version of the town set a few years after the original box set dealing with the town.  This introductory adventure and details of the updated town does not require the box set to use, however, follow-on modules will require it....   [click here for more]
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The Spider Queen

The Spider Queen


Is it late Saturday afternoon? Do you have a game tonight but haven't PREPPED A THING?? Let us do the prep! B&D Adventure Resources presents: No Prep Encounters A drop-in, multifacted, and entertaining encounter. Are your players tired of "dagger, dagger, dagger" combat? Try our encounters that attempt to add different layers to combat. The scenerio adds other options that players can pick from...   [click here for more]
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Gnomengarde: The Underlevel

Gnomengarde: The Underlevel


A 2-hour adventure of quirky clockwork horror for four to six 3rd–4th level characters, set near Phandalin in the Forgotten Realms. Sealed beneath the halls of Gnomengarde, the long-abandoned laboratory of the gnomish colony’s founder has lain untouched for centuries. Can the heroes who freed Gnomengarde from a lurking predator also brave the ancient Underlevel to uncover the secrets of the...   [click here for more]
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奴隷狩りから逃げのびろ

奴隷狩りから逃げのびろ


映画「ダンジョンズ&ドラゴンズ/アウトローたちの誇り」に、もしパンフレットがあったなら、こんなシナリオが載っているといいなと思って作りました。配信・動画で遊んでもらっても大丈夫。むしろ大歓迎です。 ...   [click here for more]
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Auf den Spuren des Fußweines

Auf den Spuren des Fußweines


Bei dem Kurzabenteuer "Auf den Spuren des Fußweines" werden die Charaktere von dem Sohn einer Winzerfamilie beauftragt, das Geheimrezept für ihren legendären Fußwein aus ihrer verlassenen Winzerei zu bergen. Dabei müssen sie sich einigen Gefahren entgegenstellen, die schon vor langer Zeit zum Schutz vor Dieben errichtet wurden. Das Kurzabenteuer richtet sich an 4-6 Spieler der Charakterstufen...   [click here for more]
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Palace of the Crowned Skull

Palace of the Crowned Skull


A 12-hour adventure with four original maps. For 4-6 characters of 3rd-6th level. A ruined keep overlooks a murky lake in the monster-infested wilderness of the High Moor. Here a daring young merchant prince attempted to carve out a kingdom for himself almost a century ago. It was a doomed endeavor from the start. Practically the moment he laid the final stone, his holdfast and subjects alike were...   [click here for more]
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Ire of the Wilds

Ire of the Wilds


Ire of the Wilds An Adventure for a party of 3rd to 5th level characters Ire of the Wilds is an adventure that pits players against a powerful being whose corrupting influence is affecting the nearby town of Rothcairn. They will fight monstrosities, the undead, and even nature itself. Not everything is quite as it seems, in fact there is more to...   [click here for more]
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Something in the Swamp: An Undeadly Encounter

Something in the Swamp: An Undeadly Encounter


As the party progresses past the pile of undead and deeper into the cave, the smell worsens.  Dread starts to set in as they pass rotting mounds of bodies and spare parts lying along the floors and walls of the cave. What is this horrible place, and who created it? Fear for your life in this terrifying adventure designed to challenge a 5th level party. Encounter swamp monsters, zombies, and...   [click here for more]
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Curse of the Wraith King - One-Shot Adventure

Curse of the Wraith King - One-Shot Adventure


The legend of the Wraith King is a tale of a foolish, greedy lord of Riverten who long ago attempted to swindle the Lord of the Nine Hells Asmodeus to whom the Riverten lord had made a fiendish pact with. Breaking the pact, the Riverten lord whose name is now lost and forgotten to time earned a new name. The Wraith King, a soulless, malevolent void bound and trapped within his ruined keep. Deep within...   [click here for more]
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Irongate North Prison

Irongate North Prison


Some prisons are meant to be barbaric—horrifying hellholes that serve as a gruesome deterrent against crime. Other prisons are designed to rehabilitate, offering a second chance to those who have gone astray. Irongate North is neither. The forbidding walls do little more than keep criminals under control and out of the way of civilized folk; whether the inmates rot, reform, or simply bide their time...   [click here for more]
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Drums of War

Drums of War


Drums of War is an adventure set in the world of Krynn in the days leading up to those described in The Shadow of the Dragon Queen. It is designed for low level heroes (1st to 3rd level), and introduces the companions to the old gods through a fully fleshed out adventure. Clouds of war hang over the lands of Solamnia, heralding an ominous threat. A young hero named Alaric, son of a noble Solamnic...   [click here for more]
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The Little Cave

The Little Cave


Just beyond the fields of Orleans a small hole in the earth hides treasure and monsters. The townsfolk are far too scared to delve inside the abandoned cave, but the marquis needs its silver, and right quick.  Just a couple of miles away from the town of Orleans, between rolling hills and well maintained forests, a small mine, long abandoned, lies in wait. Once a lucrative silver mine the “little...   [click here for more]
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Chalice of the Undead

Chalice of the Undead


A Curse of Strahd adventure for one DM and one player.   Can you Survive a Haunted Church? Under a full moon and a foggy night, a ruined church rebuilds to its former glory, promising adventure, and a great reward for those who dare to enter. Do you have what it takes to retrieve the chalice of the undead? One of the most powerful artifacts in all of Barovia. Chalice...   [click here for more]
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Fire in the Frostblood Mine

Fire in the Frostblood Mine


For centuries, the volcano now called Mount Zulgar was the battlefield of a conflict between red dragons and frost giants. The final battle saw the extinction of the dragons and only a handful of living giants. The dwarves of the Frostblood clan used this opportunity to drive out the giants and take the mountain as their own for its rich deposits of gold. 100 years have passed,...   [click here for more]
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The Cult of the Dragon

The Cult of the Dragon


I developed this side quest for my campaign of Dragon of Icespire Peak for level 3. My intention was to introduce the party to the Cult of the Dragon as I am intending on running a modified version of Hoard of the Dragon Queen and then Rise of Tiamat. Any feedback would be appreciated! ...   [click here for more]
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The Goblin Mine

The Goblin Mine


The party finds an entrance to the old dwarven mine with plenty of small tracks leading inside. Whatever caused them to venture into the depths of its darkness, be it gold, mission or a diety, they will have to fight their way ahead and avoid dangerous traps and hazards, while filling the pockets full of gold, trinkets and baubles, getting drunk on the thrill of adventure. Hello Adventurers! The Goblin...   [click here for more]
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Arid Ruin

Arid Ruin


THE ARID RUIN A blight. A swarm of locust. A lonely border town is seeking aid to curtail these foreboding events. All signs point to a recently unearthed ruin in the middle of the desert. It has been dubbed ‘The Arid Ruin’. Can the party trek across the scorching and inhospitable desert to brave the trials within and end the source of the curse? Or will they succumb to the horrors inside...   [click here for more]
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King Gold - Pamphlet Adventure

King Gold - Pamphlet Adventure


Dungeons & Dragons that can be played anywhere: in a pub with friends, or in the kitchen with your kids. King Gold: A Pamphlet Adventure for Level 1-3 Characters King Gold, the first in a new series of stand-alone pamphlet quests, traces the hobby back to its weird roots, when a night of fun could be had using just a few pages of printed material. King Gold isn’t just a love...   [click here for more]
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Leilon: The Demon Mines

Leilon: The Demon Mines


   This is the 17th supplement to the module, Leilon: City of Adventure.  This also ties into the previous two adventures Leilon: The Noble Reception and Leilon: The Kobold Necromancer, but these are not needed to run this adventure.  The adventure was designed for 3rd level PCs to be 4th level before the end of the module.  It is 30 pages long...   [click here for more]
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Oddities & Odysseys: The Dread Tailor

Oddities & Odysseys: The Dread Tailor


A 4-6 hour Dungeons & Dragons adventure for 1st-2nd level characters! A new threat preys on the local trade road. Rumored to have ties to the legendary undead wizards, Vecna and Acererak, Geoff the Dread Tailor has awakened to garner his revenge on the living. A group of stalwart heroes must arise to put an end to the Dread Tailor’s depravations or all will be lost....   [click here for more]
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Zulobzulobdop, the Kuo-Toa Shrine (For Stray Animals Charity)

Zulobzulobdop, the Kuo-Toa Shrine (For Stray Animals Charity)


All profits from this title are donated to local stray animal charities.  A 2-3 hour, dungeon designed for a party of four or three 3rd-level adventurers. This dungeon is a part of the upcoming great sandbox Drow city module of Belaernz’hin but can also be run as stand-alone.  In Drow city of Belaernz’hin, there are recent troubling reports on Drow...   [click here for more]
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Don't Break your Pick

Don't Break your Pick


Don't break your Pick This One-Shot Adventure Module Contains: The story for a single adventure Builds for 3 new monsters Detailed and high-resolution encounter maps (to be used e.g. in Roll20) A boss fight with unique lair actions Several hazards and ideas for a mining expedition The Story Far up in the cold North, nestled between two giant mountains, lies a mining city called Dandery....   [click here for more]
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Belmey

Belmey


War is coming. Two nations have set aside their differences to fulfil their historical ambition: to reclaim a province lost long ago. As with any war, arms and armor are needed and who better to claim a long-lost armory stocked with Imperial equipment than the bold adventurers? Complicating the situation is the fact that the old armory is located near the ruins of the summer estate of Count Bekus,...   [click here for more]
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Goblin Goods

Goblin Goods


This is Goblin Goods, a one-shot designed for 1-6 First Time Adventurers at Level 1. A merchant who was ambushed by goblins narrowly escapes and makes his way to the logging village of Nettlesprig, where he is looking for some adventurers to help him retrieve his stolen property and take revenge.  A short starter one-shot for anyone looking to introduce others to Dungeons and Dragons. This one-shot...   [click here for more]
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Essential Phandalin 005: Return to Twin Falls

Essential Phandalin 005: Return to Twin Falls


Return to Twin Falls is a follow-up adventure from the initial adventure found in the Essential Phandalin 001 module.  The PCs travel back to the ruined hamlet now that the dammed lake has been drained and must deal with the remaining bullywugs and undead inside the caves found behind the waterfalls looking for a book thought to be connected with the Spellforge in...   [click here for more]
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Red Larch 001: Elemental Evil

Red Larch 001: Elemental Evil


Red Larch: Elemental Evil is an adventure that relies heavily upon the free supplement provided by Wizards of the Coast for their Princes of the Apocalypse adventure.  This requires the free supplement to be able to fully use this module.  This adventure provides monster statistics for each encounter and also provides expanded areas and side quests...   [click here for more]
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Gemflame Mountain - Solo Adventure

Gemflame Mountain - Solo Adventure


Drops of inky black rain fall over Gemflame Mountain. Tortured weeping can be heard echoing in the night. Invasive orc tribes are spreading throughout the region, clashing with local humans and dwarves. Adventurers will be drawn to Oremoor, the dwarven mining settlement within the mountain, central to the unnatural phenomena and orc threat. This adventure module is designed to guide one or more third-level...   [click here for more]
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Shrine of the Forgotten Goddess

Shrine of the Forgotten Goddess


Tucked away in a wooden glen or hidden by the sands of a vast desert lies the shrine to a once-beloved goddess. What happened to her followers and why they abandoned her holy shrine is unknown... but those who seek her company just may win her favor... A nice spot to take a rest becomes a fun mystery to solve in this roadside adventure! Does the party need a break from the main...   [click here for more]
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Dead Of Donnar Sonn

Dead Of Donnar Sonn


Dead of Donnar Sonn is the first adventure published from RPG Daily.  Designed for 1st level player characters, the adventure takes the party deep underneatch a region afflicted with undead assailants to locate Bruebuk Goldgrip, a prospector who is also the only family Ednas Bruebuk has left. This adventure will make the party work together facing undead horrors, dangerous denizens of the darkness...   [click here for more]
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A Blight at Blue Foot Farms

A Blight at Blue Foot Farms


Sitting at the top of a hill in the countryside is a small farm that is famous for the mushrooms, yeasts, and antitoxins that it produces. Blue Foot Farms is  as prosperous as it is picturesque. A few weeks ago, a newcomer arrived at the farm and since then, things have changed for the worse. The crops have become blighted, harvests are no longer leaving the farm, and nobody has seen the farmer or...   [click here for more]
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The Blue Lady

The Blue Lady


Characters have been sent by a trio of noblemen to investigate an underground lair that is said to be haunted by a powerful, now dead, witch called the Blue Lady. The noblemen insist that she has stolen the wealth given to them by the king. The townspeople will starve without it, but as the party explores the dungeon, more and more things stop adding up. This adventure is meant for 3-4 third level...   [click here for more]
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Devil of Deadwatch Keep

Devil of Deadwatch Keep


The Princess and the Devil North of the Stormhorn Road in the Kingdom of Cormyr lies an aging Keep. The Princess of Cormyr camps in its shadow. A Devil of rags and smoke has captured her dear friend, and she needs your help to rescue him. But is the job as simple as it seems? There’s only one way to find out. A Single Session of Adventure Designed for a party of 2nd-3rd level characters in the...   [click here for more]
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Tomb of the Gray Order

Tomb of the Gray Order


Welcome to Tomb of the Gray Order, a short adventure designed as an expansion for the campaign The Lost Mine of Phandelver, Phandelver and Below: The Shattered Obelisk or Dragon of Icespire Peak. Nonetheless, this adventure can be easily hooked up into any other setting and Phandalin and its surroundings can be exchanged for any other location. In this adventure, players are lured into a trap set...   [click here for more]
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Leilon: The Demon Mines Part2 The Old Temple

Leilon: The Demon Mines Part2 The Old Temple


   This adventure is the 18th in the Leilon series.  It follows Leilon: The Demon Mines and continues the assault on the mines below the city in search of Roxx, the demon lord.  In this module, the PCs explore a section of the mid-levels containing an old temple.  It houses a local demon boss for this level that needs to be cleared before the final assault can begin.      The...   [click here for more]
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Brass Dragon Nest

Brass Dragon Nest


What the hell are your players doing in a brass dragon's nesting cave? Are they baby-sitting? Rescuing an orphaned wyrmling? Hired dragon-nappers? Evil? Or maybe they're just being misled by a mysterious organization. Introduce your level 1 players to the hazards of of entering a dragon's lair with a simple maze of traps, a few natural hazards, a hidden treasure hoard, and an optional baby-dragon...   [click here for more]
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Cult of the Gol'Goroth

Cult of the Gol'Goroth


The Cult of the Gol'Goroth is a one-shot horror adventure for characters levels 4-7 and is expected to take 4-6 hours. It is a combat heavy adventure that pits your party against an ancient frog demon known as The Gol'Goroth. This monstrosity seeks to corrupt the lands with its vicious psychosis, its children snatching the eyes from interlopers to cast them into darkness. This adventure can leave characters...   [click here for more]
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Hillside Cult 1

Hillside Cult 1


This small one-shot dungeon adventure made with level 3 characters in mind takes the players through a small dungeon of a local cult. Here you go through light combat, a bit of lore, and lots of loot! This is my first homebrew story so I hope you enjoy it and leave some feedback! The book was made with Homebrewery ...   [click here for more]
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Forge 001: Forge of Phandalin

Forge 001: Forge of Phandalin


   Forge of Phandalin starts a new campaign based in the Phandalin region of the Forgotten Realms.  The aim is to tie the Forge of Fury adventure from the published book; Tales of the Yawning Portal to the Phandalin town and surroundings.  The adventure also builds off supplemental town material found in the Return to Phandalin and Essential Phandalin modules on DMsGuild, however...   [click here for more]
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Cult of the Red Ooze - Solo Adventure

Cult of the Red Ooze - Solo Adventure


You find yourself abducted by the Cult of the Snaruval the Insatiable, the Red Ooze. Chained and unarmed, waking moments before your scheduled sacrifice, you must act quickly to save yourself and any others victims of the cult… This mini-adventure module is designed for solo-play of one 1st-level to 3rd-level character. ...   [click here for more]
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Kobold Warren (5e)

Kobold Warren (5e)


Kobold Warren A lower tier adventure for characters levels 1 to 4. Using a generic setting and easily slotted into most campaigns, take your players through a lair filled with kobolds. A sickness has struck a Gnome village, and a lone Gnome has gone out into the forest seeking the aid of the local druid. She has not returned. The mayor seeks the help of a party...   [click here for more]
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Haunted Castle

Haunted Castle


The haunted castle is a 5th edition D&D adventure, designed for characters of 3rd level, but could be played by a 2nd or 4th level group with few adjustments. Wish you could run a gothic horror adventure like Curse of Strahd but don’t want to wait till your players are 9th level, or don’t want to run a dungeon that large. Well, I have the answer for you. A short, highly narrative, and spooky...   [click here for more]
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Into the Dragon's Lair

Into the Dragon's Lair


Deep beneath the Smoldering Mountain lies the great hoard of Old Ember, the great red dragon. Amongst the glittering jewels and dunes of gold lies an ancient crown taken from the land's exiled people. The crown inscription reads “Let ye who don this crown gain providence over the Smoldering Lands”. Will your characters be able to delve into the dragon's lair, swipe the crown and return...   [click here for more]
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