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The Doom That Came to Secomber

The Doom That Came to Secomber


A Forgotten Realms adventure set in the Delimbyr Vale. A powerful warlock orders a group of adventurers to investigate the disappearance of her underling in the village of Secomber. The PCs discover a conspiracy orchestrated from the ruins underneath the village by a cult in the thralls of an Aboleth. An 6 hour adventure ideal for PCs of 1st level. ...   [click here for more]
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Gigantic Octopus Encounter (Tier 1)

Gigantic Octopus Encounter (Tier 1)


This PDF lays out how a DM can run an old school, multi-limb combat encounter with a gigantic, angry octopus, as it attacks and eats a boat tier one player characters are traveling on. ...   [click here for more]
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Sea of Flames

Sea of Flames


Deep in the northern forests, a sacked castle lays in ruins. Abandoned for centuries, lost and forgotten. Children’s tales and old stories tell of a proud king who fell into a curse. A chance encounter led an opportunistic thief with a key to the secret of the castle. What riches lay hidden under the frozen ground, and what became of the cursed king? An 8-hour adventure for 5 characters of...   [click here for more]
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A Short Term Contract

A Short Term Contract


A wounded stranger, with deep pockets enlists the services of the party to take on a simple and straight forward job. This cake walk however must be accomplished with no one knowing they were ever there. Who the stranger called Titanus? Who is his employer Mr. Meeks? This mysterious Tiefling from Waterdeep makes sure prophesy runs its "destined" course but for what purpose? More questions...   [click here for more]
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Beneath the Surface - Revised Edition 2.02 (with Supplements)

Beneath the Surface - Revised Edition 2.02 (with Supplements)


The fate of Velen’s Reach is in your hands! Located in the south of the Sword Coast, a small town was built to serve as a research outpost in order to procure and analyze the rumored magical artifacts buried in the numerous islands in the Nelanther Isles. However, in the town of Velen’s Reach, nothing is as it seems. Between rumors of corruption within the council,...   [click here for more]
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Birchbud Adventure

Birchbud Adventure


Once sleepy Birchbud located near Featherdale waits you to stumble in. There you will meet an evil Wizard and his gang pressuring common man. Are you able to save the day by making a hero out of yourself? This module contains a short adventure for two to three 1st level characters. They should reach level two by the end of an adventure. ...   [click here for more]
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The Lost Lord

The Lost Lord


The local lord was always a bit odd. When his young son died he became a recluse. Years have passed and most of the lord’s manor staff have been laid off. He stopped accepting visitors, and now nobody has seen him in months. What’s going on up at the manor and who can the town call upon in their time of need? ...   [click here for more]
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Save the Wagons! (Free)

Save the Wagons! (Free)


Now what? The adventurers are traveling to another location and they took a left when they should have taken a right? Or, you just don't have the next piece of your campaign complete and you need a 'filler' piece. Well...this encounter may help! Save the Wagons! is an encounter designed for a party of four to five characters of levels 1st thru 3rd and it can be used while your adventurers travel...   [click here for more]
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The Rat and The Halflings

The Rat and The Halflings


A group of rats hire the party to investigate a rat catcher. Rats have injured them after a previous ‘discussion’ and the rat catcher still hasn’t left town. So the rats have hired the party to investigate and figure out why and see if they can get the rat catcher to leave town. This is a stand alone adventure for a party of 3rd to 5th level characters and should take 4-5 hours...   [click here for more]
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Liars Abound

Liars Abound


Liars' night approaches! The holiday of Mask and Leira, of liars and tricksters, beloved throughout the realms! The city of Waterdeep prepares a vast celebration, with feasts, jack-o-lanterns, tricks and pranks, and illusionists and stage magicians putting on performances. Adults replace the money in their pockets with candy and other treats for a tenday beforehand, and children, both skilled and unskilled,...   [click here for more]
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New Blood

New Blood


New Blood is the first module from Total Party Chill. Ideal for new players who want to experience a quick adventure that shows off the many play styles of D&D! Also great for new Dungeon Masters who want something to kick off their adventures with. The adventure has a nice balance of roleplay, combat, puzzles, and traps. For characters 1st-3rd level. This adventure explores...   [click here for more]
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The Sickened Silver

The Sickened Silver


Your party has been hired to investigate a silver mine. The last group to go there never came back. Will you come back rich with silver or will you meet a gruesome end? This adventure is degsined for 3rd/ 5th level characters and should take 4/5 hours to run. ...   [click here for more]
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Brains of the Operation - Part 3

Brains of the Operation - Part 3


The last of a three part adventure for characters level 1-3. This adventure is designed for novice players, but may be used for experienced players with new characters. The scenario is set in the Feywild and could also be used as the basis for a chase though the feywild in other campaigns. The adventure can be used as a stand-alone chase or as a finale to Brains of the Operation part 2. This is...   [click here for more]
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Sword Coast Side Quests Volume 2: The Laboratory of Raoul Footpad

Sword Coast Side Quests Volume 2: The Laboratory of Raoul Footpad


This adventure module is meant to assist the DM with providing content to their players. This adventure is intended to run in the Forgotten Realms Campaign Setting, but it can be compatible with any campaign setting, especially Ravenloft. This adventure also features a new creature: The Greater Nothic! Need to get your player characters to a higher level before beginning your next adventure? ...   [click here for more]
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Ghosts of Ayeeye

Ghosts of Ayeeye


The children are missing from the town of Ayeeye nestled beneath a majestic mountain in the middle of the land. Your party's mission is to decypher the clues and solve the mystery. Mysterious priests, wandering ghosts and deathly guards are waiting. ...   [click here for more]
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Ogre My Dead Body

Ogre My Dead Body


In Ogre My Dead Body, you investigate an ogre problem on the farm of two troubled families. This short adventure features a mystery about a zombified ogre and his two sons who want to bring him back to life. It's All Ogre Now This adventure can be run as a straight combat encounter, but it offers an entirely different experience for players who prefer to avoid fights through roleplay. The...   [click here for more]
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At The Edge of The Forest

At The Edge of The Forest


The people of Karow are dying, and are in desperate need of a solution. This adventure as written is designed for about five 4-6th level characters to run in 3 to 4 hours, but is easily adjustable to any level. It can be played as a stand-alone adventure, or easily added as a sidequest to an ongoing campaign. ...   [click here for more]
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Make Neverwinter Great Again

Make Neverwinter Great Again


The recent Giant attacks in the Savage North have caused a political upheaval in Neverwinter. The people fear that Lord Neverember is unsuitable to protect the city, and an election has been called. A party of heroes must investigate matters to assist an influential member of the city with choosing which candidate to back. ...   [click here for more]
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Thoughtful Encounters: Aarakocra

Thoughtful Encounters: Aarakocra


Birds of a feather fight together! Aarakocra are the friendly bird folk from the elemental plane of air. Sometimes the stars align and combat becomes inevitable. During those times they use their flight and allies with ruthless efficiency to rout their foes. They are truly a force to be reckoned with when they take flight and take fight. Featured   Two aarakocra...   [click here for more]
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Grubboonch!: Hill Giants are Bad Kings

Grubboonch!: Hill Giants are Bad Kings


Grubboonch is a stupid gluttounous, foul, demented monster, even by the standards of hill giants. He has taken over a small town, and it is up to the PCs to deal with him somehow, before he finishes all the cows and starts eating people. This is a short adventure for 3-5 PCs level 3-4. It is meant to serve as a companion piece to Storm Kings Thunder. In it, there are opportunities...   [click here for more]
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The Port Regan Lighthouse

The Port Regan Lighthouse


The city of Port Regan maintains a lighthouse on a small island in the Picaroon Sea, approximately twelve miles south of Port Regan. The lighthouse is essential to preventing trading ships from running aground on treacherous shoals in the bay, but two nights ago, the lighthouse’s light went unexpectly dark. In two weeks, the prominent merchant Yvonne Voclain will be coming into port with her...   [click here for more]
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Dinosaurs vs. Zombies

Dinosaurs vs. Zombies


In this 5th edition adventure for 3rd-level characters, players are sucked into a wizard's tower unannounced and must traverse it to escape. Along their way, they learn of a necromantic force that's commandeered the tower and has begun shaping the tower to its will. To survive, the players will need to solve puzzles, make some unexpected allies and face undead minions before the final conflict to reclaim...   [click here for more]
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Mildew's Revenge

Mildew's Revenge


This Dungeons and Dragons 5e adventure is designed for four first-level characters. It can be completed in around four to five hours, and so can be played in a single sitting. There has never been a bard quite like Manic Mildew. Whether commoners, nobles, or farm animals, folks of every size, shape, and flavor flocked to Mildew’s performances in staggering numbers. His untimely death...   [click here for more]
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In Search of Star Fissure Crystal

In Search of Star Fissure Crystal


The party is hired to procure a small sample of a rare crystal. But in order to find their mark, they’ll need to form new partnerships and travel into forbidden territory, beyond the town of Gemstone. In the ruins of a long-shuttered mine, the party will need to explore their surroundings to find a key hiding in plain sight. Deep in the earth, the party won’t find gems and minerals alone;...   [click here for more]
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All the Beauty of the Sun

All the Beauty of the Sun


A missing woman, a forlorn manor, rumours of tragedy and restless spirits. Can the PCs unravel the mystery, or will this house remain haunted forever? A single-session adventure for 1st to 2nd level PCs. Includes 72 DPI maps of the adventure site, both with- and without-grid. ...   [click here for more]
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Lost Civilisations

Lost Civilisations


Ruins and reminders of who came before help fill your world with history that makes it feel more real. Maybe your adventurer’s quest didn’t just start last Tuesday, but they’re following the events of something that happened three centuries ago that’s only now causing problems. Here’s what you get in this one: The history of three ideas for long...   [click here for more]
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River of the Lost Princess

River of the Lost Princess


An ancient stone tablet has been translated revealing the location of a yuan-ti princess’s tomb. The subterranean river which swept her out to sea was carved into a mausoleum devoted to her memory. With the location discovered a band of adventurers is needed to navigate the challenging tidal caverns and recover the treasures within. The River of the lost Princess is an adventure for suitable...   [click here for more]
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5e Encounter - Rudolph's Revenge

5e Encounter - Rudolph's Revenge


A cold festive night, a party find themselves enjoying the warm fireside of a remote tavern when an old man persued by malicious festive beings falls through the door, beggint for help. From there, the party find thsmelves besieged and forced to defend themselves as the tavern comes under attack from dreaded Noel Were-Reindeer! Rudolph's Revenge is a simple combat-themed one-shot...   [click here for more]
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Stone Dwarves Can't Dunk - a Basketball rule set for D&D

Stone Dwarves Can't Dunk - a Basketball rule set for D&D


Do you want to try some combat without fighting? Have some friendly NPCs that you don't want getting hurt? Or maybe your players have said they want to try something a bit different? Then this might be what you're looking for, an adaptation of Basketball into D&D! It's not a 1:1 adaptation, since even a 10-minute Basketball game would be 100 rounds and D&D has some non-realistic parts, so instead,...   [click here for more]
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Halftime Madness

Halftime Madness


The local polo championships are in full swing, and you're invited! Explore the game grounds, play fair games, wrangle exotic mounts, place bets, get your fortune told, and experience an enthralling halftime show by the bard troupe The Dandy Highwaymen! But don't get too wrapped-up in the show... you might miss out on something. Halftime Madness is a lighthearted adventure designed for...   [click here for more]
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The Lake King's Wrath

The Lake King's Wrath


The long-standing trade agreement between the merchant Augustine Casby and the ruler of the local Mer-Folk King Loech Kelpflower is being dashed on the rocks when the king finds that the death of one of his daughters is due to the reckless romantic advances of Merchant Casby's only son. Merchant Casby has no idea that the reason all his vessels are being attacked at Lake are from the deal bartered...   [click here for more]
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A fight over blood

A fight over blood


Fight over blood is designed for 3-5 level 4-6 players but can be adjusted for higher or lower level players. The story goes on in the two adjacent cities, eastern wood land and western wood land. It has some encounters but the adventure’s focus is on human interactions. ...   [click here for more]
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The Temple of Adhara

The Temple of Adhara


In a ruined temple of a god of magic, the headless ghost of a priestess shuffles around in anguish. A dark wizard has used the ruins as a laboratory for his foul experiments, attracting monsters and transforming the priestess’s remains into an undead creature. Only by venturing into the temple’s basement and destroying a dark wizard’s creation can the priestess’s ghost be put...   [click here for more]
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The Mystic Blue Mountain Mines

The Mystic Blue Mountain Mines


The Mystic Blue Mountain Mines is an adventure for use with Dungeons and Dragons Fifth Edition for a party of first-level characters. It is based in the northern reaches along the Sword Coast of the Forgotten Realms. The Mystic Monks of the Order of Zathor have taken over an ancient Dwarven stronghold and use slave labor to mine its magical blue crystals. The characters are prisoners and must escape....   [click here for more]
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Relics of Shulsharthilarkar

Relics of Shulsharthilarkar


A short delve into the dungeon/temple of a long forgotten aboleth, PCs of 3rd-4th level face off against dangerous foes. Enjoy this high risk, high reward side trek meant to be used with the Out of the Abyss adventure. I will eventually merge the map file into the PDF but cannot do so at this time, so for now there are two files for this. Version History: 2-16-2017...   [click here for more]
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Curse of the Gnoll: Drop-In Side Quest for Any Level

Curse of the Gnoll: Drop-In Side Quest for Any Level


The party finds a secret chamber in a cavern, which was used as a gnoll hideout years ago before being cleared out by other adventurers. The secret chamber features a shrine to the demon lord Yeenoghu. If a PC puts their blood in the bowl of the shrine, they will slowly begin to transform into a gnoll. This quick side quest can be dropped in any adventure, and can be used at any level. The first...   [click here for more]
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Lurkers in the Dark

Lurkers in the Dark


Since last winter an uneasy pall has hung over the ancient mound overlooking the Village of Wynneth. The air hangs crisp and all vegetation on the hill is withered as if by frost. Visitors to the cemetery feel ill at ease, unable to shake the feeling they are being watched. Even the gravedigger, a hearty fellow who fears nothing, refuses to go alone... Lurkers in the Dark is a classic dungeon...   [click here for more]
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Dragonskull

Dragonskull


Welcome to Dragonskull - A boomtown mining settlement based on the American Old West, intended to be used as a starting area and home base for low-level players. 22 detailed locations including an inn, two taverns, and numerous shops and support buildings and places of interest. A dozen detailed and storied NPC's and one new magic item. In-depth information about...   [click here for more]
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Storm Haven

Storm Haven


When a storm forces you to leave the path, and you find a haven for shelter, you think all will be well. But when strange occurrences begin escalating, you find you must venture to a dangerous place where many lives are on the line. Storm Haven is a D&D 5e, Sword Coast adventure for 3-4, level 4 Player-characters. ...   [click here for more]
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The Wedding and The War

The Wedding and The War


The Wedding and the War is a short adventure for 3 to 5 characters, level 1-3. Lord Figor Durmham, in an attempt to appease their elvish neighbors, has betrothed his son, Young Lord Bell Durnam, to wed the lady Veinier, a Princess of the elvish alliances. The city is in a flurry, preparing for the wedding, and the streets run full with merchants, mead, and merriment. But there is trouble lurking,...   [click here for more]
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The Hourglass

The Hourglass


You find yourselves infront of a shattered hourglass. With no memory of how you got here. It is up to you to find out why. Throughout this module, 4 players will regain memories for their randomly assigned character. Secrety learning about their character's personality and ulterior motives. Giving each player their own secret objectives to complete throughout this dungeon crawl. ...   [click here for more]
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Delia's Doppelganger Dilemma

Delia's Doppelganger Dilemma


Emma, the young daughter of the wizard Delia, has been kidnapped. The kidnapper was quite odd, however, as she looked like a battle-hardened version of Delia herself! Who is this mysterious warrior, why does she look like Delia, and why has she kidnapped Emma? PHOTOGRAPHIC BATTLE MAPS– Scripted encounters have grid-overlaid photographed battle maps of modeled terrain to be printed...   [click here for more]
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Of Bandits and Brigands

Of Bandits and Brigands


Everyone who uses the trail near the small village of Carroden has been getting attacked and robbed. The attackers have been killing normal citizens unless they promise to return with more money and they let merchants and adventurers leave in the hopes that they’ll pass by again with more goods. This mini-adventure uses the Monster Manual from Wizards of the Coast and the Tome of Beasts...   [click here for more]
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Playing with Flesh

Playing with Flesh


Update: Now includes slightly altered printer friendly player map in a separate PDF! 3 sheets of A4, 1 pixel grid. The walls around the secret room may be hard to see, but the GM map within the main PDF will still need to be referenced regardless. What happens when a warband of Kobolds finds it's way into an old Warlock's lair? One captive scholar, a big pile of flesh, and ancient warlock tomes makes...   [click here for more]
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The Dragons Trove

The Dragons Trove


Your party have heard of a recent dragons tomb being unearthed in recent months and you are the first group to be allowed to explore it . Will you find riches or your untimely demise? A simple dungeon what can easyily fit in to any world. It is designed for characters of level 4/6 and is estimated to take 4 to 5 hours to complete. ...   [click here for more]
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The Pied Piper

The Pied Piper


Your party arrives in Tidewater, a bustling port town, only to find that children have been disappearing over the last few days. Can you find out what's causing the disappearances before more go missing? The Pied Piper is a short adventure designed for 4 1st-level characters. The party will be sent on an investigation around the city in search of what is causing the disappearance of the town's children....   [click here for more]
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This Little Light Of Mine

This Little Light Of Mine


A short, dangerous/deadly dungeon delve for 4-6 PCs of 1st-2nd level. Legend tells of a cavern of total darkness that can only be illuminated by a magical lantern. The lantern must rekindle a flame of light within Black Cavern once every 100 years. The task falls on our heroes to venture into absoulte darkness, and perhaps discover an even more sinister truth within Black Cavern. Version History...   [click here for more]
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The Lost Slaves of Sinabad

The Lost Slaves of Sinabad


Failed crops, locusts plagues, people going missing!? Will the adventurers be able to defeat the evil warlock Sinabad and bring him to justice? Or is it going to be a long cold winter in Dalry... Explore the region known as The Fields, meet the townsfolk of Dalry, roleplay, travel, battle! Drop this one-shot into whatever you like. It is setting neutral, and should provide a fun evening of play...   [click here for more]
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Spawn of the Ancients

Spawn of the Ancients


In a bid for power bullywugs have siezed upon a chance to gain the upperhand in a long running battle for territory. A fateful encounter in an old temple has initiated a desperate move by their chief if they can only find willing or unwilling victims to complete an ancient ritual. A DUNGEONS & DRAGONS 5e adventure for character levels 3-4. I would welcome any feedback, let me know if...   [click here for more]
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Master Martin and the Malevolent Mist

Master Martin and the Malevolent Mist


Master Martin, the head priest of a temple of Eldath, has managed to make a major mistake regarding a shaman of Gruumsh. No longer protected by his god, Master Martin’s temple is cursed by a mist monster that materializes in many forms. To defeat this beast, it will take more than just swords and sorcery. PHOTOGRAPHIC BATTLE MAPS– Scripted encounters have grid-overlaid photographed...   [click here for more]
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