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Codex of Volatile Alchemy

Codex of Volatile Alchemy


The Codex of Volatile Alchemy contains the formulae for several alchemical weapons that can be created using alchemist’s supplies.  These include biological, chemical, and pyrotechnic weapons.  The book itself serves as a player aid, and features a new magic item, a new feat, and 40 alchemical items. ...   [click here for more]
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{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!

{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!


It's dangerous to go alone. Any adventurer knows that, that's why you take a weapon. But perhaps not just any old weapon will do. Maybe you need something unique, or fanciful, or covert, or dramatic. Maybe you need to assassinate a mark with a hidden wrist-blade. Perhaps you’re looking to get into a dust-up with your trusty brass knuckles. Could be you just want to unload a salvo of pointy-arrowed...   [click here for more]
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100 Gnomish Inventions (Where Safety Was Clearly An Afterthought)

100 Gnomish Inventions (Where Safety Was Clearly An Afterthought)


One hundred fun Gnomish inventions that get the job done one way or another. Results may vary. ...   [click here for more]
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{WH} Warforged Components! Magical items to integrate into warforged characters

{WH} Warforged Components! Magical items to integrate into warforged characters


You were built for a purpose. Perhaps that was war, as is your namesake, or you could have been created for more utilitarian or subtle functions. Are you a scout? A spy? A laborer? An artificer? Were you crafted to work magic? Or to perform some other dangerous task, unsuitable for mortal hands? Regardless, you are a warforged, and by the graces of skilled Cannith artificers you can be upgraded to...   [click here for more]
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Ritual Grafting

Ritual Grafting


As long as magic has been around, the study of ritual body modification has flourished. This product converts the idea of body grafts from 3.5e and makes them viable in a 5e setting. Includes: 3 feats! Deathless Fleshgrafter, Elemental Grafter, and Eldeen Plantgrafter, which open up access to the grafting process. 25 graft options! Examples: Bone Plating-...   [click here for more]
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{WH} The Augmented, a character class of technological self-improvement

{WH} The Augmented, a character class of technological self-improvement


You were not strong enough. Not capable enough. Your body, as it was, could only do so much. So you improved your form. Added pieces of forgotten arcane technology, building yourself into something new. Something better. Something neither mortal, nor machine. You became an augmented, a powerful technological half-caster able to adapt your body to any situation, installing augments into your body...   [click here for more]
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Zoot's Magic Stash Pt. 1

Zoot's Magic Stash Pt. 1


the first in what i hope becomes a series of magic item bundles i make new Dungeons and Dragons content weekly on my twitch channel https://www.twitch.tv/zoot_ ...   [click here for more]
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Arcane Incantations

Arcane Incantations


Version 1.5 • This is a conversion of over 800 4th Edition Arcane Powers into 5th Edition abilities. • The powers were converted from the 4th Edition Artificer, Bard, Sorcerer, Swordmage, Warlock, and Wizard. • These are designed as alternate rewards to magic items and treasure. They are similar to Boons. • They can also be used to add flavor and combat...   [click here for more]
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Basic Elemental Airship stats

Basic Elemental Airship stats


A basic stat block for an elemental airship. I will expand this document if there seems to be enough interest. ...   [click here for more]
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Khyber’s Harvest: 5e conversion

Khyber’s Harvest: 5e conversion


This is a conversion guide to the Khyber's Harvest, a 4e adventure created by Keith Baker for Free RPG Day 2009. This document allows DMs to run the original module with 5th Edition rules. This document contains: Conversion notes for each of 11 encounters Keith's Baker commentary, clarifying the original design intent and lore implications Statblocks for cultists and more. Statblocks for...   [click here for more]
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The Manual of Exotic Materials

The Manual of Exotic Materials


Weird things to make cool stuff with. New materials, crafting techniques, weapons, armor, and feats for your 5e games. ...   [click here for more]
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The Gunsmith

The Gunsmith


Most gunsmiths are skilled craftsmen and warriors, having spent years perfecting their ability to both wield and construct firearms. Experimentation and customization are vital to every gunsmith, as they seek to design and improve rudimentary firearms. Indeed, their alchemical experiments regularly lead to modifications to their weapons that their peers would envy, and perhaps would kill for. This...   [click here for more]
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Manual for Exo-Chassis and Automatons

Manual for Exo-Chassis and Automatons


Looking to add some mechs and mayhem to your campaign? Look no further than the Manual for Exo-Chassis and Automatons!  A necessary addition to any high fantasy, high magic D&D 5e Campaign setting. Magical Mechanical Exo-Chassis (MMECs) are large controllable robotic suits that can fit seamlessly into any campaign setting with the optional story background found at the very beginning of this expansion. Included...   [click here for more]
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Report: Magic in Mourning

Report: Magic in Mourning


Report: Magic in Mourning is the result of several expeditions funded by Prince Oargev ir'Wynarn of New Cyre. The research was extensive, studying magical spells and items, the Mournland's effect on the planes, and the new (and sometimes hostile) inhabitants of the ruins of Cyre. And while the report addresses many questions, there is only one it answers outright. For the displaced Cyrans,...   [click here for more]
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House Heirlooms

House Heirlooms


Thirteen magic items for the world of Eberron In Eberron, the dragonmarked houses are masters of commerce. Thanks to their magical dragonmarks, the Houses control industries including transportation, healing, communication, and even espionage. Such power has many benefits, and none display the perks of such prosperity more than the barons of the Houses. Each baron carries an heirloom...   [click here for more]
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Elaydren’s Magewright Primer

Elaydren’s Magewright Primer


House Cannith is proud to present Elaydren’s Magewright Primer, a comprehensive guide to the magic used in daily life throughout Khorvaire and around the world of Eberron. In this primer you’ll find: Additions to tool kits, new tool kits, and arcane foci Optional material components, converted for 5th Edition A host of common magic items that ease daily life New warforged...   [click here for more]
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The Manual of Exotic Materials II

The Manual of Exotic Materials II


The Manual of Exotic Materials II is the sequel to our first DMs Guild product, the Manual of Exotic Materials. Together, they are an expansion module for fantasy roleplaying designed to give the gear head player something to tweak. This volume includes a collection of new materials, weapons, armors, and even a few magic items, great for helping one sword and shield fighter differentiate themselves...   [click here for more]
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Languages of Eberron

Languages of Eberron


The 13th Age core book contains the lovely sentence, "if you really want [an epic tier linguist feat], you know what you want for it better than we do." This is my wholly self-indulgent attempt to bring some linguistic nerdery into the world of Eberron, here to give Eberron all the hushed conversations in foreign languages and the frantic attempts to translate ancient inscriptions of the genres on...   [click here for more]
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Adam d'Cannith's Guide to Artificers

Adam d'Cannith's Guide to Artificers


A Deep Dive into Eberron's Iconic Artificer Class Explore the Artificer Class across the world of Eberron. Get inspiration for your next Artificer PCs, NPCs, heroes, and villains. If you have ever asked the question, "Can an Artificer really use Cook's Utensils as their focus?" then this is the book for you. Adam d'Cannith's Guide to Artificers offers the following: Character...   [click here for more]
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Cannith Caching

Cannith Caching


Cannith Caching is a supplement designed to fit into any Eberron campaign. It provides rules for a treasure hunting hobby similar to Geocaching in the real world. This supplement includes a Cacher background, some plot hooks, and rules for finding and creating Cannith Caches. ...   [click here for more]
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Artifice and Invention

Artifice and Invention


This supplement is themed around research and invention, and provides class options and spells to reflect both traditions of discovery and innovation and the older, more practiced traditions that stand in opposition. This includes: A new take on the artificer based on the warlock chassis, designed to give the artificer as much flexibility as its previous incarnations without making assumptions...   [click here for more]
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Tap Untap Burn 5 Color Mana Spell Point Variant Rules Staff Preview

Tap Untap Burn 5 Color Mana Spell Point Variant Rules Staff Preview


Color Mana has been updated with warlock spell points, artificer spell lists, and color for spells in XGtE and TCoE Grab them now 25% off! https://www.dmsguild.com/product/314205/Color-Mana-Spell-Points-COREKT-BUNDLE Although this staff preview is no longer necessary and the stock art has been moved to other bundles,, I'm leaving it here for you to see how magic items evolved over the past 15...   [click here for more]
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Eldritch Crystals and Glaives

Eldritch Crystals and Glaives


This is one of the starts to my weekly uploading of content. I have been sitting on this one for quite sometime. Eldritch Crystals are basically magical elemental crystals. These crystals are formed through magic or the Weave passing through many worlds, the gravity of the underground formed them just like Coals to Diamonds, all the raw magic compressed into crystals to use to power up attacks and...   [click here for more]
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Vorbis' Guide to Firefights (5e)

Vorbis' Guide to Firefights (5e)


*Edit: I have corrected most of the spelling, some of the grammar, I uploaded both versions (The Corrected one and the Original) Mostly I do not want people have to rebuy becaise I am not sure how updating the files work quite yet, so there are 2 versions. The corrected one will have the file name Corrected at the end of it. Intro I hope you guys like the new style,...   [click here for more]
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The Trapmaster Archetype

The Trapmaster Archetype


A Rogue Archetype for 5e D&D. Whether he learnt his ways through hunting or in the criminal underworld, the Trapmaster is an expert of hidden dangers in the form of poisoned needles, spring-loaded maws, crushing walls and everything in between. Skilled trapmasters will make swift use of their contraptions, slinging traps through the battlefield for their opponent's feet to stumble...   [click here for more]
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Fleshgrafter: a subclass for the artificer V1.0(Playtest content)

Fleshgrafter: a subclass for the artificer V1.0(Playtest content)


Hey all this is my second homebrew the Fleshgrafter for artificers. This subclass is all about prosthetics and bodily modification for players and theyre allies. Augment yourself and your friends with magical prosthetics or biological adavantages from other creatures; the eyes of a hawk, the echolocation of a bat or even the lungs of a dragon. The subclass includes a sample table of modifications...   [click here for more]
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Fire-Arms

Fire-Arms


hereby a ruleset so you can add some guns to your world! they have their own mechanics, and because of the aim-assist mechanic, users that are not really dex builds can actually use them. Everyone can be deadly with a gun, are you ready to even the playing field? ...   [click here for more]
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Kinshu’s Mystical Magic Items (Pay What You Want Version)

Kinshu’s Mystical Magic Items (Pay What You Want Version)


First thing: This is the Pay What You Want Version that you have to can pay if you want, but there is a full version for $1 including 21 more items! Description I have been sitting on this one too. I wanted to post it to DMsGuild a while ago, but I felt like it needed testing and I needed more practice homebrewing, after another year to...   [click here for more]
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Exalted Equipment

Exalted Equipment


This equipment is converted directly from source material in The Book of Exalted Deeds, a resource book for good characters in D&D 3.5 Edition. For an in-depth analysis of goodness and how to play it, refer to “Chapter 1: The Nature of Good” in The Book of Exalted Deeds (3.5 Edition). This material is intended to support players who want to play characters relentlessly devoted to the...   [click here for more]
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Vespanus of Roe

Vespanus of Roe


Vespanus of Roe, Succeeder of Ambius the Usurper of 13 years, Protostrator of Abrizonde and the last Lord of the Cleft, Planar Architect of Many Realms; is a planeshifting merchant that Aeons ago left the Dying Earth with his preferred Artefacts and Grimoires and became a planes traveling merchant. In this document you will find a Legendary Merchant that functions according to Walrock's ...   [click here for more]
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The Elves of Alfmyr

The Elves of Alfmyr


The Shadow Schism occurred after the Great War between House Thuranni and House Phiarlan. Mark of the Shadow elves were torn apart, animosity bubbling between the two groups for ages. Now, they make bids for power once again. In a swirling web of lies, manipulation, and anger, the need for heroes has never been more pronounced. ...   [click here for more]
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Crystal Enhancers

Crystal Enhancers


What is a Crystal Enhancer? A Crystal Enhancer is a magic item that allows a character that can cast prepared spells to add a skill bonus and some extra prepared spells along a theme. Like all good items, this can add versatility along with a minor boost. ...   [click here for more]
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Treatises of Kasshta

Treatises of Kasshta


The Treatises of Kasshta is a collection of scrolls containing the treatises for various styles of martial arts.  The book itself serves as a player aid, and features a new magic item and 21 new feats. ...   [click here for more]
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