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From award-winning screenwriter Dale Zawada
The Toymaker and the Bag of Gifting is a 2-4 hour Christmas-themed one shot adventure for five 8th-12th level characters. This is a light-hearted adventure with a Christmas spin appropriate for all player levels. Tweak the encounter difficulty if your party is not yet levels 8-12. The narration in this adventure is written in rhyme... [click here for more] |
Dungeon Masters Guild |
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From award-winning screenwriter Dale Zawada
Three Orcs and a Baby is a 4-5 hour one-shot adventure for five 5th-7th level characters. It begins with a classic premise (wagon ambush) that spirals out of control. There are interesting enemies, encounters, and potential companions.
Adventure Summary The adventurers are hired to ambush a black market... [click here for more] |
Dungeon Masters Guild |
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For months, the dreams of the people of Emystrell have become dark and terrible. It seems their nightmares have come to life as in recent weeks, people have mysteriously gone missing, vanishing in the night without a trace! Everyone is too paralyzed by their own despair to do anything, or venture far from the safety of their homes. Emystrell is on the brink of collapse. The baron is offering a... [click here for more] |
Dungeon Masters Guild |
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Normank Ook is a two part adventure for four to six 6th level characters that sees the PCs track down and kill a rogue mind flayer called Normank Ook who has set up a cult near the town of Cambersands. In Part One: The Dungeon Of Access the PCs are given their quest and then must overcome all 3 stupid challenges in the Dungeon Of Access.
Norkmank Ook Part Two: Back Once Again It's... [click here for more] |
Dungeon Masters Guild |
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This is a one-shot adventure, designed for four 7th level characters in dungeons and dragons 5th edition.
The characters begin in a picturesque village where it is always winter. As far as they know, they have always lived here. One day they recieve a letter in the mail that will lead them to discover that this is not the case, and their memories are not real. Can they survive to escape the Winter... [click here for more] |
Dungeon Masters Guild |
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With so many tiefling children who end up acting so similarly, it's as if they had to have learned how to be their best bad selves somewhere, right? Hellscouts is this place!
Based in the first layer of the Nine Hells, Hellscouts is a summer camp for all tiefling children (whose parents can pay, of course). Hellscouts provides a plethora of summer camp courses, and focuses on a scavenger hunt that... [click here for more] |
Dungeon Masters Guild |
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This is a kid-friendly adventure created by Cameron Wright. I am providing this adventure for free. It should be suitable for kids of all ages that understand the rules of Dungeons and Dragons 5th edition. Any money that is donated will go into making future kid-friendly adventures as good as possible. ... [click here for more] |
Dungeon Masters Guild |
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Welcome to Greenhaven! The slightly less successful Community Conjurer's College a couple of miles southwest of the Strixhaven campuses. It has its own charm, its own five colleges, and it is exceedingly… something. Okay fine, it's where you end up when your other plans fell through. That being said, it's a great place for magical adventures, that are just slightly less prestigious. And don't... [click here for more] |
Dungeon Masters Guild |
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This adventure is made for level 1 characters. In this adventure the players will team up and go sleuthing their way through the divided city of Triburg. In search for the three missing people, the players will encounter all kinds of weird and wonderful characters. From a dyslectic ex ranger to a Tabaxi (cat person) caught up in a pyramid scheme and from a singer that is like totally not jealous... [click here for more] |
Dungeon Masters Guild |
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A Thanksgiving adventure to end all Thanksgiving adventures. A group of brave turkeys bands together, travels around their farm gathering allies, all in an attempt to put an end to generations of slaughter by the horrible giant known as The Farmer. ... [click here for more] |
Dungeon Masters Guild |
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The journal found in the Quartzwall mine is proving difficult to translate. The cleric in Mountainholm asks the adventurers to go to a lair nearby where supposedly a cipher can be found to translate the book. What the adventurers find at this lair leads to a bunch of challenges that puts their very puzzle solving skills to the test. Will they be able to survive The House? A Four-Hour Adventure for... [click here for more] |
Dungeon Masters Guild |
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Cabbagy Commotion is a two page adventure that is balanced for four level 1 players and will take approximately 3 hours to play (excluding random encounters). In this adventure the players will find a half-forgotten farmstead, race some fiendish fey, meet some quirky characters and face off against a hare raising foe. Thanks to Jasper (Krog), Teun (Wolf†), Ronnie (Oti), Dirk (Ollie)... [click here for more] |
Dungeon Masters Guild |
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Welcome to Bradenwood, a festive and colorful city full of parties and happy celebrants! You can think of nothing more pleasant as you walk among fire eaters, acrobatic gnomes, and wizards performing magic for awestruck children. There are food vendors and sellers of fine clothing, a most wonderful place to be. Indeed, you arrive during the Week of Tankards - a week long celebration of Bradenwood's... [click here for more] |
Dungeon Masters Guild |
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From award-winning screenwriter Dale Zawada
The Toxic Adventure is a 4-5 hour one-shot adventure for 5th-7th level characters. A simple “clear out the haunted mine” quest takes some toxic twists and turns as the adventuring party finds themselves transformed into heroes of superhuman size and strength!
Adventure Summary A group of murderous punks are running... [click here for more] |
Dungeon Masters Guild |
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“Birdman's Roost” involves an eccentric bandit whose escape plan getting launched by a catapult. This site-based, humanocentric, 5000-word adventure includes a new monster and three new magic items, two of which are feather-themed. High-contrast text and boxed descriptions make this adventure easy to read and play, even on a device.
This adventure starts in Phsant (a culturally diverse trading... [click here for more] |
Dungeon Masters Guild |
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Ever wanted to slink about, ambush guards and when cornered you unleash an alchemical explosion? Well now you can as The Alchemist Rogue! New 'spell slot system' Vials! Modified Potions/Recreating different spells! Surprise the BBEG when they try to counterspell your attack only for it to fail! ... [click here for more] |
Dungeon Masters Guild |
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An exciting mercenary encounter with multiple story hooks featuring explosions, goblins with cometpacks, a gunslinging monkey flying an aeroplane, and a missing religious icon.
Whether you're looking for muscle or a hot meal and a stiff drink, The Guild of the Smouldering Bowl operates out of their Pub and Pipeweed Lounge in Waterdeep's Trollskull Alley- you might even be neighbors! Take... [click here for more] |
Dungeon Masters Guild |
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Hello their fellow Entertainer, this is the great stage performer, comedian and all-around awesomely talented and famous Bard Julio Nodel. I am giving you a taste of my great work “The Jestocon” is a collection of Jokes, Insults and Inspirational Quotes meant for Bards, Entertainers or for anyone really. You can use this great material that I have made for any need on your journey to becoming a... [click here for more] |
Dungeon Masters Guild |
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Sylvia Magicmouth, owner of Magicmouth's Mystery House, has written you a letter, asking you to come and visit her at the House. It's been years since you've seen the roadside attraction, but you have fond memories of the House, its grizzly artifacts, and fun attractions. When you arrive, Sylvia's family tells you she's missing and asks you to find her. The search brings you to old friends, new folks,... [click here for more] |
Dungeon Masters Guild |
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Rozszerzenie mające za zadanie zmienić Wiwernią Grań w mały dungeon. Idealne dla 3 poziomowych postaci, którym brakuje chodzenia po lochach, a GM urwał się z sesji Eye of the Beholder! ... [click here for more] |
Dungeon Masters Guild |
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 What happens when you promise a group of depraved Rakdos Cultists eternal glory through pleasing Rakdos himself? You get exactly what you want. Compliance.
When a big-shot club owner goes missing, A Blood Witch offers a group of Rakdos prisoners their freedom in exchange for the safe return of said club owner.
What seems like a complicated undertaking will be rather convuluded- yet easy enough to... [click here for more] |
Dungeon Masters Guild |
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