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 Start as tavern bouncers. End up on the Astral Plane. All in one crazy night in Waterdeep.
Waterdeep: Tavern Defense is a one-shot adventure for 3rd-level characters.
The party has been hired for a simple mission: make sure the Slumbering Prince tavern doesn't get wrecked during the rowdy Midsummer Festival. And what better motivation than 200gp per person for a single night... [click here for more] |
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 Welcome to the 1st of my 20 part series!!!
Ever have a new group of players, and you're just not sure if starting a whole campaign is the best way to go? Have a few missing players, but the rest of you still want to game? Your world building software is on the fritz, but you still need something cool and original? Then try my games!
Each Mini-Campaign is designed for the same level of player... [click here for more] |
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Infernal Bounty
Infernal Bounty is a short encounter suitable for a party of 7th to 10th-level adventurers, that can be used in any Baldur’s Gate: Descent into Avernus-campaign.
While traveling the plains of Avernus, the adventurers are stopped by a pair of bounty hunters, who'll bargain, battle and beg to get away with one of the party's most prized possessions!
Perfect to break... [click here for more] |
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A Fantasy Grounds VTT version of this module exists. If youare looking for that version - click here.
In a single day, the nation of Cyre was covered in mists and everyone–and everything–living in it perished. Even the plant life withered and died. Years later, little has changed. Mists still cover the entire land and natural creatures no longer thrive: healing is slowed, plants are stunted,... [click here for more] |
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A Magical Journey into the Feywild is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower. It is designed for a group of three to five 2nd-level characters, but the DM can easily replace encounters to suit characters of any level. The adventure can be played as a one-shot episode or as a side quest to the Hunter’s Full Moon trilogy. It can also be used in any campaign... [click here for more] |
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The players get more than they bargain for when answering a night-time call for assistance from a mutual friend. Can they escape the githyanki prison known as the Crucible and find their way home from the Astral Plane?
Designed for characters of 5th to 9th level, the Crucible can be played as a standalone one shot adventure, or as the first in a four part series of connected one shots that see the... [click here for more] |
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Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold.
https://www.dmsguild.com/product/110212/H1-Keep-on-the-Shadowfell--QuickStart-Rules-4e... [click here for more] |
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 In the week following the final exams of the year, the Strixhaven Campus begins to empty as students must embark on their annual ranging. Away from the watchful eye of faculty, the rangings are a test of resourcefulness, students must use the skills and abilities gained during their time at the most prestigious university in the known planes.
A series of adventure hooks for your Strixhaven... [click here for more] |
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Outline:
The time has come for the players to confront the demon lord Abraxas in his lair within the Abyss. To do so, the players must embark on a perilous journey deep into the Abyss, with danger and disaster nipping at their heels the entire way and no time to waste. The finale of the four one shot adventures that comprise The Instruments of Fate, Into The Abyss also is... [click here for more] |
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An original one-shot adventure designed for 3-6 level 3 characters.
Summary
A recent archaeological expedition in Icewind Dale has uncovered a remarkable discovery: the Spine of the World mountain range is, in fact, the actual spine of a great giant. The discovery confirms an ancient legend, that giants as tall as mountains once roamed the Forgotten Realms.
Lead... [click here for more] |
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A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend. A 4-6 hour adventure for characters level 1-4.
From Platinum selling author Anthony Lesink
Updated 7/28/17 - New maps, handouts, and now... [click here for more] |
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This adventure comprises a room with a musical puzzle and a second room with a sequence of riddles attached to combat encounters. It can be run as a one shot or the rooms can be used as modular parts of any dungeon in want of puzzles.
Run time is likely in the 2-3 hour range. Giving clues, cutting the number of summoned combatants and dropping a riddle or two should allow you to trim the length as... [click here for more] |
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 Welcome! This an adventure that I created as my final Capstone project for grade 12, which is essentially a passsion project based on an interest that expands on skills you already have.
Note: this adventure is recommend to be played with 4 players, but can be adjusted to be played with any amount of players.
The Door Dimension is not what you think it is.
It is an extremely powerful piece... [click here for more] |
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 Ahoy! Set sail and take to the seas in this adventure of heroism and valor. Fight against the mythical Ghostship and her hellish captain as the coast begins to wither and the sea life dies.
For gold, glory, or the good of the people, join the fight against the mysterious ghost ship that has been sighted not too far from the port city of Jorida along the southern coast of the Fabian Sea. A trail of... [click here for more] |
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The Expedition of the Magi: A Christmas Tale from the Forgotten Realms (5e)
Saddle up your camel and fill your waterskins! Players are headed into the desert at the behest of three star-seeking sages in search of gifts fit for a king.
The Expedition of the Magi is a standalone adventure for 2-6 first level characters. It uses 5th edition Dungeons & Dragons rules and may... [click here for more] |
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Once a year when the planes of the mortal realms of existence begin to overlap with the eternal realms, a holiday is held wherein the masses indulge themselves in frivolous events and entertainment. But for those ancient scholars and sages knowledgeable in the old ways, it is a far more fearsome night wrought with frightening terrors lurking and watching from the shadows. As the barriers... [click here for more] |
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Journey Into Rainbow is an adventure balanced for four 10th-11th Level characters. It takes place on Toril in the Pasocada Basin and eventually moves into a little known demiplane known as the Limitless Light.
From Foreign Land to Foreign Plane
To the north and west of Faerûn there lies the distant continent of Anchôromé. It is a land of ancient secrets and remarkable cultures.... [click here for more] |
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Deep in the Ethereal plane there is a grayish brown curtain of color with very little indication to what lies on the far side.
After stepping through, it is likely that your players would rather they had entered the deepest pits of the Abyss. When they realize the bubble of air that surrounds them is collapsing and the wall of trillions of worms comes crashing down upon them, they'll... [click here for more] |
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 A plane hopping adventure designed for high level play from the ground up. Take your PCs from level 16-20 in this plane hopping, high magic arc. Stop a treasonous priest of Tharzidun from siphoning his power and destroying the material plane in the process.
Adventures to the Ethereal, Hades, Elysium, and Sigil are just some of the classic locations your party can explore. ... [click here for more] |
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 [This 5th edition one-shot adventure only references content from the 5th edition Player's Handbook, Dungeon Master's Guide, and Monster Manual.]
In this adventure for characters of levels 1 to 5 (which can be customized for higher level encounters), the party is approached by a disheveled elf seeking help in stopping his friend, Dyvor from transforming the world into an undead nightmare in an effort... [click here for more] |
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 On the outskirts of the Hawtern Mire, the denizens of Twin Moor have been losing their belongings. Theiving Fey have been pilfering the towns surrounding the Mire, but they have sticky fingers for more than just mundane goods... Can the party recover the stolen goods? How will they deal with the consequences of what's been taken?
Filching Fey is a 5th edition adventure module for... [click here for more] |
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 The Great Druid of Gwynneth has vanished leaving her moonwell unattended. The party is asked to solve the mystery of her disappearance and rescue her if necessary. Doing so will take them into the depths of the Feydark where a Fomorian sorcerer is preparing a dark ritual. A ritual that will destroy the eladrin city of Karador — unless a team of experienced adventurers can stop him.
Designed for... [click here for more] |
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Some of the faithful still cling to the old legends—that the Spire is a holy relic from a bygone age, the prison of a saint lost in dislocated time. Most, however, have forsaken such fantasies. As the Spire becomes linked to more and more disappearances, they now believe it to be a cursed place, rather than a blessed one. But for the resourceful adventurer, such distinctions make little difference,... [click here for more] |
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**Updated to include battlemap and Foundry VTT import file**
I created a one-off that turned out to be one of my parties favourite night.
One character gets captured in the opening scene. Its a great oppertunity for this singled out character to build their backstory during multiple moments in the session
The rest of the party witness the capture and are rescued themselves by... [click here for more] |
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With the cult of the dragon descending on the previously quiet town of Greenest, several unexpected and unusual discoveries have been made.
A selection of short side quests for adventurers to explore in the town of Greenest. Designed to fit alongside, or before, Chapter 1 of The Hoard of the Dragon Queen, but suitable for any small town or village setting.
Includes rules for allowing players... [click here for more] |
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Thank you for 2500 downloads!
The veil is thin and the Weave is exposed in the Meridian Valley. Arcane energy bristles from flora and fauna alike. History has taken its toll on the landscape and inhabitants. Can you and your band of intrepid adventurers solve the riddles of the past? Will you perish in the City Center? Survive the Temple of Donblas? Will you meet your end in the Palace... [click here for more] |
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Silver best seller!
Introducing the Dungeon Land Companion!
The Dungeon Land is a lot of fun, but we all know it's also a lot of work. Well, thats no longer an issue! The Dungeon Land Companion is an app for Android that allows the dungeon master to generate the dungeon land at the push of a button. It's quickly become a staple for us playing at the table, and I'm sure all of you... [click here for more] |
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Rescue from Wonderland
The module is inspired by the story "Alice's Adventures in Wonderland"
Fast and Exciting adventure for group of 3 - 5 adventurers level 5 - 11 (customizable). For 3-6 game hours. This adventure can be easily integrated into your current campaign or played as a one-shot.
The module is designed to give players an interesting role-playing... [click here for more] |
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DNDSPEAK Proudly Presents: 100 DEMON LORDS!
One hundred descriptions of the most evil, vile, and terrible lords and ladies of the Nine Hells. ... [click here for more] |
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Prevent the tranquil glade from being despoiled!
The sacred pool of an undine is under attack by an incursion of slaad, who find its natural magic provides a convenient place to locate a portal into this realm.
Can the heroes drive off the onslaught before the undine is slain and the pool overrun?
A combat encounter for level 5-7 characters
If you enjoy this encounter, the... [click here for more] |
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 A terrifying weapon,
destroyer of worlds,
captured at incalculable cost.
And,
the ill-fitting band of miscreants
that might just be Realities only hope…
The heaven's tremble; an alarm is sounded. The dying act of the Solar Guardaleon was to capture the Balor's Blade - Godbane and Worldslayer. Now all that is... [click here for more] |
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For centuries, the volcano now called Mount Zulgar was the battlefield of a conflict between red dragons and frost giants. The final battle saw the extinction of the dragons and only a handful of living giants. The dwarves of the Frostblood clan used this opportunity to drive out the giants and take the mountain as their own for its rich deposits of gold.
100 years have passed,... [click here for more] |
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A terrifying vortex of magical energy has opened in the Abyss above the secretive Abyssal Sorting Services Inc.! Demons, angels, and devils alike scour the planes for help investigating the source of this disturbance, a balor quits their day job, and unlucky adventurers may find themselves shunted across the planes into the strange halls of Abyssal Sorting Services Inc., warped and rearranged by the... [click here for more] |
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 The Soothsayer and the Storm is a 30-page adventure for characters of 8th-10th level and players who enjoy role-playing and exploration
In the Plane of Air, something has gone awry in the Obelisk Barony. What was once a thriving society ruled by fair genies is now a shell of its former self. Where are the traders hopping from mote to mote? Where are the revellers, the singers,... [click here for more] |
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The Temple of Tesh-Yatra is a setting-neutral dungeon delve for a party of 6th level adventurers, inspired by the classic funhouse dungeons of yesteryear. The dungeon takes 6-10 hours to fully explore. It features a high proportion of non-combat encounters: puzzles, exploration, and the occasional deadly centrifuge. The ungodly fusion of a mad scientist’s lab and a planar temple, the dungeon... [click here for more] |
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Welcome to the graveyard of dead gods!
When an immortal being dies, it's body drifts as a stony husk on the Astral Plane. The self-apointed guardian of these dead gods is Anubis, the Egyptian God of the Dead. Now, his secrets are laid bare! Learn the story of this enigmatic entity and why he has dubbed himself the protector of the dead gods. Explore his great black marble pyramid... [click here for more] |
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Summary
The Anchorin Family and its namesake home, Anchorin Manse, have gone quiet along with many of the townsfolk of Adwher who worked in the manse or on the grounds. The patriarch of the family and accomplished artificer, Webster, has inherited a fascination with the multiverse from his father and now has created a machine that has allowed an entity from the far realm into his home. With his... [click here for more] |
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In a distant dimension of existence, a collective of Modrons run experimental tests to find the answer to one question: What draws adventurers to places known as "Dungeons"?
Hijacking the travel of adventuring parties, these Modrons subject them to a series of tests in their artificially created dungeon. Deadly combat, logic puzzles, "moral" challenges, and a plot about a kidnapped "Maiden"... [click here for more] |
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Inhaltswarnung: Kindesverlust
Prinz Papo, ein kleiner Junge von nicht mehr als drei Jahren, ist entschlossen seinen Zwillingsbruder vor dem schaurigen blauen Monster, das in einer großen, großen, großen roten Hand umher fliegt zu retten. Er lädt euch ein, ihn auf dieses Abenteuer zu begleiten und ehe ihr euch verseht findet ihr euch in der Astral-Ebene schwebend zwischen Drachen, Dinosauriern,... [click here for more] |
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See it through
This One-Shot Adventure Module Contains:
The story for a single adventure
A map of a large villa on top of a cliff
A build for a friendly NPC Cleric
Stat block for a new deadly enemy
Ideas for a home-alone style battle encounter
The Story
Perched on a cliff outside the fishing village of Dorma stands an old villa. It was once inhabited... [click here for more] |
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 Is your party having a great time in Hell, and they don't want to leave? Do you want to include some of the optional encounters in Descent Into Avernus, but can't work them in to your story? Do they want to get to know more of the darkly humorous denizens of hell as more than just combat adversaries? This adventure is for you.
Smiler's Heist is an adventure that is meant to be played as a party finishes... [click here for more] |
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 A party of adventurers is summoned for help from the mayor of the small town of Mistholmes. An eerie message has been sent regarding the reward for an old blessing, on the next day, when the solar eclipse takes place. An one-shot adventure for a party of 4-5 level 5-6 characters. ... [click here for more] |
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THE ADMIRAL'S SUCCESS is a companion and guide for Dungeon Masters leading gaming groups into the treacherous waters of the River Styx. Hours of adventures, be it in the fiery hellscape of Avernus, the cold expanses of Calia or the maddening infinite layers of the Abyss. The Great River hides ancient secrets and horrendous monsters that will amaze and thrill all adventure parties that sail... [click here for more] |
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Copper Best Seller!
If you like this product be sure to download The Dungeon Land Complete!
The Dungeon Land and the Many Mini Dungeons are together, for the first time, released in its full, intended glory! Complete with all new art, maps, and much much more! Also, you can enter to win original maps, and other cool stuff from The Dungeon Land!
Follow us at @perilous_prints and... [click here for more] |
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The PCs are hired by a dangerous individual to break a slave out of the pits beneath the grand arena in the City of Brass. Will the PCs be able to pull off this resuce mission and escape the save pits within the plane of fire? We shall see....This adventure is for a group of 4-5 PCs of levels 5-7.
As always, my titles are pay what you want. I would love to receive funds to continue doing things like... [click here for more] |
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At the edge of civilization, only an alliance with a powerful dragon has allowed the city of Coldbridge to survive. But when the dragon goes missing, how will the city survive amidst a vast wilderness of hostile - and hungry - monsters? The call has gone out - adventurers are needed... but can even the most stalwart heroes be prepared to face THE VAMPIRE LORD OF DEATHBLACK PEAK?
A 113-page... [click here for more] |
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Defense of the Dryad
Defense of the Dryad is a 5E one-shot quest or adventure for characters between 1st - 4th level. The guide however is optimised for use for a 4-person group of level 3 characters, but there's suggestions within on how to balance the game for your different player situations!
The adventure is designed to be a springboard introduction into the game and world of Dungeons and Dragons... [click here for more] |
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After stumbling into a strange portal, a novice band of adventurers found themselves lost in Sigil, the City of Doors. With no way home and hopelessly outgunned these clueless primies fell on hard times and took up work in hospitality at the quaint tavern, the Manticore’s Maw. But when their boss, the arcanaloth Mister Parmenides, leaves on urgent matters, the characters are left in charge for one... [click here for more] |
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 A collective of exiled sprites have a peculiar sense of humor, having fun draining adventurers of their patience and leading them into their trap: an aberration subtracted from its home plane. If “dream is freedom for the soul", what is the price of freedom? ... [click here for more] |
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 Planar Exile is a self sufficient module for a party of adventurers from level 5 to level 9. It is designed to be easy to adapt, augment and integrate into any campaign or as its own mini adventure. It should take 3 to 5 sessions to complete.
This module contains :
- 17 interconnected half planes
- A giant puzzle to find the correct combinations of the Infernal Machine of Lum the Mad
- A... [click here for more] |
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