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Drugs, Diseases & Poison

Drugs, Diseases & Poison


Be weary addiction can bring terrible shakes, blindness, and even death! Plagues that spread across the land bringing about death and destruction. Poisons to fill the cup, choke the breath, or coat a dagger. Fill your world with this collection of more than 30 new fantasy drugs, diseases, and poisons to help or hurt your players. Get this suppliment for all your magical toxic needs. ...   [click here for more]
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The Vampire Lord of Deathblack Peak

The Vampire Lord of Deathblack Peak


At the edge of civilization, only an alliance with a powerful dragon has allowed the city of Coldbridge to survive. But when the dragon goes missing, how will the city survive amidst a vast wilderness of hostile - and hungry - monsters? The call has gone out - adventurers are needed... but can even the most stalwart heroes be prepared to face THE VAMPIRE LORD OF DEATHBLACK PEAK? A 113-page...   [click here for more]
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Alternate art for Descent into Avernus

Alternate art for Descent into Avernus


Some Alternate art for Descent Into Avernus i made. Its free to whomever wants it to use with thier campaign. If you still want to donate its much appreciated. Image is just a preview. The rest is in pdf format so it wouldnt have the size restriction. Justin ...   [click here for more]
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The Heart of Shatterkeel Reef

The Heart of Shatterkeel Reef


A shroud is descending on the Teardrop Isles. Darkness infects the minds of the townsfolk, causing them to turn on one another. The pirate queen Liliana Ravenswood is desperate to find the source of the curse. However, Cimmek Fron, her closest friend and ally, has doubts about Liliana’s motivations. An expedition to the dangerous and mysterious Shatterkeel Reef could deliver the answers they seek,...   [click here for more]
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Into The Fey Grass

Into The Fey Grass


A fey themed exploration one-shot adventure full of strange encounters, flora, discoveries, and faeries for 3-5 players levels 4-7. ...   [click here for more]
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Rumors of the Beast

Rumors of the Beast


Rumors of the Beast is a harrowing adventure for a party of four to six level 6 adventurers. It is set in the Eldeen Reaches of Eberron but can take place in any campaign world. The adventurers will face a series of choices and challenges before squaring off in an epic battle with the titular beast. This adventure is loosely based on the Beast of Gévaudan, a legendary monster that terrorized 18th-century...   [click here for more]
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A Map of the Heart

A Map of the Heart


Two merchant houses are fighting over possession of a mysterious and ancient staff. What secrets does the staff hold? And how does it relate to a ruby the size of a human heart buried in some long forgotten barbarian tomb? A six-hour adventure for four 6th level PCs. Includes 5th edition write-ups of bone rats, tomb mote, forsaken shell, stone guardian, the bone creature template, and the necromental...   [click here for more]
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Mystery at Loudwater

Mystery at Loudwater


Loudwater is a small city, located on the confluence of the Delimbiyr and Greyflow rivers. It has seen better days, and even though the population has greatly dwindled, traces of its former splendor remain. But lately, caravans have been banishing without a trace, and people are getting nervous. A 3-hour standalone adventure for 1st-3rd level characters   ...   [click here for more]
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The Many Mini-Dungeons of Dungeon Land Handbook

The Many Mini-Dungeons of Dungeon Land Handbook


Copper Best Seller! If you like this product be sure to download The Dungeon Land Complete! The Dungeon Land and the Many Mini Dungeons are together, for the first time, released in its full, intended glory! Complete with all new art, maps, and much much more! Also, you can enter to win original maps, and other cool stuff from The Dungeon Land! Follow us at @perilous_prints and...   [click here for more]
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The Lightless Palace

The Lightless Palace


The Veil Teeters on the Precipice Embark on a one-shot adventure, a heart-pounding car chase, a web of intriguing mysteries, and horrors that defy imagination. Stand against the insidious cultists, determined to unravel the veil. Will you emerge victorious or witness the world consumed by flames? Bearing the Weight of Destiny This journey will test...   [click here for more]
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The Orchards of Vengrove

The Orchards of Vengrove


What lies in wait beneath this quiet village? An adventure for characters from 4th to 6th level. A Demonic Mystery The Village of Vengrove is a quiet settlement that seems innocent—until a hunter returns with a deadly bite wound from an otherworldly creature. But the elders assure you it's nothing and no one seems willing to say otherwise. What monsters are lurking in the forest and why isn't anyone...   [click here for more]
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Tomb of the Gray Order

Tomb of the Gray Order


Welcome to Tomb of the Gray Order, a short adventure designed as an expansion for the campaign The Lost Mine of Phandelver, Phandelver and Below: The Shattered Obelisk or Dragon of Icespire Peak. Nonetheless, this adventure can be easily hooked up into any other setting and Phandalin and its surroundings can be exchanged for any other location. In this adventure, players are lured into a trap set...   [click here for more]
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The Littlest Heroes

The Littlest Heroes


Play is often talked about as if it were a relief from serious learning. But for children play is serious learning.  Play is really the work of childhood.” ― Fred Rogers (Mr. Rogers) The Littlest Heroes Simplified 5th Edition Ruleset for Pre-School Players A guide for character creation and running games for the littlest...   [click here for more]
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Leilon: The Demon Mines Part2 The Old Temple

Leilon: The Demon Mines Part2 The Old Temple


   This adventure is the 18th in the Leilon series.  It follows Leilon: The Demon Mines and continues the assault on the mines below the city in search of Roxx, the demon lord.  In this module, the PCs explore a section of the mid-levels containing an old temple.  It houses a local demon boss for this level that needs to be cleared before the final assault can begin.      The...   [click here for more]
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Temple of Eternal Nightfall

Temple of Eternal Nightfall


Do you love Gothic Horror? Do you love scary stories? Do you need a oneshot to play? Unearth the mysteries and confront the darkness in the "Temple of Eternal Nightfall," an enthralling one-shot adventure designed for Dungeons & Dragons 5th Edition. Crafted with precision and playtested thoroughly, this Gothic Horror inspired quest promises to immerse you and your players in a world where the...   [click here for more]
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The WhatNot Shop

The WhatNot Shop


Tired of your player characters meeting in "a tavern?" Are you bored with always going to "the shop" to sell loot and pick up new gear? Do you want something better than these cookie-cutter locales and their mundane offerings? Well, you've come to the right place. The WhatNot Shop is a strange and unusual destination where adventuring elites can find respite, sell loot from past excursions,...   [click here for more]
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Leilon: The Sea Captain's Ship

Leilon: The Sea Captain's Ship


   Leilon: The Sea Captain's Ship is the 13th module in the series that begain with Leilon: City of Adventure, which details the town in the aftermath of the Spellplague and the rebuilding that is happening now.  Thei module piggybacks on the last module Leilon: The Sea Captain's House, but this is not needed to play this adventure.     The...   [click here for more]
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Sieć problemów

Sieć problemów


Scenariusz został zaprojektowany do poprowadzenia w czasie jednego bądź dwóch spotkań i jest przeznaczony dla czterech bohaterów na czwartym poziomie doświadczenia. Można go wykorzystać zarówno jako jednorazową przygodę, jak i element większej kampanii, jako przerywnik od głównego wątku. Do przeprowadzenia scenariusza będziesz potrzebował standardowego zestawu kości, kart...   [click here for more]
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Escape From The Slave Pits

Escape From The Slave Pits


The PCs are hired by a dangerous individual to break a slave out of the pits beneath the grand arena in the City of Brass. Will the PCs be able to pull off this resuce mission and escape the save pits within the plane of fire? We shall see....This adventure is for a group of 4-5 PCs of levels 5-7. As always, my titles are pay what you want. I would love to receive funds to continue doing things like...   [click here for more]
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A Tale so Grimm and Haggard

A Tale so Grimm and Haggard


This adventure can be used as a substitute for Mazfroth's Mighty Digressions for Candlekeep Mysteries. It details the story of a hag being imprisoned in a book of fairy tales and the party being sucked in to figure out what happened. "A seemingly innocuous book of children’s fairy tales named A Collection of Magic and Wonder falls into the hands of the adventurers after being surrendered...   [click here for more]
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Goblindependence Day

Goblindependence Day


What happens when you mix goblins and fireworks? Pretty much what you expect. In this encounter for 3rd level characters, six goblins attempt to ransack a fireworks warehouse on Helmsnight. The little town of Stawford is about to experience a grand display of light that no one expected. Goblindependence Day is a tongue-in-cheek adventure celebrating July 4th here in the US, but you other countries...   [click here for more]
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Action-Oriented Monsters for Ravenloft (Monster Manual) (Encounters)

Action-Oriented Monsters for Ravenloft (Monster Manual) (Encounters)


Adventurers, beware. Dungeon Masters, rejoice. Here Be Dreadful Monsters. In this book, you will find 13 brand new monsters for the nightmare domains of Ravenloft. They are all original, and they were all created following Matt Colville’s “Action-Oriented Monster” design: this means that great care was put into making sure that these terrifying foes can show off their dark powers...   [click here for more]
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Trail of the Ghost Bird

Trail of the Ghost Bird


An introduction of D&D for kids, or just new players even if they're not kids. A walk in the woods stumbles upon a ghost owl who needs help gathering a missing feather. Provides a short 1-2 hour introduction to the game with ability score checks, combat, and capricious magic items. ...   [click here for more]
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Project: Fragmentation

Project: Fragmentation


“Project: Fragmentation” is a 5e compatible, rogue-like inspired module. It’s designed to let the DM throw overwhelming odds at players, knowing that if they die, the cycle merely restarts. As they progress, they will gain power-ups, magic items, and boons. The ultimate power fantasy. And as a bonus, the DM never has to worry about balancing combat encounters. Included in this module: Setting...   [click here for more]
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アタック・ザ・シャークトマト

アタック・ザ・シャークトマト


本書は『ダンジョンズ&ドラゴンズ第5版』5レベル・キャラクター4~6人向けアドベンチャーです。 ■あらすじ キャラクターは助けを求める農場へ赴き、その農場を襲う恐るべき怪物に遭遇する。 サメ型のトマト『シャークトマト』に! ■内容  本書『アタック・ザ・シャークトマト』はダンジョンズ&ドラゴンズ第5版(D&D第5版)用の1レベル・キャラクター4~6人向けアドベンチャーです。...   [click here for more]
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Dark Redemption

Dark Redemption


An unexpected encounter leads the PCs to make a choice between less than reputable adversaries, and a possible short sojourn through the Underdark. This side trek is written with Out of the Abyss in mind but can be dropped into any campaign. A 2-hour side trek for 5th-6th level characters. Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep! My silver best selling adventure The...   [click here for more]
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Opening Night at the Underground Tavern

Opening Night at the Underground Tavern


This encounter is designed to be a versatile tool for Dungeon Masters. Whether you are looking for a variation of the "meet in a tavern" trope, a good campaign hook, or a side quest in a town or city, this encounter adds drama and flavor to any party's adventure. In the encounter, player characters receive an invitation to an exclusive opening night at an underground tavern. Hidden in a secret location,...   [click here for more]
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Tomb of The Four

Tomb of The Four


This is Tomb of The Four, a one-shot designed for 4 Adventurers at Level 5 who have no memory about who they are or why they are trapped in an underground chamber. This a simple small dungeon where the players have to figure out how to open the dungeon entrance to escape and survive the monsters trapped inside with them. They can open the entrance by figuring out the four puzzles, each located inside...   [click here for more]
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Leilon: The Sea Captain's House

Leilon: The Sea Captain's House


The Sea Captain's House is the 11th follow-up module to the base adventure, Leilon: City of Adventure, which describes the ruined city after the effects of the Spellplague has made the region inhabitable once again.  This module is a short one night adventure fearuring lizardfolk and a contained dungeon.  It introduces a new NPC and hints at a follow-on adventure...   [click here for more]
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Shadow over Purple Rocks

Shadow over Purple Rocks


Trisk & Utheral are the two islands that form Purple Rocks, both are surrounded by a thick fog. The indifference of neighboring kingdoms, has led to an abandonment of the region, its infamy has grow to the point that even the pirates of Luskan avoid the islands. Can a group of intrepid adventurers discover what is happening in Purple Rocks?, or the islands are doomed to be devoured by the shadow...   [click here for more]
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Mansion of Ereden LeMur

Mansion of Ereden LeMur


Explore the spooky house on the hill. Exorcise the dreaful spirits lurking here and remove the dark curse on the house held captive by the vampire Ereden LeMur. A 4-8 hour aventure for a party of 3-5 adventurers of 10th level.  ...   [click here for more]
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Mormesk's Diversions: Legacy of the Mechanist

Mormesk's Diversions: Legacy of the Mechanist


"Beneath the rubble of the River District’s reconstruction zones, the legacy of one of Neverwinter’s more...eccentric mages still waits to be re-discovered..." A short post-Phandelver dungeon for levels 5-6 This is the second in a series of quick mini-dungeons and encounters, all based around the “mysterious map” discovered in the lair of Mormesk the wraith, during the finale of The Mines...   [click here for more]
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HH1 Hobo Hill

HH1 Hobo Hill


Cross the river, enter the Governor's home, take the treasure, walk out. It should be easy, everyone is already dead! A First Level D&D5e Adventure for 3-5 1st level adventurers!      The dregs of society. Homeless, unwanted, and unwashed. Surviving together in the homeless camp on a grassy knoll called Hobo Hill by the citizens in the town...   [click here for more]
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Once Bitten

Once Bitten


In a small town, a crime so heinous as murder is not commonly heard of - everyone knows everyone else, and this interconnectivity gives pause to even the most steeled killers. This makes it all the more shocking when such a crime does occur, especially when it happens right under the nose of the most prominent members of society. Such a thing has happened in the sleepy town of Newbrook, where the...   [click here for more]
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Venturing Into the Hernduar Mine

Venturing Into the Hernduar Mine


Reaching a dwarven village whose economy relies solely on mining, the players are informed that the mine is temporarily closed due to a Rust Monster infestation. Will the adventurers accept the quest to clear out the Mine, and if so, how shiny will their armors be when they get out? A 4-hour adventure for 4-4th level characters. Check out my other work!     Into the Temple of the Yuan-Ti...   [click here for more]
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Doctor Crowley's (in)Famous Pact & Patron Brand Miracles

Doctor Crowley's (in)Famous Pact & Patron Brand Miracles


A FULL LENGTH UPDATE IS COMING SOON... PREPARE FOR 200+ PAGES OF ALT BAROVIA! Part 1: a devilish encounter at the crossroads with traveling cure-all salesman Crowley Alastairi, his bodyguard Grace the Bearded Lady, his hounds Moose & Squirrel and the impish Major Leigh Robin Marx, encountered in the devil's medicine wagon anywhere across the multiverse. Just pop him a line with the Summon...   [click here for more]
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Oneshot: The Sleepy Bard

Oneshot: The Sleepy Bard


In this adventure the players are sent on a quest to collect the local bard so that he can perform at the wedding of the princess. However, as they arrive at the village where the bard is located, they quickly realize that something is amiss. Instead of music they hear only sounds of shock and awe coming from the tavern. As they investigate, they find that the bard has been afflicted by a strange spell...   [click here for more]
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The Soothsayer And The Storm

The Soothsayer And The Storm


The Soothsayer and the Storm is a 30-page adventure for characters of 8th-10th level and players who enjoy role-playing and exploration In the Plane of Air, something has gone awry in the Obelisk Barony. What was once a thriving society ruled by fair genies is now a shell of its former self. Where are the traders hopping from mote to mote? Where are the revellers, the singers,...   [click here for more]
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Trouble on the Coast Way (5e)

Trouble on the Coast Way (5e)


This is a short, 4 hour adventure for 3-4  2nd level characters. Trouble has come to the Coast Way. A group of goblinoids have dug in along the road and have been causing havok along the well-travelled road. The Flaming Fist mercenary band recruits the characters to deal with the threat. Little do they know, there are more powerful beings afoot. The players will have role play opportunities with...   [click here for more]
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Lets Play: Carnival Games Compatible with DnD 5e

Lets Play: Carnival Games Compatible with DnD 5e


If your heroes have saved the town, let the town throw them a festival! Or have them gate-crash the party! Carnival Games Town Quick Generator Name Generator Four Combat Encounters The carnival games are balanced for players of levels 1-4. For higher levels, increase the DC by +2. Each section offers a tropical, political, gratitude, and spooky option. If cost is stopping you from using this...   [click here for more]
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Duty's Edge - A One v One Adventure for 5E

Duty's Edge - A One v One Adventure for 5E


Duty’s Edge is a One v One Adventure designed for the pre-generated hero Icebringer Ansaar, a Paladin of 4th/5th level. The adventure is set in the northern region of Bal-Ghul, a vast land dominated by dragonborn. This adventure contains descriptions of any magic items and creatures that appear. The Dragonborn of Bal-Ghul are divided among many clans, and the Order of the Stoneguard is sworn to...   [click here for more]
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Quick Encounter #12 - Shop of Magicks

Quick Encounter #12 - Shop of Magicks


"Shop of Magicks" is a 1-page, quick to set up encounter for D&D 5th Edition. One Sentence Summary The Magic shop is the best place to be - but why is there noone greeting us? Good to Know Contents of the download package include the map, and the 1 page PDF. If you enjoy the adventure, please consider checking out my other titles as well. Payment is fully optional, but highly appreciated....   [click here for more]
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Pixie Predicament

Pixie Predicament


Escape from a Feywild prison maze and earn a unique magic item in this exciting one-shot adventure intended to be printed double-sided on a single sheet of paper. ...   [click here for more]
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Dragonskull

Dragonskull


Welcome to Dragonskull A boomtown mining settlement based on the American Old West, intended to be used as a starting area and home base for low-level players.  22 detailed locations including an inn, two taverns, and numerous shops and support buildings and places of interest.  A dozen detailed and storied NPC's and one new magic item. In-depth information about the...   [click here for more]
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Der Traum des Prinzen Papo - REM-Edition

Der Traum des Prinzen Papo - REM-Edition


Inhaltswarnung: Kindesverlust Prinz Papo, ein kleiner Junge von nicht mehr als drei Jahren, ist entschlossen seinen Zwillingsbruder vor dem schaurigen blauen Monster, das in einer großen, großen, großen roten Hand umher fliegt zu retten. Er lädt euch ein, ihn auf dieses Abenteuer zu begleiten und ehe ihr euch verseht findet ihr euch in der Astral-Ebene schwebend zwischen Drachen, Dinosauriern,...   [click here for more]
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Brass Dragon Nest

Brass Dragon Nest


What the hell are your players doing in a brass dragon's nesting cave? Are they baby-sitting? Rescuing an orphaned wyrmling? Hired dragon-nappers? Evil? Or maybe they're just being misled by a mysterious organization. Introduce your level 1 players to the hazards of of entering a dragon's lair with a simple maze of traps, a few natural hazards, a hidden treasure hoard, and an optional baby-dragon...   [click here for more]
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Alator's Tomb

Alator's Tomb


A generic tomb usable anytime you need a quick distraction Sometimes a DM needs a fill-in adventure for when their PC’s go off script. This is a single location low role play adventure that can be inserted anywhere needed. A 1-2 hour adventure for three to six 3rd-5th level characters. ...   [click here for more]
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Azaruuk's Ultimate Battle Royale

Azaruuk's Ultimate Battle Royale


You step forward into the circle of runes and feel your stomach lurch. Within a blink of an eye, you find yourself in the arena. You can no longer see the audience but you can faintly hear them cheering and chanting beyond the arena’s walls... In Azaruuk's Ultimate Battle Royale the players find themselves whisked away to Sigil, the city in the center of the multiverse, where the must...   [click here for more]
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The City Altharid Built

The City Altharid Built


An easy drop in to any world setting, all you need is a   desolate area, like a desert, but could easily be set in the    mountains, island or dense forest. The city is walled and    very secure, nothing has broken out yet, although it could    be for lack of trying.    This is going to be part of a...   [click here for more]
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Le Festival de Tymora

Le Festival de Tymora


Une aventure de 3-5 heures destinées à des personnages niveau 1. Le groupe participe au festival de Tymora pour briser la malédiction de malchance qui pèse sur la communauté. Jeux ayant une touche de hasard, incidents malchanceux et crises attendent les aventuriers dans un festival qui ne demande qu'à retrouver sa chance. Quitte ou double Les compétences et la créativité sont...   [click here for more]
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