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City and Wild

City and Wild


What is City and Wild? This supplement was created to give more options for playing in the cities, new rules for surviving in the wild and a whole section for collecting materials and crafting items with them. What's inside? This 89-page document is divided in 3 parts. Part 1 - The City You will find new equipment and magic items, several tables for stores, a modular building/base...   [click here for more]
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Curse of Strahd: The Abbot's Journal

Curse of Strahd: The Abbot's Journal


Expand your Curse of Strahd game with this excellent Dungeon Master's resource - a journal from the Abbot in the Abbey of St Markovia! Use this to: Aid exposition about the backstory of the Abbot! Show his insanity via exciting text and descent-into-madness handwriting! Set the mood of age and rot in Barovia - full-color moldy journal pages! Tie in Strahd...   [click here for more]
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100 Non-Combat Random Encounters (Urban)

100 Non-Combat Random Encounters (Urban)


Are your travel sequences lackluster? Do your players have a tendency to ask about every little detail? Perhaps you didn't plan for the direction that the plot was going to go and need to give your players something to do while you hastily create the next encounter. Enter a rollable table packed full of urban encounters, none of which require getting out the battle map and minis (unless you decide...   [click here for more]
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Waterdeep Factbook

Waterdeep Factbook


With the release of Dragon Heist and Dungeon of the Mad Mage, there's plenty of reasons for groups to be visiting Waterdeep. I've gone through as much of the previous editions books as I could get my hands on to bring the old locations of Waterdeep back and available for your players to explore. This book is intended to offer additional content for DM's running an adventure in or around Waterdeep....   [click here for more]
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Rystalmyth: the last elven city (new location along the Sword Coast

Rystalmyth: the last elven city (new location along the Sword Coast


Rystalmyth is the last elven city to the eastern side of the Sword Coast in the dense thickets of the forest. Explore its rich history and geography in this mini-supplement. This does not include classes or races, its a new campaign location along the Sword Coast. From Your Resident Fiend, Noah Van Til ...   [click here for more]
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Tavern Games

Tavern Games


Tavern Games Did your players meet in a tavern?  This small supplement contains rules for SIX new tavern games. All of these games fit easily into any campaign and setting for D&D 5e! Can your players prove their strength in an arm-wrestling tournament? Or prove their cunning and speed in a game of dragon's egg? Can they demonstrate their skill in a game of darts? This supplement contains:...   [click here for more]
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Trollskull Tavern Management (ENG/ITA)

Trollskull Tavern Management (ENG/ITA)


Before running chapter 2 in Waterdeep Dragon Heist my interest was about the Trollskull tavern management and so i created this supplement that provides:  Tavern renown system; 10 upgrades; Renown based events; Renown milestone events; Carousing table events. Evening Events  Business Rival:Emmek Frewn in details Rats Infestation Consequences Inn Patrons Encounters Side Quest NPCs  Check...   [click here for more]
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Waterdeep Visitor's Guide

Waterdeep Visitor's Guide


"Welcome to Waterdeep! Please take this handy visitor's guide to the City of Splendors!" Waterdeep is a big city with a lot of points of interest, and it can get easy to become lost in the sea of names and places. This is a collection of pre-filled versions of my Complete City Sheet (already available on DMsguild) with custom-labeled maps to help your party orient themselves within...   [click here for more]
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Random Events for Countryside Travel

Random Events for Countryside Travel


Random Events for Countryside Travel continues the bestselling Random Events series. This bookmarked PDF holds 160 Random Events for players in any Dungeons & Dragons Fifth Edition campaign. As characters explore the countryside beyond cities and towns, random events bring life to the world. These events are largely non-combat and give players a chance to make...   [click here for more]
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Lands, Lords, and Ladies

Lands, Lords, and Ladies


A detailed summary of the mechanics of feudalism as relevant for D&D campaigns of varying political complexity. Everything from the various methods of gaining a title to the obligations those titles require of players are discussed. Also included is a summary of the economics of a fief to determine how much gold the lands will earn or cost the characters as they maintain their new noble status....   [click here for more]
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Dragon's Hoard Heist

Dragon's Hoard Heist


The grand opening of the Dragon's Hoard invites allcomers to its tables. From the pillars of society, to the grunts of the working men, all have been invited to Mr. Bigsby's new casino, backed by the loot from his adventuring days. Bigsby is no fool however, and knowing the enemies he's made to get to the top he's decided to opt for some unconventional security staff. The challenge set by the stone...   [click here for more]
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Establishment Names - Taverns, Inns and Stores

Establishment Names - Taverns, Inns and Stores


Ever been asked the name of a tavern or blacksmith's by a player and been stumped trying to come up with something on the fly? Well not anymore! This resource has an extensive list of names for taverns and inns ranging from squalid to luxurious, and multiple name options for most businesses your players are likely to visit, from bakeries to armouries. So take your players out for a drink and a nice...   [click here for more]
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Inns & Taverns by Lifestyle

Inns & Taverns by Lifestyle


This supplement makes it easy to generate a new inn or tavern no matter where your players are or what they want their lifestyle expenses to be. 8 Categories for Inns and Taverns Poor Modest Comfortable Wealthy Aristocratic Shady Dockside Roadside Each Tavern page offers a price and description as well as: 20 Name Adjectives 20 Name Nouns 20 Patron Names 20 Surroundings 20...   [click here for more]
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Wrath of the Wilds: March to War

Wrath of the Wilds: March to War


This supplement gives Dungeon Masters a boatload of tools to use Druids to create tension and storylines in their campaigns, focussed around Druids trying to wipe the world clean of civilization. There are new monsters, items, loads of ideas, and even a whole rules system for managing Druid-based assaults. ...   [click here for more]
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The Adventurer's Almanac: Waterdeep Supplement

The Adventurer's Almanac: Waterdeep Supplement


This supplement was created to provide support to the rules found in the Adventurer’s Almanac, which can be found elsewhere in our DM's Guild store. Within this document, you will find random encounter tables compatible with the Almanac rules, potions and spells particular to this location, and a narrative segment fleshing out the region’s relationship to the natural world. These rules are intended...   [click here for more]
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Exploring Archaeology in D&D

Exploring Archaeology in D&D


Archaeology is largely ignored in Dungeons and Dragons, which is a huge shame, as many of the archaeological discoveries of the past 50 or so years have no doubt inspired much of what Dungeons and Dragons is today. With this suppliment, bring a taste of archaeology to your D&D world! Get your players invested in the history of the campaigns we play in, and replace that generic library trip with...   [click here for more]
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Five Bandits with Quirks

Five Bandits with Quirks


A selection of bandits designed to add a bit of colour, a hook for your players to explore or just a bit of fun for the next band of cut-throats or highwaymen (or women) that you unleash upon your table.  Perfect for adding a bit of life to “...you walk into a room and see 5 bandits, they attack, roll initiative.” Be sure to keep an eye out for the next instalment of “...with quirks” coming...   [click here for more]
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Hare Races - A 5e Gambling MiniGame

Hare Races - A 5e Gambling MiniGame


Ready for a quick gambling mini-game that you can drop right in to any session without any prep?  Looking for a mechanic that's been statistically designed with appropriate payouts?  Look no further!  Hare Races are a great way to let the players engage in your world and possibly hit some big payouts along the way. ...   [click here for more]
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Five Skeletons with Quirks

Five Skeletons with Quirks


A selection of skeletons have been designed to add a bit of colour, a hook for your players to explore or just a a bit of memorable fun for the next band of creeping undeath that you unleash upon your table. Perfect for adding a bit of life to “...you walk into a room and see 5 skeletons, they attack, roll initiative.” Be sure to keep an eye out for the next instalment of “...with quirks”...   [click here for more]
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The Chef: an NPC class

The Chef: an NPC class


The Chef This is an NPC class for all of your Dungeon Masters. This class is for giving your NPC's a little more conent in any side quests or creating a class that will not allow them to be pushed around by your player characters.  If a player want to become a Chef Any player can choose to take on this path and learn the culinary arts. If a player takes on these class features you can treat it like...   [click here for more]
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DMConsole 100 NPC List

DMConsole 100 NPC List


DMConsole NPC List contains 100 NPCs meant to be used by DMs to help with npc creation. It can provide a seed to grow into a complex character or it can help with a quick name and appearance description. ...   [click here for more]
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Wanted Scores

Wanted Scores


A New Game Mechanic: Wanted Scores Actions should have consequences, especially for the protagonists of a dynamic story. Wanted Scores are a way to track unpopular decisions, acts of infamy, rebellion against the law, things that you swear aren't what they look like, and that incident that is certainly just a big misunderstanding. This supplement contains guidelines for using Wanted Scores in any...   [click here for more]
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Five Goblins with Quirks

Five Goblins with Quirks


A selection of Goblins have been designed to add some colour, some hooks for your players to explore or just a bit of memorable fun for the next band of green-skinned maniacs that you unleash upon your table. Perfect for adding a bit of life to “...you walk into a room and see 5 goblins, they attack, roll initiative.” Be sure to keep an eye out for the next instalment of “...with quirks”...   [click here for more]
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Fantastical Random Settlements

Fantastical Random Settlements


Welcome to the Unknown If you travel regions of your fantasy world yet uncharted or lacking detail, you might require some details rather quickly. In particular, should there be need of a fantasy settlement, which your party will encounter along the road, this is the right product for you! Pick one of 6 maps for your settlement! Roll up the details...   [click here for more]
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A Clash of Swords

A Clash of Swords


When the armies march, all the earth trembles. D&D has a long history on troops and massive combat and warfare adventures, but 5th edition is the first one to achieve that armies keep being relevant even when heroes achieve high levels. The beauty of this edition is that numbers matter: high quantities of low level mooks can stand a chance to overpower a group of adventurers, and smart PCs will...   [click here for more]
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The Forbidden Resurrection Ritual

The Forbidden Resurrection Ritual

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Casual Conversations

Casual Conversations


*** UPDATED *** 40 new conversations added! (Renamed from Random NPC Conversations) Not every conversation overheard by adventurers lead to a quest, adventure, or mission. Dungeon Masters who want to add depth, color, and variety to their settings, without the baggage of coming up with yet another side-quest, will enjoy this resource. What are the townsfolk talking about today? Coming soon: No-So-Casual...   [click here for more]
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Magnificent Magical Auction

Magnificent Magical Auction


If you want something different than your typical magic shop, finding magic item sellers in your downtime, or just want to run a fun shopping encounter, then the Magical Auction is for you! Listed in this supplement are rules for running your very own Magic Auction as well as an example buyers guide and example NPCs to populate your auction. ...   [click here for more]
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Guilds

Guilds


The idea behind this PDF is a way of using the current faction rules in your home game by turnung the factions into guilds your players can join. Complete with ranks, renown, secret missions and bonus for each rank. ...   [click here for more]
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The Ancient Cemetery

The Ancient Cemetery


• A rich, atmospheric setting, with original hand-drawn illustrations • Separate encounter tables for daytime and night-time events in the cemetery – a historical park of memories and recreation becomes a threatening abode of danger by night. • A new creature – Wraithlord – an undead tyrant that seeks revenge on the living, able to control the minds of the weak....   [click here for more]
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28+1 Scams to make your players lose Gold!

28+1 Scams to make your players lose Gold!


Have you ever felt the need to reduce the amount of gold that your player’s carry? Maybe you miscalculated the gold inside the chest and now they are ultra-rich? Or maybe you just want to make them suspect their own shadow for treachery? Fear no more cause you are reading the perfect guide on how to make your players get scammed, pickpocketed and lose money without them even realizing how it...   [click here for more]
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Modern Fantasy Setting Rules

Modern Fantasy Setting Rules


These are a few rules I made for my D&D group so that we could really take advantage of the UA Modern Magic Classes, It's not a complete setting, just a guide as to how a modern setting should work (in my opinion). It's a recipe. All that's left is to add some lore and a few villains and you have a full campaign, ready to go. ...   [click here for more]
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The Villain's Handbook: The Tyrant

The Villain's Handbook: The Tyrant


A true villain doesn't sit back and wait for evil to happen, and neither should you! The Villain's Handbook series will detail a master villain, and provide plot and adventure ideas for you to use. The tyrant is an evil ruler who uses their kingdom for personal gain. Inside you'll find plots that can be utilized by a distasteful tyrant to challenge your players. Included are stats for a CR 2 Tyrant,...   [click here for more]
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Instant Factions - IF1: The Arcanatechs (5e)

Instant Factions - IF1: The Arcanatechs (5e)


Finding time to prepare your game is one of the challenges of being a Dungeon Master. Having resources like pregenerated NPCs, monster stat blocks, and premade adventures at your disposal can greatly reduce the amount of time you spend on game prep. Instant Factions© came about from the desire to create organizations that could be used with any D&D campaign with little modification....   [click here for more]
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Tales of Landhurst: the Humans of the land

Tales of Landhurst: the Humans of the land


The humans of Landhurst live without much of a grounding or base. Being the first race to be enslaved by the Elves, they have spent most time in captivity and torture. The modern day humans in Landhurst are mired by their lack of a past, as well as their close tie to their families and guilds. This module lets you play the humans of Landhurts, as well as create character with a distinct Landhurst...   [click here for more]
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The Arcane Clock: A Magical Game of Skill & Determination

The Arcane Clock: A Magical Game of Skill & Determination


The Arcance Clock is a magical game of will and determination for players in any adventure of Dungeons and Dragons to indulge in. It's perfect for players and NPC's alike to participate in for use as a festival or tavern game, healthy wager, prideful challenge or just for fun. This is a stand alone mini-game to be played within' the your campaign/game itself. ...   [click here for more]
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The Valley of Kyros - Campaign Setting

The Valley of Kyros - Campaign Setting


The Valley of Kyros is a campaign setting which can be introduced to various locations of the Sword Coast. It contains - a map of the valley, Mud Creek which is it's main village and the Ruins of Kyros. - 4 major NPC's with background and stats. - A summary of the valley, it's inhabitants and main areas of interest. This is also the campaign setting for the following six low level adventures...   [click here for more]
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Beezleband - Bestiary Single

Beezleband - Bestiary Single


Beezleband -- Bestiary Single Add a new tiny devil to your campaign, the Beezleband. Use as a gift with a catch, an infernal familiare or just a little grumpy easy kill Enjoy! Also be sure to check out our other RPG downloads. /browse.php?author=Terry%20Maranda https://www.artstation.com/terrymaranda ...   [click here for more]
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Cult of Loviatar

Cult of Loviatar


"Pain has a purpose. Your suffering is not meaningless. The Mistress of pain will reward you for the misery you have endured." ~Whiplass Devalia Krovin The cult of Loviatar has risen and begun spreading throughout the populace through heated whispers and promises of power. Their suffering fuels their dark power as they eagerly seek to spread chaos and open a portal to the Abyss. This product...   [click here for more]
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Portal de Baldur - Patronos do Grupo

Portal de Baldur - Patronos do Grupo


FORJE O SEU GRUPO! Portal de Baldur - Patronos do Grupo é um suplemento em português para a aventura Baldur's Gate: Descent into Avernus. O suplemento insere a mecânica de Patronos do Grupo: organizações ou patronos influentes de Portal de Baldur que uniram os personagens antes da aventura iniciar, provendo um excelente ponto de partida para a aventura. O suplemento...   [click here for more]
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Baker's Guild Law: Waterdeep

Baker's Guild Law: Waterdeep


This is a guide for adventures in or traversing Waterdeep, to help those dealing with the Baker's Guild. This is a series in progress, other guild laws will be covered in different bodies of work. ...   [click here for more]
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Advent of Destruction, Legacy of the Song Blades Part I

Advent of Destruction, Legacy of the Song Blades Part I


Awakened from a deep sleep in the Earthly Delights Inn and Bathhouse of the dwarven city-fortress Markheldiim, the characters find themselves thrust into an all-out invasion by hordes of goblins, hobgoblins, elementals, and giants, in the opening moves of a new conflict that will have far-reaching consequences across the lands and the very planes themselves. They will need to rely on their wits,...   [click here for more]
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A Hero's Feast

A Hero's Feast


You've just slain a massive hydra, its corpse lying in front of you awaiting its decay. It has to be loaded with meat, right? Hydra eyes have to be good for something! It sure would be a waste to let all those hydra parts go to waste. That's why I created these rules for eating food. Think of games like World of Warcraft or Skyrim where food can restore health and mana. That's what I went for in my...   [click here for more]
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Wererat of Mask- Developable Character Option

Wererat of Mask- Developable Character Option


They take you down into their dark and moist hideout. It has been the first job you did for the Thieves' Guild and they promised you a special reward. The curved walking leader with huge front teeth approaches you as out of nowhere two other thieves twist your arms and hold you. The leader uses their huge front teeth to bite you.... Ei Gude! Yet another developable character...   [click here for more]
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