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Into Wonderland: A Feywild Setting Book

Into Wonderland: A Feywild Setting Book


Into Wonderland has been updated with new free content! From Witchlight to Wonderland: A guide for transitioning from The Wild Beyond the Witchlight (1st-to-8th level) to Into Wonderland (8th-to-14th level). Includes a choice of two quests and a heap of guidelines for combining characters, settings, and events. The Wrath of Snail Goo: A one-shot quest to steal from...   [click here for more]
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A Guide to Tomb of Annihilation

A Guide to Tomb of Annihilation


This guide has everything you need to prepare and run Tomb of Annihilation. There is a "how to run" section for those who want to see how this adventure can be put together, and a massive set of notations, summaries, warnings and page numbers that will hopefully make your life easier. ...   [click here for more]
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City and Wild

City and Wild


What is City and Wild? This supplement was created to give more options for playing in the cities, new rules for surviving in the wild and a whole section for collecting materials and crafting items with them. What's inside? This 89-page document is divided in 3 parts. Part 1 - The City You will find new equipment and magic items, several tables for stores, a modular building/base...   [click here for more]
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100 Interesting Boss Mechanics

100 Interesting Boss Mechanics


One hundred different strategies your party needs to defeat that big enemy!  ...   [click here for more]
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Travel Systems

Travel Systems


Make travel more interesting and more FUN! Spice Up Travel in your Game with these systems! Give unique roles to your party, turn travel into a dynamic skill challenge, roll on some tables... OR... just have them arrive! I cover everything in this PFD (and explain more in the YouTube video linked). I hope these help level up your travel game! ...   [click here for more]
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Alternative Crafting

Alternative Crafting


Crafting items allows players to roleplay being self-sufficient, customize their abilities, and progress in a way not directly tied to gaining experience. These rules provide a flexible system to allow players to craft items without having too much to keep track of. It is not a spreadsheet of keywords with specific meanings. Want an adventure where players can collect some special materials? Try...   [click here for more]
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A Wanderer's Guide to the Feywild

A Wanderer's Guide to the Feywild


The Plane of Faerie is a mysterious place, filled with wonders beyond imagining. This guide seeks to inspire dungeon masters who wish to send their party into this realm of wonder. It gives a comprehensive framework for the rules and laws that govern the Feywild, as well as ideas for specific locations, situations, items, quests, and so on. You won’t find adventures or detailed descriptions within...   [click here for more]
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Poisoners' Kit

Poisoners' Kit


This document outlines a Poisoners' Kit for D&D 5e including:  An easy to understand process for foraging 20+ original ingredients with unique properties A simple, balanced process for creating unique poisons Includes the 4 different SRD poison applications; injury, contact, ingestion and inhalation Clear rules on the use of poisons in combat A pricing guide for buying/selling poisons ...   [click here for more]
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Fifty Forest Encounters

Fifty Forest Encounters


Who knows what lurks in the depths of the forest? Well, here at Green Bird RPGs we have a good idea. Here are fifty random encounters designed to stimulate your imagination during game play. From pixies shouting obscenities to sunbathing, nudist elves. All based on a D100 table. If you like this product then try one of our other DM's resources: Curses Bloodlines and Dark...   [click here for more]
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Creature Harvest Index - Dinosaurs

Creature Harvest Index - Dinosaurs


"In my culture, we harvest what we kill. The meat feeds us. The furs warm us. We adorn ourselves with their feathers and bones with pride- not in the kill, but in gratitude of the spirit that chose us to wear it." - Aki T'chana, shaman of the Omani clan. This product is a FREE preview of the new harvest bestiaries that I have written. These products contain:  * Meat- how much, how to store it, and...   [click here for more]
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100 Pets and Familiars

100 Pets and Familiars


One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get.  ...   [click here for more]
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100 Scary Forest Encounters

100 Scary Forest Encounters


One hundred horrifying forest encounters that will terrify your players. Roll on the d100 list and see what sort of scary scenario is generated for your players! ...   [click here for more]
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Waterdeep Factbook

Waterdeep Factbook


With the release of Dragon Heist and Dungeon of the Mad Mage, there's plenty of reasons for groups to be visiting Waterdeep. I've gone through as much of the previous editions books as I could get my hands on to bring the old locations of Waterdeep back and available for your players to explore. This book is intended to offer additional content for DM's running an adventure in or around Waterdeep....   [click here for more]
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100 Jungle Encounters

100 Jungle Encounters


With the recent release of Tomb of Annihilation, your players might be venturing into the harsh jungles soon. Use these jungle encounters to enhance your combat and roleplaying gameplay! This list features 100 jungle encounters that is essencial for anyone traveling to Chult (or any jungle) in the near future. ...   [click here for more]
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Journey to Chult

Journey to Chult


Journey to Chult - a Tomb of Annihilation DM's Resource. Prepare yourself for your journey, travellers! The jungles of Chult are filled with history and hazards, ruins and poisons, beasts and horrors. Only those that work together can hope to see the shores of the Sword Coast once again. Many will be laid to rest along the path; their souls will belong to Ubtao, the Father of Dinosaurs, and if they're...   [click here for more]
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High Forest Factbook

High Forest Factbook


A massive forest stands in the middle of Faerun. Easily accessible from the Swordcoast and yet.. where is the official sourcebooks for what lays within?   This book is intended for DM's wanting to run adventures within High Forest.  It is the result of quite a bit of research on official WotC supplements so should align pretty closely with other products released for the 5th edition setting....   [click here for more]
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Jungles of Chult Factbook

Jungles of Chult Factbook


The Tomb of Annihilation takes place in the uncharted peninsula of Chult. Little is known of this land but after scouring the ancient texts of 2e,3e and 4e some details of the dangers ahead have been uncovered. This book is intended for DM's wanting to run adventures within Chult.  It is the result of quite a bit of research on official WotC supplements so should align pretty closely with...   [click here for more]
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Greenbird's Cursed Inventory

Greenbird's Cursed Inventory


Step right up! Greenbird is hosting a sale of all manner of magical items! Cleaning brooms, magical swords and shields, tomes of forbidden turnip lore... we have everything you need, as long as you don’t mind a little curse along the way! This volume includes 30 cursed items – some humorous, some nasty, some tragic. All are readymade to be put into your adventures – whether...   [click here for more]
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100 Forest Encounters

100 Forest Encounters


One hundred random encounters that will bring your forests to life! Roll a d100 and see what you get. ...   [click here for more]
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Starter Set Companion

Starter Set Companion


The Starter Set Companion is a gaming aid designed to assist the DM when running the adventure in the fifth edition Starter Set. The Starter Set Companion includes two documents:  The Dungeon Master's Handbook gives advice for new and old DM’s alike, giving them the tools they need to help make their campaign easier to run. It also includes a set of Tokens to allow the DM to help visualize combat...   [click here for more]
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Vampires of the Continent [EN/RU]

Vampires of the Continent [EN/RU]


Are you a fan of the Witcher games and books? Do you wish for more terryfing vampires than the Monster Manual meek versions? Then this book is for you!  Nine new vampires inspired by Andrzey Sapkowski's writing and CDPR's games await you on the pages of this book. Complete with flavourful descriptions, art, tactics, treasure and tools for monster hunters! 9 new vampires 3 new items Нравятся...   [click here for more]
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Chult Encounters

Chult Encounters


Shepharding a party through several days of travel usually is boring for both the DM and players. Either nothing happens in a day, or there is a combat.  This supplement is designed to make it easy for a DM to generate interesting and challenging jungle excursions for parties of all levels. If you've purchased my product Jungles of Chult Factbook, be aware that there is some information in this...   [click here for more]
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Desert Monsters

Desert Monsters


Introducing a set of monsters designed for desert encounters at varying challenge ratings! 3 brand new desert plants Mobile Saguaro - CR 2 Saguaros are large cacti with branching arms, their entire surface covered in sharp spines. Their mobility gives them a competitive edge in the harsh desert environment. They are not typically aggressive...   [click here for more]
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The Axolitl and Riverlands Encounters

The Axolitl and Riverlands Encounters


Make a splash with the newest release of the Axolitl! A small aquatic race native to fresh water riverlands and exotic swamps! This 5 page PDF includes: - Stats of the unique Axolitl race, containing everything you need to make your own 5e Axolitl characters! - Two riverlands inspired creatures. The Neontra, a freshwater humanoid species that survives in schools of their own kind, and the Manatee,...   [click here for more]
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The Bushranger's Guide to the Outback

The Bushranger's Guide to the Outback


Based on the land down under, The Bushranger's Guide to the Outback provides over 30 unique creatures from Austrlian folkstories, urban legends, and native myths to add to your encounters. These include the elusive Bunyip, the cruel Kinie Ger, the wise wombat, and many many more. So put your swag on your shoulder, pack your billy, and waltz into The Bushranger's Guide to...   [click here for more]
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A Midsummer Night

A Midsummer Night


Oh, Midsummer! The time of singing, dancing, rejoicing and beer! The time of pagan rituals and druidic rites, the time where the summer reaches its peak, and borders between the realm of men and fey grow weaker... Midsummer is a widely celebrated holiday in Northern Europe. People gather in the countryside, enjoying bonfires, dances, cultural and historic rituals,...   [click here for more]
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P.I.W.I. - Evolution Guide & Index

P.I.W.I. - Evolution Guide & Index


Inspired by the hit Pokémon video game. This guide is an accompaniment to the Pokémon Inspired Weapons and Items Collection, expanding on the items' evolution mechanics, including how to incorporate it into adventures and your own items, special items that can be used for special evolutions, the new weapon types that are used in the collection, and an index of all the items in the collection. Evolution...   [click here for more]
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Rumble in the Rubblebelt

Rumble in the Rubblebelt


A 2-4 hour Ravnica adventure for 5th-10th level characters (optimized for 8th level). A Gruul raiding party steals a powerful Izzet magical device, putting all of Precinct Four in danger. If the ignorant Gruul raiders accidentally trigger the device during their drunken Rauk-Chauv revelry, it will vaporize the entire precinct. Can a small group of heroes enter the rubblebelt of the...   [click here for more]
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D&D 5e Character Professions

D&D 5e Character Professions


     10/11/2019: Mining and Smithing Update New Metals! Brand new metals to smelt and smith with! Use them to create new and powerful weapons and armors.  New Metal Effects! Every new metal comes with unique properties when smithed into equipment. Set Effects! Set effects bring an entirely new dynamic to the game. These occur when...   [click here for more]
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MZS1 Monsters of Maztica

MZS1 Monsters of Maztica


Monsters of the True World Far to the west of Faerûn across the sea of Swords lies the mysterious land of Maztica. It was discovered, pillaged and then lost again to exile on the even stranger world of Abeir. Back once again, Maztica and its mysteries are ripe for discovery. While there may be treasure aplenty to find, there are also horrors that are seen nowhere else on Toril....   [click here for more]
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Nonmagical Ranger

Nonmagical Ranger


Being the vanguard between the wilds and civilization doesn’t necessarily grant magical abilities. It’s always been weird to me that rangers are so closely tied to magic in 5th edition. This take on the class emphasizes preparation and martial ability, cutting out the magic of the base class while keeping it consistent with existing subclasses. Switch between different stances in combat to emphasize...   [click here for more]
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Accessible Adventure of the Week: Save the Queen!

Accessible Adventure of the Week: Save the Queen!


The queen needs protection, but first, can you avoid being eaten by her? This adventure is written for a party level 8–9, but the number of enemies can be adjusted for a lower level party, as low as level 4–5. Make Lives Better through Role-Playing Games This adventure is one piece of a movement within the D&D community to invite, encourage, and include those who have not been, both in the...   [click here for more]
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Fulvano's Guide to the Wilds

Fulvano's Guide to the Wilds


Beyond the walls and roads of civilization, the old places of the world still reign. Vast, untamed wilderness stretches in all directions, promising untold adventure and danger for those willing to traverse it. Fulvano's Guide to the Wilds contains expanded rules and content for wilderness survival and exploration. It builds on the foundations found in the Player's Handbook and Dungeon...   [click here for more]
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5e Plant Harvesting Guide

5e Plant Harvesting Guide


Welcome, young herbalist.... The various worlds of D&D are rich with opportunities and complete with people, fauna and yes... flora.  This guide was designed to assist DMs who have players interested in the art of herbalism or plants, or even that special cook, brewer or baker in search of that special ingredient to design the perfect pie. Included in this guide: 52 pages of...   [click here for more]
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Ulther's Ship Character Sheet

Ulther's Ship Character Sheet


Ulther's Ship Character Sheet This is just a small character sheet I made for use in my own campaign. The rules for using this character sheet are available here: https://www.dmsguild.com/product/237548/Expanded-Sailing I do not own any rights to, or have any link to Expanded Sailing, this is merely a character sheet to use alongside those rules. Thanks to the people...   [click here for more]
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Accessible Adventure of the Week: The Dark Watchman

Accessible Adventure of the Week: The Dark Watchman


As the river carves its way through the marsh, the Watchman, a 500 foot tall lighthouse overlooks the passing ships, lighting their way and alerting them to dangers that would lurk in the shadows. But what happens when the shadows extinguish the light, and what purpose do they have? This adventure is designed for a party of characters around the third through fifth level with a combined total of about...   [click here for more]
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Honkdra

Honkdra


This small package of content is simply a collection of three variants of the statblock for the Honkdra, a goose-themed hydra that is by many considered to be far more terrifying than the traditional hydra. We don't know exactly who first conceptualized this horror, but the 3D artist MZ4250 brought it to life as a 3D printable mini file, and we quickly realized something as horrifying as that needed...   [click here for more]
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Alternative Resting

Alternative Resting


Six encounters in an adventuring day is hard to fit in smoothly. It’s often just as easy to take a long rest as a short rest, leaving classes based around short rests in the dust. When long rests are infrequent, classes that depend on long rests can start feeling useless. The options presented here provide a smoother rest gradient to allow meaningful choices about resource management. You may also...   [click here for more]
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Deep Night Chase

Deep Night Chase


Deep Night Chase This One-Shot Adventure Module contains:  The story of an all night chase through an enchanted wood Flexible adventure length through modular encounter design Builds for eight new enemies / monsters A table for rolling encounters in a dark wood Several high detail maps to be used in an online tabletop such as Roll20 The Story It...   [click here for more]
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The Expedition of the Magi: A Christmas Tale from the Forgotten Realms (5e)

The Expedition of the Magi: A Christmas Tale from the Forgotten Realms (5e)


The Expedition of the Magi: A Christmas Tale from the Forgotten Realms (5e) Saddle up your camel and fill your waterskins! Players are headed into the desert at the behest of three star-seeking sages in search of gifts fit for a king. The Expedition of the Magi is a standalone adventure for 2-6 first level characters. It uses 5th edition Dungeons & Dragons rules and may...   [click here for more]
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MORE 10th Level Spells for 20th Level Characters

MORE 10th Level Spells for 20th Level Characters


Ever been disappointed that spells don't progress beyond 9th level? Ever wanted to reshape reality with the aid of other casters? Ever wanted an extra boon for battling your way to 20th level? Here are some MORE spells just for you! Presenting four more 10th level spells, complete with detailed description about how the mechanics of casting 10th level spells work. In short, you use a 9th level spell...   [click here for more]
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Domains of Chaos

Domains of Chaos


Lurking behind illusory walls, beneath the soils and brambles, or projected into the minds of unlucky passersby, Domains of Chaos and their denizens are there waiting for visitors.     Creatures in these domains are ruled by no one, and find the very idea laughable. Often thought of as Unseelie Fey that found the idea of Courts pretentious and unnecessary, those of the Domains of Chaos...   [click here for more]
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Chilling Confrontations in Cold Climates

Chilling Confrontations in Cold Climates


Amaze your players with 10 ready-to-use winter themed encounters and 5 fully-illustrated maps! Discover amazing new places, interesting characters, strange twists and tricky obstacles for your characters to overcome! Count Corric Breggard, a soon-to-become famous gnome adventurer, will tell you stories that could not have been dreamt up by a Beholder! ...   [click here for more]
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An Artifact and A Villain [PLL-0]

An Artifact and A Villain [PLL-0]


Pretty Little Liches: An Artifact & A Villain Zhorus Carcosa, a tiefling mage, has unearthed an ancient and evil artifact: the Pearl of Putrescence. He has used the pearl's dark power to raise an army of undead monsters and marched across the coast, leaving a trail of devastation in his wake. Can the party stop Zhorus and his undead horde before he destroys a...   [click here for more]
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MZA4 The Mother of Life

MZA4 The Mother of Life


Who is the Mother of Life? She is the goddess to all that live in the True World and she is considered the Mother of All. Her name has been given to the very land itself, where it is said all of mankind stands upon her body. It is she who gave birth to Qotal, Zaltec and their brothers and sisters, though she herself no longer lives. She is Maztica, the Mother of Life. The...   [click here for more]
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Temple Of The Nightwind

Temple Of The Nightwind


"Deep in the Kryptgarden Forest lies a forgotten temple. Are you brave enough to face the dangers within?" Temple of the Nightwind is a short LVL 2 adventure designed for new players and new dungeon masters. My goal was to design a fun adventure that anyone can grab and play, without doing too much prep work. You can place the adventure in any setting and you do not need the Monster Manual or Dungeon...   [click here for more]
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Travel Report 5e

Travel Report 5e


Now featured by Splinterverse on YouTube! Travel in Dungeons and Dragons can be hard to get right. Do you hand-wave it and just move characters between set pieces? Do you roll for random combat encounters and risk spending entire sessions on it? Do you imply it happens between sessions and...   [click here for more]
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Accessible Adventure of the Week: Casts with Wolves

Accessible Adventure of the Week: Casts with Wolves


Keep the Wolves at Bay Sheep have been dying from wolf attacks. Now, the wolves have you surrounded, but have you been thrown to the wolves, or is someone crying wolf? This one-shot sidequest adventure is designed for 4-5 characters, level 2-3. Background & Synopsis The party encounters a woman who shape-shifts between human and wolf form, but she's not a werewolf. That doesn't mean a werewolf...   [click here for more]
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A Treatise on Treants

A Treatise on Treants


A brief, illustrated exploration of new options for Treants, including: Variant treant abilities: Add thorns, allergenic pollen, hanging vines and other properties to your treants the Elder Treant stat block, an enhanced version of the treant with lair abilities and Legendary Actions 5 treant and elder treant NPCs, with backstories and suggested modifications to their stats ...   [click here for more]
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ANS3 Blacktoe Glacier

ANS3 Blacktoe Glacier


Evil broods in the cold north... To the northwest of Faerûn lies the virtually unexplored continent of Anchôromé. In its northern tip lies a land of endless ice where the beautiful but fierce snow elves battle for territory with the proud urskan bear folk. All the while an elemental evil rises within the mountains... Adventure in the Frozen North  Blacktoe...   [click here for more]
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