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Essential Phandalin 009: Icespire Hold

Essential Phandalin 009: Icespire Hold


Essential Phandalin: Icespire Hold is the final adventure in the Essentials line.  This adventure takes the PCs from Phandlain to the final encounter with the white dragon.  Along the way is a side quest dealing with an old necromance tower and a chance to find aid in dealing with the dragon.  The adventure adds to the encounters found in the Essentials Box set and requires that adventure...   [click here for more]
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Creepy Manor - The Haunt Battlemap

Creepy Manor - The Haunt Battlemap


Hey Adventurers! Here is my approach on the maps for the awesome, the creepy, the bestselling Oneshot „The Haunt“, which is available on the DmsGuild. But of course, you can use this maps for basically any haunted house. My players had a blast. I hope you do too. very detailed 300px quality, 30x30 supersmall filesize...   [click here for more]
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CCC-SLMH01-01 Codex Venator - The Last Hunter

CCC-SLMH01-01 Codex Venator - The Last Hunter


In the peaceful Silver Marches, a dangerous evil grows in the shadows beneath the trees of Moonwood. The last descendent of an ancient order would like to vanquish that evil before it spreads, but, betrayed by his age, he’ll need the help of noble adventurers to fulfill his ancient thirst for vengeance. A 4-hour adventure for 5th-10th level characters Codex Venator - The Last Hunter...   [click here for more]
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Red Larch 003: Summit Hall

Red Larch 003: Summit Hall


Red Larch: Summit Hall follows the adventure Red Larch: Knight of Samular, which is a split-off from the Princes of the Apocalypse adventure path by Wizards of the Coast.  In this adventure, the PCs bring the body of the deceased knight to its final resting place within the Hall.  While interacting with the knights and the people of the small town that has sprung up around the keep,...   [click here for more]
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Irongate North Prison

Irongate North Prison


Some prisons are meant to be barbaric—horrifying hellholes that serve as a gruesome deterrent against crime. Other prisons are designed to rehabilitate, offering a second chance to those who have gone astray. Irongate North is neither. The forbidding walls do little more than keep criminals under control and out of the way of civilized folk; whether the inmates rot, reform, or simply bide their time...   [click here for more]
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Phandalin 028 Auril's Vault

Phandalin 028 Auril's Vault


This adventure is the 8th in the series that started with Phandalin: The Missing Miners and expanded on the updated town of Phandalin, found in the adventure, Return to Phandalin.  This adventure is the 3rd in the Cult of Auril arc which follows the follows the first 5 modules that dealt with a snakefolk threat.  In this module, the PCs have found the magical sword Aurilsbane and have returned to...   [click here for more]
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Return to White Plume Mountain 5E Conversion

Return to White Plume Mountain 5E Conversion


A full conversion of the 2E adventure Return to White Plume Mountain. Requires the original adventure to run. Provides a synopsis and guide to the adventure, room by room dungeon guide, revamped imprint rules, 20 reskinned or new monsters, direct links to monsters, items, and effects on dndbeyond and edited dungeon images suitable for use in a Virtual Table Top.  Check out my Gold best selling DM's...   [click here for more]
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Drums of War

Drums of War


Drums of War is an adventure set in the world of Krynn in the days leading up to those described in The Shadow of the Dragon Queen. It is designed for low level heroes (1st to 3rd level), and introduces the companions to the old gods through a fully fleshed out adventure. Clouds of war hang over the lands of Solamnia, heralding an ominous threat. A young hero named Alaric, son of a noble Solamnic...   [click here for more]
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The Little Cave

The Little Cave


Just beyond the fields of Orleans a small hole in the earth hides treasure and monsters. The townsfolk are far too scared to delve inside the abandoned cave, but the marquis needs its silver, and right quick.  Just a couple of miles away from the town of Orleans, between rolling hills and well maintained forests, a small mine, long abandoned, lies in wait. Once a lucrative silver mine the “little...   [click here for more]
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Ranger Subclass - Primal Blade Conclave

Ranger Subclass - Primal Blade Conclave


Subclass for the Ranger where you can expend spell slot for different cool effects. ...   [click here for more]
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Chalice of the Undead

Chalice of the Undead


A Curse of Strahd adventure for one DM and one player.   Can you Survive a Haunted Church? Under a full moon and a foggy night, a ruined church rebuilds to its former glory, promising adventure, and a great reward for those who dare to enter. Do you have what it takes to retrieve the chalice of the undead? One of the most powerful artifacts in all of Barovia. Chalice...   [click here for more]
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Anthraxus, the Oinoloth

Anthraxus, the Oinoloth


Dare to challenge the Oinoloth Anthraxus, the dread daemon of pestilence and disease and lord of the Wasting Tower of Khin-Oin. Only the hardiest can survive the merest glance of this legendary yugoloth, let alone have any hope of pinning him down long enough to slay the fiend. Armed with the legendary staff of the lower planes, this CR 25 fiend is ready to turn your cosmos upside down! ...   [click here for more]
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The Underwater Shrine

The Underwater Shrine


Deep under the Great Lake, lies an old abandoned shrine of the Sea Elves. Though not large, it's treasure was once great, and any adventurer that is willing to brave the depths will find suitable reward. A level 1-4 dungeon module for Dungeons and Dragons 5E set in an underwater shrine. This can be placed in any setting and is open to DMs interpretation and editing. ...   [click here for more]
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Fire in the Frostblood Mine

Fire in the Frostblood Mine


For centuries, the volcano now called Mount Zulgar was the battlefield of a conflict between red dragons and frost giants. The final battle saw the extinction of the dragons and only a handful of living giants. The dwarves of the Frostblood clan used this opportunity to drive out the giants and take the mountain as their own for its rich deposits of gold. 100 years have passed,...   [click here for more]
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Adventure: Lilishade's Demon Cave

Adventure: Lilishade's Demon Cave


For the past 5 years this elven village has been plagued by undead creatures of the nearby swampland. The undead are consisted of unlucky elf villagers or travelers who were foolish enough to walk through the swampland. It is unknown how the undead appeared in the swampland in the first place, but it is rumored that a demonic entity has found shelter in a cave inside the dark forest next to the swampland...   [click here for more]
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Phandalin 029 Waterdeep Walkabout

Phandalin 029 Waterdeep Walkabout


Phandalin: Waterdeep Walkabout is the 9th adventure that started with Phandalin: The Missing Miners and brings the heroes on a journey through Kryptgatden Forest and ends in the City of Waterdeep.  Along the way, there is adventure and side quests in the forest, Goldenfields, Stump Bog, Rassalandar, and ends in Waterdeep.   The whole adventure was designed...   [click here for more]
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The Cult of the Dragon

The Cult of the Dragon


I developed this side quest for my campaign of Dragon of Icespire Peak for level 3. My intention was to introduce the party to the Cult of the Dragon as I am intending on running a modified version of Hoard of the Dragon Queen and then Rise of Tiamat. Any feedback would be appreciated! ...   [click here for more]
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Essential Phandalin 008: The Shrine of Savras

Essential Phandalin 008: The Shrine of Savras


Essential Phandalin 008; The Shrine of Savras is part of a continuing series that follows the Essentials Box Set published by Wizards of the Coast.  The Shrine is a freeform encounter that the PCs could encounter at any point in the adventure.  This module is designed for 6th level PCs shortly before they trek to encounter the dragon at the end of the adventure.  The Shrine is divided into...   [click here for more]
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The Goblin Mine

The Goblin Mine


The party finds an entrance to the old dwarven mine with plenty of small tracks leading inside. Whatever caused them to venture into the depths of its darkness, be it gold, mission or a diety, they will have to fight their way ahead and avoid dangerous traps and hazards, while filling the pockets full of gold, trinkets and baubles, getting drunk on the thrill of adventure. Hello Adventurers! The Goblin...   [click here for more]
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Mormesk's Diversions: Trials of the Heron's Gaze

Mormesk's Diversions: Trials of the Heron's Gaze


“Mormesk’s Diversions” are what I hope will be a series of quick mini-dungeons and encounters, all based around the “mysterious map” discovered in the lair of Mormesk the wraith, during the finale of The Mines of Phandelver, although it would work just as well in any other location or forest-adjacent setting with very little effort.  "Locked within a series of trials in a hidden underground...   [click here for more]
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Arid Ruin

Arid Ruin


THE ARID RUIN A blight. A swarm of locust. A lonely border town is seeking aid to curtail these foreboding events. All signs point to a recently unearthed ruin in the middle of the desert. It has been dubbed ‘The Arid Ruin’. Can the party trek across the scorching and inhospitable desert to brave the trials within and end the source of the curse? Or will they succumb to the horrors inside...   [click here for more]
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The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter

The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter


Tiqill the Maven has been missing for a while now, so what has become of his secret research laboratory? A new, three-room section for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs, as they guzzle 'potions' and unleash the worm. - three-room dungeon map - new...   [click here for more]
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Uprising: Escape from Uraz-Kal

Uprising: Escape from Uraz-Kal


Sunder the chains of your Hobgoblin captors and discover ancient secrets on your break for freedom! Uprising is a prison-break style adventure mixed with a mini dungeon-crawl for a Dungeon Master and four players, each taking on the role of one out of four pre-generated characters or building their own character from scatch. Designed to be run over one or two game sessions,...   [click here for more]
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Dark Lairs

Dark Lairs


Once your adventurers have triumphed over an owlbear, they may express interest in taking possession of the creature's eggs and raising its young. They may also inquire about the potential value of selling a cub in a nearby city and what sort of price it could fetch. Additionally, they might express curiosity about the taste of the owlbear and whether it is suitable for consumption. As the Dungeon...   [click here for more]
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Rise of the Horned King - One-shot Adventure

Rise of the Horned King - One-shot Adventure


For hundreds of years the dwarven fortress Velkuhm Keep, has remained abandoned. Thought to be sundered and uninhabitable after a devastating earthquake the surviving Steelbuster clan were scattered across land. Now it’s once jovial halls are tainted by the foul presence of an evil Minotaur Kirdak, proclaiming himself the rightful Horned King. Wielding Baphomet’s cursed glaive Heartcleaver,...   [click here for more]
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Essential Phandalin 007: Tower of Storms

Essential Phandalin 007: Tower of Storms


Essential Phandalin 007: Tower of Storms continues the adventure in the box set Dragon of Icespire Peak- which is required to play successfully.  This module expands and details the quest Tower of Storms.  The adventure takes the box set encounters and provides complete stat blocks, and provides several new encounters and items to play.  This adventure also set up a new...   [click here for more]
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King Gold - Pamphlet Adventure

King Gold - Pamphlet Adventure


Dungeons & Dragons that can be played anywhere: in a pub with friends, or in the kitchen with your kids. King Gold: A Pamphlet Adventure for Level 1-3 Characters King Gold, the first in a new series of stand-alone pamphlet quests, traces the hobby back to its weird roots, when a night of fun could be had using just a few pages of printed material. King Gold isn’t just a love...   [click here for more]
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Leilon: The Demon Mines

Leilon: The Demon Mines


   This is the 17th supplement to the module, Leilon: City of Adventure.  This also ties into the previous two adventures Leilon: The Noble Reception and Leilon: The Kobold Necromancer, but these are not needed to run this adventure.  The adventure was designed for 3rd level PCs to be 4th level before the end of the module.  It is 30 pages long...   [click here for more]
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12 Encounters of Christmas

12 Encounters of Christmas


Many adventurers have tried to end the tyranny of Taclawsan, a white dragon with red stripes on his wings, but all have failed - will you succeed? A festive dungeon crawl with seasonal monsters such as Awakened Brussel Sprouts and Christmas Treants, leading up to Taclawsan's throne room. Designed for a party of 3-5 players at levels 11-13 but the monsters can also be used to build your own dungeon....   [click here for more]
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5e Puzzle - The Cubic Conundrum

5e Puzzle - The Cubic Conundrum


A maze crafted into the faces of a massive cube, constantly shifting in position and creating a maze through which a party must test themselves, using guile and intuition to solve the mysteriers within and find their way to their goal at its centre. The Cubic Conundrum offers a simple challenge for your player party to encounter, and can be fitted into any existing or homebrew setting...   [click here for more]
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Goblins Raid New Adune!

Goblins Raid New Adune!


While heroes relax in the town of New Adune, an unexpected attack will put their skills to the test and may even put their lives in danger.  A 4 hour 1-shot for a party 4 level 2 adventurers. Check out my other work!     The Five Snakes Assassin Guild     Into the Temple of the Yuan-Ti     Venturing Into the Hernduar Mine     7+7 Homebrew Shields    ...   [click here for more]
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A Maze Without Maps - A Mini-Game

A Maze Without Maps - A Mini-Game


This mini-game maze encounter can be dropped directly into your next session. Players race against time to escape the maze, relying on memory and luck to navigate a series of turns that may find them right back where they started. Specially suited for online games where mapping and fog of war can pose a challenge for even the most intrepid of digital preparation DMs  ...   [click here for more]
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Oddities & Odysseys: The Dread Tailor

Oddities & Odysseys: The Dread Tailor


A 4-6 hour Dungeons & Dragons adventure for 1st-2nd level characters! A new threat preys on the local trade road. Rumored to have ties to the legendary undead wizards, Vecna and Acererak, Geoff the Dread Tailor has awakened to garner his revenge on the living. A group of stalwart heroes must arise to put an end to the Dread Tailor’s depravations or all will be lost....   [click here for more]
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Shadows Under Emystrell (5E)

Shadows Under Emystrell (5E)


For months, the dreams of the people of Emystrell have become dark and terrible. It seems their nightmares have come to life as in recent weeks, people have mysteriously gone missing, vanishing in the night without a trace! Everyone is too paralyzed by their own despair to do anything, or venture far from the safety of their homes. Emystrell is on the brink of collapse. The baron is offering a...   [click here for more]
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Zulobzulobdop, the Kuo-Toa Shrine (For Stray Animals Charity)

Zulobzulobdop, the Kuo-Toa Shrine (For Stray Animals Charity)


All profits from this title are donated to local stray animal charities.  A 2-3 hour, dungeon designed for a party of four or three 3rd-level adventurers. This dungeon is a part of the upcoming great sandbox Drow city module of Belaernz’hin but can also be run as stand-alone.  In Drow city of Belaernz’hin, there are recent troubling reports on Drow...   [click here for more]
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Flight of Madness

Flight of Madness


You enter some sort of corridor, but it is a far departure from the airship hallway you expected. The walls and ceiling are rusty chain-link fences and the floor is a corroded mesh of iron slats. Beyond the fence is a void of black, unmoving emptiness which carries the faint scent of ozone and rotten meat... Inspired by horror franchises such as Silent Hill and Saw, Flight of Madness is...   [click here for more]
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The Circle's End

The Circle's End


The Circle's End This One Shot Adventure Module Contains: The story for a single adventure Several encounter maps Descriptions of two powerful magic items Several new monsters and a boss fight The Story Daraven was raised to be a priest of the Quiet – a religious order dedicated to help the souls of the dead passing on to what lies beyond. Daraven,...   [click here for more]
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Don't Break your Pick

Don't Break your Pick


Don't break your Pick This One-Shot Adventure Module Contains: The story for a single adventure Builds for 3 new monsters Detailed and high-resolution encounter maps (to be used e.g. in Roll20) A boss fight with unique lair actions Several hazards and ideas for a mining expedition The Story Far up in the cold North, nestled between two giant mountains, lies a mining city called Dandery....   [click here for more]
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Dead in Thay DM Screen

Dead in Thay DM Screen


Planning to run Dead in Thay? It's dangerous to go alone! Take this... Doomvault-specific DM screen! The Doomvault is enormous and enormously complicated. It can be overwhelming with 4 zones in each of the 9 sectors spanning across 107 rooms with 7 different entry points and the possibility to bounce around between over 30 teleportation circles within the complex. Not to mention 12 different random...   [click here for more]
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Goblin Goods

Goblin Goods


This is Goblin Goods, a one-shot designed for 1-6 First Time Adventurers at Level 1. A merchant who was ambushed by goblins narrowly escapes and makes his way to the logging village of Nettlesprig, where he is looking for some adventurers to help him retrieve his stolen property and take revenge.  A short starter one-shot for anyone looking to introduce others to Dungeons and Dragons. This one-shot...   [click here for more]
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Encounters Compendium - Lost Mine of Phandelver

Encounters Compendium - Lost Mine of Phandelver


Encounters Compendium is the DM's best friend, providing a bird's-eye view of how many encounters and creatures the characters will face in the various Official Dungeons & Dragons 5E Adventures.   Description This resource is divided into chapters and paragraphs, following the book's structure and listing the Encounters in clear tables to make your life easier. Along with...   [click here for more]
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Belmey

Belmey


War is coming. Two nations have set aside their differences to fulfil their historical ambition: to reclaim a province lost long ago. As with any war, arms and armor are needed and who better to claim a long-lost armory stocked with Imperial equipment than the bold adventurers? Complicating the situation is the fact that the old armory is located near the ruins of the summer estate of Count Bekus,...   [click here for more]
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Dragon Wing

Dragon Wing


Dragon Wing is a battle focused one-shot designed for 3-5 players of roughly 10th level. With beautifully designed maps and a fully guided sequence of rooms and areas, your players will infiltrate the giant stronghold, tackle intricate puzzles and tough combat scenarios with an array of monsters.  We introduce new monsters like the Draconic Brute, Draconic Mage and...   [click here for more]
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Essential Phandalin 005: Return to Twin Falls

Essential Phandalin 005: Return to Twin Falls


Return to Twin Falls is a follow-up adventure from the initial adventure found in the Essential Phandalin 001 module.  The PCs travel back to the ruined hamlet now that the dammed lake has been drained and must deal with the remaining bullywugs and undead inside the caves found behind the waterfalls looking for a book thought to be connected with the Spellforge in...   [click here for more]
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The dead of Misty Forest

The dead of Misty Forest


The dead of Misty Forest is a Dungeons & Dragons 5th Edition adventure for 9-11th level adventurers. It is set in the Forgotten Realms but is very easily adaptable to any similar setting. The adventure begins with a search through Misty Forest for the location of the source of evil, then a descent into a dungeon to eliminate it. I first wrote this adventure to drop into Rise of Tiamat....   [click here for more]
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The Golden Fish: An Adventure in the Forgotten Realms

The Golden Fish: An Adventure in the Forgotten Realms


Once thought to be a myth as old as time itself, the Golden Fish is actually an artifact of immense power that has the ability to grant a powerful wish. The artifact fell into one of the archives of the dreaded Witch King, the lich Zhengyi, located in the Bloodstone Lands near the kingdom of Damara. When the Witch King fell, the Great Archive closed and fell quiet. Now...   [click here for more]
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LPA1 Book of Lopangan Lairs

LPA1 Book of Lopangan Lairs


The Book of Lopangan Lairs is a series of short encounters and adventures, with hooks, maps and individual lairs for a collection of Lopangan creatures. Each entry is tailored to a specific creature and necessary descriptions and statistics are provided for you. Lopango is a land of jungles, mountains and volcanoes found to the south of the continent of Maztica on the planet Toril. It is fully realized...   [click here for more]
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Ride the lightning - Eberron adventure - 13th moon shared campaign

Ride the lightning - Eberron adventure - 13th moon shared campaign


Welcome to Ride the Lightning, a multi-table adventure set in Eberron, written for the 13th moon shared campaign. This adventure is set in the Day of Mourning, in Cyre, and the characters will try to escape the catastrophic event that will annihilate the nation. This adventure is designed for one table of level 13 characters and some tables of three...   [click here for more]
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WBW-DC-FEN-01 Tiddy Mun and the Stranger Stone

WBW-DC-FEN-01 Tiddy Mun and the Stranger Stone


Tiddy Mun and the Stranger Stone Part One of the Fennebog series of adventures. Part Two out now: Here Gnomish denizens of Berribury are terrorized by flooding. Their only hope is for adventurers to summon the archfey of their domain; Tiddy Mun, to take the waters away. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3 ...   [click here for more]
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Red Larch 001: Elemental Evil

Red Larch 001: Elemental Evil


Red Larch: Elemental Evil is an adventure that relies heavily upon the free supplement provided by Wizards of the Coast for their Princes of the Apocalypse adventure.  This requires the free supplement to be able to fully use this module.  This adventure provides monster statistics for each encounter and also provides expanded areas and side quests...   [click here for more]
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