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The Grand Library

The Grand Library


The Grand Library aims to help DMs make their libraries and bookstores feel more dynamic and alive by providing them with over 100 generic books that can fit into any location or setting. Each book comes with a description of the book's appearance and contents as well as a short extract. Some of the books also come with hidden effects. From advantage on a check to short-term madness, you never...   [click here for more]
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{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.

{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.


For those unafraid of death, adventure is a profitable profession, paying gold for feats of blood and heroism. What, then, do adventurers spend their money on? Where can they part with their hard-earned coin? And, should they track one down, what goods could a given merchant be expected to have? Initially conceived of as an expansion to the Fortresses, Temples, & Strongholds...   [click here for more]
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Skullduggery Comes to Saltmarsh

Skullduggery Comes to Saltmarsh


A shadowy figure that calls themselves “Mr. Porter” always has a job for characters ready for some quick and dirty work. Your characters clearly have the skills needed for some skullduggery; or, at least Mr. Porter believes they’re desperate enough to try. Once you’re in, there’s no going back, but the reward is worth it…isn’t it? Plunge your characters...   [click here for more]
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Second Glance

Second Glance


Woodlands patient, woodlands wise Beneath the valley’s obscured skies Dangers foul and treasures fair Lie in wait for those who dare But should the prudent take note here Deduce, observe, or lend an ear All is not as it says or seems The civilized are cutthroat for shiny dreams - Haddiwe Vol, Witch of the Snakewood Continue your duet campaign or add something new! Wake up...   [click here for more]
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100 Non-Combat Random Encounters (On the Road)

100 Non-Combat Random Encounters (On the Road)


Many adventures spend a lot of time traveling along the road - outside of cities and villages, yet not entirely removed from civilization. This travel can get boring easily, but planning out a bunch of combat encounters is time-consuming and repetitive. This rollable table provides you with 100 ideas for something notable, exciting, or scary that can happen on their travel - all without getting out...   [click here for more]
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The Crucified Man

The Crucified Man


A group of adventurers are brought into the final act of an ancient mystery – an old man with ancient regrets seeking their aid to undo the tragic missteps of his youth. A long imprisoned menace in now loose in he world, and the party are asked to hunt it down and destroy it, ending the old man’s nightmares of The Crucified Man. This adventure takes a party of adventurers...   [click here for more]
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It's a Zoo in There! An Adventure in Waterdeep or any Urban Setting

It's a Zoo in There! An Adventure in Waterdeep or any Urban Setting


It’s a Zoo in There! is an urban adventure for 2nd-4th level characters offering multiple paths of exploration leading to a chilling ethical dilemma with multiple endings depending on the choices your players make. As a single-session adventure for low level characters, It’s a Zoo in There! is a great fit for chapter 2 of the hardcover adventure Waterdeep:...   [click here for more]
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100 Pets and Familiars

100 Pets and Familiars


One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ...   [click here for more]
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100 Non-Combat Random Encounters (Urban)

100 Non-Combat Random Encounters (Urban)


Are your travel sequences lackluster? Do your players have a tendency to ask about every little detail? Perhaps you didn't plan for the direction that the plot was going to go and need to give your players something to do while you hastily create the next encounter. Enter a rollable table packed full of urban encounters, none of which require getting out the battle map and minis (unless you decide...   [click here for more]
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The Village Forgotten By Time - A Level 4 Adventure

The Village Forgotten By Time - A Level 4 Adventure


Deep in an ancient forest that few where few dare to travel lies the village of Kamourat. Two thousand years ago, cultists of Bhaal, the god of murder, were driven away from civilization and started their own society away from everyone else. Their culture is centered around worship involving ritual sacrifice and cannibalism. Of course, your players won't know...   [click here for more]
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{WH} Codex of Technomancy, additional spells that blend science with the arcane!

{WH} Codex of Technomancy, additional spells that blend science with the arcane!


Eons ago, the birth of magic ushered in a new era for mortals. An era of wonders, of impossible marvels. But still the world must be known, classified, and understood. Where magic holds promise without limits for a select few, the light of science is a beacon of hope to all, a way for the inevitable drumbeat of progress to lift up every mortal that will hear it. What happens, then, when magic and...   [click here for more]
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Amnesia: Forgotten & Forsworn

Amnesia: Forgotten & Forsworn


This module is designed as a single session playthrough for 5 play- ers of second level- more importantly, five “new” characters, ones of whom your players have no knowledge; however, with a bit of work it could easily be modified to work with other player counts/levels. The “theme” of this one-shot is simply stated: your players will have amnesia. The level to which this...   [click here for more]
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Toecap's Puzzle House

Toecap's Puzzle House


Toecap's Puzzle House is an Escape Room style dungeon for a party of four 1st level characters, with options for higher levels, and can also work as an introductory adventure to Dungeons and Dragons for new players, although Dungeon Masters should be more familiar with the system. It should take around 2 hours to play. If players use their wits and skills, they should be able to make it in and out...   [click here for more]
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Heart Hunt

Heart Hunt


Plot Summary. Exactly 13 years after the hanging of alleged serial killer Vick Valentine, the string of grisly murders suddenly resumes. Has Vick Valentine returned from the grave to continue stealing hearts, or is there something more sinister at bay? About the Adventure. Heart Hunt is a murder mystery adventure designed for 4-6 3rd level characters....   [click here for more]
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Children of the Hills

Children of the Hills


A small, isolated town in the midst of turmoil...rumors of strange children in the night...raided farms and homes...and something else, biding its time, lurking beneath it all. "Children of the Hills" is a short investigative adventure for 4-6 characters of levels 3rd to 4th level. It can be placed into any setting as an excellent launching point for an extended campaign. In this adventure...   [click here for more]
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Runway Bloody Runway

Runway Bloody Runway


A fashion designer is getting threats and needs some models for a show, Maybe some Adventurers can handle both? Gromir Fingercutter, a half-orc fashion designer, is preparing for his second fashion show at The Order of Diligent Clothes Makers Guild Hall, but he and the models he had lined up have been getting threats to stop, which has intimidated the models into quitting. Gromir has decided that...   [click here for more]
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Social Combat

Social Combat


These rules allow for debates to be much more in depth than a single Persuasion vs Insight roll. It allows for wordplay battles with similar complexity to the swordplay battles more commonly focused on in these games. It makes traits like Alignment and Ideals mechanically relevant rather than mere flavor choices. These rules will not be for everyone, but for certain playstyles they can be invaluable....   [click here for more]
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The House of Poe

The House of Poe


A creepy horror adventure for Characters of Level 5-6. Deep in the swamp, villagers claim something unnatural is happening at a large manor on the edge of town. A suspicious owner whose wife died years ago is attempting something dark and terrible, and it's up to the party to stop him. The true fun of this adventure lies in the house itself, which is filled with hidden references and homages...   [click here for more]
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The Sawbones: A Medical Roguish Archetype

The Sawbones: A Medical Roguish Archetype


The Sawbones: Patch up your allies and harvest monster parts! This roguish archetype is an intelligence-based healer that can surgically harvest battle-ready organs from monsters. You have trained yourself in the science of medicine. The Sawbones learns every inch of physical anatomy, and uses it to heal their allies and hit their enemies where it hurts most. Back-alley doctors, battlefield medics,...   [click here for more]
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The Sacking of Millbrook

The Sacking of Millbrook


The Sacking of Millbrook As the party approaches Millbrook, looking forward to catching up with Gandrick over a drink at the Laughing Hound tavern and regaling him with their most recent adventure, they notice smoke ahead. As they travel closer the scale of the smoke confirms the worst; to raise that much smoke the whole town must be ablaze… A Single-Session Adventure for parties...   [click here for more]
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The Horn of Plenty - A Basic Rules Adventure

The Horn of Plenty - A Basic Rules Adventure


Enter the world of Dungeons & Dragons without spending a penny! This fourth-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can explore, battle and roleplay without having to buy anything other than snacks, drinks and maybe some pizza for the DM! Will You Right a Wrong? When a powerful magic item is stolen from a wealthy farming...   [click here for more]
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The Wizard's Guide to Creating Life

The Wizard's Guide to Creating Life


From the laboratories and lairs of the world's greatest mages come the secrets to creating life! This bundle of races contains Four new races, each created from magic with their own unique abilities and lore that will be a welcome addition to any party! This compendium contains: The Soulbound, a powerful race of creatures whose souls have been made to inhabit artificially made...   [click here for more]
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Sacred Alliances — A Relentless Keepers of the Weave Supplement

Sacred Alliances — A Relentless Keepers of the Weave Supplement


The fifth of a series of supplements for Sacred Alliances! Inside it you will find: - Lore regarding The Relentless Keepers of the Weave; - Base of operations for the alliance in the Heartlands; - New NPCs; - Alliance's Goals and Motivations; - New Affiliated Orders; - The Alliance's Ranks; - Divine Gossips. Stay tuned, much more will...   [click here for more]
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Alternative Vampires

Alternative Vampires


Stalking the darkness of night or ruling from gothic castles in dreary realms, appearing in myth and legend from cultures across the world, vampires have long entranced humans even as they fill them with fear. Expand your vampire adventures with this 14 page expansion for 5th Edition Dungeons & Dragons! Alternative...   [click here for more]
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Social Combat

Social Combat


A band of heroes stands before a frightened crowd. They must rally the village to gather resources and prepare to defend against the coming marauders. Dissenting voices call for retreat, others border on panic. The adventurers exhort them to steel their will and follow their cunning plan. A paladin stands before the magistrates, ready to present a case. Her roguish friend is in trouble...   [click here for more]
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The Trickster's Tower

The Trickster's Tower


A side story, a one-shot, a diversion in an otherwise forgetable urban setting. The Trickster's Tower may take 2 minutes, 3 days or your party might be stuck forever in an illusion preying on their greed or they could all meet their demise at the hands of a herd of tiny centaurs. Endure the traps and trials of the tower and uncover its history and mystery in the process. Challenge your party with...   [click here for more]
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Druid Subclass: Necrobotany

Druid Subclass: Necrobotany


Have you ever wanted to take the raw power of the living and the dead and bring them together? Have you dreamed of not only looting that dead body but studying it and discovering all of it's secrets? This is the class for you. Taking up the Necrobotanist will mean that you represent the Anti-Druid and will forever be in poor favor with the Druid Circles of your world. Are you prepared to sacrifice...   [click here for more]
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Wanted Scores

Wanted Scores


A New Game Mechanic: Wanted Scores Actions should have consequences, especially for the protagonists of a dynamic story. Wanted Scores are a way to track unpopular decisions, acts of infamy, rebellion against the law, things that you swear aren't what they look like, and that incident that is certainly just a big misunderstanding. This supplement contains guidelines for using Wanted Scores in any...   [click here for more]
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Leif's Revenge

Leif's Revenge


The Earl has been poisoned at a feast for your adventurers. . . After the successful end of the mushroom plague on the city of Chadbridge, the adventurers have been invited to a feast in their honor. Unfortunately, the Earl is poisoned during the festivities! This is a one-shot murder mystery, and while it is written as a sequel to our first one-shot, Druid in the Sewers, can easily be changed so...   [click here for more]
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The Investigation of Toecap's Tragedy

The Investigation of Toecap's Tragedy


A family was murdered in their own home, and the murderers were never caught. Can somebody find the truth and bring a grieving soul peace? The Investigation of Toecap's Tragedy is an Investigation style adventure for a party of four 1st level characters that will take them to level 3. There are 5 chapters, each of which should take around 2 hours to play. Each chapter can also be played as a standalone...   [click here for more]
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The Heist on Mariner's Lane

The Heist on Mariner's Lane


The thieves’ guild of Port Regan specializes in burglary and quiet heists. They frown on street violence, which is not good for legitimate business (and therefore not good for their own business). The party is offered a job by the leader of the guild to steal dragonstones from Clerebold Harlowe, a wealthy merchant. This is a chance for the party to prove themselves not only as thieves but...   [click here for more]
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The Pursuit of Knowledge

The Pursuit of Knowledge


Stuttersberg is a sleepy little town named after its founder, William Stutter, who has long since passed. The party is likely passing through on their way to somewhere more important, or at least more exciting. But Stuttersberg has a bloody past that a precious few remember, and what better time to remind the townsfolk where they came from than right now? The Pursuit of Knowledge is a Dungeons and...   [click here for more]
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A Manual of Unusual and Practical Fighting Styles

A Manual of Unusual and Practical Fighting Styles


A collection of options for a more specialised and artful fighter. Inside you will find; - Dervish, a dual wielding master of the death by a thousand cuts. - Duelist, a master of one-on-one combat. - Monster Hunter, a brutal warrior wielding huge weapons to battle huger beasts. - Stalwart, an immobile and implacable warrior, capable of withstand anything. - Witch Hunter, a tireless pursuer of the...   [click here for more]
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Sacred Alliances — A Fourfold Juncture of Knowledge Supplement

Sacred Alliances — A Fourfold Juncture of Knowledge Supplement


Sacred Alliances — A Fourfold Juncture of Knowledge Supplement The second of a series of supplements for Sacred Alliances! Inside it you will find: - Lore regarding The Fourfold Juncture of Knowledge; - Base of operations for the alliance in the Heartlands; - New NPCs; - Alliance's Goals and Motivations; - New Affiliated Orders; - The Alliance's Ranks; - Divine...   [click here for more]
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The Feywild Exorcism

The Feywild Exorcism


Just in time for Halloween, we offer you a treat - a brief, compact quest that might transport your adventurers into the realm of trickery and deceit. Featuring the ever-known tropes of a cursed child, a scene of exorcism, the shady magics of the Feywild, a vengeful hag and, potentially, a band of drunken satyrs. This is a self-contained quest for all kinds of settings and adventures. It includes...   [click here for more]
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Sacred Alliances — A Manifesto of Natural Harmony Supplement

Sacred Alliances — A Manifesto of Natural Harmony Supplement


Sacred Alliances — A Manifesto of Natural Harmony Supplement The third of a series of supplements for Sacred Alliances! Inside it you will find: - Lore regarding The Manifesto of Natural Harmony; - Base of operations for the alliance in the Heartlands; - New NPCs; - Alliance's Goals and Motivations; - New Affiliated Orders; - The Alliance's Ranks;...   [click here for more]
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Sacred Alliances — A Nefarious Coalition Supplement

Sacred Alliances — A Nefarious Coalition Supplement


The fourth of a series of supplements for Sacred Alliances! Inside it you will find: - Lore regarding The Nefarious Coalition; - Base of operations for the alliance in the Heartlands; - New NPCs; - Alliance's Goals and Motivations; - New Affiliated Orders; - The Alliance's Ranks; - Divine Gossips. Stay tuned, much more will be released...   [click here for more]
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Tips, Tricks and Traps: How to Rogue With Style

Tips, Tricks and Traps: How to Rogue With Style


A collection of options for the more adventurous Rogues. inside you will find; - Dungeoneer, a veteran dungeon delver drawing on experience and educated guesses. - Harlequin, a fearsome acrobatic opponent who tumbles as well as they breath. - Mentalist, a mental manipulator who utilises strange techniques to control foes. - Slip Rogue, a short range teleporter who uses their unique techniques to...   [click here for more]
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Orecke's Haunted House

Orecke's Haunted House


This is an adventure for 8th-10th level players who try to escape the basement of a crazy necromancer. They face many challenges as they try to escape, or perhaps they can choose to face their captor: the powerful sorcerer Orecke. ...   [click here for more]
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The Scroll of Paths Less Travelled

The Scroll of Paths Less Travelled


A collection of options for the more specialised minded monks. Inside you wil find; - Brawler, a more passionate and pompus fist fighter. - Geisha, a master of social grace and wise counsel. - Mystic, a meditative healer and team supporter. - Ninja, an unparalelled infiltrator and assassin. - Wayfarer, a wandering martial arts master seeking new lands. ...   [click here for more]
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Nutcracker Ball, Winter Solstice Massacre

Nutcracker Ball, Winter Solstice Massacre


It was just a normal Solstice Ball like every year. An assassination attempt turns the festive party into a bloodbath. And you get caught up in the events. ...   [click here for more]
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Tower of Sacrifice

Tower of Sacrifice


A Tower requiring great sacrifices or clever play from adventurers. Meant as a non-combat session of D&D 5e, leading to a major artifiact or key plot point for your game. Scales to any level of play. Includes notes on the nearby town and the recommended artifact: the sword of the arclight. We thought it was a fun night. ...   [click here for more]
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The Obtuse Sylibus

The Obtuse Sylibus


A collection of options for the more creative Bard players. Inside you will find; - Dirge Caller, hastening their enemies on their path to the grave. - Impressario, a crowd working con man and life of the party - Narrator, a support bard without equal - Pun Bard, a ludicrous linguist who dominates the battlefield with pun power - Sapeopologist, weaponising the study of culture to create the ultimate...   [click here for more]
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A sound of many faces

A sound of many faces


Nerle Stergoda is a human Bard who travels around the land as a professional music star. She sells a rap/hip hop persona (or any other music genre the DM prefers) and wears a golden mask to accelerate her art. She plays a lot of good tunes and is often the center of attention wherever she arrives. However, the mask she is wearing inhabits a dark secret: an evil presence that feasts on souls. ...   [click here for more]
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Arcane Tradition: Infernal Magic

Arcane Tradition: Infernal Magic


The Nine Hells of Baator inflame the imaginations of travelers, the greed of treasure seekers, and the battle fury of all moral creatures. It is the ultimate plane of law and evil and the epitome of premeditated cruelty. Though rare as it may be, where others see great danger, these wizards, see tremendous opportunity to plunder the arcane secrets of this plane of law and evil. I've toyed with...   [click here for more]
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Lost to Darkness

Lost to Darkness


This adventure is the third in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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Vigilante

Vigilante


A Vigilante is a master of Dual Identities, a Social Identity for mixing with polite society and a Vigilante Identity for performing dark deeds in the shadows. Version 2.1 is a Feat, version 3.0 is a Class. ...   [click here for more]
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The Wastes of Time

The Wastes of Time


The Wastes of Time, our fourth D&D setting, is filled with opportunity and danger. This harsh desert landscape had been of little interest to most, yet a recent landslide has revealed a powerful material that has attracted miners and cultists alike. This material, dragonstone, answers the age old question – what happens when dragons have long gone, but the digested remains...   [click here for more]
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The Spy who Swindled Me

The Spy who Swindled Me


This adventure is the sixth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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Sacred Alliances — A Divine Trinity of Justice Supplement

Sacred Alliances — A Divine Trinity of Justice Supplement


se estiver procurando pela versão em português clique aqui. Sacred Alliances — A Divine Trinity of Justice Supplement The first of a series of supplements for Sacred Alliances! Inside it you will find: - Lore regarding The Divine Trinity of Justice; - Base of operations for the alliance in the Heartlands; - New NPCs; - Alliance's Goals and Motivations;...   [click here for more]
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