Title |
Publisher |
Price |
Welcome to the orphanage. This module was designed to be inserted into the main Curse of Strahd campaign, in the centralized town of Vallaki. However, it is entirely possible to run St. Andral's Orphanage as a stand alone adventure or incorporate it into another campaign.
This chapter provides Vallaki with some additional pacing before the events of St. Andral's Feast and the Festival... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A Most Unexpected Zombie Invasion is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower. It is designed for a group of three to five 4th-level characters, but the DM can easily replace encounters to suit characters of any level. The adventure can be played as a one-shot episode or an alternative ending to the adventure An Unexpected Wedding Invitation. It can... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Death is Only the Beginning? is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower. It is designed for a group of three to five 3rd-level characters, but the DM can easily replace encounters to suit characters of any level. The adventure can be played as a one-shot episode or as a side quest to the Hunter’s Full Moon trilogy. It can also be used to bring back characters... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Upon entering a seemingly innocuous tavern, players quickly realize it’s not the refuge they expected. The innkeeper and his ‘daughter,’ the serving girl, are not what they seem. Beneath their facades lie malevolent beings with a taste for their guests. Facing both mental and physical trials, the players must outwit these monsters before they become the evening’s special.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Now a PLATINUM seller! And over 57,000 downloads - Holy avernus thank you all so much!
Thank you all for the continued support with this one shot - in the top 40 most popular of "pay what you want" titles. This is amazing I am eternally greatful!
Rise of the Necromancer is a beginners quest for D&D 5e players and DM's offering a descriptive setting and an easy to follow quest with some unique... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In Phandalin After Dark, players investigate the mysterious disappearance of Phandalin, a once-thriving mining town that vanished, leaving no trace that the town was ever there at all.
The party learns it vanished into the Shadowfell, and that something malevolent has infested Tresendar Manor, the long-abandoned mansion at the edge of town.
After exploring the town to their content, the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Existential horror! In space!
Horror of Nospace is a 2 to 4 hour one-shot adventure for 3 to 4 PCs at 2nd level.
On the maiden voyage of the Spelljammer Timeskipper something goes terribly wrong. The players need to survive a Limb Flayer on a ship full of dead people all the while the ship is eaten by a cosmic creature.
This adventure features potential triggers:
Mass... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This combines encounters 11 to 20 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with a Death Captain, Frostcursed Dwarfs, Bad Mercenaries and more.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color Maps.
The companion... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This combines encounters 21 to 30 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs can experience the deathly chill of the Frostcursed, the fire of the burning beasts, and the desiccation of desert undead.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to Gravehurst, an eerie village that rest near tainted grounds of necromantic magic. The players are escorting a merchant who wants to set up a trading post in this distant village but a problem arises, requiring the efforts of daring adventurers.
Come on a Halloween journey where the players fight against pumpkins and other creatures infused with necromancy.
This three hour adventure is... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Follow the Lights
This One Shot Adventure Module contains:
The story for a single adventure
Builds for a new monster
Build and Background for a NPCs
Puzzles and riddles for your party to solve
Maps and ideas for special combat encounters
The Story
While many know legends or stories about mythical artefacts granting immortality, the gnomish scholar... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Summoned from the Abyss and sealed underground a forgotten demon waits.
Above the lurking threat a group of adventurers find themselves unexpectedly trapped in a long-abandoned temple.
Will they be able to escape?
Or will they never see the light of day again?
Bakasura’s Temple is a 6-hour adventure for 4th-5th level characters.
You... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Once a year when the planes of the mortal realms of existence begin to overlap with the eternal realms, a holiday is held wherein the masses indulge themselves in frivolous events and entertainment. But for those ancient scholars and sages knowledgeable in the old ways, it is a far more fearsome night wrought with frightening terrors lurking and watching from the shadows. As the barriers... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The woods give way to farmland and pine-clad foothills with mountains looming in the distance when you first glimpse Phandalin. In the deepening twilight, the town's small neat houses of log and fieldstone come into view. A plume of smoke rises from a bonfire in the town square, visible from the hillside where you stand. Townsfolk have placed lit candles in jack-o'-lanterns carved from pumpkins... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Witches of Lonelywood is a short adventure designed for 5th-6th level characters. This side quest can easily fit into your Icewind Dale: Rime of the Frostmaiden campaign or be used on its own as a wintery one-shot.
People are going missing in Lonelywood, and the normally friendly townsfolk are turning on each other. After a teenage boy is blamed for the latest disappearance,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
It is time again for Vallaki’s seasonal festival. In the midst of the autumn harvest, Baron Vallakovich has taken the time to make this one the grandest of them all, ensuring that “ALL WILL BE WELL!” However, Lady Wachter, another political power in Vallaki, and her loyal followers have other plans for the Baron and his festival. The party of adventurers plays their part by ensuring the festival’s... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Two popular Curse of Strahd modules focused on enhancing the Death House, now for Fantasy Grounds!
Curse of Strahd: Death House Script
Anyone that's ran or peeked at Curse of Strahd's prologue, Death House, will know that there are hardly any area descriptions, and that the information provided is as dry as the [spoiler].This often leads to the DM dryly reading aloud... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
When the party are shipwrecked they take shelter in an old forgotten cottage. They soon find themselves uncovering a mysterious death. One thing is for sure, they are not alone...
Back to the sea is a 3-5 hour one shot, recommended for Level 1-4 adventurers. It offers a refreshing and different look at Ghosts in D&D.
Setting neutral, easy to slide into any campaign, especially settings with ports... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Bog of the Hag is a one-shot horror adventure designed for characters levels 3-5 and is expected to take 3-6 hours to complete. There are a number of optional encounters in this adventure that can easily extend its length to two sessions.
This was my first public release for Halloween four years ago and what sparked my adventure into writing content for the community. It warms my heart to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The secret lies inside you all, with
which to paint me on the wall.
Forge a key of ruby-red, but what
will be must then be dead.
Crypt of the Archmage is an adventure for Dungeons and Dragons Fifth Edition, designed to mimic the style of Advanced Dungeons and Dragons modules from the 1970s!
Enter the dungeonous crypt of the Archmage, battling puzzles, riddles,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In A Ship in the Mist, the players are hired to recover a lost skyship known as the Sky Scythe and retrieve an experimental artifact called the Veil of Aramis. The Sky Scythe disappeared decades ago under mysterious circumstances, only to resurface in a desolate region. As the players investigate the ship, they uncover its eerie connection to a plane... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Deine Sinne kehren langsam zurück und mit einem schweren Keuchen richtest du dich auf. Du bist nicht sicher, was geschehen ist, doch auf einmal bist du genau hier, an diesem trostlosen Ort. Nur vereinzelt siehst du noch andere Bewohner*innen der Burg, die gleichermaßen verwirrt scheinen. Deine Erinnerungen sind verblasst.
Du wischt dir über die Augen und versuchst etwas Klarheit... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Teuflischer Apfelstrudel
Dieses One-Shot Abenteuer enthält:
Ein kurzes Abenteuer, perfekt für neue Spieler
Die Karte eines kleinen Verliesses (brauchbar in online tabletops wie Roll20)
Angaben für zwei NSC
Ein neues, tödliches Boss Monster
Mehrere handgezeichnete Illustrationen
Die Geschichte
Im Hügelland, östlich der alten Zwergenstraße liegt... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Deep in an ancient forest that few where few dare to travel lies the village of Kamourat.
Two thousand years ago, cultists of Bhaal, the god of murder, were driven away from civilization and started their own society away from everyone else. Their culture is centered around worship involving ritual sacrifice and cannibalism.
Of course, your players won't know this.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
What are your plans for Halloween?
What happens when a group of intoxicated adventurers find themselves in the domains of dread?
"The Spookiest Night Ever" may offer a possible answer for that: a new domain will accommodate your players as they try to remember what happened the previous night.
"An adventurer always pays their debts." said no one ever.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Upon entering a seemingly innocuous tavern, players quickly realize it’s not the refuge they expected. The innkeeper and his ‘daughter,’ the serving girl, are not what they seem. Beneath their facades lie malevolent beings with a taste for their guests. Facing both mental and physical trials, the players must outwit these monsters before they become the evening’s special.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Tomb of the Tyrant
A One-shot Adventure for Level 4 Characters Ancient secrets, restless spirits, and the dark legacy of a forgotten warlord. Can your adventurers lift the curse of Darkmoor and bring peace to a haunted village?
Deep within the haunted village of Creswick, a dark curse has begun to spread—livestock vanishes without a trace, crops wither, and ghostly... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
On Her Majesty's Pest Control Service
This One Shot Adventure Module contains:
The story for a single adventure
Tips on how to run a introduction session for new TTRPG players
Builds for several new monsters
Build and Background for a NPC
Puzzles and riddles for your party to solve
Maps and ideas for special combat encounters
The Story
Like most large... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"A hundred-year curse caused by a group of adventurers slowly turned a tower and the hills around it into a region touched by the very finger of death, where life is incapable of thriving. As the curse grows in power and reach, on its way lie the town of Beregost, whose population now suffer, sicken and die every day under these nefarious powers. The government and local clerics infrutiferously... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Beware the Death House!
This is a guide to streamlining Death House, the optional introductory adventure to the official Curse of Strahd module and a great one-off adventure in its own right. This guide suggests some changes designed to make this fun module even better, easier to run, and less likely to result in a TPK or anti-climactic ending.
Includes a guide for running... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Great Trial: Halloween is a one-page adventure for four 1st-level characters. It consists of a short dungeon designed specifically to challenge novice adventures. It's focused on the exploration and combat pillars, having only three social opportunities.
The Great Trial
I released the first module back in February and in September, I released its... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Recently, a very pesky and masterful thief was captured; perhaps by this very crew of adventurers. The thief, Lotus Payne, has stolen a few precious items from a local noble, and the noble insists that the items be returned to them.
Payne understands the need to secure one’s possessions. He has easily bypassed simple security systems and traps far too many times. So, Payne filled his house... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Cult of the Horned King
A 4 player, 3rd to 5th level one/two-shot adventure for D&D 5e
Introduction
This adventure is written for the Dungeon Master. It contains a one shot adventure for players running D&D 5e, as well as references to monsters and items from the Player's Handbook (PHB), Monster Manual (MM), Dungeon Master's Guide (DMG), Volos Guide to Monsters (VGM), Mordenkainen’s... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Updated June 26, 2024
A unique one-shot campaign with a cohesive storyline designed for different players each session.
Comes with everything you need!
Item cards
Monster tokens
Suggested maps
Extensive downtime rules for fun between sessions
Hello! Thank you for checking out my campaign. This campaign was created out of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Ein düsteres Abenteuer für Charaktere der Stufe 3
Tief im Smaragdgrün-Wald lauert ein uralter Fluch, der das Land seit Generationen heimsucht. Die einst blühenden Wälder sind in gespenstischen Nebel gehüllt, und die Luft flüstert von verlorenen Seelen und vergessenen Geheimnissen. Die Dorfbewohner leben in ständiger Angst, da jede Nacht ihr Dasein von geisterhaften Lichtern und seltsamen Geräuschen... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
When a group of adventurers become lost in a heavy snowstorm which appears unexpectedly out of nowhere, they are glad to take refuge at Grymm House. However, everything is not as it seems and the situation rapidly proceeds from unsettling to terrifying!
Grymm House is a spooky horror one-shot D&D 5e adventure for 4-6 level 3 players.
Unleash the adventure: 6+... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Drużynę bohaterów czeka niebezpieczne wyzwanie. Docierają do skąpanej we mgle Kaplicy Pana Świtu. Strazni Shecherbina, tutejszy kapłan, jest bezsilny wobec niepokojących złych mocy, które czają się pod posadzką przybytku. Prosi herosów o pomoc w zmierzeniu się ześlepiami lśniącymi w ciemnościach tutejszych krypt."
Przygoda wprowadzająca... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The legend of the Wraith King is a tale of a foolish, greedy lord of Riverten who long ago attempted to swindle the Lord of the Nine Hells Asmodeus to whom the Riverten lord had made a fiendish pact with. Breaking the pact, the Riverten lord whose name is now lost and forgotten to time earned a new name. The Wraith King, a soulless, malevolent void bound and trapped within his ruined keep.
Deep within... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
As the party progresses past the pile of undead and deeper into the cave, the smell worsens. Dread starts to set in as they pass rotting mounds of bodies and spare parts lying along the floors and walls of the cave. What is this horrible place, and who created it?
Fear for your life in this terrifying adventure designed to challenge a 5th level party. Encounter swamp monsters, zombies, and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A 2-hour adventure of quirky clockwork horror for four to six 3rd–4th level characters, set near Phandalin in the Forgotten Realms.
Sealed beneath the halls of Gnomengarde, the long-abandoned laboratory of the gnomish colony’s founder has lain untouched for centuries. Can the heroes who freed Gnomengarde from a lurking predator also brave the ancient Underlevel to uncover the secrets of the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Murmur through the Cracks
This One Shot Adventure Module contains:
The story for a single adventure
An intriguing mystery for your players to solve
Builds for 4 new monsters
Builds for multiple tough NPCs
Detailed maps of the city of Samin and some key locations
Ideas for special combat encounters and a final boss fight
The Story
Even a decade after... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
When a storm-ravaged merchant vessel is grounded violently on a rocky shore, the death of its crew and the sad state of its strange cargo tell of a bad plan gone badly awry.
Explore the wreck of this ill-fated vessel and discover the hidden dangers and secrets it holds. Players will encounter riddles, traps, monsters and mysteries in this 3-5 hour module designed for a party of 3-6 level 1... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Curse of the Lideskin Tomb is a horror dungeon crawl one-shot I wrote for my group's Halloween session in Waterdeep: Dragon Heist. As such, it can be easily fit into your Waterdeep campaign, even as a faction mission, or any other campaign. This document contains:
a complete adventure for one or two sessions on 10 pages, fit for players of levels 2-4,
4 plot hooks... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 The Meteor of Col Fen
An adventure for four 2nd – 3rd level characters.
What lurks in the fog of Col Fens Graveyard?
As a small meteorite crashed in the graveyard of Col Fen, the energy emitted by it gave life to a fungus grown in the local crypt. The fungus grew and became a Myconid Sovereign starting his own colony in the graveyard.
Amongst spawning... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 The Executioner - Tarokka card
A unique adventure based on the Executioner, the seventh card from the Tarokka deck
This adventure takes place in a small town. The characters found themselves in a small prison and they know that is the day of their execution even though they don’t know how they ended up there. Suddenly the doors open and they... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Be seen by Nobody
This One Shot Adventure Module Contains:
The story for a single adventure
Builds for 3 new monsters
A rule set for fighting giant monsters for D&D 5e
Inspiration for an action-puzzle boss encounter
A rough map of an island
The Story
Far-off from any trade routes, in the middle of the ocean, lies a small island named “Isstic”.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Great Trial: Christmas is a one-page adventure for four 2nd-level characters. It consists of a short hexcrawl designed specifically to challenge novice adventures. It features all pillars of D&D.
The Great Trial
I released the first module back in February and in September, I released its sequel: The Great Trial Frostbite. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A Curse of Strahd adventure for one DM and one player.
Can you Survive a Haunted Church?
Under a full moon and a foggy night, a ruined church rebuilds to its former glory, promising adventure, and a great reward for those who dare to enter. Do you have what it takes to retrieve the chalice of the undead? One of the most powerful artifacts in all of Barovia.
Chalice... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The village of Qamaan is nestled on the outskirts of the woods. The villagers of Qamaan are plagued by a supernatural issue. The well in the woods, which is the only source of water for the village is haunted, or so the villagers say. With various rumours going around, there is one who can solve the issue, but she cannot do it alone.
Can the party help out?
A 5e one shot adventure for level 1 players.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Citey-City Ripper
The module is inspired by the story of Jack the Ripper. Adventurers must stop the monstrous ripper.
Fast and Exciting adventure for group of 1 - 4 adventurers level 1 - 4, 5 - 10 (customizable). For 2-6 game hours. This adventure can be easily integrated into your current campaign or played as a one-shot.
The module is designed to give... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|