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Fire Genasi Dual Origin

Fire Genasi Dual Origin


Chronicles of Lost Tomes proudly presents the newest addition to the Dual Origin system - the Planetouched! This supplement features the new Planetouched primary race, along with its first subrace, the Fire Genasi. We've also included a free feat available to those of Fire Genasi lineage and four brand-new spells. For more options, check out our Player's Tome Preview, as well as our other supplemental...   [click here for more]
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SJ-DC-DEN-H4 Departure from Fallen Stars

SJ-DC-DEN-H4 Departure from Fallen Stars


Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. Before attempting their liberation, you must find a way to get to a place no one in their right mind would want to go. Into the Jaws of History Series: Part 1 of 3. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. CONTENT WARNING: Bone Collecting,...   [click here for more]
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The Balance of Evil

The Balance of Evil


This adventure is a ’deadly’ adventure, intended for a party of 4-7 characters of 12th level. It uses the  milestone experience rules and requires the dungeon master to have read the first chapter of Mordenkainen’s Tome of Foes, the Blood War.  Finally, the DM will choose a player to play a key role in the story, being the servant of Bel and betraying the party, see appendix C for special instructions....   [click here for more]
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Horizon Walker - Ranger Archetype Option

Horizon Walker - Ranger Archetype Option


The archetype of the Horizon Walker is a new Ranger archetype available at 3rd level. The Horizon Walker devotes herself to a life of exploration, mapping out the myriad environments of the Prime and beyond. As you follow this archetype, you will develop new magical abilities from your existing favoured terrain(s) as you form a magical bond with the land you travel. Inspired by...   [click here for more]
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PSM1 The Book of Greatwyrms

PSM1 The Book of Greatwyrms


Penned by the banished obsidian thane of Sardior himself, Seradess keeps a log of all powerful dragons whom she thinks might be a threat to her.  In the form of a drow matriarch, she pens the book and pours her elemental magic into it, making it both an item of powerful magic, a spellbook as well as a journal.  First introduced in the adventure MZA7 Dragonglass, this item has been greatly expanded...   [click here for more]
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Thavius Kreeg's infernal contract

Thavius Kreeg's infernal contract


My Attempt at Thavius Kreeg's infernal contract for player handout. Changes from book: The book specifies his contract is nine chained slates, I chose to do five for convinience. "...sworn to my eternal master" "...her above all creatures living and dead" ...   [click here for more]
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PSC3 The Demiplane of Ectoplasm

PSC3 The Demiplane of Ectoplasm


The Mind's Eye is a series of articles from the later period of the third edition of Dungeons and Dragons when Wizards of the Coast was releasing expansions online relatively frequently. They were focused on psionics, psionic creatures and most importantly gem dragons and the deity Sardior. The Complete Psionic of the same era also heavily featured creatures formed from ectoplasm,...   [click here for more]
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The Dreams of Prince Papo

The Dreams of Prince Papo


Winner of M.T. Black's Lonely Scroll Competition 2019 All proceeds go directly to Extra Life, a non-profit that supports local Children's Miracle Network Hospitals. "The Dreams of Prince Papo" is a Two-Hour Planar Adventure for 8th Level Characters. Content Warning: Child Loss I never intended or imagined I'd have written this adventure when I decided to compete in M.T. Black's Lonely Scroll Competition....   [click here for more]
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Coronation of Darkness, Chapter 1

Coronation of Darkness, Chapter 1


Welcome to Deephurst, a backwoods village at the base of the Orsraun Mountains where this deep delve into darkness begins. This story explores a necromancer's attempt to obtain immortality by sacrificing the souls of thousands of underdark residents. This chapter is for characters of 9th-11th level while the full adventure will continue to 20th level. This chapter explores four locations on...   [click here for more]
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Aasimar Part 2 Dual Origin

Aasimar Part 2 Dual Origin


Chronicles of Lost Tomes proudly presents an expansion to a beloved entry in the Dual Origin system: the Aasimar! This supplement includes the Aasimar primary race reprinted, along with two new subraces - the Solar and the Fallen. For more options, check out our Player's Tome Preview, as well as our other supplemental releases! ...   [click here for more]
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Classes Unbound: Warlock

Classes Unbound: Warlock


There are countless paths to power, some more dangerous than others... Classes Unbound: Warlock introduces five new Warlock Patrons: The Ancient Dragon; granting the power of the great wyrms. The Arcane Ascendant; from ancient liches to the godlike Sorcerer-Kings, mighty weilders of the arcane are willing to grant power in exchange for servitude. The Dread Mist; the mists of Ravenloft hold...   [click here for more]
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The Aeronauts of Ismond

The Aeronauts of Ismond


The inhabitants of Ismond, an isolated island in the Plane of Air, are facing extinction as their island plummets towards The Great Conflagration.  In a desperate effort to save his people, Silas Scorch, the Islands most powerful sorcerer, calls forth for help to save the thousands of souls that call Ismond home. With over 100 pages of adventure, 26 maps, 8 unique magic items, epic player boons,...   [click here for more]
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Feywild Monster Hunter Collection Volume I

Feywild Monster Hunter Collection Volume I


The FEYWILD MONSTER HUNTER COLLECTION is an anthology for gaming groups exploring the Feywild. As your band of adventurers journey through the Fey Crossing you emerge in a beautiful plane, different than anything you have ever seen. Amidst exotic, colorful trees and a myriad of interesting creatures will they trust the people they find or will the follow their insticts until the bitter end?...   [click here for more]
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SJ-DC-DEN-H7 Flummoxing Fire from Afar

SJ-DC-DEN-H7 Flummoxing Fire from Afar


A sightseeing pleasure cruise through Realmspace turns deadly as a mysterious, violet nimbus cling to objects and people. Ever expanding, soon the nimbus may even cover entire ships, outposts, or planets. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. CONTENT WARNING: Exsanguination, Fire, Terrorism. Dungeoncraft Seed: Saint Argol's Fire ...   [click here for more]
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Arcane Tradition - Incantatrix

Arcane Tradition - Incantatrix


Grab your wand and prepare to defend the Weave! Few know the Weave as the Incantatrixes do. These women master an understanding of the Weave that allows them to wield raw magic in defense of the realms. Inside this tome you will find the Incantatrix, a new arcane tradition for wizards that allows you to examine the nature of portals, rip powerful magic out of magic items, and send...   [click here for more]
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PSM2 The One of Many Facets

PSM2 The One of Many Facets


Deep in the elemental Plane of Earth, far from the greedy dao, there is a region where the energy of life has infused the ground with its magic. Here the fabled magical rocks and gems known to some as Ioun stones grow as if alive. But they are not just there for the taking! They are guarded by an archomental as fearsome as mighty Imix, Yan-C-Bin, Olhydra or Ogremoch themselves! He is Crystalle, the...   [click here for more]
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Dr. Livesey (D&D NPC)

Dr. Livesey (D&D NPC)


The words "rum" and "death" should mean the same thing to you! -Dr. Livesey, 1488 DR, or 1988 AC (Earth Years) The legendary Dr. Livesey has reach spelljamming space in his ship the Hispaniola. This single unit of a stat block is well balanced and can be pair with (or against as a D&D villain) with 1st to 9th level characters. The supreme gigachad of all spelljamming, Dr. Livesey is...   [click here for more]
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Charon's Drowned Shrine

Charon's Drowned Shrine


CHARON'S DROWNED SHRINE is a location supplement for Tier 2 gaming groups exploring the First Layer of Hell. Enter Orinxis, the Drowned City by the Styx, in this avernian adventure! Explore ruins, uncover mysteries lost and forgotten, battle ancient evils that lurk beneath the surface, and gain a way out of Hell! This supplement can be used within Baldur's Gate: Descent into...   [click here for more]
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Vaunting Feats for Volo's Guide Heroes

Vaunting Feats for Volo's Guide Heroes


Has your spirit made a trip to the Celestial mountain? Did you discover new methods of mimicry? Have you restored a lost fighting style? Maybe you just really relate to rabbits. Vaunting Feats for Volo's Guide Heroes is filled with fifteen feats inspired by mythology, D&D lore, and at least one overseas series. The races included in this supplement are: Aasimar Firbolg Kenku Orc Tabaxi The...   [click here for more]
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Gideon's Testament

Gideon's Testament


In the sepulchres of Elturel, Gideon Lightward is caught between the life he once led, and the brutality of the Blood War.  The following grants you a short look into his descent, and is his last written testament.  This short document is a handout for "Gideon's Testament" found in Descent into Avernus. ...   [click here for more]
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CCC-DPIP-01 The Toils And Troubles of Minauros

CCC-DPIP-01 The Toils And Troubles of Minauros


Not your typical Tier1 adventure! Filled with 66 pages of exciting encounters where characters will face extraplanar threats, moral delimmas, and more! This module has been designed in such a way to help you breathe more character into your NPCs and more adaptability into your player-driven world, while also helping the players feel as if their character is useful by rewarding proficiencies of all...   [click here for more]
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Fleshforge (Dwiergus #2)

Fleshforge (Dwiergus #2)


Devils act as they are told, But demons act as they are made. His name was Dwiergus, a demon lord, and his name was forgotten. His name was buried in the 558th layer of the Abyss, in vein-latticed industry spewing out half-shaped demons gasping into fleshy aether: the Fleshforges. Fleshforge is a collection of monster entries in zine format meant to...   [click here for more]
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The Glyph | A Ward Based Half-Caster

The Glyph | A Ward Based Half-Caster


Another class from the creator of the Toon Class and the Wrestler Class. The Glyph Class  This is a Wisdom based half-caster that is granted magical prowess and status by harnessing the planes of existence with their unique Ward mechanic. Each subclass not only harnesses a unique plane of existence, but they also gain a unique Ward which you can use to set up traps or simply set up under your opponents!...   [click here for more]
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Improved Enemies - Week 5 - Mind Flayer (Deux)

Improved Enemies - Week 5 - Mind Flayer (Deux)


Here is the fifth of my weekly conversions from MM to true psionics using the UA mystic psionic rules (mostly) The mind flayers posted week 4 are more akin the upgraded (Volo's) CR 8 versions; this weeks mind flayer is more a base CR 7 model. I took inspiration from previous editions and gave ranged damage and left out the crown or mantle psionic abilites. I also added some fun new...   [click here for more]
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Abyssworm Armor

Abyssworm Armor


This is a living armor, inspired by Marvel's symbiont, but quite different. It's also has the monster's sheet. Suited for evil players or villains. It should be introduced between level 5-10, but also works fine beyond 10+. It's a nice magic item! Review with tales from your campaign! ...   [click here for more]
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War! In Heaven!

War! In Heaven!


Celestial realms may seem like an odd place to launch a Dungeons and Dragons campaign. Aren’t they the good guys? Usually, sure. But that doesn’t mean they have to be the Protagonist. Good only accounts for a third of the alignment options available to players. Surely the other two thirds might be able to get into some trouble out in Good's house. And that doesn’t even begin to account for Good...   [click here for more]
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Arcane Tradition: Infernal Magic

Arcane Tradition: Infernal Magic


The Nine Hells of Baator inflame the imaginations of travelers, the greed of treasure seekers, and the battle fury of all moral creatures. It is the ultimate plane of law and evil and the epitome of premeditated cruelty. Though rare as it may be, where others see great danger, these wizards, see tremendous opportunity to plunder the arcane secrets of this plane of law and evil. I've toyed with the...   [click here for more]
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The Striggin Race and Pantheon

The Striggin Race and Pantheon


A beautiful race of owlfolks who live to themselves within the elemental plane of Air. History of this race and its impact ripples throughout history, from Splitbeak the peaceful to the olive tree that was blessed by Athena herself.  Included with this project A complete race anthology, full and deep enough to put into any campaign's storyline. A wide range of 10 gods with unique connections and...   [click here for more]
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Domain of the Nine: A Hellish Cleric from As Above, So Below

Domain of the Nine: A Hellish Cleric from As Above, So Below


The Domain of the Nine is a subclass option for clerics. It was originally published in As Above, So Below, as the hellish choice for clerics. It is a spellcasting focused domain, and uses its Channel Divinity feature to commune with one of the Nine Hells, each with its own unique outcome! If you enjoy this Domain, check out the full version of As...   [click here for more]
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Elves of the Planes: 2 Elven Subraces

Elves of the Planes: 2 Elven Subraces


We know that there are elves in the Feywild and the Shadowfell. But what about the elves from other Outer Planes? This supplement includes two subraces of elves, including elves of the Celestial planes and the Abyss. Feedback is welcome and appreciated! ...   [click here for more]
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Legacy of the Sword Heralds

Legacy of the Sword Heralds


Faerun has seen its share of powerful mages both past and present. But what do you do when the creations of one of these great wizards begins to go awry? Lydia Crownsilver, noble of Cormyr, needs to find out and the answer may not even be of this world! ...   [click here for more]
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Hexblade:Lady of the White Well Conversion

Hexblade:Lady of the White Well Conversion


Back in 2010 in Dragon issue # 393 Wizards of the Coast Dungeons & Dragons released an alternate Fey Pact for their then 4e Hexblade Subclass introduced in Heroes of the Forgotten Kingdoms. Written by Robert J. Schwalb, the Fey Pact of The White Well added a King Arthur/Lady of the Lake fantasy feel to the hexblade story. The article also introduced new features and a new fey pact weapon to replace...   [click here for more]
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Philosophies of the Multiverse - The Nietzschean Religion of Leira

Philosophies of the Multiverse - The Nietzschean Religion of Leira


Greetings~ I am Søren Kraak Wollenberg This product is quite different from other writings you might see on this site, or indeed quite different from writings I myself have produced for this site in the past. It is meant as the first of hopefully a series of releases, each with the purpose of examining elements of D&D which might for whatever reason be difficult to use for roleplaying, and...   [click here for more]
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Cosmic Soul Sorcerer

Cosmic Soul Sorcerer


Despite constant technological advances, arcane research and divine guidance, mortals still know so painfully little of the space beyond their world, they might as well know nothing at all. Millions of astral bodies go by unnoticed: shooting stars, energy clouds, galaxies... and less benign objects. Whether through blind chance or their own alien will, these entities imbue a select few with their...   [click here for more]
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Green Star Adept

Green Star Adept


Green Star Adepts seek to transform themselves from weak creatures of flesh to ageless, statue-like beings. The comet Alhazarde, the "Green Star," leaves meteorites in its path, and from these meteorites, the Adepts claim the starmetal on which they depend for their enhancements. Green Star Adept is a martial achetype for fighters, granting secondary spellcasting ability and unique class features....   [click here for more]
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Mercanchild: Half-mercane Race

Mercanchild: Half-mercane Race


Mercanchildren are the offspring of humanoids and mercanes, the spacefaring merchants of the Spelljammer setting. They possess their ancestors' gifts of telepathy and psionics, which allow them to conduct their business while avoiding detection by most. This short supplement provides rules for playing mercanchild characters, in Spelljammer or other games of Dungeons & Dragons. ...   [click here for more]
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Monastic Tradition: The Juiblexian

Monastic Tradition: The Juiblexian


This file includes the Aez race for which this Monastic Tradition was developed! Due to the popularity of the Aez, I've created a racial archetype for the Monk class that explores their existence as formless chemical masses. The Juiblexian monk can use Ki to stir its metabolism more than once a day. Rather than becoming caustic it can instead become toxic in this state. It develops a technique...   [click here for more]
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The Gatekeeper

The Gatekeeper


The Gatekeeper is a new half-caster/half-martial character class for people who think god-botherers have all the fun. Hunters of extraplanar beings, gatekeepers travel to remote corners of wilderness and dark dungeon depths alike in order to root out invaders from beyond. Gatekeepers form unions between their life force and a plane in order to gain the power they need to destroy those who would seek...   [click here for more]
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A Player's Guide to Eris

A Player's Guide to Eris


"Y've never heard of Eris, cutter? Not surprised. It's the kind of place that finds you, not the other way 'round. But if you do manage to make your way there one day, tell Big Jim that I still haven't forgiven him for the way things went down on Avalas..." -Corl Kol'chakk, former member of the "Night Stalkers" Welcome to Eris, headquarters of the Concordant Opposition Society and general hive of...   [click here for more]
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Best Feat Forward Pt.3

Best Feat Forward Pt.3


10 New Feats for characters that have spent a little to long away from the material plane I make new content every week on my twitch channel: https://www.twitch.tv/zoot_ ...   [click here for more]
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An Outcast's Notes on the Plane of Pensos - A planar adventure setting for 5e

An Outcast's Notes on the Plane of Pensos - A planar adventure setting for 5e


Pensos is a compact adventure setting. Its lore and construction allows it to incorporate content from other settings while still giving the DM power to be picky. It’s also a great option for experimenting with other homebrew content or capping off a plane-chasing campaign. Content difficulty ranges from low to high level play and can be adjusted as needed. In play, Pensos is a compact lesser plane...   [click here for more]
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Hearts of the Planes 1

Hearts of the Planes 1


Continuing the series of powerful artifacts but this series is themed to be crafted from the essence of a specific plane of existance, this one being the elemental planes and the well known mirror planes often reffered ti as the Shadowfell and the Feywild. Please enjoy, and feel free to modify anything you fell neccesary. As I will always try to do there is a word document and a PDF for ease of printing...   [click here for more]
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Iz'Puz's Inifinte Lens of Races - 47 race options

Iz'Puz's Inifinte Lens of Races - 47 race options


Having looked deeply into the crystal lens, the old primordial tortle, Iz'Puz, came to the conclusion that he needed to share some of this new knowledge widely, whilst keeping other things more guarded... Iz'Puz's Infinite Lens of Races is a lite version of Iz'Puz's Infinite Lens of Races and Archetypes, omitting the subclass options. It is brimming with new rules for players, allowing for...   [click here for more]
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Hearts of the Planes 2

Hearts of the Planes 2


Continuing the series of powerful artifacts but this series is themed to be crafted from the essence of a specific plane of existance, this one being the hells and heavens, and some of the planes mentioned in the Dungeon Masters Guide. Please enjoy, and feel free to modify anything you fell neccesary. As I will always try to do there is a word document and a PDF for ease of printing and editing, please...   [click here for more]
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Way of the Ephemeral

Way of the Ephemeral


Monks of the Way of the Ephemeral study a way of controlling their breathing to become less of the world and yet more of it. Mastering these techniques the monks are able to pass in and out of the world as they please. Certain individuals who have followed this tradition use it for nefarious endeavors, acting as assassins, spies, and thieves, giving the tradition a cult-like reputation among prevailing...   [click here for more]
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Hexburn Glaive

Hexburn Glaive


Bound by threads of corrupted fate, this powerful magical glaive defies the very nature of magic. Created by a powerful warlock as part of their pact, the divine purpose of the weapon is unknown, but its power is great.  A weapon perfect for any martial class, the Hexburn Glaive leaves its mark on its foes. The more you hit a creature, the more effective it becomes. While it is not tailored...   [click here for more]
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