Title |
Publisher |
Price |
 What are action-oriented monsters?
Action-Oriented Monsters are a concept introduced in Matt Colville's video of the same name. The main conceit for the design is to create monsters that can hold their own against a party of adventurers by having more to do in each round of combat between actions, bonus actions, reactions, and newly introduced "villain actions." Villain actions are similar to legendary... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
2022 ENNIE GOLD AWARDEE FOR BEST ORGANIZED PLAY ADVENTURE!
A 4-Hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. Part of the Dungeoncraft Spotlight series for The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Infernal Bounty
Infernal Bounty is a short encounter suitable for a party of 7th to 10th-level adventurers, that can be used in any Baldur’s Gate: Descent into Avernus-campaign.
While traveling the plains of Avernus, the adventurers are stopped by a pair of bounty hunters, who'll bargain, battle and beg to get away with one of the party's most prized possessions!
Perfect to break... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Are you in need of a hero ready to explore, yet do not have time to make a unique character? Well here is a suitable option presented for you.
Introducing a new line of pregenerated character options for your DnD adventure, either fun one-shot or long-term campaign.
Special Edition for the release of Journys Through the Radiant Citadol as there are Character Sheets for levels 1-14, suitable for... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The players get more than they bargain for when answering a night-time call for assistance from a mutual friend. Can they escape the githyanki prison known as the Crucible and find their way home from the Astral Plane?
Designed for characters of 5th to 9th level, the Crucible can be played as a standalone one shot adventure, or as the first in a four part series of connected one shots that see the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Start as tavern bouncers. End up on the Astral Plane. All in one crazy night in Waterdeep.
Waterdeep: Tavern Defense is a one-shot adventure for 3rd-level characters.
The party has been hired for a simple mission: make sure the Slumbering Prince tavern doesn't get wrecked during the rowdy Midsummer Festival. And what better motivation than 200gp per person for a single night... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Devil We Know - A Supplement for Curse of Strahd & Descent into Avernus
Written by Lady Fiona Wachter, The Devil We Know is her personal manifesto on devils, their worship, and the benefits of serving an infernal master.
This supplement is designed to be a handout DMs can provide to their players in Curse of Strahd. The handout is lore-friendly and intended to match the kind of information... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Elturel has had a lot of things happening recently, big changes. This guide is the most recent information I have."
Elturel was once the center of trade and agriculture of Elturgard. More recently, this center of Torm worship was wiped off the map by the very Companion which rose the city to fame. This is a collection of pre-filled versions of my Complete City Sheet (already available... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Baldur's Gate can be a complicated place to get around. Here, take this, it'll help you orient yourself."
Baldur's Gate is a bustling trade hub of the Sword Coast, and the site of many historical goings-on. It's best to go with a guide. This is a collection of pre-filled versions of my Complete City Sheet (already available on DMsguild) with custom-labeled maps to help your party... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Outline:
The time has come for the players to confront the demon lord Abraxas in his lair within the Abyss. To do so, the players must embark on a perilous journey deep into the Abyss, with danger and disaster nipping at their heels the entire way and no time to waste. The finale of the four one shot adventures that comprise The Instruments of Fate, Into The Abyss also is... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Way of the Force Monastic Tradition for Monks [D&D 5e (2020)]
The Way of the Force teaches its students that magic is all around us, flows through every living creature, and connects everything together. Monks of this tradition are taught that magic is a living energy and part of a larger source called the Force. Its followers train their bodies to harness the power of magic... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An original one-shot adventure designed for 3-6 level 3 characters.
Summary
A recent archaeological expedition in Icewind Dale has uncovered a remarkable discovery: the Spine of the World mountain range is, in fact, the actual spine of a great giant. The discovery confirms an ancient legend, that giants as tall as mountains once roamed the Forgotten Realms.
Lead... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In legends as old as story itself, mortals tell of the elusive fair folk. Hidden away from the eyes of other societies, these small, secretive souls dwell in deepest forest, on far-flung cliffs, or in the forgotten reaches of the Feywild.
But, such places were not enough for you. Possessed of a desire to wander, you decided to see for yourself what the world had to offer, what wonders exist beyond... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Not all power is wholly natural… Keepers are adventurers who, by fate or fortune, find and bind with a symbiote - an entity (either organic, mechanical, or arcane) of great power. Through their symbiotic bond, the symbiote & adventurer gain strength together, able to assume a Hybrid form of remarkable power.
A keeper’s strength doesn’t come from studying books or years of training, but from... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Devils love a good deal, and that deal MUST be captured in a contract. Drafted by an attorney who thinks this is fun, this is an example of one type of Infernal Contract. This file includes both a sample contract as it might be filled out for a game, AND a Template version with blanks to be filled in by the DM to suit the details of a game.
This game tool can be used to provide a little more color... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Dare to tread the boiling paths of the Nine Hells, presume to test your mettle against the King of Devils, and learn the shocking secret of the shadow behind the infernal throne of Nessus. With this PDF, you’ll have a chance to take on one of the greatest monsters in history, where a victory for the PCs means that the very balance of the planes is radically altered forever. Glimpse beyond the throne... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Welcome to the 3rd of my 20 part series!!!
Ever have a new group of players, and you're just not sure if starting a whole campaign is the best way to go? Have a few missing players, but the rest of you still want to game? Your world building software is on the fritz, but you still need something cool and original? Then try my games!
Each Mini-Campaign is designed for the same level of player... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Greetings~ I am Søren Kraak Wollenberg
The product you see before you is meant to be played as an extension to the adventure "Baldur's Gate: Descend into Avernus"
The purpose of this product is to cover a lacking feature in the official adventure which struck me as strange when first reading the book. With how focused the overall adventure is on encouraging the players to explore... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Expedition of the Magi: A Christmas Tale from the Forgotten Realms (5e)
Saddle up your camel and fill your waterskins! Players are headed into the desert at the behest of three star-seeking sages in search of gifts fit for a king.
The Expedition of the Magi is a standalone adventure for 2-6 first level characters. It uses 5th edition Dungeons & Dragons rules and may... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Journey Into Rainbow is an adventure balanced for four 10th-11th Level characters. It takes place on Toril in the Pasocada Basin and eventually moves into a little known demiplane known as the Limitless Light.
From Foreign Land to Foreign Plane
To the north and west of Faerûn there lies the distant continent of Anchôromé. It is a land of ancient secrets and remarkable cultures.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Wall of the Faithless is a wall formed by souls of someone who'd never believed in a deity, it surrounds the City of Judgement, home of Kelemvor the God of Death and Judge of Damned. Devils and demons buy or stole these souls that become fiends, such as lemures. Your psychopomp powers come from the contact with a fiend creature you killed and its soul is bound to you now for example, in some... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This PDF contains sixteen options for Otherworldly Patrons that Warlock player characters and their game-masters can use to enhance their role-play. There are two examples from: The Archfey, The Celestial, The Fathomless, The Fiend, The Genie, The Great Old One, The Hexblade and The Undying. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a lore pamphlet for players that play clerics, paladins, or worshippers of Oghma, god of bards, inspiration, invention, and knowledge in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This document contains... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Print & Play ready PDF file for an epic Zuggtmoy paper miniature. Cut File included for those of you lucky folk who have cutting machines.
For best results I'd recommend printing on ~65lb Glossy Photopaper.
PDF file is "interactive" and may not work in some web browsers. If you have any issues using it in a web browser then please try opening with a PDF reader instead. If you don't have a PDF... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In an era long before mortal reckoning, the Living Gate, the only bastion of safety against the nightmare creatures of the Far Realm, was torn apart in an unimaginable cosmic catastrophe.
You weren’t there, of course. It was well before your time.
Still, its shards make up your body. Its ancient thoughtforms shape your mind. And your life carries on its legacy.
Shardminds are... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Deep in the Ethereal plane there is a grayish brown curtain of color with very little indication to what lies on the far side.
After stepping through, it is likely that your players would rather they had entered the deepest pits of the Abyss. When they realize the bubble of air that surrounds them is collapsing and the wall of trillions of worms comes crashing down upon them, they'll... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Enter into the Rainbow...
Once thought to be the bright opposite of the Shadowfell before the Feywild was recognized as such, the Limitless Light is a little known demiplane of rumored infinite size. It is a plane of rainbows and radiance - islands of earth, crystal and color connected by the indestructible Bridge of Rainbows.
The Limitless Light is the first in a series... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Where celebrations are held, where compatriots and friends raise glasses or mugs in the spirit of festivity, you are there.
You are the life of the party, incarnated with a fey wit and musical deftness rivaled by none.
Or, perhaps, you are not. Perhaps you have left all that behind, and devoted yourself to becoming one with a sorrow and torment that has all but consumed your soul.
Regardless, Satyrs... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
You were once in union with The One and The Prime. Your mind was Its mind, your will was Its will. Your life’s work was to, in your own small way, make the universe a more ordered place.
You were, for lack of a better word, content. Everything was as it should be.
Until, one day, it wasn’t.
Where your mind once held clarity, it instead rang with discord. Working tirelessly to instill order no... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 A plane hopping adventure designed for high level play from the ground up. Take your PCs from level 16-20 in this plane hopping, high magic arc. Stop a treasonous priest of Tharzidun from siphoning his power and destroying the material plane in the process.
Adventures to the Ethereal, Hades, Elysium, and Sigil are just some of the classic locations your party can explore. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 The Great Druid of Gwynneth has vanished leaving her moonwell unattended. The party is asked to solve the mystery of her disappearance and rescue her if necessary. Doing so will take them into the depths of the Feydark where a Fomorian sorcerer is preparing a dark ritual. A ritual that will destroy the eladrin city of Karador — unless a team of experienced adventurers can stop him.
Designed for... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a simple sheet that allows you to track all of the stats related to your Infernal War Machine! These varied vehicles of brutality are detailed in the Descent into Avernus module. File is a fillable PDF document, included is an example pre-filled sheet for the motorbike-like Devil's Ride war machine.
Unique Features:
Helpful tooltips which explain mechanics that... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Rescue from Wonderland
The module is inspired by the story "Alice's Adventures in Wonderland"
Fast and Exciting adventure for group of 3 - 5 adventurers level 5 - 11 (customizable). For 3-6 game hours. This adventure can be easily integrated into your current campaign or played as a one-shot.
The module is designed to give players an interesting role-playing... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Weird things to make cool stuff with. New materials, crafting techniques, weapons, armor, and feats for your 5e games. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
WE ARE NOT ALONE
In the space beyond this world, beyond the forests of elves and the delves of dwarves and the shires of the halflings, lies a dimension of dream and thought, where one can move simply by thinking, and where a desire is all it takes to pass through to heaven or hell. There are people that call this vast, silvery void home, and this document starts the telling of their... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Prevent the tranquil glade from being despoiled!
The sacred pool of an undine is under attack by an incursion of slaad, who find its natural magic provides a convenient place to locate a portal into this realm.
Can the heroes drive off the onslaught before the undine is slain and the pool overrun?
A combat encounter for level 5-7 characters
If you enjoy this encounter, the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Update: SALE! For a limited time, this product has been changed to "Pay what you want." Don't miss out on this exclusive deal!
This product provides a massive amount of new player options for those adventuring in the Plane of Shadow in general, or in the land of Barovia in particular. Inside, you will find a wealth of new Horror-themed content, including:
- Four new Player Races,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 The Soothsayer and the Storm is a 30-page adventure for characters of 8th-10th level and players who enjoy role-playing and exploration
In the Plane of Air, something has gone awry in the Obelisk Barony. What was once a thriving society ruled by fair genies is now a shell of its former self. Where are the traders hopping from mote to mote? Where are the revellers, the singers,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|

Has your spirit made a trip to the Celestial mountain? Did you discover new methods of mimicry? Have you restored a lost fighting style? Maybe you just really relate to rabbits.
Vaunting Feats for Volo's Guide Heroes is filled with fifteen feats inspired by mythology, D&D lore, and at least one overseas series. The races included in this supplement are:
Aasimar
Firbolg
Kenku
Orc
Tabaxi
If... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Whether you're escaping from the Nine Hells, have dipped your toes into the astral sea, or maybe skipped merily out of the feywild you can now customize your character to reflect your greater heritage!
Tempting Feats for Tome of Foes Heroes is filled with twelve feats inspired by mythology and D&D lore. The races included in this supplement are:
Eladrin
Elf
Githyanki
Githzerai
Sea... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 The Mind's Eye is a series of articles from the later period of the third edition of Dungeons and Dragons when Wizards of the Coast was releasing expansions online relatively frequently. They were focused on psionics, psionic creatures and most importantly gem dragons and the deity Sardior. The Complete Psionic of the same era also heavily featured creatures formed from ectoplasm,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to the graveyard of dead gods!
When an immortal being dies, it's body drifts as a stony husk on the Astral Plane. The self-apointed guardian of these dead gods is Anubis, the Egyptian God of the Dead. Now, his secrets are laid bare! Learn the story of this enigmatic entity and why he has dubbed himself the protector of the dead gods. Explore his great black marble pyramid... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Temple of Tesh-Yatra is a setting-neutral dungeon delve for a party of 6th level adventurers, inspired by the classic funhouse dungeons of yesteryear. The dungeon takes 6-10 hours to fully explore. It features a high proportion of non-combat encounters: puzzles, exploration, and the occasional deadly centrifuge. The ungodly fusion of a mad scientist’s lab and a planar temple, the dungeon... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In 1967, the Right Honourable Harold Holt surveyed his dread domain. It was a land rich in mineral wealth, but overrun by deadly beasts. Holt knew if his people were to thrive, he would need to banish many of these horrors to another plane. Holt laboured in his hidden coastal laboratory to construct an unstable portal. When his blood rites reached fruition, Holt opened a gate to Toril, drew the beasts... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Deep in the elemental Plane of Earth, far from the greedy dao, there is a region where the energy of life has infused the ground with its magic. Here the fabled magical rocks and gems known to some as Ioun stones grow as if alive. But they are not just there for the taking! They are guarded by an archomental as fearsome as mighty Imix, Yan-C-Bin, Olhydra or Ogremoch themselves! He is Crystalle, the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|

Inhaltswarnung: Kindesverlust
Prinz Papo, ein kleiner Junge von nicht mehr als drei Jahren, ist entschlossen seinen Zwillingsbruder vor dem schaurigen blauen Monster, das in einer großen, großen, großen roten Hand umher fliegt zu retten. Er lädt euch ein, ihn auf dieses Abenteuer zu begleiten und ehe ihr euch verseht findet ihr euch in der Astral-Ebene schwebend zwischen Drachen, Dinosauriern,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|

The Manual of Exotic Materials II is the sequel to our first DMs Guild product, the Manual of Exotic Materials. Together, they are an expansion module for fantasy roleplaying designed to give the gear head player something to tweak. This volume includes a collection of new materials, weapons, armors, and even a few magic items, great for helping one sword and shield fighter differentiate themselves... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Praised be the Green Lady, the ceaseless drifter of the endless void, the mother of all knowledge, and the rightful ruler of the seven spheres.
It is her infinite wisdom that allows us to bring you this tome, that of the “Warlock’s Wicked Weapons” (and other magical items), which includes thirty items for the warlock class. As per the wishes... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 You have betrayed a mighty otherwordly patron. Perhaps you stole magic from a Fey lord or broke a Fiendish contract. Maybe your family serves an Undead lich or an Aberration from beyond the stars, but you refuse to do its bidding.
Regardless of what caused the rift between you and your patron, you now specialize in evading and slaying the mighty otherworldly beings that you once served. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Is your party having a great time in Hell, and they don't want to leave? Do you want to include some of the optional encounters in Descent Into Avernus, but can't work them in to your story? Do they want to get to know more of the darkly humorous denizens of hell as more than just combat adversaries? This adventure is for you.
Smiler's Heist is an adventure that is meant to be played as a party finishes... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|