A 2-4 hour Ravnica adventure for 5th-10th level characters (optimized for 8th level).
A Gruul raiding party steals a powerful Izzet magical device, putting all of Precinct Four in danger. If the ignorant Gruul raiders accidentally trigger the device during their drunken Rauk-Chauv revelry, it will vaporize the entire precinct. Can a small group of heroes enter the rubblebelt of the... [click here for more]
"All Artificers possess a deep connection to science, though their areas of specialization can vary wildly. Luckily for the world at large, some of these magical inventors study the natural world, and every creature’s place in it. These Artificers are known as Biologists, and they spend their days researching plants, natural life, and all types of creatures. The knowledge they gain from this study... [click here for more]
What happens when you promise a group of depraved Rakdos Cultists eternal glory through pleasing Rakdos himself? You get exactly what you want. Compliance.
When a big-shot club owner goes missing, A Blood Witch offers a group of Rakdos prisoners their freedom in exchange for the safe return of said club owner.
What seems like a complicated undertaking will be rather convuluded- yet easy enough to... [click here for more]
Villain Codex I: The Essence of Heroism
Introduce a compelling new villain to your D&D campaign with Villain Codex I: The Essence of Heroism. This PDF provides an in-depth look at Archibald Heartcrest, a noble knight turned vengeful revenant, driven by betrayal and the loss of his family. With detailed lore, tactical encounter setups, and role-playing... [click here for more]