Spell Point Warlocks provides an alternative to spell slots for warlocks. Chapter 1 provides rules compatible with the Dungeon Master's Guide page 288 Chapter 2 provides rules compatible with Universal Spell Points and High Magic Chapter 3 provides rules compatible with Tap Untap Burn 5 Color Mana Spell Point Variant Rules and Ravnica backgrounds.
Full preview is provided to view the work before... [click here for more]
Eons ago, the birth of magic ushered in a new era for mortals. An era of wonders, of impossible marvels.
But still the world must be known, classified, and understood. Where magic holds promise without limits for a select few, the light of science is a beacon of hope to all, a way for the inevitable drumbeat of progress to lift up every mortal that will hear it.
What happens, then, when magic and... [click here for more]
Within your fantasy game, you might have a sleazy merchant trying to make some quick gold off of unsuspecting adventurers. The merchant sets up shop with the guise that these are incredible magic items and not cheap imitations. Use these scam magic items to really get under your player’s skin! ... [click here for more]
In legends as old as story itself, mortals tell of the elusive fair folk. Hidden away from the eyes of other societies, these small, secretive souls dwell in deepest forest, on far-flung cliffs, or in the forgotten reaches of the Feywild.
But, such places were not enough for you. Possessed of a desire to wander, you decided to see for yourself what the world had to offer, what wonders exist beyond... [click here for more]
You were not strong enough. Not capable enough. Your body, as it was, could only do so much.
So you improved your form. Added pieces of forgotten arcane technology, building yourself into something new. Something better. Something neither mortal, nor machine.
You became an augmented, a powerful technological half-caster able to adapt your body to any situation, installing augments into your body... [click here for more]
A 2-4 hour Ravnica adventure for 5th-10th level characters (optimized for 8th level).
A Gruul raiding party steals a powerful Izzet magical device, putting all of Precinct Four in danger. If the ignorant Gruul raiders accidentally trigger the device during their drunken Rauk-Chauv revelry, it will vaporize the entire precinct. Can a small group of heroes enter the rubblebelt of the... [click here for more]
A Shadow Soars Above
Off the Rails thrusts adventurers into a sudden and unexpected conflict when the board a lightning rail train system. Part of the way through their journey a magical airship flies overhead and pirates burst into the luxury train. They are after a powerful magical artifact being transported to a distant museum and will stop at nothing to obtain it. Can the adventurers... [click here for more]
This document is the latest contribution to the growing collection of 5 Color Mana Spell Point Variant Rules published through DMsGuild.com here:
This project brings the 5 Color Magic paradigm from Magic: The Gathering into DUNGEONS AND DRAGONS and provides variant rules for using Color Mana to cast spells instead of spell... [click here for more]
Welcome to my small ravnica supplement. I hope you will excuse me, but they say a short pitch is an art, and unfortunatley i am no artist. So we will have to do it the long way around. This supplement is 23 pages of ravnica discussion, rules, races and subclasses.
So what do you get?
You get about 3 pages of discussion of magic and religion on Ravnica. 52 new magic items, including 17 new items... [click here for more]
This is a handout to help your players to jumpstart their way into Ravnica Lore and character creation. It contains a short description of the city, a summary of the guilds, a short list regarding races and classes, details about backgrounds and renown. Each resource has references to Guild Masters’ Guide to Ravnica.<o:p></o:p> ... [click here for more]
The Dungeons & Dragons 5e Directory is meant to help you find the information you need quickly. Part index and part cross-reference, you can use the Directory to find the book(s) and page numbers(s) for certain information, cutting down on the amount of time spent flipping through one book after another.
The Directory will be updated as new materials are made available. While having all... [click here for more]
Magic items are cause for great celebration among adventurers. They go to great lengths to attain rare equipment of great power. Unfortunately, not every item is benevolent. More than one adventurer has fallen prey to a cursed magic item. Because of this, most cursed items go unused. And rightly so! Or is it? Only the bravest or maddest adventurers could dream of using cursed magic items. Fortunately,... [click here for more]
The citizens of Ravnica must deal with challenges unlike those found on any other plane of existence. This world-spanning city is home to unique races, cutting-edge magical research, and ten guilds all vying for control in an inscrutable web of intrigue. It necessarily follows that those denizens must then cultivate an uncommon set of skills.
These sixteen feats are designed to help PCs treat Ravnica... [click here for more]
Color Mana has been updated with warlock spell points, artificer spell lists, and color for spells in XGtE and TCoE Grab them now 25% off! https://www.dmsguild.com/product/314205/Color-Mana-Spell-Points-COREKT-BUNDLE
Although this staff preview is no longer necessary and the stock art has been moved to other bundles,, I'm leaving it here for you to see how magic items evolved over the past 15... [click here for more]
The great city of Ravnica has all manner of inhabitants that crowd its winding streets every day. Some of these residents, however, are far more dangerous than others. “More Monsters of Ravnica” presents a handful of these monstrous beings that call Ravnica home to use in your Ravnica campaigns, or any other setting in 5e.
Inside this volume you will find stat blocks for eight Ravnican monsters... [click here for more]
Featured here is a set of full colour maps to add to the adventure found in Guildmaster's Guide
Each map comes in both gridded and grid-less form and in three different file types to suit every play style and letting you focus on your game.
- 2 x Sewar maps
- Foundry Street Fight
- Tin Street market
- Falish's Lab
- Krenko's workshop
- Tokens for your... [click here for more]
The guilds of Ravnica have begun to notice erratic behavior in some of their members. Many previously diligent officers have become lax, and historically insightful traders have made misstep after misstep. Worst of all, some of those considered the most loyal have defected, renouncing all ties to their former guilds. Though not obvious at first, carefully tracing the ripple effects of these strange... [click here for more]
A Complete, Definitive Reconstruction of the 10 Ravnican Guild Backgrounds Has Finally Arrived!
Tired of the vaguries of the GGR's guild-based, optional Renown systems? "How much renown should I be awarding? How should I be awarding it? Why do the Boros get a mount and 10 CR worth of soldiers at renown 10, and the Golgari don't have a single listed mechanical benefit?"... [click here for more]
The Mechanic is all about building, repairing and driving customized vehicles, inspired by the classic D&D image of the Paladin atop their noble steed but explored in modern/urban arcana, steam/dieselpunk, Spelljammer and apocalyptic themes. Combining elements of the Paladin and Artificer half-caster classes, added variation from eight archetypal Mechanic's Paths (Cybercycle... [click here for more]
Level Up your Wild Magic game with a table of custom Wild Magic Surges that ALWAYS MAKE A SPLASH.
We all know the feeling: you roll on the Wild Magic Surge Table: everyone holds their breath, and then…? ‘Illusory butterflies’. Meaningless. What a letdown! With this table, that will never happen again. What follows is 100+ wild magic surges that change the game when... [click here for more]
A playable race for Guildmasters’ Guide to Ravnica
Despite their past as lowly laborers, the kraul are on the rise in the Golgari swarm.
Feedback is strongly encouraged as we intend to include this race in the forthcoming adventure The Felicity Triskelion, which picks up after the events of The Palace of Pain's Pleasures.
I have set this to pay what you want... [click here for more]
Want to add variety to your Ravnica adventures? Here are 14 additional Boros Guild creatures/ranks, with a range of challenge ratings, adapted from Magic the Gathering: Ravnica cards. ... [click here for more]
"What? You’ve never heard of the great Nathair Sgiathach, Winged Serpent of the Fey before? … Can’t say I’m surprised. It’s hard enough to spell my name, let alone remember it."
These are notes about creating a Warlock Pact with Nathair Sgiathach, or roleplaying him in the Feywild. This is all of the information I could gather about him from the internet (sources... [click here for more]
Once thought lost to the endless fine print of the magical document that once bound the Guilds of Ravnica, Guildpact Addendum contains options for players and DMs to add into a Ravnica adventure.
Three new subclasss, the Rakdos Knife Juggler Rogue, the Selesnya Sylvan Heart Sorcerer, and the Azorius Hiermancy Wizard.
Thirteen racial feats for the people of Ravnica and three feats... [click here for more]
Players who desire to play as a ranged character shouldn’t have to settle for a variant of an existing class. This player class takes a unique approach to ranged weapons and builds around the idea of selecting specific shots to fit the battle conditions as well as ample use of the bonus action mechanic. The three subclasses each offer a unique direction to take the class and provide for a different... [click here for more]
Nicol Bolas is coming. The pieces of his puzzle are beginning to assemble. Planeswalkers are taking over guilds and Domri Rade the anarch of Bolas is reigning terror on Ravnica. Can you shut down one of Nicol Bolas’ strongest assets before it’s too late? ... [click here for more]
Recently, students of the Ismeri Library have been cheating their exams using an intelligence enhancing drug. The drug's origin is unknown, but something must be done to stop it!
Singer shots for the students is a 3-5 hour adventure set in the city of Ravnica. It is written for a balanced party of 4-6 first level players, but as the adventure is largely story- and roleplay driven,... [click here for more]
The Mage Hunter is a monk archetype for curious wanderers who seek strange, esoteric knowledge and protectors of the small who defend the common folk from magic and supernatural threat alike. Mage Hunters wander the land learning to mix their Ki with the magic around them, learning to protect as well as disrupt their foes. Prepare yourself, it’s time to take a stand!
About the Author... [click here for more]
This oath is for those seeking to play the vampire knight, and by that I don't mean a vampire who is a knight, but a knight who has learned to apply the blood magic of vampires to destroy their enemies and protect their allies.
This particular Paladin Oath gains some very powerful healing spells and abilities, as well as amplifying their damage output with necrotic damage. As such, they are often... [click here for more]
Perfect for your next homebrew character or NPC, Luci or Lucian Felrae is an underworld foil magewright by day and often night guarding the safehouses of their vampire maker from prying eyes and the pesky rays of the sun. In their free time, which as a vampire, they have lots of, they seek adventure as a burgeoning Accursed Origin Sorcerer ready to sap their foes of their competence!
Luci/Lucian... [click here for more]
On a world made entirey of a grand city, Ten Guilds work together, conduct espionage, compete and even battle with one another. Races native to this wonderous world of Ravnica have adapated in many ways to the various ecosystems, social structures, and even aether research.
Revolutionary Feats for Ravnica Heroes contains 12 feats inspired by D&D lore, mythology, and even the very... [click here for more]
Prepare spells normally and from a spellbook in the case of select wizard spells, ritual cast spells from your spellbook, wild shape into humanoids with the game statistics of beasts, gain a scalable arcane beast companion which gains temporary hit points when you cast healing spells, and more with this new Druid subclass from Animancy Press. Includes 3 original spells from the Animancy... [click here for more]
100% of creator royalties are donated to nonprofit "Warm Ears, Warm Hearts"!
"Yes, that should work."
The Way of the Null subclass is inspired by Askiisoft's hit indie game Katana Zero. Slow down time and gain advantage over your opponents, just like Gamma Fifteen (aka ""The Dragon") and Zero did in the game! Some subclass features present:
Dashing from enemy to enemy... [click here for more]
"Welcome to ‘ze exciting world of Zweikampf, an invention of my glorious guild, ‘ze Izzet League. Ravnica is inhabited by strange creatures we call monsters. By forcing ‘zese creatures into mizzium balls, we can tame ‘zem and ‘zey become Zweikampf monsters." — Professor Lohengrin Zweikampf: Ravnica Monster Duels provides a framework to catch monsters, evolve them,... [click here for more]
Innovation requires experimentation and there will always be those who seek to push the boundaries of scientific and moral understanding. A combination of healer and mad scientist; many of those who have been saved by a Macabre Surgeon shiver at the memory of their unorthodox methods and try not to think about the hulking Promethean that shadowed their steps.Author's Note: This... [click here for more]
Otherworldly Patron: The Arboreal - A Tree and Plant-Based Patron For Warlocks!
You have become entangled in a pact with a sentient plant. Such beings have power over the green and growing things of the world, and are often motivated by protecting the secret groves where they flourish, preserving the balance of nature, or extending their growth into new lands.
Potential Arboreal patrons include... [click here for more]
Arcane tinkerers are inventors, engineers and wizards—usually in that order. By imbuing mundane objects with arcane power, they can create tools for almost any occasion. With enough practise and experimentation, arcane tinkerers can use these tools to enhance already powerful spells, combining their magical affinity with mechanical efficiency. As long as they keep their tools in good working order,... [click here for more]
Barbarians who walk the Path of the Shaman learn to use their rage to tap into the primal magics of the world. This magic allows the shamans to channel powerful spiritual entities that alter the world around them, becoming true vessels of nature’s fury.Author's Note: This subclass is in essence your spellcasting barbarian. It's the most rigorously tested of my subclasses... [click here for more]
Granting immortal life is only one of its minor powers: The relic holding hundreds of souls captive got stolen. The adventurers receive a task that appears to be multiple classes above their usual paygrade. Does this relate to their ordering party, the mysterious angel Lady Adèl? Or does this powerful member of the Orzhov Syndicate have other plans?
In this urban adventure the players will have to... [click here for more]
This pdf introduces a new divine domain, Festivity and Revelry! This fun and thematic cleric subclass can be used in any setting, but is particularly well suited to Eberron (Olladra), the Forgotten Realms (Lliiara), or Theros (Xenagos). ... [click here for more]
Always at the forefront of biomancy innovation, the Simic Combine has once again pushed the envelope. New krasis are bred to be equipped like magic items that evolve and adapt with their host. "The Simic Combine Guide to Symbiosis" is an in-universe document detailing Ravnica's newest species, the symbiotic krasis. Written by an up and coming Simic biomancer, Zunak Valenco, this pamphlet is... [click here for more]
This adventure is all Japanese.
また、ココフォリア用部屋デ―タが付属しているため、ココフォリア会場にドラッグ・アンド・ドロップすることで軽い準備で遊ぶことができます。... [click here for more]
This short book describes how the lingering injuries rule within the DMG can be implemented as a roleplay tool. I also added options to the rule to add to the experience, and a few new prosthetic limbs with magical twists. The short second chapter describes how cleaving through creatures works in the dmg as well as a minor alteration I make to the rule for more fun.
... [click here for more]
"The Gunslinger's Arsenal" is an action-packed guide that delves into the world of firearms and gun modifications in the realm of Dungeons & Dragons. This comprehensive compendium introduces players to a wide array of specialized weaponry, empowering them to customize their firearms for increased power, accuracy, and versatility.
Within these pages, adventurers will discover an assortment of unique... [click here for more]
"All Artificers possess a deep connection to science, though their areas of specialization can vary wildly. Luckily for the world at large, some of these magical inventors study the natural world, and every creature’s place in it. These Artificers are known as Biologists, and they spend their days researching plants, natural life, and all types of creatures. The knowledge they gain from this study... [click here for more]
While other wizards are capable of impressive feats of magic, the Ritualist has the ability to channel terrifying amounts of power into their spells, at the cost of mobility and time. Masters of the art of spellcasting, a Ritualist in a position of safety is an insurmountable foe on the battlefield. ... [click here for more]