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This is a reimagining of the "classic" OD&D Character sheet updated for the newest edition of the game! While some roleplaying specific items were left off (Traits, ideals, bonds and flaws) all the essential components were left in order to give players a simple one page player reference just like the old days! ... [click here for more] |
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7 FREE (tips appreciated) pages of content made to add more flavor and dwarf-ness to your game! Includes 3 weapons, 10 spells, 5 feats, and 5 magic items all brand new! Guaranteed to grow your beard 2 feet overnight! From veteran dungeon master, TJ Brooks.
Disclaimer: Claims of beard growth may be greatly exaggerated! ... [click here for more] |
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A simple, minimalistic party tracker sheet for DMs who want to keep notes on the absolutely essential PC stats.
Made for a 5-person party ... [click here for more] |
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Dice Armoury
Printable castle dice box
Print onto paper or card, easy to assemble.
Doubles as an eycatching place to display your favourite miniatures!
Also a great place to store your weapons dice
... [click here for more] |
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모험가로서 제법 이름이 알려진 PC들. 그들에게 최근 슬라브니 제국(Slavnyy Empire)과 대치 중인 연합국 사령부에서 의뢰의 내용이 담긴 편지가 온다. 그 편지의 내용은 슬라브니 제국(Slavnyy Empire)의 생체 병기로서 수많은 피해를 내고, 비윤리적 전쟁 범죄를 일으키고 있는, 일명 ‘플로리스 다이아몬드(Flawless... [click here for more] |
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This is a remake of the Unearthed Arcana Artificer subclasses released by Wizards of the Coast in January 2017. My primary goal was to redesign the subclasses to give them more of the feel of a tinkerer constantly modifying their creations, which I felt was missing from the original. I left most of the base class features untouched, and added in a Mechanist subclass to allow someone to fully explore... [click here for more] |
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The Gualdien mountain pass has seen frequent wars between the human kingdom of Nesethor and the orc clan Jarg to the North. While an uneasy truce currently hangs over the region, rumours of another orcish warpath threaten to ravage the village and towns of Nesethor. The pass is controlled by a single watchtower, currently controlled by the Jarg clan. The local Nesethor military commander has requested... [click here for more] |
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This is a urban-based adventure for four adventures around Lvl. 4, which can be easily inserted into any campaign setting. It is a mix of roleplaying/combat, where adventurers will travel from seedy inns to thief hideouts and will battle Kenkus, halfling rogues, and half-orc barbarians.
Once a crown jewel of the Rueni empire, war, disease, and economic decay has weakened the city of Dusken, bloating... [click here for more] |
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Presented here is an alternative table for the wild magic surge table from the Player's Handbook. I feel that the options there are too limited and somewhat boring, so this is my attempt to spice things up in my first attempt at this, (Fun) Wild Magic Surge Table Volume 1.
P.S. I feel that this title is not worth 50 cents (minimum I can list it for), but rather somewhere around 20 cents. Though more... [click here for more] |
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Presented here is another table of fun alternatives to the wild magic surges presented in the Player's Handbook! They are sure to spice up your campaign and help along the roleplaying of your group. Enjoy!
P.S. I feel that this title is not worth 50 cents (minimum I can list it for is 50 cents), but rather somewhere around 20 cents. Though more generous contributions are always appreciated. Thanks... [click here for more] |
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Presented here is the (probably) final table of fun alternatives to the wild magic surges presented in the Player's Handbook! Enjoy a full 100 surges to inject chaos into your sorcerous endeavors! They are sure to spice up your campaign and help along the roleplaying of your group. Enjoy!
P.S. I feel that although much closer to this value, this title is not worth 50 cents (minimum I can list it... [click here for more] |
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This document contains a set of eight Air elementals to use in addition to other sources across a wide range of CRs. This document is intended to introduce new elementals that can be used in your adventures. In the final document there will be 40 new elementals to choose from (Estimate 1-2 weeks for publication. The full version will contain 8 new elementals from each of Air, Earth, Fire, and Water... [click here for more] |
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Legendary Actions are one of the best-regarded mechanics of the 5th Edition of Dungeons & Dragons, providing DMs the tools to accurately portray the deadliness of higher-level creatures. You know you are in trouble when the dragon simply retaliates your sword slash with a tail sweep without even waiting for its own turn.
This feature along with Legendary Resistance however is restricted to very... [click here for more] |
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-A completely different way of playing
-Instead of using the weave use soul energy directly
-You are foreign to this world
-Be the eater of worlds or a force for change
-Killing a creature gives you the chance to touch it and absorb its soul
-Custom character sheets included for ease of use
-Use soul points to keep track of everything you've consumed
-Skirt the edge of balance and be the horror... [click here for more] |
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Two interesting occupations I have recently discovered in the multiverse, the Scribe and Mountie. A studious observer of a universal connection, and a connection of honor, dignity, or perhaps pure power of will. -Nebularian
Special thanks to Xenoangel, JJ, Rhysa Johnson, and Noah for their feedback on my works. ... [click here for more] |
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Faerie dragonborn: a newly discovered race that runs parallel to the bloodline of dragonborn. These elusive humanoids live at the outskirts of forest environments, looking to stir up a little bit of mischief, and becoming creatures of myth in the process. Equipped with racial spells, euphoria breath, and partial invisibility, these beings will add flavor to your next character!
While their ancestry... [click here for more] |
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Prepare for war with this collection of spells that can be used both in and out of the warzone.
i make new content every week on my twitch channel: https://www.twitch.tv/zoot_ ... [click here for more] |
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my campain takes place entirely in a massive city, here are 10 spells i made that focus on what a magic user would need in just such a place.
i made this and stream new content and my weekly game at https://www.twitch.tv/zoot_ ... [click here for more] |
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One hundred songs that your bard knows how to play! ... [click here for more] |
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One hundred encounters that take place on a beach or island. Perfect for seafaring adventures. ... [click here for more] |
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One hundred different dark gifts that always come with a price...... [click here for more] |
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One hundred terrifying demon lords that will bring wreck and ruin to your players! ... [click here for more] |
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One hundred amazing landmarks and locations that your players will stumble across while traveling through a desert! ... [click here for more] |
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One hundred different fantasy drugs that are illegal in most planes of reality. ... [click here for more] |
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One hundred random encounters that will bring your forests to life! Roll a d100 and see what you get. ... [click here for more] |
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One hundred fun Gnomish inventions that get the job done one way or another. Results may vary. ... [click here for more] |
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Goblins are a race of small and numerous goblinoids, often living in underground caverns near the surface known as lairs. This list contains one hundred different tribes and communities that these interesting creatures might be a part of. ... [click here for more] |
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100 Magical Goblin Trinkets
A DM-supplement to give players a little something extra when it comes to what your typical goblin has in his or her pockets-- when the PCs lay waste to a goblin raiding party, what do they find other than their fallen foes weapons and coinage?
This is a small supplement to Goblins: A Tribe Called Pitshadow.
Need some NPCs for... [click here for more] |
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One hundred different strategies your party needs to defeat that big enemy! ... [click here for more] |
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Need a handful of curses? This book contains 100 unique curses that a DM can bestow upon an unlucky player. ... [click here for more] |
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One hundred strange and cursed items that you can only find in a black market. ... [click here for more] |
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With the recent release of Tomb of Annihilation, your players might be venturing into the harsh jungles soon. Use these jungle encounters to enhance your combat and roleplaying gameplay! This list features 100 jungle encounters that is essencial for anyone traveling to Chult (or any jungle) in the near future. ... [click here for more] |
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DNDSPEAK Proudly Presents: 100 MEALS MADE FROM MONSTER PARTS!
One hundred delicious meals created from the leftover parts of slain monsters. ... [click here for more] |
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DNDSPEAK Proudly Presents: 100 MURDER MYSTERY PLOT HOOKS!
One hundred plot hooks to help you run your own whodunits. ... [click here for more] |
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Whether on a ship or walking along the beach, the coast is a space where two worlds intersect - and one that comes up in a lot of different situations and games. These encounters remain reasonably climate-neutral, although parrots may not be found in all biomes. Overall, they aim to tap into the deep mystery of the sea, without requiring a combat map and minis. Enjoy!
Dungeons and Djinn: Wish fulfillment... [click here for more] |
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The sixth installment of a now quite illustrious series (at the time of writing, y'all have downloaded these thousands of times and I am beyond humbled), 100 Random Non-Combat Encounters (Forest) is packed with one-sentence moments to throw into your long travel sequences to add flavor, quest hooks, or moments of intrigue and roleplay. The best part? None of it requires getting out the battle... [click here for more] |
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Running Tomb of Annihilation, or some other adventure set in a fantasy jungle? Hacking through the underbrush can only be riveting for so long, and only a fool would assume that even a land as wild as this is truly uninhabited. These encounters are designed to add a little bit of liveliness to long travel sequences without requiring miniatures and initiative order. Maybe they grant a little flavor,... [click here for more] |
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Many adventures spend a lot of time traveling along the road - outside of cities and villages, yet not entirely removed from civilization. This travel can get boring easily, but planning out a bunch of combat encounters is time-consuming and repetitive. This rollable table provides you with 100 ideas for something notable, exciting, or scary that can happen on their travel - all without getting out... [click here for more] |
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The latest installment in this series takes us to the far North, where snow and ice cover the landscape and the terrain itself can be a life-threatening hazard - or a source of joy. Like the others, these prompts provide a way to add some excitement to a travel montage without breaking out a battle map and rolling initiative. Maybe they introduce a side-quest, or communicate a hint the players missed,... [click here for more] |
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Did you just give your party caps of water breathing, and now they're itching to explore the world beneath the waves? Or are you plotting an entirely underwater campaign, or maybe exploring the underwater sections in Ghosts of Saltmarsh? These underwater encounters are designed to add a little liveliness to dives without ever requiring a battle map - or worse, underwater combat... [click here for more] |
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Are your travel sequences lackluster? Do your players have a tendency to ask about every little detail? Perhaps you didn't plan for the direction that the plot was going to go and need to give your players something to do while you hastily create the next encounter. Enter a rollable table packed full of urban encounters, none of which require getting out the battle map and minis (unless you decide... [click here for more] |
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DNDSPEAK Proudly Presents: 100 NORDIC/VIKING ENCOUNTERS!
One hundred different encounters for a nordic/viking campaign. ... [click here for more] |
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Use this table to create memorable NPCs for your campaign! One hundred different physical traits for NPCs. ... [click here for more] |
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100 OPENING WORDS
From the minds of Matteo Ruggiero, Andrea Garrone and Matteo Airaghi comes the idea of distributing 100 narrative cues, which can be used by anyone to quickly set the start of their game sessions.
Choose a track (or roll 1d100) and start developing!
Being part of a community also means embellishing it, from time to time, giving... [click here for more] |
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One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ... [click here for more] |
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In this collection, we present 100 random encounters in Wildspace. We feel that random encounters should be more than tables of combat encounters and tried to reflect this mindset. There are lots of loot, danger, favors, possible plot hooks for extended play and of course, crowd favorite hamsters. We hope that you like it as both DMs and players.
Have fun!
If you want to see a sample of our... [click here for more] |
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One hundred horrifying forest encounters that will terrify your players. Roll on the d100 list and see what sort of scary scenario is generated for your players! ... [click here for more] |
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These 100 Tavern names are sorted out so you can roll a d100 and randomly decide or look through and pick which ones you are going to use. Each name hints at an interesting story or fun fact that you can incorporate into your game or quest. While most names are original there are a couple that are movie references, can you (or your players) spot them? ... [click here for more] |
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One hundred spooky finds that your players can come across while exploring a haunted house. ... [click here for more] |
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A list of 100 demonic and frightening traits for your Tiefling player/NPC. This list was developed by the d100 community of Reddit. ... [click here for more] |
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