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 Viridian Abishai Kobolds reside in extensive conclaves, predominantly composed of their own kind, although some winged kobolds and diminutive chromatic dragonborn also share their habitat. Unlike the Green Abishai, with whom they share their heritage, these kobolds harbour an aversion to the Nine Hells, opting instead for the call of the wilds and establishing their homes in wooded areas on the material... [click here for more] |
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 The Frostscale Abishai Kobolds are descended from Kobolds who swore fealty to Tiamat, the Queen of Chromatic Dragons. In return for their loyalty, she bestowed upon them the blood of her chromatic Abishai spawn. This gift has been passed down from generation to generation, imbuing them with the powers of her white Abishai spawn.
Included in this PDF:
Background and new lore for the Frostscale Abishai... [click here for more] |
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 Obsidian Abishai Kobolds bodies are adorned with sleek, jet-black crystalline scales that seem to swallow ambient light, rendering them masters of stealth. Their lithe frames and graceful, bat-like wings enable them to navigate through shadows with remarkable dexterity. Distinctively, long onyx-black horns protrude from their foreheads, complementing their dark scales.
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More in the Random Events series:
Character Focused Random Events for Towns.
Random Events for Countryside Travel
Character Focused Random Events for the City is a collection of 410 Random Events for players in any Dungeons & Dragons Fifth Edition campaign which features a large city.... [click here for more] |
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The exterior is adorned with an eclectic array of mismatched signage, with colorful, hand-painted boards that display a blend of Common, Draconic, and various other languages. The entrance, framed by a rustic, dragon-shaped arch, opens into a cozy, dimly lit space. Inside, the ceiling is festooned with countless hanging lanterns and knick-knacks collected from across the multiverse. The walls are covered... [click here for more] |
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This is the first in Mike’s Sigil Factions Quick Guide series. This guide provides basic information about five new Sigil factions. Each faction will also be the subject of its own book. This guide presents the following factions:
The Anti-Theists: Members of this newly arrived faction oppose theism, regarding all religions as harmful. They encourage everyone to turn away from the gods.... [click here for more] |
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 Magic items are cause for great celebration among adventurers. They go to great lengths to attain rare equipment of great power. Unfortunately, not every item is benevolent. More than one adventurer has fallen prey to a cursed magic item. Because of this, most cursed items go unused. And rightly so! Or is it? Only the bravest or maddest adventurers could dream of using cursed magic items. Fortunately,... [click here for more] |
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This is a lore pamphlet for players that play clerics, paladins, or worshippers of Bahamut, god of justice, wind, and good dragons in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This document contains the following:... [click here for more] |
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Creatures by Plane of Existence
The multiverse is a wondrous, strange place populated by all manner of creatures both fair and foul. Each plane of existence hosts its own unique creatures of some variety along with the more mundane types of monsters found in the Material Plane.
The below tables offer details of the unique creatures found in each plane, but it should be noted that most planes feature... [click here for more] |
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 Put a new spin on the classic exemplars of law and chaos!
Are your chaotic slaad too predictable? Do players take advantage of your modrons’ axiomatic nature? These playtested templates will offer something new without breaking the bank, or your challenge ratings!
Regulator modrons use clockwork tools to level the playing field against crafty opponents.
Phrenetic... [click here for more] |
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Two magic items for your Descent Into Avernus campaign! These items come from Zariel herself and may influence your dealing with the Archdevil herself! ... [click here for more] |
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The Temple of Tesh-Yatra is a dungeon delve for a party of 6th level adventurers, inspired by the classic funhouse dungeons of yesteryear. The dungeon takes 6-10 hours to fully explore. It features a high proportion of non-combat encounters: puzzles, exploration, and the occasional deadly centrifuge. Perfect for placing in the Outlands of the Planescape setting, the ungodly fusion of a mad... [click here for more] |
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 FORTUNES DOMAIN
A fortune-twisting domain for clerics.
Reveal the threads of fate and bind them to your will. A cleric of the fortunes domain grants curses of peril and boons of luck to those around them. As the cleric grows in power, they can further challenge or enforce the path of destiny set before them on their adventures.... [click here for more] |
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