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Dungeon Module TH1: In the Eye of the Goddess

Dungeon Module TH1: In the Eye of the Goddess


The village of Asmire has hired you to find the trident of Blibdoolpoolp, the Blibdoolblop. With this trident, the people of Asmire believe it will have the power to stop the raids from the Pirates of Far North. However, the danger is present when Blibdoolpoolp is involved. In the Eye of the Goddess in an exciting one to two-night module for a party of 4-5 players on 10thto 13thlevel. Dungeon...   [click here for more]
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Dungeon Module J2: Palace of the Viper

Dungeon Module J2: Palace of the Viper


This adventure was written before I had a chance to read through Volo's Guide to Monsters and therefore does not contain any of the context written in that book. I may at some point add it in but it won't be any time soon. This module contains background information, referee’s notes, and a complete map. PALACE OF THE VIPER is from the Just Because(”J”) series; like others in the...   [click here for more]
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Dungeon Module J4: The Mind Merchant

Dungeon Module J4: The Mind Merchant


Three adventuring parties have been hired to rescue the daughter of a wealthy noble. If they are to succeed in their quest they must tackle deadly traps, brain-teasing puzzles, and fearsome foes. Nevertheless, these trials are merely a taste of what lies ahead from the sinister MIND MERCHANT. This module contains background information, Dungeon Master notes, and a complete map level. THE...   [click here for more]
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Oath of Blood - Paladin Oath

Oath of Blood - Paladin Oath


This oath is for those seeking to play the vampire knight, and by that I don't mean a vampire who is a knight, but a knight who has learned to apply the blood magic of vampires to destroy their enemies and protect their allies. This particular Paladin Oath gains some very powerful healing spells and abilities, as well as amplifying their damage output with necrotic damage. As such, they are often...   [click here for more]
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Dungeon Module TH3: The Temple of Purification

Dungeon Module TH3: The Temple of Purification


Disclaimer: This is one of the three offshoot routes from Dungeon Module TH1. However, you can play it as a stand-alone module. This module contains two quests. However, both these quests take place in the same dungeon and you'll be doing the same things but just for different reasons. Stand Alone Route: You have been hired to retrieve a genie from the forgotten underwater lair...   [click here for more]
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Dungeon Module J1 The Children of Somerset

Dungeon Module J1 The Children of Somerset


This is a very short adventure. Children from the village of Somerset have been taken by the green hag. You as adventurers must save the children and slay the hag. This adventure is designed to be quick and simple. This module contains slight background information, referee’s notes, and a complete map. THE CHILDREN OF SOMERSET is from the Just Because(”J”)...   [click here for more]
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Black Road Report: The Night Shift

Black Road Report: The Night Shift


Ever wonder why the Harpers can’t seem to quash the Zhentarim? It’s because the Zhents keep excellent notes. Think I’m kidding? Check out this edition the first ever unearthed notes from the Zhentarim’s Black Road Report, Faerun’s only glimpse into the inner workings of the Zhentarim spy network. This edition is called “The Night Shift.” Follow along as the...   [click here for more]
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Let’s Give Kobold Peace a Chance

Let’s Give Kobold Peace a Chance


This is a murder mystery set in the wilderness of the Forgetten Realms. In the village of Greyrun an uneasy truce is negotiated between the citizens and a band of kobolds living in nearby caves. When the mayor is found dead, along with the unsigned peace treaty, the kobold leaders are rounded up and accused of the crime. Unless the player characters intervene, vigilante justice will be carried...   [click here for more]
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Almiraj Hunt & Rescue "Unicorn Bunny"

Almiraj Hunt & Rescue "Unicorn Bunny"


A Chult Adventure to hunt the "Unicorn Bunny." Not all of the adventurers flocking to Chult are great adventurers. Some of them are just trying to make a living, the same as their families have for generations. When one of them is captured while hunting the almiraj, or the "Unicorn Bunny" as they are called by the youth of Waterdeep, it is up to the characters to mount a rescue mission in the jungle....   [click here for more]
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No Peace with Kobolds - The Duergar Slave Pits

No Peace with Kobolds - The Duergar Slave Pits


Survivors of the attacks on Greenest attempted to establish a new village far from the clutches of the Dragon Cult. Little did they know that their new home was located next to a new entrance into the Underdark. An uneasy truce is then threatened when the kobold leader Kignos, along with the entire town council of Greyrun, is taken prisoner by Duergar slavers. The soon to be signed peace treaty...   [click here for more]
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Bard College: College of Errantry

Bard College: College of Errantry


Bards are renowned for their songs, tales, and epic poems regarding knights of valor and courtly romance, and for some the desire to become that protagonist of myth propels them into the College of Errantry. Choose this college if you want to play a bard who... Specializes in two-handed melee weapons. Can wear heavy armor. Has the feel of a classic Arthurian knight. Is skilled in social etiquette...   [click here for more]
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The Bloated Dead

The Bloated Dead


A one page quick encounter that introduces a new type of undead creature. For countless years, a cursed procession of coffins and mourners slowly walks dusty back roads. They search for a way to rid themselves of the dead. They have been cursed to carry the bodies until the creatures can finally be put to rest. ...   [click here for more]
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The Yeoman - Barbarian Path

The Yeoman - Barbarian Path


This Barbarian path was designed based loosely on the historical English yeoman archers. Applying their great strenght to the use of bows, these ranged barbarians are experts in dealing with charging lines of foes. ...   [click here for more]
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