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Nerzugal's Dungeon Master Toolkit 3

Nerzugal's Dungeon Master Toolkit 3


Everyone loves a trilogy! Welcome to Nerzugal's Dungeon Master Toolkit 3! The third installment in the Dungeon Master Toolkit series, expanding upon the Adamantine and Mithral Best-Sellers of the previous toolkits. This time the series returns with 216 pages of content in the form of Adventures, Puzzles, Merchants, and Monsters!  Now available on Fantasy...   [click here for more]
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The Underling's Awakening

The Underling's Awakening


NOW A GOLD SELLER! Thank you all so much for he downloads and I hope my hard work is giving you all some good laughs and gaming moments. The Underling's Awakening is a small campaign (25 pages) meant for more than one sitting. It features a vivid story based campaign featuring 2 dungeons and a chase accross an open moorland. Please feel free to download the maps and dungeons seperately (required if...   [click here for more]
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Empire of the Underling

Empire of the Underling


NOW AN GOLD SELLER! Thank you all for the continued support and I hope you all a happy gaming session(s) from this module. The long awaited 3rd installment of the Underling Revival series is here! Over 37,000 of you have tried Rise of the Necromancer and I urge you all to get the next two in the series to follow up the events and start this campaign. This final chapter takes place in Faerun  and...   [click here for more]
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Soiree: A Waterdeep Tale

Soiree: A Waterdeep Tale


"A Masquerade, an assassination plot, and a poetry contest. All of this before cocktails are served. Your party has been hired by a mysterious benefactor to crash the party of the year at the Cassalanter Winter Estate. Your objective is simple: infiltrate the ball and locate Lord Cassalanter's private office, abscond with the files in his safe, and return them to your employer without anyone discovering...   [click here for more]
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City Of Eyes (3.0)

City Of Eyes (3.0)


CITY OF EYES Subtitle: everyone can shut up and leave me alone now, it's finally finished City of Eyes is a Ravenloft adventure in 13 parts, taking place in the thoroughly horrible city of Elysium, a ghastly urban sprawl where it never stops raining and streetlamps flicker in winding streets filled with secrets. - This adventure is for characters of 15th-20th level,...   [click here for more]
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The Halls of the Toymaker

The Halls of the Toymaker


An adventure for tier 1 groups of 4-6 players, levels 3-4. It's said that twenty years ago, celebrated toymaker and inventor Johannes Rubian went mad. He murdered innocent travelers, conducted grisly experiments, and eventually turned upon his own wife and children. His dark dealings ended with his neck in a noose slung from a tree on his own estate grounds....   [click here for more]
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The Lost Tomb of the Dwarven Prince

The Lost Tomb of the Dwarven Prince


The Lost Tomb of the Dwarven Prince is designed for 4-6 level 1st-2nd level PCs and non-evil alignment. It takes place in the Forgotten Realms, in the area around the village Triboar, as described in The Storm King’s Thunder. The module can be run using any setting where you’d find a small village and woodland mountains nearby. All encounters can easily be modified to fit either a larger or a smaller...   [click here for more]
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Back To The Sea

Back To The Sea


When the party are shipwrecked they take shelter in an old forgotten cottage. They soon find themselves uncovering a mysterious death. One thing is for sure, they are not alone... Back to the sea is a 3-5 hour one shot, recommended for Level 1-4 adventurers. It offers a refreshing and different look at Ghosts in D&D. Setting neutral, easy to slide into any campaign, especially settings with ports...   [click here for more]
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Murder In Korunda Gate

Murder In Korunda Gate


When three bodies are found with severe burn marks around their necks, it is clear the city guard are out of their league. Inquisitives are called in to solve the case... This is a one-shot noir adventure set in the world of Eberron. In it, the players take on the role of inquisitives investigating strange murders in one of the seedy backstreets of Korunda Gate, a city on the border of the...   [click here for more]
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The Poison Guide

The Poison Guide


Guide to making potions and poisons using the Poisoner's Kit. ...   [click here for more]
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The Herbalism Guide

The Herbalism Guide


The Herbalism Guide to finding herbs and making potions, there are 10 diffrent potions included in this package. ...   [click here for more]
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Ripper Class

Ripper Class


The rain creates a rhythmic melody on the roads of the Ivory Hall district, interrupted only by the footsteps of the rushing city guards. Then they see the body and the guards approach carefully. Another body has been left in the street. Another Gnome, clad in jewels and fine clothes. Another iron coin, stamped with the letter M. Another victim claimed by the Iron Merchant. Serial...   [click here for more]
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Ire of the Wilds

Ire of the Wilds


Ire of the Wilds An Adventure for a party of 3rd to 5th level characters Ire of the Wilds is an adventure that pits players against a powerful being whose corrupting influence is affecting the nearby town of Rothcairn. They will fight monstrosities, the undead, and even nature itself. Not everything is quite as it seems, in fact there is more to...   [click here for more]
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Order of The Siphoner: D&D5e Blood Hunter Subclass

Order of The Siphoner: D&D5e Blood Hunter Subclass


This book contains 1 new Blood Hunter 5e subclass.    Order of The Siphoner - Blood Hunter subclass.  I will add updates based on people's reviews and feedback. Unlike other spellcaster’s who’ve gain their magic from magical entities like dragons, and elementals, or even demons. It is believed that the blood of a Siphoner is tainted to absorb and destroy the weave itself. ...   [click here for more]
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The Coven Creek Horror

The Coven Creek Horror


Granny could just eat you up... An outbreak of disease in the small village of Coven Creek is believed to be the work of an ancient Green Hag that swore revenge on the village's founder more than a century ago. Paranoia and superstition have given way to mob justice and mass hysteria as a shadow of fear covers the village and brings it's darkest secrets to the surface. But just out of sight, an even...   [click here for more]
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WBW-DC-FEN-01 Tiddy Mun and the Stranger Stone

WBW-DC-FEN-01 Tiddy Mun and the Stranger Stone


Tiddy Mun and the Stranger Stone Part One of the Fennebog series of adventures. Part Two out now: Here Gnomish denizens of Berribury are terrorized by flooding. Their only hope is for adventurers to summon the archfey of their domain; Tiddy Mun, to take the waters away. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3 ...   [click here for more]
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Children of Tiamat: D&D5e Dragonborn Subrace

Children of Tiamat: D&D5e Dragonborn Subrace


The Children of Tiamat are a unique subrace of dragonborn made for Dungeons and Dragons 5e. They are born with two heads and two personalities to match. Definietly a unique and fun Roleplaying experience. This subrace of Dragonborn was directly inspired by Lluis Abadias's art.  The idea and focus was to create a unique concept you role play as, while still maintaining the key aspects of being...   [click here for more]
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A Pouch of Cantrips

A Pouch of Cantrips


A Pouch of Cantrip is a collection of 15 new cantrips to spice up your spell list. Inspiration is taken from movies and good old fashion adventuring. I know you will find something you like in this collection. Telekinetic manipulation Handy spells for a tavern Stuff from the Potterverse Thank you for your support! I spend every dollar I make on community created content. Pay it forward!...   [click here for more]
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Build Your Own Patch

Build Your Own Patch


Build Your Own D&D 5.1 Patch is a large list of updates and changes that you can add to your game. Some of them work together or rely on one another, but most of them are modular and can be applied to your games as you like. The Player's Reference is merely a list of rules and systems, while the Core Changes and Extended Options documents provide the rules and systems along with thorough explanations...   [click here for more]
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Nim's Guide to Magic Items

Nim's Guide to Magic Items


I've been searching for some crafting rules that suit my needs, and found a lot of good stuff out there. Most of it is a bit too complex for my liking, especially with how streamlined 5e's rules are. With that in mind, I gathered a few of the crafting systems I liked and incorporated them together to suit my needs. This is my first attempt at a more professional layout. With that I wanted to take...   [click here for more]
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Manual of Martial Might

Manual of Martial Might


In a world of ferocious dragons which breathe the elements, world-bending liches that defy death, and dimension-conquering psionic aberrations, it is easy to forget about the heroes who would combat them with weapon and raw physical power alone. However, as any practitioner of martial combat knows, with the right amounts of talent, time, training, planning, and luck, even a humble farmer could topple...   [click here for more]
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Artificer:The Miner

Artificer:The Miner


The Earthforged are especially skilled in crafting equiptment used for mining, and their techlniques can be found among many artificers who are either earthforged themselves or follow in their traditions.  As a Miner, craft equiptment from the depths of the earth that can not only help you find the gifts of the ground, but assist you in combat. ...   [click here for more]
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Bard: College of Calls

Bard: College of Calls


Many waveforged display proficiency with speaking to animals, and waveforged bards often harness their ability to replicate animal calls as a form of music.  As a bard of the college of calls, you can learn to sing like animals you've encountered, and replicate these songs to cast spells and influence your animal friends ...   [click here for more]
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Barbarian: Path of The Blazing Fist

Barbarian: Path of The Blazing Fist


A barbarian's fury is aking to a searing, unrelenting blaze. For most, this fire is merely the fire of their fury, but for some, their rage can cause their body to erupt in ferocious flames and ignite.  A tradition first founded by the Fireforged, this path allows a barbarian to set themselves on fire with their rage, and augment their attacks with the heat of their anger ...   [click here for more]
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Druid: Circle of The Tundra

Druid: Circle of The Tundra


In the deep north are the ardent defenders of the tundra, the frostforged who stand as beacons of the stoic strength of the cold. Frostforged who touch into the natural magic of the Tundra and become druids founded the Circle of The Tundra, focused on the study of their icy home.  As a member of the Circle of The Tundra, travel with ease accross icy terrains, and take the form of the fearsome beasts...   [click here for more]
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The Doomguide

The Doomguide


Among the faithful exists a small sect dedicated to the ideals of death and the passage between life and death. In Faerun, these people are followers of Kelemvor, but other worlds may have other Doomguards dedicated to lawful gods of death in all forms. A Doomguide’s main purpose is to ensure that undead are not created and dissuade the fears of mortals regarding death and what lies beyond the grave...   [click here for more]
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Creation and Corruption

Creation and Corruption


The Starforged are beings from beyond the sky, imbued with celestial light, they and others of similar origin have innate powers over celestial light, and many of them can manipulate the light of creation that brought them into this world. The Light of Creation sorcerous Origin allows a sorcerer to create objects from nothing, and reform themselves with holy power. The Shadowforged are corrupted by...   [click here for more]
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Ranger: The Birdseye

Ranger: The Birdseye


The windforged are ardent defenders of flying creatures. As such, it comes naturally that they also frequently walk the path of the ranger. Windforged rangers have established a tradition known as the Birdseye, defending the beasts of the air from all who would do them harm. The Birdseye employs the help of flying creatures, to fight alongside them and accompany them into the skies.  ...   [click here for more]
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Rogue: The Boisterous

Rogue: The Boisterous


The dexterous stoneforged often find themselves failing in a key aspect of roguishness, going unseen. Stoneforged who still wished to be quick with their hands and with their wit establish a roguish tradition centered on being seen, and being distracting, allowing a rogue to focus attention of themselves, and often draw it from their allies.  As a Boisterous rogue, strike with a showman's pinash,...   [click here for more]
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The Iron Vault - Variation on classic dungeon crawling

The Iron Vault - Variation on classic dungeon crawling


Variation on classic D&D 5E adventure with that twists and twirls players view of their characters world. The Iron Vault is waiting for new heroes to challenge its secrets. Full of puzzles, monsters and mysteries it stands unconquered for centuries, nobody knows why. Every party that failed came out with wiped memory. Find what it is that keeps the place secret. Find out who is behind...   [click here for more]
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Roguish Archetype: The Nullblade

Roguish Archetype: The Nullblade


"You have trained yourself in combating magic, your studies of the arcane allows you to deny and defeat any and all magical beings, Rogues of this archetype can be anything from bounty hunters or assassins to bodyguards that defend nobles against magical attack. These types of rogues most often find themselves tasked with combating the evil Zhentarim or the magocratic dragonmarked houses of Sharn."...   [click here for more]
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Icewind Terrain

Icewind Terrain


A very short (2 pages) PDF with natural and magical terrain you can use in your Icewind Dale or other cold environments. All work is updated from the 3.5 book, Frostburn. ...   [click here for more]
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Archer - A class for dedicated ranged attackers

Archer - A class for dedicated ranged attackers


Players who desire to play as a ranged character shouldn’t have to settle for a variant of an existing class. This player class takes a unique approach to ranged weapons and builds around the idea of selecting specific shots to fit the battle conditions as well as ample use of the bonus action mechanic.  The three subclasses each offer a unique direction to take the class and provide for a different...   [click here for more]
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The Astronomer

The Astronomer


Study of the stars is common among scholars planetside, but some go beyond mere study and seek to replicate the power of celestial bodies. Astronomer Artificers create models of stars with a portion of their powers imbued within, and magic items inspired by the stars. ...   [click here for more]
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Xorforged Mercenaries

Xorforged Mercenaries


From the creators of Xorforged comes a new appendix to the original bestiary, Xorforged mercenaries. Among the intelligent biomechanical creatures of the world, some are more sinister than others, augmenting their bodies to become killing machines, out for hire to the highest bidder.  In this book, you'll find 23 such mercenaries, as well as variant rules to make a Xorforged or Feyforged character...   [click here for more]
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Siege at Oasis Butte

Siege at Oasis Butte


For hundreds of years, the village of Oasis Butte has been a waystation and refuge for travelers through the deep deserts, offering water and fresh food in the red sandstone that stretches for hundreds of miles in every direction. But now, mercenaries have it under siege!  With neither them nor the villagers eager for a fight, both sides are offering to hire any willing adventurers to help resolve...   [click here for more]
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The Reanimator - Artificer Subclass

The Reanimator - Artificer Subclass


A new artificer subclass for the world's greatest roleplaying game! Embrace the horrific and gruesome path of The Reanimator. Conduct macabre experiments with dead creatures and mix magic with science to bring them back from beyond the grave. This subclass is a complex collection of abilities and features, with in-depth tables and plenty of descriptions and art to help you access...   [click here for more]
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The Big Book of Bears

The Big Book of Bears


Do you like bears?  Ever wondered why, of the numerous species of bears in the world, only 3 have stat blocks in D&D?  Wanna play with a moon bear, a spectacled bear, an armored bear, or elemental bears?  The Big Book of Bears has you covered! With 29 bear stat blocks ranging from the humble Moon Bear to mythical bears of massive power, along with a new player species, a new background, and...   [click here for more]
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Paladin Spells Expanded: Turn Your Smite Slots Into Spell Slots

Paladin Spells Expanded: Turn Your Smite Slots Into Spell Slots


25 all new Paladin spells which will make you feel like the harbinger of divine justice and a holy sentinel. The spells in this book allow the Paladin to protect his allies through heroic deeds, conduct knightly rituals which bless battlefields and fallen warriors and enforce the will of the gods upon the unholly in a thematic and memorable fashion. ...   [click here for more]
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The Soul Violet

The Soul Violet


The Great War ravaged many lands. And, as with all wars, it was the common people who suffered. Soldiers rampaged through the picturesque Firbolg glade known as Pumpernell in the common tongue. The houses and fields were burned, the powerful warriors and mages taken prisoner and those left behind were forced to rebuild in a place that was not as magical as it had once been. But word has come, of a...   [click here for more]
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The Acolyte Survivor

The Acolyte Survivor


Now featured by Splinterverse on YouTube! Check the video below! While my most honorable Master, Mr. Volothamp Geddarm, the highest among the book writers, was struggling finding reliable sources of information about the awful race of the Gnolls, I was resting at the Way Inn along the Trade Way. The day after I would have pursued my way to Daggerford, where Mr. Volo was waiting (impatiently...   [click here for more]
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Beast of the Spoon

Beast of the Spoon


Originally conceptualized on the DMs Guild Design Dash show, this product takes that idea and turns it into a fully realized adventure for any adventuring party! A mysterious beast has been creeping into houses at night and stealing baking ingredients. The town guard has collected some clues but has been unable to identify or capture the beast. Can the party gather the evidence, piece together the...   [click here for more]
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Pantalla Definitiva DM - Ultimate DM Screen (ESP)

Pantalla Definitiva DM - Ultimate DM Screen (ESP)


Pantalla de 2 páginas Din A4 realizada por un Diseñador experto en UX. No tendrás que volver a consultar ninguna regla más en el libro (9 de cada 10 veces). Lo hacemos más fácil para que tu experiencia sea inolvidable....   [click here for more]
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The Warden - Ranger Subclass

The Warden - Ranger Subclass


Rangers who embrace the Warden Archetype, embody agile guardians and strikers that guide their allies to victory. Wardens use a spear and shield to strike the perfect balance between offence and defence for both them and their allies. Extensively playtested, this sublcass fills a niche that is sorely under-represented in the published books. ...   [click here for more]
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Gyn's Guide to Guildmages

Gyn's Guide to Guildmages


Many of the followers of the guilds of Ravnica posses a touch of magic, even in the unlikliest of places, and nobody knows this better than Gyn, a Dimir operative who made a career of impersonating guildmages, In this book you'll find 10 such guildmages, one for each guild, as archetypes for your player characters, all touched by a bit of magic.  ...   [click here for more]
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Warlock Patron: The Cosa Nostra

Warlock Patron: The Cosa Nostra


     At a time in your life when you were most desperate, you sought out some morally questionable “family men” who offered to take care of your immediate problems, but with some uncertain conditions. Over time you have done what you could to repay the favor but they always ask for more, and in exchange they continue to take care of some of the problems you face. After all, you’re an investment...   [click here for more]
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It's Never Over Easy

It's Never Over Easy


This first level one-shot will send the characters on a wild egg hunt for a noble family of gnomes. The party must use its wits and skills to locate this rare egg and safely deliver it back to the Queen. This short adventure can be dropped into any campaign or be quickly run as a quick one-shot too. I hope you enjoy it! ...   [click here for more]
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The Vermin

The Vermin


For centuries the ratfolk have lurked in the Undercity sewers unbeknownst to the citizens above. But soon their existence may be revealed... This monograph is a Grisly Eye Games' publication. Each monograph introduces grimdark options for your low fantasy campaigns. The Vermin introduces the ratfolk, a new monster for 1st-4th level player characters. This supplement includes four...   [click here for more]
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The Mayors

The Mayors


The Mayors is a Dungeons and Dragons 5th edition one shot adventure for 4-6. it's designed for 1st level characters set in the Calim Desert of the Forgotten Realms, but can easily adapted to your own desert/arid setting. The PC's are a group of mayors, each running their own village, who will have to join together to solve the mystery of missing citizens, desert pirates and a powerful boss enemy with...   [click here for more]
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The Leylands

The Leylands


Welcome to The Leylands! Here the leylines of the world demarcate the intersection of the material and immaterial planes. Occasionally, the world's magical essence overflows at this intersection leaving behind a form of crystallized magic called leystone. Both powerful and dangerous, leystone defines the culture and landscape for miles in any direction. The Leylands does not provide...   [click here for more]
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