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Nerzugal's Dungeon Master Toolkit 3

Nerzugal's Dungeon Master Toolkit 3


Everyone loves a trilogy! Welcome to Nerzugal's Dungeon Master Toolkit 3! The third installment in the Dungeon Master Toolkit series, expanding upon the Adamantine and Mithral Best-Sellers of the previous toolkits. This time the series returns with 216 pages of content in the form of Adventures, Puzzles, Merchants, and Monsters!  Now available on Fantasy...   [click here for more]
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The Lost Tomb of the Dwarven Prince

The Lost Tomb of the Dwarven Prince


The Lost Tomb of the Dwarven Prince is designed for 4-6 level 1st-2nd level PCs and non-evil alignment. It takes place in the Forgotten Realms, in the area around the village Triboar, as described in The Storm King’s Thunder. The module can be run using any setting where you’d find a small village and woodland mountains nearby. All encounters can easily be modified to fit either a larger or a smaller...   [click here for more]
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Back To The Sea

Back To The Sea


When the party are shipwrecked they take shelter in an old forgotten cottage. They soon find themselves uncovering a mysterious death. One thing is for sure, they are not alone... Back to the sea is a 3-5 hour one shot, recommended for Level 1-4 adventurers. It offers a refreshing and different look at Ghosts in D&D. Setting neutral, easy to slide into any campaign, especially settings with ports...   [click here for more]
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Up the River and Back Again

Up the River and Back Again


"I've test-run a one-shot or two in the past, but this is probably the best-written one... this has the best level of professionalism I've seen. Excellent adventurer, my friend. you left me wanting more, and that's perfect for D&D." - Logan ("The Different") A river in one of the hillier regions of the kingdom is plagued by incursions from the Feywild....   [click here for more]
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Adventurers Guild Admissions Office

Adventurers Guild Admissions Office


   This short dungeon is for four to five third-level characters and is designed as an entrance examination for the Adventurers Guild. It can be run as a single-session stand-alone adventure or dropped into an existing dungeon as a classic escape room-style puzzle. The Adventurers Guild Admissions Office has a mix of combat threats, traps, role-playing, and...   [click here for more]
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Accessible Adventure of the Week: Casts with Wolves

Accessible Adventure of the Week: Casts with Wolves


Keep the Wolves at Bay Sheep have been dying from wolf attacks. Now, the wolves have you surrounded, but have you been thrown to the wolves, or is someone crying wolf? This one-shot sidequest adventure is designed for 4-5 characters, level 2-3. Background & Synopsis The party encounters a woman who shape-shifts between human and wolf form, but she's not a werewolf. That doesn't mean a werewolf...   [click here for more]
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Ire of the Wilds

Ire of the Wilds


Ire of the Wilds An Adventure for a party of 3rd to 5th level characters Ire of the Wilds is an adventure that pits players against a powerful being whose corrupting influence is affecting the nearby town of Rothcairn. They will fight monstrosities, the undead, and even nature itself. Not everything is quite as it seems, in fact there is more to...   [click here for more]
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The Shrine of Endless Night

The Shrine of Endless Night


What stories will unfold while exploring the forgotten ruins? A one-shot adventure for characters at 1st or 2nd level. A Mythical Romance A local legend speaks of a hidden ruin beneath a shrine to Selune, just outside the city of Waterdeep. What starts as a standard archeological dig becomes a rescue mission when you encounter a distraught half-elf and her partner searching for a loved one in...   [click here for more]
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The Song of the Last Heroes 1: Baptism by Fire

The Song of the Last Heroes 1: Baptism by Fire


BATISM BY FIRE is the first adventure in the great odyssey called The Song of the Last Heroes. A new heroic dawn rises in the Aegean Sea just in time to baptize a band of heroes embarking on the journey of a lifetime. In the seemingly peaceful island of Ikaria a small village is encompassed by a magic wildfire the characters must learn to combat. Ashen trail leads to unworldy secrets...   [click here for more]
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The Orchards of Vengrove

The Orchards of Vengrove


What lies in wait beneath this quiet village? An adventure for characters from 4th to 6th level. A Demonic Mystery The Village of Vengrove is a quiet settlement that seems innocent—until a hunter returns with a deadly bite wound from an otherworldly creature. But the elders assure you it's nothing and no one seems willing to say otherwise. What monsters are lurking in the forest and why isn't anyone...   [click here for more]
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CCC‐ODFC03‐01 A Momentary Lapse of Reason

CCC‐ODFC03‐01 A Momentary Lapse of Reason


With the fall of Mulmaster during the Red War, the Moonsea region has never been so depressed. The churches of Milil and Lliira think they have a solution – a festival of music culminating in an epic, Battle of the Bards. Can you help raise the spirits of the people? Do you have what it takes to rock the people of Mulmaster with music, not elemental devastation? Part 1 of the Return of Revelry...   [click here for more]
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CCC-AWE-01-02 The Chi Directive

CCC-AWE-01-02 The Chi Directive


Stories of Muckflash Marsh have been told for decades—deep whispered voices and floating lights. Recently the lights have brightened, and the voices turned higher pitched. A young woman has brought tales of evil doings at the march and a plea for aid. Mischief of Profiteering Series, Part One. A Two-Hour Adventure for Characters of 1st to 4th Level. Optimized for APL 3. ...   [click here for more]
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CCC-ODFC04-01 The Cause of All Life’s Problems

CCC-ODFC04-01 The Cause of All Life’s Problems


An unknown sickness has struck the Mulmaster refugee camp.  The Painbearers of Ilmater are stumped and need brave adventurers to seek the wisdom of an old couple in the Cormanthor Forest. Perhaps their ancient wisdom will provide a clue to a cure. Mischief of Profiteering Series, Part Two. A Two-Hour Adventure for Characters of 1st to 4th Level. Optimized for APL 3. ...   [click here for more]
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Siege at Oasis Butte

Siege at Oasis Butte


For hundreds of years, the village of Oasis Butte has been a waystation and refuge for travelers through the deep deserts, offering water and fresh food in the red sandstone that stretches for hundreds of miles in every direction. But now, mercenaries have it under siege!  With neither them nor the villagers eager for a fight, both sides are offering to hire any willing adventurers to help resolve...   [click here for more]
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God in the Well

God in the Well


The village of Thistlebrine is in crisis! The local hero has gone missing and the chief's son speaks of a God in the Well. Will the characters be able to solve the mystery, or will they too fall victim to the God in the Well?   God in the Well is a 2 or 3 hour adventure suitable for 1st of 2nd level characters. It can be used as a side quest on a longer adventure, or as an introductory...   [click here for more]
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WBW-DC-DEN-H2 Disheartened

WBW-DC-DEN-H2 Disheartened


A feywild literary conference is disturbed by an unnerving event. Yarnspinner needs your help to bring justice to an honored lecturer. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.   CONTENT WARNING: Arachnophobia, capital punishment, and spiritual theft. Dungeoncraft Seed Used: Lending a Hand ...   [click here for more]
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Shhh!

Shhh!


Continuing on the success of our Copper title "Up The River and Back Again", we bring you the next chapter in the ongoing imvasion of the Material Plane by the creatures from the Feywild. A river in one of the hillier regions of the kingdom is plagued by incursions from the Feywild. More and more of the northern shore is beginning to resemble otherworldly...   [click here for more]
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The Rotting Caverns

The Rotting Caverns


For decades, the Ferrum Caverns has provided a steady flow of iron to the settlements around the Forlorn Hills of Faerun. However, underneath the low hills, picks have fallen silent and nothing emerges from the Caverns. Do they still work the mine there? If so, why have they stopped their shipments? Someone is needed to investigate the situation at Ferrum Caverns and possibly save the miners from...   [click here for more]
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The Evil That Lurks Within

The Evil That Lurks Within


Live the dark story of Elsyr, Namaah, Valgar and Alastor in this adventure that will lead unsuspecting adventurers to explore ancient and forgotten places, in search of Evil, in a crescendo of tension and mystery... to the terrible conclusion! The Evil That Lurks Within is a One Shot for D&D 5e. lasting about 4 hours. It's created for 4 third level characters....   [click here for more]
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The Ogre Racket

The Ogre Racket


The little village of Halverston is in need of aid! An ogre is causing trouble around the region, and a group of adventurers that was recently sent out to take care of the beast has not returned. Brave volunteers are needed to investigate the adventurers' fates and perhaps save them all from the wrath of the ogre. "The Ogre Racket" is an adventure for Dungeons & Dragons Fifth Edition intended...   [click here for more]
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